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Feedback comments for LD48
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| Timestamp | Since previous | Game | Shakedimus's comment | |
|---|---|---|---|---|
| May 3 08:34:41 | Sub-Uber-Marine | ♥ 1 | It's a well polished nice game at a floaty pace. I think the graphics , the music how the collisions and the sonar worked, fit together very nicely to give it a nice underwater vibe. I do think the mood gave it a more leasurly pace and I wasn't really racing against the time. That's not necessarily bad but maybe , do as much as possible in 5 minutes is not the best mode for this game. The locations were quite funny and entertaining. One thing which was unclear in the beginning is that I could pick up divers ecause I wa going to fast, mmaybe a sonar in their direction would be nice. I think overall it is a nice polished game, which fit the theme well. I enjoyed playing it but it was a bit slow paced so could become either calming or boring after a while, not yet sure :P Good job! | |
| May 3 08:49:43 | 15m 02s | Pescuit Pe Plajă | ♥ 1 | The music and the drawings gave it a nice smooth mood, which was reflected well in the gameplay. Although the fish went quite fast for me at some point making it hard to catch them. I wanted to finish the game to see all the items and level drawings and I enjoyed the game while I played it but I think the gameplay gets boring pretty fast. Overall very nice moody game with simple fun gameplay, but this gameplay is hard to extend to make it interesting in the long-term. |
| May 3 09:02:16 | 12m 33s | LostBrother | ♥ 1 | I see people talking about the audio but I didn't have any. The game was a simple platformer, with a simple story. In that it succeeded. The drawing style was nice but obviously the gameplay could use some improvement. The jump was way too slow making it really easy, it wasn't clear that you need the high walls in the middle. It's weird that your bullets have the same speed as the player if you run tright and shoot you just have something floating. I also think it's a bit of a weird choice to use the mouse if it's only for clicking, I would have used the "W" button for example. I think this game succeeded in what it wanted to be, I enjoyed it for that although the gameplay is not very innovative. Good job still on also adding a lot of things like the story. |
| May 4 06:20:30 | 21h 18m | Future Ants | ♥ 1 | This is really cool! My game is a very similar idea but a bit differently and worse implemented. The pheromone mechanic is really cool and well implemented. The music gives it a nice feel. Seeing the ants going around and then following the trails is really cool. It does not have a lot of gameplay though. I also could not get the iron resource for some reason and was only able to make gatherer ants. Overall, very nice entry with a cool concept a lot of polish but it would be nice to fit in a bit more agency. You should check my game out, it's way less advanced but interesting that we came up with such similar ideas and went a completely different way. |
| May 4 07:05:46 | 45m 16s | Explovation | ♥ 2 | I liked the concept, the different patterns of the bombs made it interesting although the idea is not very innovative. The controls however were a bit restrictive, there was something off about the double jump, either it was too hard to execute or it just didn't work sometimes, also you should be able to throw the bombs a bit and not leave them were you are standing. The combination of these two things made it really hard to get out of the way of your own bombs and evade the enemies and that made the game kinda frustrating. The graphics and the music were solid. Overall good entry but you should really be able to throw the bombs a bit to make it fun in stead of frustrating. |
| May 4 07:20:22 | 14m 36s | Descending | ♥ 2 | The music and graphics were really epic, the intro with the angel falling was also really cool but for me the darkness made it almost unplayable. I couldn't see the platforms and could barely see the enemies. The attack was cool but a bit repetitive some kind of combo or variation would be cool. I wanted to see the ending but I didn't making because I kept falling to my death because I couldn't see where I was going. The jumping and attack mechanics were also really smooth. Well done on a really solid entry but I would really ease of on the darkness or have a slider in settings because I guess it also depends a lot on your monitor and lighting conditions. Also I think there's a bug if you keep attacking an enemy it keeps looking bloody so you think it's still alive but they are actually already dead. |
| May 7 07:12:22 | 71h 52m | In case of recursion: | ♥ 1 | The room in room in room idea was a pretty cool implementation of the theme. I liked the escape room like puzzles but I agree that in the second level the number should have been in one line to make it clearer. It looked good but a bit of moody music would have really added to the experience. Overall good job! |
| May 7 08:50:05 | 1h 37m | Veealune | ♥ 1 | This looks. feels and sounds great. The music and definitely the growl gave it a nice eerie feel. The gameplay however was not so exciting for me. It took me a long time to find stuff and it seemed I could only craft more of these ships you have in the beginning. Overall I think it is a nice entry but it needs some more gameplay to really be fun. |
| May 7 13:47:02 | 4h 56m | Deeper Space | ♥ 0 | The graphics and music give it a cool mood and the idea is cool but without anything to do this is off course a bit boring. The Asteroid shooter crashed the game for me though. Good job on finishing the prototype but it needs a bit more to really be a game. |
| May 7 14:00:25 | 13m 23s | Not deepest dungeon | ♥ 1 | I enjoyed the music and the way it looks a lot, gave it a whimsical feel. The sword control mechanic is also cool but the player control was quite annoying. Most of the time I stood still because I couldn't control the player properly. I enjoyed the game however and finished it but I would really change how you control the player movement. Overall pretty good entry with a nice mechanic. |
| May 9 16:41:21 | 50h 40m | Falling Through Love | ♥ 1 | The idea of the game was kind of funny that if you die you ended the relationship but for me it was a bit too difficult. Controlling two characters is already hard so the game should be quite forgiving I think. Also the fact that the bounced of each other hard made it even harder and I also thought that it didn't really fit well with the lovers idea. I thought that when you brought them close together they would maybe hug for a few seconds. This could actually be a mechanic to make it less difficult to have them stick together for a few seconds and then bounce of, this would make it tactical about when to use this. The graphics were nice but some music would've really helped the mood but I understand that you didn't really have time because of doing the compo . Overall a nice game which needs some difficulty tweaking and maybe some more mechanics to keep me interested. Good job on maming a well polished game in the 48h! |
| May 9 16:51:36 | 10m 15s | Down to the Core | ♥ 1 | The gameplay was fun and the music really gave it a pumped up feel. The graphics were quite simple but nice although some of the enemies and the cores itself didn't have good contrast . With all the in between level animation and stuff it also felt quite polished. The theme is not super strong but it's there. The mechanics were quite standard but well implemented. Overall a very solid entry, I enjoyed plying it. |
| May 11 10:57:17 | 42h 05m | Dig World | ♥ 1 | It was cool how many features that were there like the character customization, giving names and the online multiplayer all very impressive in 48 hours! But.... I didn't really enjoy the gameplay, maybe it's because I was by myself but it felt quite boring and without any real goal. I did have fun customizing my character though! The music also gave it a nice chill vibe, which really fits this type of laid back game. Overall very impressive but it's lacking a bit of gameplay mechanics to make it really engaging. |
| May 11 11:18:33 | 21m 16s | A Dungeon | ♥ 1 | I really liked the music and the graphics, it gave a nice atmosphere. The jumping was good, but it was quite hard for me, but I haven't played that many platformers. I do think a bit longer transition on dying would show me what killed me a bit better. Also I got stuck in a platform and couldn't get out: bug.png Overall a very solid platformer style game. |
| May 11 19:06:36 | 7h 48m | Conduit | ♥ 1 | Ok this one was really quite cool! I loved the mechanics, really enjoyed playing, the music is dark and moddy giving it a nice atmosphere and the graphics look nice with the ghost like moving animation. I really like that such a simple mechanic can give so many different kind of puzzles. This is a very polished, fun, pretty hard puzzle game. Great job!!! |
| May 12 06:36:41 | 11h 30m | Undermined | ♥ 2 | I really enjoyed this! The music really adds a lot, making me want to keep playing. It looks very clean and polished and the sound effects make it feel fun. The block breaking animation also looks very cool. The leaderboard also adds some competition which kept me playing :) Very good entry, I would've only liked to have seen something new mechanics-wise. |
| May 12 18:33:35 | 11h 56m | Bob | ♥ 0 | I thought the music and the atmosphere were quite nice and I enjoyed it in the beginning but the way the zombies come and the fact you get instantly killed makes it a bit dull after a while. The grenade throwing was akward which made it hard to quickly clear a group of zombies. I couldn't get past the second level because of this. Different guns would have been cool also. Overall quite a solid entry which looks and feels nice but I think is missing some important gameplay elements which prevent a zombie game from becoming boring. |
| May 12 19:48:15 | 1h 14m | Cliffhanger | ♥ 1 | I think the concept is pretty cool and I can imagine it being fun playing with somebody. I played against the AI and beat it a couple of times but in the beginning I thought way the shooting worked with holding the key was very annoying after a while I got the hang of it though. Still I think this mechanic is a bit annoying although playing with somebody else it might lean more towards funny. I think the sounds and graphics give it a nice mood and I did have fun. Overall a pretty good entry but I think this one would improve a lot with playtesting. |
| May 13 06:45:47 | 10h 57m | Oumuamua - From Outer Space to Deeper and Deepr Down the Well | ♥ 0 | Well this was a pretty cool simulation but it was kind of hard to really control. It didn't really feel like game more like a (quite interesting) simulation. It was also really easy to fly of in the beginning making it hard to start. Once I realized I had to fire in the oppositee direction immediately I managed to get in orbits but I couldn't get the refueling to work I don't know why. Overall it's a cool entry but it needs some more mechanics to feel like a game and be fun. |
| May 14 18:12:35 | 35h 26m | Deep Sea Mining | ♥ 1 | I enjoyed myself a lot ! The drawings looked very nice, the sounds made the ships feel fast, the monsters sound dangerous. This one really was nicely polished. The shooting was a bit annoying though until you get the homing rocket, this made it so I was not really fighting the creatures I usually just returned. Also the going up again took some time which was a bit boring. The negatives I just said are all just to give you something to work on because in the end I really enjoyed it. Nice job, definitely on the graphics :) |
| May 14 21:51:49 | 3h 39m | Corla | ♥ 1 | Ok I really enjoyed it, loved the music it gave it a nice atmosphere. The gameplay was hard with the wrong cards but very fun once you got going :) I really like the drawing style also. I don't have a lot to add except that there is no win condition but you already mentioned that. Also it's not really clear that you really die when you lose your hard because you just skipped back. Another thing was that some of the enemies could float over holres and others fell in, it was not clear which ones could do that. Aside from these minor things it was really polished and a fun idea. Great entry :) |
| May 15 08:41:48 | 10h 49m | Depths of Hope | ♥ 1 | The graphics and the sound gave it nice atmosphere but I had no idea what to do. I could only scan and this did nothing, the other buttons just didn't work. I also didn't really understand the story so this didn't provide any clues. I also tried the post-jam version but I had the same problem with the controls. Half of the buttons not working made it a bit boring of course. As I see in other comments I did think the shark was funny but I think it doesn't really fit the serious mood you try to set with the story, the music and the graphics. Too bad the controls didn't work I would've liked to actually see the gameplay. |
| May 17 19:22:03 | 58h 40m | Deep Pocket Digs | ♥ 1 | I think the idea of the game is pretty fun but I had a problem with the controls. It didn't feel intuitive to control the mole and I was very annoyed that I couldn't just hold space if I wanted to keep digging. Every time I came out of the sand and wanted to enter again , the mole first really had to land and I was mashing the Space button. I don't know if it's a button down versus button held thing but imo this really holds the game back. The coinbag mechanic was really cute but I only noticed it because you mentioned it on stream. I think it's a nice idea but then there should be more focus put on it with some jangling coin sounds for example. Overall a good entry but the controls kept me from really having fun. |
| May 18 17:51:10 | 22h 29m | Deem | ♥ 1 | The game sounds looks and feels very moody. The music, the blue stream when you jump, everything looks very cool. The movement is also solid. I didn't however figure out what to de exactly. The fact that you could switch the type of block I can place is interesting but it seemed there was nothing I had to do with it. I just dug down and could seemingly just keep going. Overall it's quite a cool entry but it lacks some gameplay or goal. |
| May 18 19:20:48 | 1h 29m | Planet LD48B | ♥ 1 | This game looked and felt very good , the sound also added something to the exploration feel. It was a bit unclear though what to do, I understood I had to collect thing but the level was quit mazey. A running button might help to traverse it faster. And there were a lot of things that looked like I could pick them u or hit them but I couldn't. This made it a bit frustrating to find what to do. It would be nicer if you can see at once if you found something you could use by making it glow a bit or something like that. Also I made something but then Q and E did nothing even though it was at the bottom of the screen. This big world also felt a bit empty, I only found a cuple of different types of lfowers and no other travellers. Overall a very solid entry in look and feel but it's missing some content. |