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Papaver

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TimestampSince previousGamePapaver's comment
Oct 6 20:39:45 Dante Slumbers ♥ 2 Nice and addictive game! I enjoyed playing all the levels, and then played them again, trying to beat my own scores as well as the scores of others. I like that you can't die in a level, you can just keep on playing, and try to improve on your next attempt. I like the sound effects when getting a ring or completing the level, I also enjoyed the changing background and the smooth end of a level. The prediction of where the plane is going is very useful. Well done! As it turns out, we had similar ideas for our games, it's fun to see how different they turned out to be!
Oct 6 20:53:24 13m 39s Boglin's Escape ♥ 1 It might not be finished, but I really enjoyed the mood! The graphics are cool and I really dig the wonderful music, it fits really well with riding on spooky rails 😍 Cool game mechanic as well, I'd like to see where you can take it from here. Interesting way of going through the levels! I found the end, but hit many axes on my way. ;)
Oct 7 14:03:35 17h 10m Loophole ♥ 1 Cool game! I was ducking from side to side with my head while playing. ;) The bounciness against the walls was quite annoying to me and apparently slowed me down (it took me a while in level 3 to get that I shouldn't touch the ceiling too much at the start) - but maybe that was on purpose to get the player to not hug the walls too much. It took me 54 deaths, but I got to the end ;) I wasn't a fan of that I basically had to gradually learn the level by heart, because there was not an indication where things would come from or go to. (Also, the stack of collapsing balls is just mean! Too unpredictable and they are reorganising themselves very late... maybe I should hug a wall for a bit before going there?). I liked the particles flying around and the bright glow of everything. From the description it is not clear if the music was made for this game by lucidbuffalo (if not, you should opt out for the audio category), but it fits very nice. :) Good job!
Oct 7 22:41:13 8h 37m Hide and Seek ♥ 0 Oh boy, that was suprisingly scary. Every time! I was pleasantly surprised how the theme suddenly came in, I forgot all about it when I started playing. I got stuck for quite a while because I forgot about shift again. (And once the game really got stuck, I couldn't come back from a table, so I restarted), but I found the end eventually! I wonder how it will continue, I guess I need some closure. 😉 Graphics and the sounds are great, wonderful job!
Oct 7 23:37:15 56m 02s Bust-a-Loop ♥ 2 Very original take on the theme, and not an easy game. I was so confused by the Buster Dunk, because I kept trying it while standing at the same position as my enemy. 🤦 But I got the hang of it and finished some 4-moves levels. It helped me to say out loud which number I needed to press ;) The graphics are very clean. I think some sound effects could be very satisfying with this game! Great job :)
Oct 16 19:42:00 212h 04m Viktor ♥ 1 Pwoah, that was difficult! I guess I am not that good in games with WASD + Mouse ;) I enjoyed the graphics and the walking animation. I like the music within the levels, but the music in the start screen was a bit too overwhelming/loud/sharp for my taste. 😉 On my first attempt I got stuck in the level with the moving squares when one of the last squares hit me; the player became invisible, but I could still hear some sounds. Somehow I finished the game! 😄 🎊 In the level with the moving squares, it felt like I was using a bug to let myself be moved by the squares. It seemed that if I hit the squares on the good side, It will move me, otherwise it would kill me? Visually this was not clear, so I was not sure if I was meant to do this. I found the maze also to be very tricky with the narrow paths, I ended up just running for my life, ignoring the bats, and hoping for a good run. 😉 I would like to fire my bullets with a shorter cool down timer, but also that the bullets would fly faster, or at least that the bats would fly slower - the bats seemed to fly faster than my bullets. 😮 Also, I wish I could just hold my mouse button for continuous shooting. The rewinding of the level is quite cute, but also a bit confusing at first, because it's so fast that it looks like a glitch at first.
Oct 16 20:10:27 28m 27s Samsara Safari ♥ 0 That was a nice and surprising take on the theme! 😃 I enjoyed the music, the sound effects and the cute graphics & animations. The collision detection was a bit funny. I really enjoyed my moment of 'Aha! That's what these crates are for!'. I was a bit confused at first whether I needed all the golden wheels, but apparently not. The score in the end is a nice way to encourage the player to play again and find all the wheels. I played again and I really thought I found all of them, one in each level, but somehow I got only 8 of 9. 🤔 Overall, well done! 😄 👍
Oct 16 21:31:11 1h 20m Transit ♥ 0 Nice concept! It seems there is no winning condition yet, but I had fun playing with it and looking at it. 😄 It's nice how the train gets bigger when it gets fuller. 🚆 It seems like at some point it doesn't give you destinations anymore, so I always got stuck there, with the queus of people getting bigger and bigger. I found it a bit puzzling at first how the switches worked, because I didn't see a visual result (other than the switch itself). Maybe it's an idea to move the switches to the minimap to the place where the are, and then highlighting which route we currently take? Although it is very nice to follow the train up close, it felt a bit disorienting, with the station names flashing by. Good job!
Oct 16 23:21:16 1h 50m Stuck in a Loop (station) ♥ 5 Great entry! I really like the concept. I got stuck in the screen room for a long time, but finally managed to figure it out. Then I got again stuck for very long in the next room, because I was so confused by the play and pause buttons... Then I thought, maybe I have to think in a similar way as in the previous room, and that worked. 🙂 And then suddenly the game was over, I won! 🎊 I enjoyed playing with the sandbox mode for a while. Nice visuals and sounds. :) scrshot.png
Oct 18 19:29:40 44h 08m Crazy River ♥ 1 Interesting game! The floating graphics are very cool, as well as the tunes. I enjoyed the adventure and the conversations. I liked how the dice animations looks, but since I didn't have any influence on the dice or where I would go, it got a bit repetitive and too long (10+ seconds?). Especially when visiting empty spots again and again... Also, I was confused for a while which pawn represented me, and who would be the other one and I didn't have a good idea what the different spots on the circle/board meant. Maybe I missed that in the story. :) I found two different endings 😄 Although I am curious what other endings there might be, I felt the gameplay was too long to play it again. 😉 Awesome job!
Oct 22 21:33:02 98h 03m The Stone Maze ♥ 1 Wow, mind-bending game! Very cool take on the theme. I enjoyed discovering the mechanics of the stones (but indeed, an example on one screen would have been easier). Very clever design how the game parts loop, and how the stones and holes were distributed. On my first try I got a bit stuck on what else I could do, but on my second attempt I had a fresh look at the level/part with the double player (very cool by the way), and found the end. 😄 Awesome job!
Oct 22 21:56:24 23m 22s Chompy ♥ 1 I enjoyed playing your game! My highscore is 24711, for now. 😉 The controls felt smooth, and the graphics and sounds were funny. I also liked how the shoot/chomp always went down to the ground while I was in the air, very useful. Well done!
Oct 22 22:27:56 31m 32s Loopy Keys ♥ 1 I enjoyed throing everything around and outside, but it got a bit laggy after a while so I had to restart. I couldn't find the second key, so I needed the hint above as well. It felt funny that I could throw things through the window, but could not leave through the window. Altough in one of the last ones I threw a table outside and I found myself outside as well! Not sure what to do I picked up things and started throwing them inside again, hoping that it would teleport me back. When I picked up a cabinet, the rendering wasn't right (it was green). Then when I somehow got back in or finished the level, everything was green and floating. Not sure if that was meant to be? 😉 Nice job!
Oct 24 10:18:15 35h 50m Loop Dream ♥ 1 Cute game! I enjoyed the music! After my first success, it was not clear what my highscore meant, was I supposed to make a long or a short path? Finding a path as long as possible is also quite challenging! (Then you should count the number of tiles the ball passes, not the number of tiles you clicked). I managed to get a score of 32 on my third successful run. :) I think it would be nice if the first available tile would be highlighted in some way. I can imagine some levels with obstacles to avoid or fixed pipes for a postjam version. :) Well done!
Oct 24 10:38:09 19m 54s Hula Hype ♥ 0 Ooeh this game really makes me smile! :D I enjoyed the music. I liked how the beach slowly gets more crowded. I also liked that I was allowed to make some mistakes. Well done! 😄 🎵 Hulahoopscrshot.png
Oct 24 11:09:34 31m 25s A-Cornered ♥ 0 Cute game, with a cute title and cute art! And quite hard! 😮 The blue pointy things were quite hard to avoid, since they are not very well visible. I would have liked to be able to restart the game with key in stead of mouse. I missed the impact sound of the purple ball, so I was hoping for a bit that it was increasing my health, but it wasn't. 😉 Well done! Acorneredscrshot.png
Oct 24 11:50:11 40m 37s Roundabout Rowdy ♥ 2 Wow, cool game! And very polished. 👍 I enjoyed the funky music and the awesome graphics. Funny way of removing broken cars. The UFO was also quite funny, and at some point the trees starting dancing! 😮 Controlling the car was felt a bit funny to me, but I got somewhat used to it after a while. Interesting way of moving the finish line when you drive 'backwards' over it. Having to complete the roundabout once in a while gives a nice flow to the game, and I also noticed the time intervals drop when you get further, that's a nice way to make the game gradually harder. Well done! 😃 👏 👏 👏 RoundaboutRowdyScrshot.png
Oct 24 12:03:35 13m 24s Death Loop ♥ 2 I really enjoyed your choice of music and how the flying particles fit with the music, already in the start screen. :) Interesting concept of following the growing and shrinking (death) loop, although I had some room to move around I couldn't really decide where I was going. I would have liked to see some visual impact on hitting the enemies. Although the game is not finished, it has potential! Well done 😄
Oct 24 20:53:20 8h 49m Tank Fall ♥ 1 Haha I thought "track" in " ... that will try to destroy you and your track!" in your description was a typo of "tank", but no, the track actually gets destroyed! 😄 The music and the graphics really give the game a finished look. The tank drives well, but I wish my turning circle would be smaller, since I have to avoid so many holes and enemies. The tank looks quite a lot like the green squares, but perhaps that is tank-like, to blend in. 😉 However, I wish the front and the back of the tank were a bit more distinguishable, since sometimes I lost track of which direction I was going after bumping into something. Then I also noticed that steering backwards was the other way than I expected from a tank. You made some interesting levels, and I like the mechanic of the moving finish line to different places. I wish my score was visible while playing, to see if I was improving my previous score. I did miss some sense of achieving/finishing a level. Overall, really well done!
Oct 24 21:49:56 56m 36s The Last Henchman ♥ 1 What a weird and funny concept & story behind the game! 😄 The intro and the voice acting are hilarious! The sound for shooting a (single) fish was also really funny, but somehow also a bit annoying. 😉 The strange way of moving and aiming takes a while to get used to. Walking while dragging the tank is soooo slow, and you're so vulnerable while doing that! So I left the eels-upgrades for what they were after a while. I felt that the diagonal bullets were really hard to dodge, since from the side the player is a way bigger target. Also, the diagonal moving enemies seemed to move faster. I found it annoying that the bullets fly through the tanks, so I couldn't hide there. 😉 I was really struggling with shooting, there seems to be something funny with timing there. I missed something that showed how much time I had to wait until I could shoot again. At first I thought the cooldown time was just very long, since hitting the spacebar to soon wouldn't shoot another fish for a while (I could only fire my second fish once the first fish was gone). Then I tried hitting the spacebar reeeeally short and fast after each other, and saw some improvements, nut not regular. Then, not believing it would work, I hold the spacebar. Ahaaaa! This continuous shooting made the game way more playable 😅 (but the music is less hearable now...). So in the end, my strategy was just continuous shooting, while zigzagging from left to right and back on top of my shark tank. I enjoyed the different music and graphics for each level. Well done. :)
Oct 25 11:42:16 13h 52m Suitcase Panic ♥ 1 Wow, there are so many suitcases at once if you mess up! Once I found out that I only need the newly arrived suitcases after the persons arrive, it went much better. It would have been nice to have some more time to remove the unwanted luggage, and it would also be nice to know that it is alright to remove these suitcases. As other people said, it's quite annoying that we can't see what the left most and right most persons want, because the UI is covering it. Some indication of when people will leave would be nice. My first non-negative score was 210 😉 The graphics are cute. Well done. :)
Oct 25 12:25:08 42m 52s Hoop Knight ♥ 1 OMG, this game is so good! 🔥 The controls are very intuitive for me (although they induce wrist pain 😛). I finished the game in hard mode! 😄 The mechanics of the enemies and the final boss are also very nice. Maybe the hoop is indeed the ultimate weapon, since it seems like the minions didn't harm me that much when they run into me, because they run into the hoop and hurt themselves most of the time, even when I am not swinging the hoop or standing still. I enjoyed the art, the intro and the music. Very impressive! Especially as a solo/compo game! 😮
Oct 25 15:17:22 2h 52m The Serpent of Scorhill ♥ 1 Nice variation on snake! :) It was a bit confusing at first that the stones are taller than the squares. I enjoyed playing your game, and I also enjoyed the two different flavours of the rules. 😄 I indeed crashed the game on "Small" + "Thoughtful" and running around till there is one square left (without making loops). I wonder were you wanted to go with the puzzles, so let me know if you develop it further. Well done! :)
Oct 25 19:20:47 4h 03m Keep Inside ♥ 0 Nice game! Nice touch to have an extra, smaller paddle. I wish I had more influence on where the ball was going, it didn't seem to matter how I hit the ball (with the middel or the sides, moving or not moving). I found a strategy in which I was moving the paddle through the side opposite to where the ball was, and managed to get to 43. :) I tried with my game controller, but I preferred the mouse.
Oct 25 20:04:17 43m 30s Plague Friend's Deathly Journey ♥ 1 Interesting game! I enjoyed playing it, and the graphics are charming. I like how the characters all had their own font, as a way to give them some personality. ^^ I also like what you already did for the post-jam version! Nice sounds, music and more graphics, and a lovely sun and moon. 😄 Well done!
Oct 25 20:32:48 28m 31s Welcome To MILTON KEYNES ♥ 1 Interesting game with scary psycho roundabouts! I felt the roundabout was the right way around, but exiting for the left lane continued to be hard. 😉 I wish the game was a little bit more forgiving with that! Sometimes I would end up in a situation with a car or truck driving beside me with a very similar (angular) velocity, very annoying. Together with the randomness of the pickups (or do they just stop appearing?), it felt a bit unfair. Having to start all the way from the beginning again and again made it less fun. Is there a way to win the game? 🤔 I like the way you introduced the different mechanics to the game. All in all, well done! :)
Oct 25 21:17:43 44m 55s Traveling the Wild West ♥ 0 Nice game with interesting lasso mechanics! Some of the lasso mechanics I understood immediately, but for the bisons and vultures I needed to have a look at the description. I think this game would work better with a touch screen. I tried on my phone, but the game doesn't fit nicely in my screen (so I quickly died... ), but the lasso mechanics work! And indeed it feels better for me, as I am not so fast with my mouse. Once I got 200+ points, but I always end up dying in the bison group. I wish I could see a bit further ahead, by moving the carriage more down in the screen. Cool game, well done!
Oct 27 14:10:56 40h 53m Goop Loop ♥ 1 Omg, this is such a good game! 🏅 Very difficult, but very addictive as well. 😄 Very creative mechanics that fit the theme very well. I enjoyed the narrative while I was failing or succeeding a part, it was motivating me. It looks very polished. Awesome job!