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jitspoe

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TimestampSince previousGamejitspoe's comment
Oct 7 04:42:40 Stuck in the system ♥ 0 The first level is a bit rough since it rotates the tiles you're currently on by default. Takes a bit to get used to and requires some quick reaction times if you try to do it in real time. I tried again and found a way to solve it so it works in real time. The second level actually made a little more sense because I could see how the systems worked in action rather than failing immediately. Also, you have to right click on the tile to change the color, not the light, but the light is what changes, not the tile color. Also, the board resets whenever you fail, so you have to re-do all your changes if you were just off by 1. Are you supposed to actually be able to rotate while the game is running?
Oct 7 05:09:56 27m 16s Paper Planes ♥ 0 Really solid execution! Clean graphics. Simple concept that's difficult to master. Got some classic snake vibes. Turns out I'm really bad at dodging myself as I'm very unpredictable. I made it past 10 points, so I'll take that as a win. :D
Oct 7 05:20:30 10m 34s Group Chat ♥ 2 Nice music and vibe, but I wasn't sure if there was something more I was supposed to be doing other than just wandering around. Seemed there was something that triggered the video feeds of other characters to come and go. Am I supposed to get them all active at once?
Oct 7 05:30:01 9m 31s Mr. Cheeks Sweet Dreams ♥ 3 Beautiful art! Great humor at the start. Kind of minor, but whenever the game hitched (playing the web version on a browser with too many tabs open), I'd tunnel through walls and pickups without touching them. Not sure if there's some sort of continuous collision detection you could enable if you continue making things like this in the future.
Oct 7 05:32:34 2m 33s Loop To Survive ♥ 0 Yeah, 404 error for me as well. You probably need to make your project public or publish it or whatever, then try it on a browser where you're not signed in to make sure it's visible.
Oct 8 13:27:51 31h 55m Hyper Racer ♥ 2 Looks great! Concept is cool! It'd be nice to push this a little further with something a little more physics driven so it feels a bit more like driving. It felt like it took a while before it got really interesting (didn't really see many ghosts until around lap 10), so maybe it'd be worth making the track shorter or something so the laps go faster. Overall really cool, though!
Oct 9 07:34:02 18h 06m The Seed ♥ 1 Would be nice to have a simple texture or something in the background for a point of reference. Couldn't tell I was moving at first. When the $'s hit you, you teleport to the other opposite side of them (ex: if I'm pressing left, I'll teleport to the right side of them, moving into them) making it very difficult to escape. You can also teleport or be pushed outside of the boundaries of the map. Made it to 324 on my first attempt.
Oct 10 19:58:07 36h 24m Purifier ♥ 1 Looks nice -- pretty polished for a LD game. The controls and environment felt a bit out of place for the gameplay, though. For example, you could just jump up on a table and be out of the playable space, and bumping into the chairs felt a bit awkward. I think keeping things a little more 2D might work better, or avoid having objects that let you get out of the playable space. After I maxed out all of the upgrades, I was not able to proceed to the next wave. purifier_maxed_upgrades.jpg Either I missed the boss battle people are talking about, or I killed it off screen and didn't see it.
Oct 11 03:24:25 7h 26m Loopfield ♥ 1 26610 on my first attempt. The variation of projectile speed makes things interesting, and sometimes my reflexes end up blocking powerups. Might want to ensure a faster min speed. I had a cluster of asteroids that was barely moving toward the end. What the game really needs is a narrator to make you want to punch your screen, though. ;)
Oct 11 04:02:24 37m 59s Spirit Journey ♥ 3 I absolutely love the character art! The challenges felt fair, and the timer sort of encouraged running after the first solution that popped into my head instead of overthinking it. Put a little pressure on, but not too much. Really solid entry. I feel like the concept might have matched one of the older LD themes a little better: "Sacrifice", I think it was. I was thinking of doing this mechanic for that one. Solid execution of it, though! I tried to break it, and it seemed there were solid failsafes.
Oct 12 02:37:25 22h 35m Loophole Kingdom ♥ 1 Did you have that 3.14... value in there just so you could make a pumpkin pi joke? If so, I approve. Great humor. I kicked the bucket knowing full well what would happen, but I did it anyway, just to confirm. (Also, full well -- get it?)
Oct 13 06:37:35 28h 00m Vitruvian Escape! ♥ 1 Played it a bit on stream. Here's the VOD, in case you want to see that again (note: Twitch will remove it in 2 weeks): https://www.twitch.tv/videos/768695765?t=02h48m25s Really liked the music, but the controls could stand to be dialed in a bit more.
Oct 13 11:30:40 4h 53m Mr Botty ♥ 1 Cool idea! I've never played a literal puzzle platformer before. Was level 10 the last level? It just sort of stopped there. Would be nice to have a conclusion. Also wasn't really sure how it fit into the theme. Some suggestions if you take this further: - Faster reset on failure. - Make the moving platforms visible before the round starts. Always good to feel like I have a chance to do something the first try without being forced to fail at least once to see what's going to move. - Some sounds and more fitting music. Overall, an enjoyable entry!
Oct 18 05:45:12 114h 14m Pulsewave ♥ 1 Groovy music! Seems there's a bit of a sync issue playing in firefox, though. I thought it was just me being terrible, but I tried Opera, and I was able to move back and forth with the beat of the music instead of watching the lines. Not sure why it's different. I personally think it would be more fun if the ship moved back and forth faster and there were more ships to dodge. As it stands sometimes you have to wait a good bit passing between 2 ships or a ship and a wall, kind of killing the flow. Solid entry, though!
Oct 22 07:03:36 97h 18m Haighper Lewp ♥ 1 I face palmed so hard when I finally found the missing button. I can't tell if I liked that or hated it, but it did elicit a reaction, which is good. :D Graphics and sound are nice. I feel like, as others have mentioned, the controls could be a bit better. Feels like I should just be able to click on everything. Having to press space/enter/esc is a bit awkward. At first I hated the click to move until I realized it had path finding, and I didn't have to click every step of the way around objects. Being completely honest, the fun factor wasn't that high for me. Since I wasn't in direct control of the character, there wasn't much keeping me mentally engaged as I waited for the character to move, and then there were a lot of times where I didn't have time before the loop reset to reach what I needed, so I just had to wait for the reset to start over.
Oct 22 08:31:17 1h 27m Stuck in a pool! ♥ 2 Great spin on the theme! Took me a bit to figure out what to do. The second level was pretty frustrating because it seemed like I should have been able to escape after lifting the board, but there was an invisible force holding me back. Eventually figured out the log trick by accident. Overall, really solid game implementation for such a short period of time!
Oct 23 13:12:23 28h 41m Stuck on Mars ♥ 1 Nice aesthetic! Bold to go full 3D for Ludum Dare. As mentioned before, it would be nice if the car turned. On my first run, I was trying to go as fast as possible and outran the sun, then I realized it was much more casual and there was plenty of time to explore and had no problem completing it.
Oct 24 08:31:10 19h 18m Cleano ♥ 1 Lowest I got was... -38? Got down to like 57 before I figured out how to pick up the trash. The number at the end for the amount cleaned seemed inaccurate. At first it seemed like it was showing the amount I had left to clean, then it just sort of showed some other number? Or got stuck? Not sure.
Oct 24 09:03:10 32m 00s Escape From London ♥ 0 Great take on the theme! This is the most difficult game I've played in the jam so far. I'm not sure if that's intentional or not. A few things that make it feel more difficult than it needs to be: - Headlight glare makes it impossible to make anything out. Just white blooms everywhere, including the mirror. It's cool that the mirrors show reflections to, in theory, let you see what's behind you, but since everything is just bright blooms, it feels impossible to gain any useful information. - Camera turning is very slow. Can't quickly glance to the side. You sort of have to commit to a direction, so I mostly left it forward. - Physics are super crazy. Turning while moving quickly makes the vehicle all tipsy and I often end up stuck nose-down somehow. - Little to no breaking. Not sure if the game was intended to be taken super slow or if you're supposed to just make a b-line for the outer edge, but if you try stop before hitting another car, you basically end up giving it a love tap, which is just as bad as a hard hit (seems there are just 3 hits before you're out, regardless of speed). - Cars behind you plow through you. Seems like you're moving at the same speed as the rest of the traffic, then, BOOM, you're being launched in the air by a vehicle from behind. I did manage to make it out of the loop, though. Sort of? ld47_escape-from-london.jpg
Oct 25 10:11:06 25h 07m Bob in Wonderland ♥ 0 Fun having my past selves and me gang up on something to punch it to death. Both hilarious and frustrating to have my past self run off with the crystal just as I was about to put it in the portal. Game froze up on the 2nd level for some reason when I was on the last (or maybe 2nd to last?) crystal around the wasps. I was playing on the web version.
Oct 27 14:04:54 51h 53m FarmerDude ♥ 1 Glad you were able to get a jump-start on this project! It's in kind of a weird state, because it looks like a partially developed full-blown commercial mobile game, but the mechanics are fun! I could see people spending a lot of time playing this.
Oct 28 10:57:19 20h 52m All the same ♥ 1 Love all the hats in the timelapse. Nice to see a fellow man of many hats!
Jun 18 21:37:18 5602h 39m Tropical Hop ♥ 1 Whoa, a quake engine based game in a game jam?! Nice! Just happened to come across this looking for another game in this jam and wanted to say I appreciate it. :)
Jun 20 04:48:05 31h 10m Dude Ranch ♥ 4 I was scrolling through the previous jam entries looking for a specific game and saw this, so, naturally, I had to play the infamous Dude Ranch. Good times! 😄
Mar 6 12:34:20 14983h 46m Torus The Dolphin ♥ 0 Somebody linked this when I was working on crazy gravity stuff in KOOK, I thought it was pretty wild, then saw it was a walaber game, and I was like, "Ah, that makes sense!" Bummed I missed this when I was playing stuck in a loop games. I feel like it deserved better ratings (especially for innovation). I think this might be the only jam game I've played with achievements like that. Managed to grab them all in a few minutes, which is great pacing for a jam game. For some reason I struggled the most grabbing the coconuts though, haha.