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Feedback comments for LD47
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| Timestamp | Since previous | Game | tcstyle's comment | |
|---|---|---|---|---|
| Oct 7 04:05:02 | LABLOOP | ♥ 2 | I liked how the mouse determined where they shot and it made a nice puzzle trying to avoid to get shot. As mentioned it'll be nice if you could just start the level over. The audio effect got a bit too high for me,maybe it could just be a bit softer. Nice job on the puzzles! | |
| Oct 7 04:09:04 | 4m 02s | Magical Marissas Troubles with Time | ♥ 1 | I beat it! Have fun, like the different mechanics that either slowed you down or had a trade off (the weights give you a boost but you lose health). |
| Oct 7 04:16:35 | 7m 31s | Ribbon | ♥ 2 | Moving the loop around was pretty cool! I liked how you could make the loop longer. I thought I could slip inbetween the bars of the locked fence, I could see some exploration mechanic like that, though then you'd have to be pretty precise. Nice job! |
| Oct 7 04:24:54 | 8m 19s | Millenniloop | ♥ 1 | I got out of debt! It's easier than real life, in terms of getting out of debt haha. In terms of design could be nice to think of some more mechanical progression, maybe there are larger bills, or life events. Maybe you can get different powerups that are themed relevently. Nice job! |
| Oct 7 04:37:47 | 12m 53s | Crazy Looper | ♥ 1 | I beat the game! the courses were pretty cool. Figuring out each level is mostly just a matter of guessing and checking, perhaps if there was a secondary goal (like bounce back and stop at the stop, or maybe switches to change the course, or perhaps if the rail just ended so the car would shoot off into oblivion if you had too much power). I had fun though, nice job! |
| Oct 7 04:44:53 | 7m 06s | TINIT | ♥ 1 | liked the intro and slow down if you were close to cars. I liked how the music got stuck if you died. Would be nice to see more progression, either mechanically, narratively, etc, but the experience is polished. Nice job! |
| Oct 7 05:29:10 | 44m 17s | ringtale | ♥ 1 | haha I got scared it was going to be as hard as the minigolf game, but the mechanics kept surprising me, especially at the very end. Nice job! I think the hardest puzzle for me was the slight-tilt-door-is-closed-on-you-and-you-have-to-use-momentum in the green. The bubble was the most relieving moment. The spikes felt really punishing but actually weren't too bad. Nice job! |
| Oct 8 00:18:43 | 18h 49m | Loophole Kingdom | ♥ 1 | I got Ending #3 and #2, I tried doing some things for #1, but ended up with #2 again. Liked the different options and how you find out more stuff as you keep playing, the color highlighting was helpful too. Nice job! |
| Oct 8 04:51:39 | 4h 32m | Fort Loop | ♥ 1 | I beat it! Nice job, had some fun figuring out the puzzles. |
| Oct 8 05:03:26 | 11m 47s | Round Out | ♥ 1 | Hard to play with mouse, but had fun anyway! There's something nice about making the loops. |
| Oct 12 02:54:40 | 93h 51m | Twist Turn Shoot Burn | ♥ 1 | Had some fun, level change was unexpected but cool. The FX makes it a bit hard to tell where the enemy is coming form as they are all the same color, but overall interesting movement. A cool point was the bullet would travel through the walls so you could shoot at enemies far away on the big map if you maneuver carefully. nice job! |
| Oct 12 03:19:20 | 24m 40s | Ascend | ♥ 3 | I beat it! It took a while figuring out how to affect things in seasons, and that I could climb the icicles and vines. Those trees were much higher than I expected, had some interesting puzzles. Nice job! |
| Oct 12 04:09:15 | 49m 55s | Hide and Seek | ♥ 1 | Scary! I'm not good with jump scares, so maybe good to get a warning before playing the game, but I dealt with it. I was able to get to the end, though I had to use your hint for the piano, I kept thinking 2 and 4 notes were the same. I noticed the slow movement at first and was like uhoh this will be scary, and the reveal of the loop was surprising. The story elements gave just enough insight to make it more scary too haha. Nice job! |
| Oct 12 04:15:14 | 5m 59s | What Goes Around | ♥ 1 | Nice, the movement around the sphere was smooth and the spawning animations were helpful. The grid sort of helps with aiming around the sphere which was interesting. nice job! |
| Oct 12 04:56:22 | 41m 08s | Just Again | ♥ 1 | Interesting concept! Could be cool to see how it could tie in in other ways for progression or so. nice job! |
| Oct 12 05:12:40 | 16m 18s | Reincarnation | ♥ 0 | Had a hard time with the platforming. The lines sticking out of the ground looked like checkpoints but I started at the beginning was made it a bit tedious to play over again. Nice job on your first jam game. |
| Oct 12 06:00:20 | 47m 40s | TRAM OF WISHES | ♥ 2 | I didn't get the the game at first, but looking through the comments gave me some hints. Nice game and stories! I thought I might have to do some more puzzling with picking up and dropping off people but things worked out nicely. nice job! |
| Oct 14 04:00:01 | 45h 59m | Loop Runners | ♥ 0 | Had fun playing the game! The opponent had a much higher score but I was eventually able to get better and get a better score. There was a good variety of powerups that kept things varied. Could be interesting with multiplayer. Nice job! |
| Oct 14 04:15:31 | 15m 30s | Arrows Hop | ♥ 1 | Interesting concept! The tutorial helped too. It'll be nice to see how things could progress, perhaps with different kinds of mechanics or exploration (I kind of like the difficulty it is at now, though probably easy to make it much harder). Nice job! |
| Oct 14 04:37:04 | 21m 33s | Save The Prince | ♥ 1 | I died on day 2, I think my rolls were a bit unlucky and I would always land on the a red ! or a battle and couldn't restock my army. Since I kept landing on battle tiles, I kind of wanted there to be some other kind of tiles that didn't just give you honor (I landed on a stat upgrade once). I also wanted the battles to go a bit faster. Overall though great art and ui and pretty well built fighting system. Nice job! |
| Oct 17 18:06:18 | 85h 29m | Aouf Run | ♥ 0 | I got to the third round, and then lost. The first time I tried it I tried doing some shortcuts with the loops but it didn't work, so I had to start over. Controls are a bit sensitive, but I think collisions make it really hard for me to pass other cars, the other cars don't slow down while you do so they essentially are moving walls. keep up the good work! |
| Oct 17 18:23:01 | 16m 43s | Bloody Baron | ♥ 1 | I happened to talk to people in the right order so I couldn't be be instant-deathed, and was able to figure it out after checking the places people had last been to. Walking around after examining people didn't really do much for me, so it was faster to just go to sleep and then see who died unfortunately haha. Nice job! |
| Oct 17 18:54:00 | 30m 59s | Cyclotroid | ♥ 1 | I beat it! It took me a while to realize you could rotate all three rings of the maze at the start. I thought I had to find other rotating controls at some point in the maze. I liked that you had to rotate the outer ring to get to different parts of the maze. At a certain point I was mostly ignoring enemies and just going for the doors though. Anyway nice job! |
| Oct 17 19:07:26 | 13m 26s | once upon a time in my weird endless dream | ♥ 0 | Got to the end! Some fun puzzles, though I would have liked to be able to move tiles after I placed it (though that does break the level... maybe an undo?). I could see levels with different shapes and how the looping might play a part there. I did run into a bug where sometimes the player would run off the screen after starting but I could restart and that would fix it. The transitions are good, but I think if they were a bit faster that would be better. Nice job! |
| Oct 27 05:44:01 | 226h 36m | Hall of Infinity | ♥ 1 | interesting concept, but I think there should be some clues in game as to what the player should do. I got through reading other people comments. Keep up the good work! |
| Oct 27 06:33:49 | 49m 48s | Loop Invader | ♥ 1 | I beat all the levels! The typing didn't work for me at first, but after a while and maybe refreshed it worked and I didn't run into any other issues. So, by level 3 or 4 I basically used the same solution for all the puzzles. I would start with a while(< 4) block on the left and a if(> 3) wall next to it. All the balls would get stuck inside unless they were higher than 4, which I then captured in a while(< 7) block on the other side. Eventually there would be only a few 3s left and I could determine if it was an invader, and I could decrease the left code blocks by 1 (while(< 3), if(> 2)), and wait again for 3s to filter out. Could see starting the game with more restrictions as a tutorial, since typing code can be tough for some. Nice job! |