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ZenriS

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TimestampSince previousGameZenriS's comment
May 1 14:02:00 Message ♥ 2 Like the mood and art style. Found it hard to control, the main problem where that the character kept moving after I let go of the button, so sometime I would walk of the platform. The camera also felt to close, which made it hard to see what was coming next, died a few time on the last jump size I could not see the enemy. If having the camera that close is needed to keep the felling of the game, you might want to make it so the camera always are a little ahead of the character.
May 1 14:41:12 39m 12s Keep It Aflame ♥ 0 Fun game, good job. Would have liked to see different towers, more levels etc, but for a jam game it plays very well.
May 1 15:10:59 29m 47s What the Firetruck!? ♥ 2 Fun game, think I caused more fires then I put out hehe.
May 2 08:36:47 17h 25m KiTa ♥ 1 Fun game, really liked the art style and mood of the game. Game music fit nicely, good choice. Think this might work good as a mobile game. On the second level the "it" got launched super high in the air, and dropped very fast down, it might be just be me, but I found it very hard to get the color and move to right block especially since the blocks where moving. Maybe move that mechanic to a level where the blocks are still.
May 2 09:11:21 34m 34s to Leave ♥ 1 At first I did not understand anything, it just sounded like random sounds, mainly since I randomly clicked all the platforms. After a few minutes I started to try and match up the beat of each music piece, I manged to get the axe, before I ended. I really like the concept, but I am not very musical so found the game very hard. It might be a good idea to have your character indicate when you are on the right path, example having him start dancing or cover his ears if you got most right or wrong. The art style is simple, but looks very nice and consistent, agree that your LD and itch.io page need more images to really show the game off.
May 3 07:57:04 22h 45m Hamorigami ♥ 2 Nice game, liked the concept of they enemies, but you also need them and keeping that balance. I had problems with not knowing why I died, I short description after you die would be nice. sometimes it seemed like I died because of no sun, but no sun had spawned, which made it even more confusing.
May 3 08:10:41 13m 37s Overjammed ♥ 1 Fun game, very nice art, I could use this person when I jam hehe. Liked that everyone had there own special thing. Had a couple of bug, if you pick the blue (ball?) and then pick up a coffee or apple, the ball gets deleted and you can never get it back. Lucky this do not cause lose state, since the happy bar of the owner stops working, he also stop asking for stuff. During the talking events you need to press the arrows twice, not sure if this is a bug or a design choice, but feels like ti should be only one press so it feels more responsive. Last thing is not quite a bug, but thought I mentioned it anyways, you can move your character around with WASD, but you cannot to the talk events with it. I do not think about this as an bug since the game tells you to move with the arrows, but would be nice to do the talking with WASD as well. Overall a fun game with, nice art, would like to see more levels with different layouts and object to get.
May 3 08:25:39 14m 58s Keep the Spirit ♥ 1 Very pretty art, nice use of screen effect and particles, sadly then was very buggy for me, after the first level when I picked stuff up it alwasy picked up two items, and when I placed and placed both and caused me to die.
May 3 08:36:44 11m 05s do not go gently ♥ 0 Really liked the look of this game also like the card game approach. Some of the UI didn't seem to work, the resource icons, I assumed they would show the resource amount, same for the hearth for the monster. But they didn't seem to show anything, tried clicking and hover over them but nothing.
May 3 08:49:33 12m 49s AetherPath ♥ 1 Like this game, I would play it more, but there a few problems. When ships are over other object sometime you cannot click the ship and other time you cannot click the object. The game also need some feedback when you click buttons, a sound or just a tint of the button. It feel like nothing happens. Might also be good idea to have a windows with all your ships, so you can quickly click on them an pan to them. Would make it easier to keep track. Am not a big fan of the art style, but it works well enough.
May 3 08:57:02 7m 29s Loading... ♥ 2 Cool game, very responsive and well made controls. The art is very nice, some more variation of the enemies might been nice. It seems stuff spawns around the player, which when having an endless play areas is a good idea, but it makes it so just a little to easy. You can just go one way and often get 2-4 collectable before any enemy spawns. If you are going to work more on this game I think you should look into ways of limiting the play area to force the player into areas where enemies actually are.
May 3 18:32:43 9h 35m Keep Boner Alive ♥ 1 haha, well it a game, like concept, but might gone a different direction with it hehe.
May 4 09:10:16 14h 37m Franky ♥ 1 Nice game, looks nice. AI movement seems solid. Think you need some keyboard button to let you select the abilities, it seemed like A and D did this, but it would only select the red one. The orange one got highlighted but only red ability seemed to work. If you want to keep it mouse only you should move the buttons, maybe center at the button and make them bigger. Then disable any keyboard inputs, so not confuse the players. Since the game is played mostly with the mouse it feel strange that you have to use the keyboard to select the menu buttons, try to keep it consistent. When changing levels it reset the selected ability to the orange one, it should keep what you had selected, I hit the peasants often since I assumed the red was still selected. I wanted to see what happen if he got to the rabbit, but it seems impossible, even on a IQ of 1 he goes towards the village. Could be a nice bonus objective to try to keep him going toward the rabbit. Would incentive the player not to just spam click the slap on Frank. Allowing the player to just spam click slap is bad, I just spammed clicked a couple of time each level and never had a problem of IQ running out. Could maybe have it so it you slap him to much in a row he falls over or passes out or something and then loses a lot of IQ. This is a good game for a first game jam, a lot better then my first one hehe :)
May 5 10:11:10 25h 00m Soulectron ♥ 1 Good job, nice art. Solid game play, was a little hard to notice the down push effect symbol on the top, could maybe have had some particle or something coming down.
May 5 10:21:44 10m 34s Chill Thrive ♥ 2 Relaxing game, like the concept, like other has mentions I found the air button almost impossible to use. Even when the wind effect triggered it seemed to do nothing. Looking forward to try the game again when that is improved. Didn't like that the "how to play" windows closed when you mouse your mouse of off. At first I thought it was timed, should just have a back button. The art is simple, but effective, it looks very nice.
May 5 10:28:36 6m 52s VampySitter ♥ 1 Very nice art and funny animations. Found hard to understand in the beginning, but the figured it out after a couple of tries. Feel maybe the camera should follow the mouse and not have separate controllers. Think that would feel more natural.
May 6 10:03:51 23h 35m Tile Rider! ♥ 1 Game looks great, like the concept. There should be more feedback when you actually hit an enemy. I didn't notice the hit text, so I felt like I was missing all the time. A color tint or animation to the enemy would be all. Was fun finding the huge cow hehe, the other animals also looks good. For collection the berries, it seems like you can only pick up one of each type, so I would suggest to turn of the particle effect on those you already picked up, or a info text saying "You already got that" or something. I found all the 4 berry types and some treasure but nothing happens when I got home. Maybe that just where this version ends, but would have been nice with a game over screen or something. Overall the game seem to have a lot of potential, with a few improvements and tweaks.
May 6 15:12:33 5h 08m Finterior Decorator ♥ 1 Very good game, wish there was more to it hehe. Good art and animations. Was relaxing and fun placing stuff. Only problem I had was when placing stuff I could smack the fish around and out of the tank, but lucky they came back hehe.
May 6 16:29:59 1h 17m Keep It Charged ♥ 1 Nice puzzle game, the art was nice and simple. Didn't like the constant camera sway and film grain. It would have been interesting if the film grain got worst the less power you had. Like that you had the instruction on the wall. Might want to add a win sound effect, it should feel good completing a level. Nice use of camera shake when you hit something, its small but works well. God job on the game.
May 7 14:59:18 22h 29m "Life-Saver" Bot ♥ 2 Kinda like the art, but some of it could use more work. The games or LD/itch.io page does not inform the player about all the controls. I had no idea I could shoot, until I accidentally click while I was dead. The gun feels good, nice use if cam shake. Two of the levels felt broken, there was jumps that seemed impossible, not sure if there is suppose to be a double jump or something, but could not find away through them. There is no UI for health, so hard to keep track of your lives, would also be nice to use the screen shake when you take damage. I assume the hearth power up gives more life, but have no idea what the other one does. Agree with ArtemFTW, with some more work and polish it could be nice game.
May 7 15:16:14 16m 56s Turbo ♥ 1 I like the concept of the game, the mood of the game is good. Felt there was very little game, just press arrow up and hope for the best, didn't feel like I had any control over the speed. Several time I overshoot by way to much and the game got stuck on a black screen. A restart button would have been nice. This might be just me, but having an installer felt completely unnecessary. It is a normal Unity build, just zip it. Don't force your testers to run an installer then have to uninstall after. In the future I would advise you to zip it to a normal .zip file. Maybe even look into how to make WebGL builds. With some more work and more interesting level design, it will be a nice game.
May 7 15:31:30 15m 16s Farm Trouble ♥ 0 Nice game, some how growing your own crops in games are always fun hehe. The art looks good. Didn't like the time bar that appeared when interaction with the crops, an animation that use that amount of time would felt better.
May 7 16:01:16 29m 46s Feed The Beast ♥ 0 Fun game, a lot of enemies and weapons. Very cool concept. The guns for the must part sounded great and powerful, but think they need some camera shake, especially the later once. For the most part the shoot was good, had fun spam shooting the shotgun, until I accidentally killed my pet hehe. If you going to have projectiles, then use those to detect hits, felt weird shooting and the enemy die before the projectile reached. Nice use if impact effect. Was interesting that the more powerful weapons destroy the bodies, forcing you to use other weapons. Good job.
May 9 07:53:36 39h 52m Terrarium Zen ♥ 0 Graphics looks good, a peaceful experiences. Some sound effect when you water would be nice, at first I didn't think it did anything, didn't notice the humidity percentage at first.
May 9 07:59:55 6m 19s Spider's Food ♥ 0 Simple, yet fun. Could used some music, sound effects and more level layout. But I enjoyed the game.
May 9 12:28:19 4h 28m Magic Atoth ♥ 1 This is the best game I have played this Ludum Dare. I loved the sudden twist, I thought this was just another Tamagotchi game, boy was I wrong. The art is work very well and the sound design is good. I found the font hard to read in places, but that might just be me. Very good job :)
May 12 19:43:01 79h 14m The Last Dragon ♥ 0 Liked the graphics, nice with some story in the beginning. Wish it was longer, but was fun trying to find those waffles pieces. It played well, good job.
May 12 19:48:08 5m 07s Go Home! ♥ 1 Was fun running around yelling at people hehe, would been nice with a nice yell sound effect. Game has a simple concept, and works well.
May 12 19:54:31 6m 23s Carpe Diem ♥ 0 Like games like this, but controls felt floaty, I hit colliders even when it look clear, was very hard to test since I had to reload the page every time. A auto restart or restart button is a must for games like this.
May 12 19:59:14 4m 43s Keep a Plant ♥ 1 Nice art, fun game play. Liked the animation on the plant. It seemed like the meteors sometimes hit the plant, even then they look far enough away, might need to tweak the colliders a bit. Simple concept, but works well.