Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → yodoG
Feedback comments for LD46
yodoG's games and stats for all events →
| Timestamp | Since previous | Game | yodoG's comment | |
|---|---|---|---|---|
| Apr 21 19:05:57 | BEATSMITH | ♥ 1 | I love the idea of the game, but had some trouble with the beat side of things. The god's clapping wasn't lining up with the beats of the music so it was impossible for me to tell when exactly I was supposed to clap. Also, in your tutorial you had the screen divider to tell you when it was god's turn to clap, but you didn't have that in the game itself so I didn't know how many beats I'm supposed to wait between claps. I was finally able to make it past the first level by guessing where the beats were supposed to line up. I finally figured out that you wanted the claps to happen ON the beats even thoguh the god's clapping was off the beats. And the hard levels that involve syncopation are virtually impossible with the audio being off. UPDATE: I just looked at your gameplay video and things look a lot more ON the beat, so I think there's an issue with the web build (I'm on a Mac and can't download the game). Overall it just needs a little more clarity on what exactly is expected of the player such as when exactly to strike. It doesn't mention waiting until the next measure of music anywhere. | |
| Apr 21 19:34:55 | 28m 58s | Spacewhale Multiverse (Only You Can Save The) | ♥ 2 | Hey folks, do you have the controls listed to play without a controller? I was able to figure out that arrows move and spacebar fires, but only until you pickup the orb. I couldn't figure out how to drop it and I couldn't figure out how to continue after game over without quitting the game. EDIT: Figured it out. On Mac use spacebar or control to shoot, option to drop. I like the look of the game and I like the idea, but the difficulty curve is really high from the outset. Maybe I'm just terrible at this kind of game, but I couldn't make it past one loop of the music. I stayed on the death screen just to hear the music finish. The look and sounds are awesome, but the gameplay is a little frustrating. |
| Apr 21 19:51:23 | 16m 28s | Mimi the Mouse | ♥ 0 | Love the look! Nice work everyone! My one note is that the audio for the cat is pretty distorted and when it plays more than one at a time the signal clips. Would have liked to hear a few more cat sounds. |
| Apr 21 19:52:27 | 1m 04s | Dying Concerto | ♥ 2 | I'd love to play this if you can do a web or Mac build. |
| Apr 21 20:21:18 | 28m 51s | Cacophony: The Ballad of the Celestial Goblin-King | ♥ 3 | Took me a while to figure out the mecahnics of this game. I think there needs to be some more on screen instruction particularly when it comes to equipping a weapon and eating food. And frankly, the eating mechanic needs to be simpler and less time consuming since it happens so much. It took me about 3 plays before I ran into any shopkeeper, and when I did, I couldn't figure out how to buy anything. I finally figured out that you had to click ON the food in the menu, not just the bar. That menu also covers up your inventory, so it's hard to tell if you actually added it to your inventory. Also, it looks like there are 5 equipment slots, but I could only equip one thing in the bottom-most slot. EDIT: I finally figured out that the helmet equips in the top slot. This was not clear. I never made it to the Goblin King. I just kept dying due to exhaustion from not having enough food to eat. Finally, for a game called cacophony, I was expecting there to be some kind of sound. That's what actually drew me to try the game out. I was disappointed to see that it was silent except for the title screen. I like your pixel art and textures! |
| Apr 21 21:39:12 | 1h 17m | Get the Barky Started | ♥ 2 | Great concept! Super original. I had fun playing it! My one note is that I would like to be able to bark at someone by being close to them rather than facing them directly. It made it pretty challenging to "land" a bark on my target. |
| Apr 21 22:27:24 | 48m 12s | the Early Worm | ♥ 1 | Took me a while to figure out the controls, but once I got it it was fun. The game plays totally different depending on the browser that I ran it on. It was much easier to play on Firefox. The audio was very choppy in both browsers, but in different ways. |
| Apr 22 00:24:25 | 1h 57m | Keepin' Alive! | ♥ 1 | DISCODISCODSICODSIISODICOSDICOSIDOCIISODICOSIDCOSIDCOSIDOCISDOCI. Would love to see a few more features. Maybe a reward for hitting a certain number of discos. Maybe the timer gets faster as you get more discos. |
| Apr 22 00:51:25 | 27m 00s | The Flower of The Elmhearst | ♥ 2 | I also got stuck in the library loop on the Mac build. I was also sad that there wasn't any audio. I saw in the preferences that there is supposed to be music, sound, and voice, but I didn't hear anything. The drawings are great and the story seems interesting. |
| Apr 22 00:58:59 | 7m 34s | Air for Inspiration | ♥ 1 | Very cool concept. I would like to see it expanded a bit more. |
| Apr 22 02:52:41 | 1h 53m | Circus Daddy | ♥ 2 | Pretty fun. A little hard ot control, but I enjoyed it. |
| Apr 22 19:16:09 | 16h 23m | Egg Tender | ♥ 1 | nice look, good feel. I just wish there was a little more to it. Maybe more obstacles or different things to throw in the fire. |
| Apr 22 19:23:38 | 7m 29s | BEARable apples | ♥ 2 | good fun! I love the look, and the power-ups are a nice touch. The sound design is also nice. The music was nice at first, but I would like to hear a bit more variation in the saxophone parts. |
| Apr 22 19:39:20 | 15m 42s | Keep it A.I.ive | ♥ 1 | I love the concept and design. I have a few requests that I think would help. A reset button (maybe a self-destruct?), Make the remaining tiles more obvious, checkpoints (having to start over at the end of a long level is frustrating, more music (the small little bit of music you have was fine at first, but got old very quickly), the ability to control speed other than boosts to speed up the game play. This is a very cool puzzle game and I'd love to see it developed more. |
| Apr 22 22:26:39 | 2h 47m | Paper Disco | ♥ 2 | Great audio, design, and feel! I would like to have seen some sort of calibration. I felt like I had to move ahead of the beat in order for it to move in time, which made the game a little difficult for me. I'd also like more of a chance to recover after dropping the plant. It flt like if I missed just one beat, or get hit once, I just have to wait for the level to end. I'd also like to save the game some how so that I can come back without having to start completly over. Overall, great work and I look forward to seeing it develop. |
| Apr 23 05:25:48 | 6h 59m | Seafood | ♥ 1 | Nice work! Really beautiful art, and I like the idea for the game. The controls WERE a little clunky on keyboard (no controller... sorry), but I managed to get the hang of it after a bit. The music did get a little too repetitive for me after a while. I'd like to hear some more variation there. Overall, nice work! |
| Apr 23 05:41:37 | 15m 49s | Lantern Lagoon | ♥ 2 | I really like the idea behind this game. I like the puzzle aspect and the look is really nice. The controls gave me a lot of issues, though, and I kept getting turned around and falling off of the bridge area before being able to get across. I'm going to come back to this one and give it another go. |
| Apr 23 19:22:07 | 13h 40m | Chicken Shuffle | ♥ 1 | This has a nice look, and a good concept, but I wanted a little bit more of a challnge. Maybe multiple levels, or spreading out the areas where you need to plant. It was fun, but I'd like to see more development. |
| Apr 24 05:45:24 | 10h 23m | Symbio-tech | ♥ 1 | Simple concept, but deceptively tricky! I liked it a lot. Took me a while to get a handle on the controls (actually, I'm still figuring it out), but I think there's a lot of potential here. The sound design is nice, the look is polished, and I love that there's a leaderboard. Nice work! |
| Apr 24 05:54:21 | 8m 57s | Plox | ♥ 1 | I tried about 5 times and just kept getting stuck. Had to hit refresh each time. The music is great! Just wish I could actually play the game without having to start completly over each time. |
| Apr 24 19:28:48 | 13h 34m | Go Cockroach go! | ♥ 1 | Nice idea, but a little too challenging from the outset. It would be nice if you could survive a hit or two. Also, it would be nice for the music to continue playing after you die instead of starting over. Overall with some minor tweaks, this could be a great, fun game. Nice work! |
| Apr 24 19:38:44 | 9m 56s | Rouge Connection | ♥ 3 | The polished look got me to check this out. It looks really great! The gameplay concept is good, but doesn't feel challenging at first. I found myself just standing and clicking left, right, left, right, until finally more enemies came from both sides. Then I found myself overwhelemd with no ability to survive. I think there's a sweetspot in the middle somewhere that would make this game challenging without being overwhelming. Your SFX are also a little on the loud side compared to the music. I turned it up because I liked the music, but almost pooped my pants when the first soud effect went off. Overall, this feels like a nice start and I'd love to see how it develops. |
| Apr 24 19:47:23 | 8m 39s | Turtle Daddy | ♥ 2 | Aweome work! It took several tries to get the hang of it, but after getting used to the mechanics, it was a lot of fun! The art is awesome and the music is excellent. I'd like to hear just a little more variation in the sound effects, particularly when you pick up a turtle. The same sound playing each time is a little grating. But overall, awesome job! |
| Apr 26 05:44:23 | 33h 57m | Sunset Directive | ♥ 1 | This was a fun read! Really creative and well thought out. I enjoyed your ending(s). I liked the music, but would have liked to see it develop with the story a bit more instead of just ending after a while. Overall, great work! |
| Apr 26 23:16:18 | 17h 31m | Keep It Alive | ♥ 1 | Firstly, nice entry! I think that there's a lot of promise here. Some suggestions: make movement WASD, and add in-game instructions. I was finally able to figure out how to buy arrows and med kits after a while. I think that mechanic needs to be rethought a bit so that it's a bit clearer what's happening. Some sfx would go a long way here. Keep it up! |
| Apr 26 23:30:33 | 14m 15s | Flower Picker | ♥ 1 | That ending got me in the feels! I also checked out the post-comp version, which addressed some of my biggest concerns. A few more suggestions: I don't think you need the in-game clock, seeing as how so many people are outside and the game starts you off on Monday at midnight. Feels weird to run into a priest at 3 AM and have them tell me they'll see me on Sunday. I like the solo guitar music, but feels a little stream-of-consciousness to me and got a little distracting. It needs a little more consistency and could use more volume. Overall, great work! |
| Apr 26 23:39:33 | 9m 00s | Joe Biden Campaign Simulator | ♥ 0 | Took a while to figure out, but once I got the hang of it, I had a good time. I'd like to be able to hold a button instead of spamming it to move a part. Also, since the only Audio in your game is a Springsteen song, you should probably opt out of the Audio category. |
| Apr 27 00:12:35 | 33m 02s | Father... Musn't I Kill It? | ♥ 1 | !!!!SPOILERS!!!!!! "Press spae to kill. OK! ::dies:: LOL WTF is this nonsense?! How does this fit the theme?!" And then it hit me. This IS the theme and I am the enemy. I've just murdered this poor egg. I hit refresh only to see that there was no return. My egg was toast. I had to know what was in the egg. I opened the game up in another browser. There it was. Good as new. My wife walks in and I begin to tell her about the game that I am playing. While I'm talking to her about it, she reads the instructions as the egg is about to hatch, and without blinking, hits the spacebar. It is dead once again. How do I bring it back?? I clear my cookies, and for a third time, I watch as it grows and becomes the creature it was meant to be. It's been about 20 minutes now and it is still bouncing back and forth, begging me to hit that spacebar. I'm tempted, but cannot bring myself to do it. Beautful work. |
| Apr 27 01:05:10 | 52m 35s | Keith's Flint & Steel | ♥ 1 | Great look and awesome music/sounds. RIP Keith. I played both the Compo and the post-Dare version. The post-dare version definitely polishes up some of the things that I had issues with, but the fox was even more annoying to deal with. I agree that there should be some way to deal with it instead of just letting it take the wood. Overall, great work. Nice job! |
| Apr 30 05:34:36 | 76h 29m | Life Light | ♥ 1 | Took me a few tries to get the hang of it, but once I got it I had a good time! The music and SFX are really excellent. Some of the best audio I've encountered in this jam so far. The art felt a little mis-matched to me. Some of it was pixel are and some of it wasn't. It didn't feel as cohesive. The game itself was pretty fun once I was able to get past the first moss/stick part. It's a nice survival mechanic and easy enough to understand, but after a while it lost its sense of challenge once I found the backpacks. It felt like I was just burning (no pun intended) time. I'd like to see another kind of obstacle introduced that keeps the challenge to the end. Overall, it was a fun play! Thanks! |
| May 2 22:25:18 | 64h 50m | UhUhUhUh Staying Alive | ♥ 0 | Nice work! Using Staying Alive was a great choice. I really like the idea of combining the DDR elements with obstacles. I wish there was a little more to it though. Maybe you could collect power ups, or deflect bottles. The first song was pretty easy and striaghtforward. The second song was doable for me, but the sync got off and was about half a beat behind by the end of the game. It would also be nice to include some sort of visual element that indicates beats like most rhythm games. The art could probbaly use some polish and a bit more variety, but overall, nice job! |