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Feedback comments for LD46
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| Timestamp | Since previous | Game | Random Thoughts's comment | |
|---|---|---|---|---|
| Apr 21 04:52:08 | Until We Freeze | ♥ 1 | The rope climbing is a bit too slow and I couldnt figure out how to cut down trees so i kinda just ran with my fish till the end, but otherwise you nailed the mood! | |
| Apr 21 05:01:48 | 9m 40s | The Lightwielder - Ludum Dare 46 | ♥ 1 | What attracted me to your game was the really good pixel art, but when I was totally lost while playing. I feel like the shadowy things are the enemy but I can't seem to hit them with my attacks and they seem to hit me from nowhere. Can't really figure out how to play/win the game |
| Apr 21 05:19:08 | 17m 20s | LIFE:anti-viral | ♥ 1 | I feel like I'm a bit too dumb to understand whats going on in this game, but the sound effects are extremely satisfying and I really like watching the behaviours of the different viruses, especially the black ones that chase the nuclei around. Good job! |
| Apr 21 05:31:18 | 12m 10s | Mission of Hope | ♥ 1 | Of all the times of games to come out of this jam, I did not expect a choose-your-own-adventure style game to pop up as it doesn't seem like it fits the theme. Yet, After struggling to finally get the ending where nobody dies, I definitely see how the theme fits your game. Well done! :) |
| Apr 21 05:48:31 | 17m 13s | Keep Hope Alive | ♥ 1 | Untitled.png Hmm... as I was running out of hope, I panicked and just started running around, fell down a ladder, and fell into the world! That aside, a really fun game. The only problem I had with it is the E powering thing, thought I had to power it up fully for it to work. Only realised it was a timing thing when I died the first time and had to retry. Maybe make an sfx for opening the door too? |
| Apr 21 06:05:55 | 17m 24s | Egg Drop | ♥ 0 | JoJo Chicken will forever haunt my nightmares now. Thank you :) |
| Apr 21 06:12:42 | 6m 47s | Last keeper | ♥ 2 | Best game I played so far! The visuals are great and the mini games are really fun too, although the one for the back room when you have to coordinate holding the left and right mouse buttons is admittedly very hard. Really good job though, if this was on mobile I would spam play this game |
| Apr 21 06:29:07 | 16m 25s | Don't Kill Gil | ♥ 3 | Untitled.png I DID IT! I MADE HIM HAPPY! Not sure if this is a bug, but sometimes when I'm dragging a card and it goes over another card, it will snap and lock to the middle of the screen. Also don't really see whats the point of the happy splash card that adds 0 happiness for little gil. Otherwise a really fun card game though. I ESPECIALLY like the victory music. That, combined with gil's smile makes it all worthwhile |
| Apr 21 06:38:55 | 9m 48s | Stove Man | ♥ 1 | kinda feels awkward holding space to move things around, but otherwise a really fun game that satisfies my pyromania :) |
| Apr 21 06:46:14 | 7m 19s | Turtle Daddy | ♥ 2 | HOW IS YOUR GAME SO GOOOD I've been seeing you in the comments of quite a few games so I decided to check you out. My immediate first thought is that your art is good enough for a legit full release mobile game, and when I started playing it, your music and gameplay just further emphasizes my first thought. I'm surprised you don't have like 100+ ratings already. GG, you win :) |
| Apr 21 06:56:53 | 10m 39s | Shadow of the Elm | ♥ 2 | Untitled.png So, not sure why but sometimes I come across what I think are invisible spikes? I seem to die from nothing, which is preventing me from getting the last 2 crystals. Otherwise its a really good game, interesting story hook at the beginning, and you pretty much almost made a metroidvania, its just missing some power ups. Good job! |
| Apr 21 07:10:43 | 13m 50s | Help Mr Pinky | ♥ 2 | A fun little game. Lvl1 felt like a puzzle game while Lvl2 felt more like a reaction game, although somehow I managed to make it on my first try! Kinda wish there was more levels, but good job nonetheless :) |
| Apr 22 05:55:38 | 22h 44m | A Walrus Dreams | ♥ 1 | The rocks seem a bit overpowered. Avoided everything for a while but i accidentally pushed a rock out of the way and half my health is gone. Other than that, pretty solid game, and very unique and funny concept. Good job! |
| Apr 22 11:19:46 | 5h 24m | Keep Joe Alive | ♥ 1 | Not gonna lie, the sudden Q and E buttons really threw me off during my first playthrough, the game led me to believe it was just wasd. Other than that though, the game gets pretty easy, feels like I can keep going forever. The art style is really nice though, and I feel like this could be a really fun mobile game if more challenge/variety was added to it. Good job! |
| Apr 22 11:23:53 | 4m 07s | Burn to Love | ♥ 0 | The art style in your post was what led me to your game. Truth be told, the shooting mechanic is really frustrating. A lot of times I feel like I did hit the guys but it just didn't register I guess, and its pretty much impossible to shoot while moving. However, your story is what redeems this for me. Unlike most game jam games, your story had a great hook from the start that motivated me to push on despite the frustration, and the ending made it kind of worth it in the end. This really surprised me as in most game jams its hard to fit in a story due to the time limit and sometimes the theme, so really good job!!! |
| Apr 23 09:03:33 | 21h 39m | Type or Die | ♥ 2 | This was really creative, never expected anyone to submit a typing game for this jam, but you really nailed it. The only problem I found with the game was that the first time I lost the computer's screen just became blank and I had to reload the page again to replay. Other than that, good job! |
| Apr 23 09:08:58 | 5m 25s | Machine and Nature | ♥ 0 | Surprisingly unique. I came into the game expecting the usual defend something game, but the unorthodox main mechanic really spiced things up. My only problem with the game is that it kinda feels hard to bend the arms when I want them to, especially when I'm controlling 2 arms at a time, but thats nit picking. Good job! |
| Apr 23 09:23:40 | 14m 42s | Keep Them Away ! | ♥ 1 | The main problem I have with the game is the weird aiming where its aiming 90 degrees off from my mouse. I also wonder what the point of the obstacles are as it doesnt block my arrows and instead just creates areas where enemies get trapped. Maybe have the enemies move around it and have the obstacles block the arrows so you create areas where you have to respond faster. This being your first game jam though, don't worry too much about it, you'll improve in time. Hope to see you in the next one :) |
| Apr 23 09:34:05 | 10m 25s | Whacktory | ♥ 3 | The controls kind of messed me up a bit. I keep thinking since the hammer is in the right hand that its right click instead of left and vice versa for the vacuum, and the fact that up and down arrow keys follow the same direction but left arrow key makes it go right and vice versa for right arrow key always confuses me too. I also thought the factory had to be on the middle of the screen for me to smash it and didnt realise that it followed my cursor for quite a while. That aside, the game was really fun. I really adore your low poly art style and the music fits well with the game too. Good job! |
| Apr 23 13:47:40 | 4h 13m | Pigeon Ascent | ♥ 4 | Untitled.png So um... potentially found 2 bugs in the game. First is that all the items in the shop are kind of "free", it doesn't actually charge me anything, so I kept buying boosts till what is seem above. 2nd is that even with all those stats I somehow got one-shot killed, which leads me to suspect that the bonus stats aren't taken into account too? Aside from that though, really good game. Barely fits the theme of the jam, but I'd gladly play a full release of this game if it ever comes out 😄 |
| Apr 26 07:07:56 | 65h 20m | New Word Order | ♥ 1 | Reminded me a lot of my childhood typing games! Some suggestions would be to make it so that when words overlap it doesn't make it harder to read them, as they blend in with each other, and to prevent words from partially going out of the screen. Other than that, good job! |
| Apr 26 12:16:45 | 5h 08m | MiniDrone | ♥ 1 | Nice game! The graphics and music is really good, especially considering this is a compo game. My only problem with the game is that there's nothing motivating me to take the riskier choices. It always seems better to just go for the lower value/lower risk minerals that are near the towers than it is to go for higher risk minerals that are further away. Its kinda like optimizing the fun out of the game. Thats kind of nitpicking though, with the amount of time you had, your game is really well made. Well done! |
| Apr 27 06:06:33 | 17h 49m | Finding Sam | ♥ 2 | Really cool game! didn't really see how it fit the theme but I kinda got it in the end. There was a part where I asked the photographer about pirates but he didn't answer, but other than that, the game went pretty smoothly, and I like how you guide the player to the answer even though there are plenty of options to choose from. Well done! |
| Apr 27 06:16:06 | 9m 33s | Paper Holes | ♥ 1 | Really like the simple game concept! My only suggestion is that I can't really tell when I'm playing but I assume that when the blue orbs explode they push me a fixed distance regardless of how far they are from me, so maybe if you intend to update the game make it based on their distance from me, so closer orbs will push me much further away than orbs I managed to dodge completely |
| Apr 28 11:26:08 | 29h 10m | Up Hero Down Enemies | ♥ 0 | Untitled.png ITS OVER 9000!!!! Surprisingly fun game. I thought it was kind of repetitive at first but then I was suddenly seized with the sudden urge to deal at least 10,000 damage in 1 hit, which resulted in that pic after 15min of grinding 😬 A potential bug I found is that you can still change weapons/potions even after beginning the battle, not sure if thats intended. Some suggestions will be to allows clicking and holding to assign stats faster as I was mostly maxing out attack while reducing the enemy's defense as much as possible, so later games made my hand hurt with all that clicking. Another suggestion would be to make the weapons and potions work as more of a percentage based on the current stats as especially later in the game, the slight addition/reduction of 2-3 stat points doesn't really matter anymore. Again, a really surprisingly fun game despite its simplicity, I had a lot of fun trying to reach that point in the game. good job! |
| Apr 28 11:32:04 | 5m 56s | A Wizard Worth Fighting For | ♥ 2 | Not sure if this is a bug but if i move right by pressing D while attacking left by pressing the left arrow key, I can do this weird flicking attack that can one shot the small slime blobs when normally it takes at least 2 hits. Other than that, pretty solid game. good job! |
| Apr 29 08:36:14 | 21h 04m | Beacon in the Dark | ♥ 1 | Really impressed that you managed to submit essentially an RTS game for a game jam! My main suggestion for this game is to make it more readable. For example, I assume enemies being invisible except for a moment after the pulse is intentional design but it kind of makes it hard to tell if you are in danger or not. In my first playthrough, I didn't even notice there was any enemies until I was already surrounded. Another smaller example would be the beam of light coming from the thing I'm protecting, which makes it harder to see whats happening behind that. Other than that, really interesting game that I will definitely check out again if you make a full release :) |
| May 10 07:48:19 | 263h 12m | Toilet Paper Gardener | ♥ 1 | Really surprised that your game doesn't have at least 30 ratings by now, given the amazing graphics that brought me here when I saw the thumbnail. I did find 2 potential bugs. The first is that I don't really need to purchase seeds, I just need to remember where each seed bag position is, then click and drag from there to plant, and I'll get infinite seed supply. The second I'm not too sure but if I max out the store size upgrade then click again, the walls suddenly expand and there is a large grass gap between the last available slot and the wall. Other than that though, its an extremely good looking game, with nice animation, I especially like the truck for the lvl 1 store, with an extremely addicting game play loop that kept me hooked till the end. Good job! |
| May 10 07:57:39 | 9m 20s | Keep It Charged | ♥ 2 | Not sure how but for 1 of the levels I managed to go through get to the ending by glitching through the wall instead of stopping at it. Other than that, really good game, especially if this is really your first attempt at a game AND considering you did this for compo too. |
| May 12 18:28:28 | 58h 30m | IO: Live Birthday | ♥ 0 | The SMG and SSMG may be a bit too overpowered but otherwise the shooting and teleportation game play loop was surprisingly fun! Good job! |