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Feedback comments for LD48
Random Thoughts's games and stats for all events →
| Timestamp | Since previous | Game | Random Thoughts's comment | |
|---|---|---|---|---|
| Apr 27 08:34:20 | Onion | ♥ 1 | best game 10/10 simple concept but really fun | |
| Apr 27 08:45:06 | 10m 46s | The Plummet | ♥ 1 | Really cool game! Hard to believe that this is a game jam game. I really like the concept, how basically everything is a throwable tool. More control on throwing would have been cool, like holding to throw further. Also, can't be sure but I think my grappling hook passes through some terrain, could have sworn I saw a wall there when I threw a flare. Other than that, Good Job! |
| Apr 27 08:48:41 | 3m 35s | Dear Child | ♥ 1 | More gameplay would have been nice, like different endings based on how long you took to get there, but given that you took only 24hrs to make this, its pretty impressive. Most game jam games don't really have stories too, at least not ones that I usually find, so good on you for trying to do something harder. Well done! |
| Apr 28 15:35:18 | 30h 46m | Catch GEMS all | ♥ 1 | Pretty solid arcade game, with enough polish to be a fully fledged published game. Well done! |
| Apr 28 15:43:05 | 7m 47s | Beat-Dive | ♥ 1 | I actually wanted to make a rythm-based platformer, but gave up because I couldn't figure out how to do it, so good job for actually figuring out how to make it! The only complaint I can have is that the up arrow/W key doesn't jump. Other than that, well done! |
| Apr 28 15:46:37 | 3m 32s | Slicky Finger | ♥ 2 | Truly a weird game! Kinda annoying that I have to refresh the page every time I lose, but other than that, truly the most unique game I've played so far |
| Apr 28 16:05:01 | 18m 24s | Fish for Meaning | ♥ 1 | Took me a while to get used to the controls, but they become quite satisfying near the end. Sometimes I spawn right next to a shark too and it becomes impossible to avoid it. Otherwise, an interesting take on the theme, good job! |
| Apr 28 16:12:54 | 7m 53s | Puzzled Fish | ♥ 1 | a bit annoying that I have to close the game every time I make a mistake, a restart button might have been good. Otherwise, the control scheme is very unique, never seen it before, and its surprisingly satisfying. Good job for your first game jam, hope to see more from you! |
| Apr 28 16:44:58 | 32m 04s | Happy submarine | ♥ 1 | Saw a lot of submarine games, but yours seem to stand out more to me. Really like your progression system, where you have to collect different types of crystals that spawn at lower depths. Was also caught by surprise by the horror-like atmosphere, and when my first enemy appeared in the darkness suddenly behind me, I actually got jumpscared. Good job! |
| Apr 28 16:57:22 | 12m 24s | Hellfall | ♥ 3 | Best game I've played so far! The controls and feedback is really satisfying, and the level design really facilitates the mechanics. I especially like the fire wall that continues to move down, which forces me to play better and faster. My only complaint may be that it might be too easy to get fall damage, but with a relatively generous starting health, it wasn't really a problem. Good job! |
| Apr 29 09:59:56 | 17h 02m | The Elevator | ♥ 2 | Amazing game! The best graphics and original music I've seen so far in the jam, and I doubt it will be topped, especially the music. Really like your storytelling too! The longer I played, the more signs I see of the big twist coming, but that didn't diminish the payoff of the big twist in any way, and in subsequent playthroughs, I could see even more signs of the big twist. You handled it perfectly! Awesome work! |
| May 1 15:23:48 | 53h 23m | Fathom Commander | ♥ 1 | Really cool management game! Had a bit of a learning curve at the start but after reading the instructions on this page I managed to figure it out. Some suggestions I would make is that it gets too easy once you play for a while, you get enough energy to max out everything and you get too many people for each station. I liked the idea of energy management so having that not be a problem anymore was kind of disappointing. Also maybe stop giving crew members after a certain amount, since more people after 5 don't really do anything and at one point I had so many people that my oxygen, even when fully maxed, is always at 0% Otherwise, I really like your management game, the art style, a blend of 3D environments and 2D sprites, worked surprisingly well, and I can definitely see potential in the idea. Good job! |
| May 1 15:42:41 | 18m 53s | Beebook - Beat the Feed | ♥ 2 | @kameia showed me this game so I had to try and beat his highscore (2nd try 😬) highscore.png Really solid rhythm game! I wanted to make one too, but couldn't figure out how to make one without manually placing each note for the whole song, but you figured out a much more elegant solution! The only suggestion I have is to have some sort of feedback that you nailed a beat and when you lose health, as the first time I played it I had no idea if I was correctly following the rhythm. Otherwise, good job! |
| May 1 16:15:56 | 33m 15s | Cave King | ♥ 2 | Pretty solid dungeon crawler! Really like your simple combat system, with enemies that clearly telegraph their moves so after observing them for a bit, I can learn their attack pattern and learn how to dodge them. The only feedback I have is to not put your action buttons as shift and ctrl, its a bit awkward to press on the keyboard. Other than that, good job! |
| May 1 16:25:11 | 9m 15s | Gobs of the Deep | ♥ 1 | The movement is a bit too fast for me and I had a hard time figuring out the wall jump, had to come back here to read the instructions 😅 |
| May 1 16:39:34 | 14m 23s | Clockwork Abyss | ♥ 1 | Love your art style! Really simple concept, but I really like how it was executed, with the upgrades at the side and stopping time when I hover over it so I have time to read and think. The only possible feedback I can think to give is to have some sort of indicator to show that an upgrade is leaving soon, other than that, this game seems pretty much ready for launch. Good job! |
| May 3 16:56:09 | 48h 16m | birb | ♥ 1 | LOVE THE ENDING!!! I had a few problems with the game, mainly that I had to both read the instructions in the game, on the page, and the other comments to actually understand what I need to do. Also, movement feels a bit harder to control, especially after I get the speed upgrade. If I over estimate how many jumps I need, I waste quite a bit of time just waiting to float down, and for some reason I tend to veer away from where I'm trying to move if I stop moving (e.g. after releasing the A key because I wanted to move left, the handsome bird starts floating slightly to the right as he falls down). I really love your art style and music though, and for some reason the random upgrade really appeals to me. Also hands down the best ending I've seen so far in the jam. Good job! |
| May 5 15:28:07 | 46h 31m | Trail Of Pigs | ♥ 1 | Extremely hard game! Only managed to get halfway through, even though I invested more time on this entry than any other. Sound design is magnificent. The sound effects are usually a combination of satisfying, realistic, and emotion invoking, usually all three. While the pig squeals are horrifying, especially when I shoot someone, I think it adds to the game in further discouraging violence. Reminds me a lot of this war of mine. Definitely one of my top personal favourites so far, good job! |
| May 6 16:49:09 | 25h 21m | Hook, Mines & Sinker! | ♥ 1 | Pretty simple, solid game concept! Not sure if it was intentional but there were a few times where, when my cargo was full, selling it gave me no gold, but otherwise, your game had a really good progression system and the higher costs and low fish spawn rate made me try out risky plays like diving deeper than my hull could take to fill more of my cargo. Good job! |
| May 6 16:53:57 | 4m 48s | Deep blackhole and there is Duck inside | ♥ 1 | Really like the game concept! Kind of found out though that if I keep hooking to the same object in front of me I can just continuously move downwards. Also would have preferred if the hook zips me to the object instead of, at least from what I see, swings me to it. Otherwise, it was a surprisingly fun small arcade game! Good job! |
| May 10 09:59:02 | 89h 05m | Whispers of Life | ♥ 2 | Really like your art style! Took me a bit to figure out what to actually do, I tend to press space to jump, which restarts the game. Otherwise, I like the energy management system, its forced me on more than one occasion to make risky plays. Overall, its a neat little game with a really cute art style, good job! |