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Linus

Feedback comments for LD46

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TimestampSince previousGameLinus's comment
Apr 25 12:10:03 Keep it Alive - the Rectangle that is ♥ 1 I really enjoy the mechanics of the game, you introduced the concept well in the early levels. It is a hard balance to keep the levels challenging enough to be entertaining but not frustrating. Unfortunately in my case it was quite frustrating because the game was running extremely slow: https://streamable.com/naz0b7 Level 1 & 2 was smooth and worked fine (however no user input required here :p) I'm on windows 10 using a intel i5 processor so must be something else causing this problem.
Apr 25 12:22:05 12m 02s Game Jam Brain ♥ 1 Awesome fun. I really like the element of focus + quality since that keeps the game engaging. I got place 295, although I think that is way better than my entry will actually be placed if I manage to get enough ratings... I think the first level could have been a bit simpler and just explain that this is a tower defense game and what each part of the game did or atleast having some tooltips. It was a lot to take in when all the UI was shown at once without really having an explanation on what they did. I managed to figure out all of these things eventually but that took a lot of my focus in the beginning *pun intended*
Apr 25 12:44:05 22m 00s Captain Molly ♥ 1 So wholesome :D I am a big fan on the art style here. The gameplay isn't the most engaging but there are a lot of elements to make a game and I think that is why game development is so hard. I turned my volume up really loud because I thought there should be some sound effects but I only heard a super loud kitten meow haha. Honestly that sound effect wasn't that cute and since it was heard from anywhere it became hard to focus on the enemies. I have to agree with Paul that checkpoints would have been nice since I'm not very good at these kinds of games and because there was no music/sounds it didn't make me feel engaged enough to try again. However, I played the post-jam version and enjoyed that a lot because of the dynamic music and SFX etc. Would have been fun to carry multiple kittens at once though to speedrun the game :p I managed to rescue all kittens in this version. All in all a nice entry, didn't have an xbox controller and the stream controller I have didn't work with the game but oh well.
Apr 25 13:11:00 26m 55s Keep Your Faith Alive ♥ 2 So nice game, the puzzles were challenging and kept me trying to find tactics to deal with certain movements and corrections kind of like a rubik's cube but with multiple ones at once :D I know exactly what kind of corrections I need to do to solve the level but it's hard to keep the state of the other cubes when correcting. As some others have stated, I think the game became a bit of trial and error instead of trying to find these procedures. However, that is fine because I think in the time span that most people play LD puzzle games, this is the common universal strategy. I really enjoyed the art and music as well. It is very crucial to build an atmosphere that enables you to focus. Also enjoyed the quotes for each level.
Apr 25 14:01:30 50m 30s Needy Slime in a cozy house. ♥ 1 Interesting idea but a lack of polish, it took me 5 minutes to figure out that I was the box and I could move around with ASWD. I think that the game would have been more intuitive if played like a point and click game. The graphical animation of the box moving around with the slime etc. could be kept but I think that it is redundant to have movement controls and then use the mouse to interact with whatever is closest. I can't tell what exactly you were going for but maybe this was intended to add some extra challenge with the time? The collision detection was a bit awkward too which made it harder to move around. All in all cool concept, if you decide to make a similar game in the future maybe focus on user feedback more :D
Apr 25 14:23:46 22m 16s Cells ♥ 1 As I haven't heard enough about viruses already 😅 I like this game, it has a nice atmosphere and solid gameplay. I like that I can take the time I need to plan ahead and manage my resources. At first I thought the blue resource (I don't remember the names) was the only resource I need to focus on in the beginning so each turn I created more of those organs, however I didn't realize the quick growth of the cost for each immunity level. It is well balanced for this short amount of time. Nice that you had a tutorial, I appreciate games that has ones but I'm not very good at that myself. It wasn't obvious to me that I could create organs my left clicking and then selecting from the menu even after going through the tutorial. Very nice entry overall, quite dynamic gameplay.
Apr 25 14:32:15 8m 29s Akula ♥ 1 Awesome that you can create engaging games with so simple controls. I think that having some different kinds of fish that increase speed and that the shark becomes bigger with time would have made for a very addicting game. It is kind of a combination of Flappy Bird and Hungry Shark Evolution. The graphics were cool, music and sfx for player feedback would be a great addition but of course the time that you have in game jams are very limited. Solid entry overall.
Apr 25 14:53:28 21m 13s Pet Sitter! ♥ 1 Haha nice game, the game feels quite complete with events that keeps me engaged. It is quite hard indeed as others have said because of the happiness system, just like real life. The tutorial should be mandatory for all games though I suck at it too. Even having screenshots in the beginning of the game with text dialogs for each of the game components would help a lot I think. Nice game overall, I have never been too good with tamagotchi games though.
Apr 25 15:07:04 13m 36s J'ai Froid ♥ 1 I like this game a lot! It is exactly the kind of game I tried to create (but failed).. I didn't understand why the twigs wouldn't come off the trees sometimes, only one of them came off and at times they launched into the sky or disappeared (one of the number 1 most common bugs in ld games it seems). Also I think it would be cooler if the whole tree was chopped down so it would be more visual which of the trees had already been used. The art and audio creates a nice atmosphere and makes the gameplay more engaging, it is however very simplistic and I think you could have added some other element like enemies or food collection. Nice entry overall.
Apr 25 15:16:25 9m 21s Social Distancing For LadyBugs ♥ 1 This is a prime example of taking a simple concept and really focusing on the polish for that core game element. It makes for a very fun and engaging game and it is super clear how to play it. Also the way you have different kind of enemies is a nice touch even though I don't think they had any other behaviour. Sometimes in the heat of the moment I smashed the lady bugs which made me facepalm.
Apr 25 15:28:55 12m 30s Robotree ♥ 1 Well done, I can't really say my game has a menu either just a button that sets Time.timeScale to 1 instead of 0 haha. I like that the game had a bit of a story aswell, I think that instead of having the mouse click skip the dialogue completely it would have been nicer if it just skipped the animation so you could skim through it. The gameplay is simple but works well, the graphics makes it more engaging. Solid entry overall 😃
Apr 25 15:43:34 14m 39s ÁED - The Spark of Life ♥ 1 Cool atmosphere and fun gameplay with a lot of twists to the mechanics. I think that the game was fun and the different elements kept me engaged. I understand the jumping was hard to implement because of the terrain but since this was such a core element to the game it was unfortunate it didn't work that well. The delay after you press spacebar makes it so much harder to time the jumps, it really should be instantaneous in platformer games. I hope you don't give up the idea and try to make it work for future games or maybe revisit this one. Solid entry overall 😃
Apr 25 16:03:49 20m 15s Nightwatch ♥ 2 I like the concept of course since I had a similar idea, I guess my game wasn't unique lol The feel of the game is very nice and you used the audio assets very well to create a nice atmosphere. The diaries were quite humorous and made the gameplay more engaging. I also think this game would be really cool in VR, it's something I wanted to do but didn't have time, since you are using Unity it should be quite simple to add the SteamVR Unity Plugin. It is quite simple to setup locomotion: https://unity3d.college/2017/05/16/steamvr-locomotion-teleportation-movement/ The gameplay was a bit simplistic and I didn't understand what to do when I couldn't find any more twigs. A solid entry with beautiful graphics. 😃
Apr 25 22:13:58 6h 10m Timmy & Rock ♥ 2 "LIKE... COOOOOOL POWERS" haha hilarious. The game has solid core mechanics and the voice acting really kept me engaged for a while, would have been fun to add in some more of this later in the game . I was hoping there was more to the game so I tried walking to the right and probably fell down the game world since the character disappeared when I tried going left again 😄 Well done on coming back for LD once more, hope to see you in future jams.
Apr 26 13:26:34 15h 12m A 90s Game! ♥ 2 Quite a nice game with the core elements working well. I did enjoy the graphics and the "explosion" effect was humorous too, it is always more satisfying when something changes on screen when interacting with something. The music was nice to make the game a bit more engaging but some SFX would have made it a lot better I think. Finally the biggest problem I had was the slow difficulty curve and lack of variation in gameplay, I lost intentionally because it was too easy so maybe tweaking that a bit would be nice. Of course it is always better to have an easy game rather than a difficult one in Ludum Dare since most people don't bother playing the game for very long if it's too hard. Overall a nice wholesome entry. 😄
Apr 26 13:47:02 20m 28s Breaking Egg ♥ 1 That was a lot of fun actually, and I think the game difficulty was perfect for a LD entry. Usually I find myself not wanting to retry if I fail a level in LD games, however since I really enjoyed the odd movement of the egg and the health system I gave it another try and was able to complete the level 😃 The main issue is as others have pointed out there is no way to know if you should wait for a platform or do a leap of faith in the end of the second level. Having some indication even a sign telling you to jump would make it more clear. I would have liked there to be some more levels with more variety to the core gameplay but this is actually a decent start of a game.
Apr 26 13:56:47 9m 45s Feed The Fire ♥ 3 This was really well executed and you ended up with a nice game with some replay value too. I did find a bit of happiness playing this game 😉 Also as others have said I sometimes didn't agree with you what would make the fire burn or not, I think aliens would actually be great fuel, just look at my game haha. Simple game but I enjoyed it for some time.
Apr 26 14:04:38 7m 51s Prism of Science ♥ 1 Actually quite a fun game with very nice player feedback, I liked that most interactions have sound and explosion effects, that makes the game a lot more engaging and made me retry the level if I failed. The enemies didn't have any health bar or indication if they were dead, I felt that sometimes the corpse was left and I couldn't eat it or something but it was a bit hard to notice since they didn't really stand out from the background. Some more work on the movement would be nice to get a better feel of the game but that is something I have struggled with every single Ludum Dare. Different people have different preferences when it comes to sensitivity and floatyness etc. Well done overall!
Apr 26 14:14:38 10m 00s Shapes ♥ 1 Great game once I was able to figure out the game mechanics. Although this indeed took a lot of trial and error, I didn't realize I could combine the aiming with my double jumps to reach much greater distances. This is something that wasn't explained, maybe having a easier first obstacle to introduce the game mechanic would help because now it creates a bit of frustration when you can't even reach the second platform. The art style was cool and looked beautiful, however it was also somewhat hard to know what was part of the level and what was just the background. All in all a nice entry which could be further worked on to make it even cooler.
Apr 26 14:24:58 10m 20s Overwatch ♥ 0 Pretty cool game with a little bit of a plot to make it more immersive. The mechanics worked well, however it wasn't obvious to me at first I could click on the security cameras to show the surrounding area. I think the pathfinding mechanic is both good and bad, it makes the game a bit more challenging because it removes the ability to quickly react if you have been spotted and move to a cover spot. I think I would have preferred regular ASWD movement but I think you pulled it off quite well so not a major issue for me. Good job on adding voice acting too, that is always fun.
Apr 26 14:28:44 3m 46s Sun up ♥ 1 Very cool concept, I like the idea of having indirect control, haven't really seen any other entries with this kind of concept so I think if you managed to actually make it into a game it would be fun. Good job on submitting something and I hope I will see in future jams seeing this one was your first 😄
May 11 16:27:25 361h 58m Spider's Food ♥ 0 This was quite fun actually, it's like impossible game but without the "im". I feel like when I die it is my fault, which is a good thing since I feel in control. If you ever decide to code a web browser this would be the perfect game to include when you have no internet connection 😄