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grandtheftmarmot

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TimestampSince previousGamegrandtheftmarmot's comment
Apr 25 02:45:37 Turtle Daddy ♥ 2 This was super great. I really don't want to stop playing this. Can't think of a single thing that could make it better.
Apr 25 03:19:51 34m 14s Survivalgo ♥ 1 I really liked the isometric twist on this and the diagonal command tiles. It was a nice change of pace from all the cardinal direction programming games.
Apr 25 03:29:58 10m 07s Elementrees ♥ 2 The graphics on this were fantastic. A lot of game mechanics systems for the beginning of any game. If you did develop this beyond the jam, it might be nice to start with fewer elements and work your way up to this after a few levels. Great job.
Apr 25 03:46:05 16m 07s Fleur Defense ♥ 5 Wow wow wow. Every part of this stands out. My girlfriend and I keep coming back to watch the animation of the girl's idle dancing and laugh. This was a very very fun and lovable entry.
May 10 22:44:30 378h 58m Crystal Tag ♥ 1 I thought this was fantastic. I could imagine this being an exhibit in an art museum or something. I personally liked the amount of instruction you gave, or would have even enjoyed no instruction, as the game kinda takes off on its own and you don't know what's happening. Maybe the only thing I think would be neat to try would be to minimize the time the player can't influence the game, but that also kinda defeats the purpose of it. Good job!
May 10 22:55:00 10m 30s Spread ♥ 0 That was actually really neat with how limited the scope was -- if there were more cities you wouldn't be able to grasp the relationships between stats very well. Not only good for a game jam, but also a nice break from more complicated games.
May 10 22:58:54 3m 54s Fire Is Life ♥ 0 Like others have said, that was simple but fun, but it also had some strong imagery that was a bit esoteric and memorable, which was a really nice touch. :)
May 10 23:09:27 10m 33s Time Guardian ♥ 0 That had a really nice peaceful vibe that was really pleasant while playing.
May 10 23:31:54 22m 27s Reef Rush ♥ 0 Great game! Would be neat if it started off easier and if sharks somehow don't attack from behind you as much (although that would be a lot of spaghetti code), but wow! Great work for a game jam.
May 10 23:39:49 7m 55s Soullife ♥ 0 That was beautiful. What a cool art style and music. You definitely have your own little world going on here. The gameplay would be kinda standard fare if it wasn't for the shape of the bottom of the ghosts -- I don't know if the colliders do in fact match the sprites, but I felt like it was way more risky to move up than any other direction -- I didn't seem to be able to stop in time. So, was trying to play the game strategically with that in mind -- but like I said, maybe that was all in my head lol. Fantastic job though.
May 10 23:47:08 7m 19s Stoke The Flame ♥ 0 I'm gonna disagree with some of the other people on here -- I really liked how few trees there were, and how risky it was going further out to get wood sometimes. I thought that the minimap was really great as is, and I'm really glad the trees weren't on it, cause so much excitement came from finding the trees. Great great job.
May 10 23:54:43 7m 35s Harpoon Rescue Marines ♥ 1 That was really cool! I haven't played many games that had that sort of tug of war mechanic. You also nailed the right amount of difficulty for dragging the monster-- difficult, but doable. Great implementation of the physics system on the chains too. It was a little frustrating to grab the rings, but after a little bit I realized that would be really tough in reality, so, maybe that's good lol. Would love to see you explore the chain mechanics more and find other stuff you can do with them. Fantastic job.
May 11 00:03:31 8m 48s Help To Level Up ♥ 0 I really liked this for a couple reasons. It was a cute idea from the start and it kinda reminded me of running low level friends through dungeons in MMOs so they could finish a quest or something. One thing I really liked was that you're invulnerable (I think?) which makes you feel like you're super OP and can just swat the enemies away. It would have been less fun if you even took a little damage. I also liked that even though you can swat them away, you still have to be positioned right, so you can't totally zone out. Love the art too. Great job!
May 11 00:14:54 11m 23s Schroedinger's Daughter ♥ 0 Holy shit. This is probably the most innovative game jam game I've ever played. With a little more polish and player feedback, just sell this on Steam as is lol. This was a really fantastic experience. Wow!
May 11 00:20:07 5m 13s Alive: the game ♥ 0 I really liked the weird controls. That kind of made the entire game for me. I found myself doing some weird circular movements that were actually really helpful strategically. It'd be neat to maybe have a "hold down the mouse button to keep shooting" option, since I was pretty much just clicking nonstop the entire time. Great job!
May 11 00:32:03 11m 56s Zombie Movie Break ♥ 1 This was wicked fun. I'll probably coming back to this one to play more in the future. Would love to see this on Steam someday. Fanatastic fantastic job.
May 11 00:39:41 7m 38s Frozen Tundra ♥ 0 This was really great! Kind of like a more peaceful but hopeless Don't Starve vibe. I enjoyed it a lot. I didn't realize you could move the fire until I read the comments here. You might want to write that somewhere more easily visible. Awesome job though.
May 11 00:46:05 6m 24s Beetle Blast ♥ 1 Fantastic game! Shocked you were able to do so much in so short a time. Was also unbelievably fun and tweaked. Perfect.
May 11 00:52:39 6m 34s The Last Lighthouse ♥ 1 Wow, that was great! The music made me feel like the whole thing was in a nightmare. I thought the level design was really great, player felt the right speed. Lots of fun.
May 11 01:10:54 18m 15s Dog's Best Friend ♥ 1 Holy crap this was amazing. I can't believe you did this for the compo. Perfect.
May 11 01:14:36 3m 42s Keep it burning ♥ 1 I love the beaver so so much. I want him on a t-shirt. This was a lot of fun.
May 12 19:39:53 42h 25m Subsea Demon Hearts ♥ 0 Wow! That was a lot of fun, but more importantly, it was really inspiring on a fundamental game jam level. It wasn't just an implementation of a tried-and-true genre with assets mildly related to the game jam theme, it was an experiment with something new (or at least, new to me, and definitely not mainstream.) Plus, it's incredibly inspiring to see such a successful game-jam submission done with PICO. Fantastic.
May 12 19:52:31 12m 38s Game of Life ♥ 0 Oh wow. I loved this. I spent a couple months in 2018 trying to come up with a bunch of prototypes for a way to turn Game of Life into an actual game, but never found any sort of elegant not-hacked-together solution. (The best one was a forest fire arsonist simulator game lol). (This was also my initial generic implementation of it: https://grandtheftmarmot.itch.io/john-conways-game-of-life) This was super cool and I'm gonna play more of it after the jam voting ends. I'm really curious to poke at the strategy element of it more. Great job!