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Eckkert

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TimestampSince previousGameEckkert's comment
Apr 21 04:21:39 The Blaze ♥ 2 It might be because I haven't been doing a good job of keeping stuff on my computer updated but shooting didn't work for me (moving did.)
Apr 21 18:45:40 14h 24m Until it blooms ♥ 0 Just a heads up, your Linux build is an empty folder! Let me know when you have fixed it and I'll come back and play your beautiful game.
Apr 21 21:37:16 2h 51m Further into the Universe ♥ 1 I liked the asteroid physics. Unfortunately when I landed on a planet, I got sucked down in to the ground! I slowly sunk downwards and I couldn't seem to get out. Really cool game though, it's like mini No Man's Sky.
Apr 22 18:14:46 20h 37m Gaia ♥ 2 Our sister game! Yes, one of our team members noticed your game right at the start. Our games turned out very different in the end!
Apr 23 01:39:03 7h 24m Gino the Neutrino ♥ 6 What a lovely game! My mean free path was about 0.5AU. ;)
Apr 23 01:50:40 11m 37s Keep the Planet Alive ♥ 2 Very nice art style. I discovered that I could beat the game by letting my ship spin freely while I held down both shift and space. So it is not just an arcade game, if you are clever it is a puzzle game. :)
Apr 23 01:59:53 9m 13s A.D.A.M and E.V.E ♥ 1 The #1 baby stealing simulator of LD46.
Apr 23 02:05:55 6m 02s tiriplici ♥ 2 What goes better with a game "jam" than toast? I liked the drawn art style. It was clear to me from the beginning that the toaster had to scoot around to defeat the bread. After all what are toasters for?
Apr 23 02:11:58 6m 03s Boid Survivor ♥ 1 Fun game, but I think it crashed. I was following the green square (the one leaving behind a trail of yellow) when it closed. Other than that, it was fun, I liked the idea of having a posse of followers. In a sense they were trying to keep you alive, which is an interesting interpretation of the theme.
Apr 23 02:15:24 3m 26s Keep Morality Alive ♥ 0 Bigly game, absolutely yuge. A hot cup of covfefe on a cold morning. However I noticed a bug, the fireballs stopped rendering halfway through the second level, and they became invisible. I guess that's a commentary on the press getting distracted by celebrity news. ;)
Apr 23 02:23:53 8m 29s FEED ME ♥ 2 Interesting combination of 3D and 2D art, it gives me an idea of something I can do next jam. I liked how the progression was shown by the thing slowly growing out of the pit. I also thought the animations were pretty good.
Apr 23 02:46:33 22m 40s Useless Machines Inc. ♥ 1 Trying to keep a baby alive inside of a machine that keeps turning itself off... sounds like a social commentary on devopsing NodeJS. :)
Apr 23 02:55:38 9m 05s Grovetender ♥ 1 A very difficult game with a good design and interesting mechanics. A game with this much mechanical complexity could easily be confusing, but your UI made it clear to me what everything meant, and what I needed to do. That doesn't mean I beat it, though. :)
Apr 23 04:22:10 1h 26m Gumball ♥ 1 It took me a while to realize that the block placement was randomized, but then it occurred to me that I could always select the tile I wanted by quickly clicking over and over. Interesting concept and good execution.
Apr 23 14:13:36 9h 51m Fermi Paradox ♥ 1 Thanks for posting all of your libraries, I'm interested in trying Rust next LD and your game is helping me learn. Also, very interesting thing you did there with the procedural ship generation. Our jam game has semi-procedural planet generation, but it leans heavily on assets put together by our amazing artist. I also think it's pretty sweet how you got it running in the browser, did you use that rust to webassembly thing? In any case whatever you did beats Unity hands down.
Apr 25 02:11:55 35h 58m That Time I Crossed A Barren Desert To Protect&Care The World From Terrible Code ♥ 1 We didn't use a game engine either. :) LD is not just about putting together the fastest Unity demo possible, it is also about showing off what a good programmer can do!
Apr 25 16:56:38 14h 44m A Very Fishy Game ♥ 1 Very nice drawings, it is a pretty game.
Apr 25 17:03:56 7m 18s Vivere Computatrum ♥ 2 Very nice, the design is cool, and the engine you guys wrote is very advanced. It reminds me of Dwarf Fortress. If you were to develop it further, I would actually recommend something that a lot of people have recommended for our game - it could use better status messages, so that it was visually obvious why a monk wasn't taking your commands, for example. One of the dangers of a game with a highly sophisticated internal model is that it won't come across clearly what factors are influencing what other factors. With a simulation as deep as yours, that is even more crucial.
Apr 25 18:53:56 1h 50m Abiogenesis ♥ 1 Very cool game with great-looking art. I felt that it was a little difficult to tell when I had rotated the vine, timing by button presses took some getting used to. A small change that you could add later if you wanted to improve it would be a directional indicator that was always in the cells that were about to grow, which changed directions when you pressed the keys.
May 10 15:11:23 356h 17m My Relationship with a Cube ♥ 2 Quite fun, it really stands out among these games for having gameplay that is refined and balanced enough to enjoy.
May 10 15:25:41 14m 18s Chronocipher ♥ 7 Congratulations to your team for designing a UI-based game that is so fun! The clues were good and not too difficult to solve. I have to admit that I didn't really understand the mechanism behind the "puzzle" box, it seemed like I was putting in the random seed for how the game was selecting codes. Was that meant to be part of the gameplay? I also should mention that I found it quicker to use external tools to decrypt the messages than pressing the code buttons - were there supposed to be any clues as to which letter to press? I was usually able to recognize how messages were encoded at a glance, but it felt like translating that in to button presses had to be a matter of trying random ones. Great job on the art, and absolutely outstanding music.
May 10 15:35:46 10m 05s Party Pooped! ♥ 0 Nice track, I should play it next time I throw a party.
May 10 15:42:18 6m 32s Cells Alive ♥ 0 Intriguing concept. It took me a while to figure out what was going on, but eventually it started to make sense. This is a very unique and creative engine idea, and it's different from all the other things you see out there. I bet it would make a very interesting game if developed further.
May 10 17:56:55 2h 14m Soda Pop Vampire ♥ 1 Good game. The thirst timer added just the right amount of pressure. It took me a little bit to get used to the inverted camera controls, but it felt natural after a while. The text was a bit blurry on the HTML5 version, perhaps you'd like to look in to nearest neighbor sampling.
May 10 19:11:59 1h 15m MootInSpeech PRO ♥ 2 These motivational quotes would have been good to have during the jam. :)