Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Eckkert
Feedback comments for LD47
Eckkert's games and stats for all events →
| Timestamp | Since previous | Game | Eckkert's comment | |
|---|---|---|---|---|
| Oct 5 22:44:31 | TrainLoop | ♥ 2 | This game is quite reasonable. It took me three levels to understand the connection between train color, track color, and winning, but once I did I found it to be an enjoyable puzzle. Good job! | |
| Oct 5 22:49:54 | 5m 23s | Loop Room | ♥ 1 | Plenty of stressful near-misses. :) |
| Oct 5 22:52:42 | 2m 48s | HamsterLoop | ♥ 1 | Clever, and not too difficult. I was hoping that someone would make a hamster wheel game. :) |
| Oct 5 22:57:21 | 4m 39s | Loopy Orbits | ♥ 1 | This is very creative. I soon noticed that the orbits weren't geodesics , what's the math behind them? It kind of reminds me of Bezier curves. I liked variety in the planets, were they procedural? |
| Oct 5 23:07:25 | 10m 04s | Stuck in a While Loop | ♥ 0 | One of the few Unity browser games that I was able to run. No framerate issues for me, you produced a good web build. I had some trouble getting the robot to move though, I typed "motor.left=1\n motor.right=1" and the arm extended. |
| Oct 5 23:46:20 | 38m 55s | Need More Space | ♥ 8 | Our sister game. :) Thumbs up from one "running around on a planet with a temperature bar" team to another. All I get on Web Unity (ubuntu) is a black screen with UI stuff on it, though. The game doesn't seem to be working for me. |
| Oct 6 00:12:45 | 26m 25s | Loop Online Mmo | ♥ 1 | A quite ambitious idea. Not many people take on multiplayer for Ludumdare. Fewer get it working. Great job. |
| Oct 6 00:24:58 | 12m 13s | My Summer Roller Coaster | ♥ 2 | Funny, I liked how the customer rating didn't even drop when people fell off. |
| Oct 6 00:40:07 | 15m 09s | Spirit Journey | ♥ 3 | Wonderful art and an intriguing mechanic! I was looking around for a way to accelerate the bar (the game has a lot of waiting when you know the solution), so I mashed my keyboard... and the game froze. I was able to figure out that R triggered the stone thing and K paused the game. You might want to write those down somewhere. Also, great job on the coding, it ran well and wasn't a huge file. (I am happy not to have another copy of Unity on my hard drive. ;)) |
| Oct 6 00:47:17 | 7m 10s | Demongraft | ♥ 3 | Clever idea and just the right length. |
| Oct 6 00:49:16 | 1m 59s | Project Cybold: Operation Ludum47 | ♥ 1 | What port does the game run on? I didn't see that written anywhere. |
| Oct 6 19:45:58 | 18h 56m | Redneck Raceway | ♥ 1 | Very difficult driving! Reminds me of the canal level in Half Life. ;) |
| Oct 6 20:00:39 | 14m 41s | Quantum Loops | ♥ 1 | It took me a while to figure out, but I was able to understand it eventually. I also wrote a WebGl engine for this jam (although I used Javascript). The advantage of drawing on the 2D canvas like you did is text rendering. We used text sprites in our game, because text in WebGL is not easy! |
| Oct 6 20:04:28 | 3m 49s | (Nu) Da Drum | ♥ 1 | You're back! I remember your game from LD 46. I don't usually use Windows so I'll have to download the game later, but I'll be sure to play it when I get back. |
| Oct 6 20:08:03 | 3m 35s | Super Platypus Drifter | ♥ 3 | Interesting controls, it felt like I was pulling a bowstring. I appreciate the 2001 space odyssey reference. :) |
| Oct 6 20:09:39 | 1m 36s | loop runner | ♥ 2 | Something you might find helpful to know: Github has a "releases" feature that might be helpful for the zip serving you're doing. |
| Oct 6 20:26:49 | 17m 10s | CRYSOPHILIST | ♥ 1 | Thumbs up from another WebGL team! I see you used D3, that's a good library. I think you did a good job on the procedural generation, platformers are particularly hard to generate. |
| Oct 6 21:05:03 | 38m 14s | Circular Dependencies | ♥ 2 | I liked this game a lot, it was one of the few LDjam games I played to the end. The only suggestion I can think of would be to have each jump time be shorter than the last, during a single keypress. Then the frog would accelerate when you were crossing large distances in a straight line. Great work! Advice for Linux users: Do a chmod +x in the terminal on the game's executable to make it runable. It runs fine after that. |
| Oct 7 02:35:44 | 5h 30m | Shadow Loop | ♥ 1 | Definitely the fastest-loading Unity game I've seen. It's a great build. |
| Oct 27 04:39:05 | 482h 03m | Loopsky | ♥ 0 | This is quite a nice game. For one thing, it is one of the few Web-based Unity games that actually works. :) I enjoyed the puzzles as well. |