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Feedback comments for LD46
DrEvilBrain's games and stats for all events →
| Timestamp | Since previous | Game | DrEvilBrain's comment | |
|---|---|---|---|---|
| Apr 25 05:00:25 | Apple Panick | ♥ 1 | asdfjkasdfjklasdfjkl;.png Had the carrot get stuck on the ledge right as I ran out of hunger. | |
| Apr 25 05:10:24 | 9m 59s | DDoS is coming | ♥ 1 | Scarily similar to the original concept for my game. Seems like the malicious traffic generation can be weird though sometimes. I had it spawn pretty much on the entire screen within 10 seconds of a run. |
| Apr 25 05:40:28 | 30m 04s | Kaoamaru Kaiju | ♥ 1 | Always wanted to make something in the PS1 aesthetic. I read through your post-mortem (really cool stuff btw). Is there any further insights in how someone would go about trying to make something like the PS1? I don't have much experience in 3D modelling, rigging, or animating though. |
| Apr 25 05:57:23 | 16m 55s | SMT V final Boss leak | ♥ 2 | chrome_2020-04-25_01-54-35.png I think I won. When is Person 5 Royal for the Switch going to come out? |
| Apr 25 08:30:28 | 2h 33m | Hacking is Probably Not Like This | ♥ 1 | chrome_2020-04-25_04-22-23.png My roommate and I had a great time. Might very well be the best game we played all week. |
| Apr 25 08:46:34 | 16m 06s | The Lost of Nix | ♥ 0 | I wish I could move all my units at once and auto end the turn when I'm out of combat. |
| Apr 25 09:02:13 | 15m 39s | NOAS | ♥ 1 | This game was the most interesting way to have the theme of _Keep it Alive_ so far, due to how it's an escort mission where your escort's actually trying to kill you. Every other _Keep it Alive_ is about some defense target, but this one actually makes you hate your escort. |
| Apr 25 09:06:55 | 4m 42s | Tamagotchi Mastermind | ♥ 0 | This game reminds me a lot of Captain Imposter from the Captain Forever Trilogy. Definitely worth checking it out for a very similar gameplay loop while also not being the typical Feeding Frenzy or Spore style of gameplay. |
| Apr 25 09:13:04 | 6m 09s | cheяnoбуl simulator (chernobyl simulator) | ♥ 2 | I'm glad to do my service in creating the Zone. |
| Apr 25 09:18:58 | 5m 54s | The Keeper | ♥ 0 | I like how you can use the enemies to hit the buttons to your advantage. I pretty much never had issues with them pressing buttons accidentally though. Might be interesting to see different enemy AIs that could you could try to manipulate to your advantage. |
| Apr 26 01:31:02 | 16h 12m | Genki | ♥ 1 | It really feels like you gain far too much health in comparison to how much you can lose at any given point in time. The only time where I ever felt vulnerable was 3+ minutes into the game where almost the entire screen would be filled with enemies. |
| Apr 26 01:36:01 | 4m 59s | Brawnfire | ♥ 0 | Liking the River City Ransom sprites |
| Apr 26 01:40:12 | 4m 11s | Bodyguard | ♥ 1 | The wall grab checking for triangle jumps is really aggressive. Other than that, great job! |
| Apr 26 01:48:17 | 8m 05s | Fell Out Survival | ♥ 0 | I couldn't quite figure out what the point of keeping the light on the solar panels was for. I had the light on the crops for at least a day while the water pump was running the entire time, and it felt like nothing in particular happened. |
| Apr 26 02:04:00 | 15m 43s | Autoexec | ♥ 1 | The movement feels a bit floaty. Almost like the acceleration and deceleration is too low. Also, the bullets are a bit too small, especially at the pretty tiny resolution the game is at. |
| Apr 26 02:24:09 | 20m 09s | Cat Dad Redemption | ♥ 1 | Would love to see this mechanic fleshed out into a full thing. When is Cat Dead Redemption: Undead Nightmare going to come out? |
| Apr 26 02:53:59 | 29m 50s | HOPE | ♥ 0 | The game got a lot more fun once I realized that getting someone into office only took 2 bake sales and you could summon infinite amounts of people to join your party. |
| Apr 26 03:49:25 | 55m 26s | Pogo | ♥ 1 | Pretty fun in 2 player mode. Though, maybe the frequency of blue coins could be increased for 2 player mode to make the game speed up more. |
| Apr 26 04:14:25 | 25m 00s | Catastrophe: Wildfire Firefighters | ♥ 3 | Really love the DOS game style aesthetic the game has. The music and voice samples really helped for it too! |
| Apr 26 04:25:08 | 10m 43s | Pump It | ♥ 4 | Wish this was a rhythm game. Would have fit the meta-narrative of keeping the heartbeat alive too. |
| Apr 26 04:30:56 | 5m 48s | Primed | ♥ 1 | That dobo had it coming for itself. It was charging right at me. It was self-defense! |
| Apr 26 05:19:03 | 48m 07s | The Planetarian | ♥ 1 | Made it through to the ending. Didn't run into any bugs though. |
| Apr 26 05:39:06 | 20m 03s | Starship & Hull | ♥ 1 | Super tight game and gameplay loop. Fell out of the world a few times, but hey, that's part of the experience, ye? Probably one of the games that fit the theme the most. chrome_2020-04-26_01-37-02.png |
| Apr 26 05:58:43 | 19m 37s | Elements | ♥ 1 | chrome_2020-04-26_01-52-33.png That lighting's super dope though. What's your shader? |
| Apr 26 06:16:48 | 18m 05s | Cthulhu: The Cult Must Not Die | ♥ 3 | I really like the sacrifice mechanic, but I think the attacks are too slow. It's like, pretty cool. |
| Apr 26 06:30:39 | 13m 51s | just a boring topdown shooter | ♥ 0 | I didn't play it |
| Apr 26 06:57:32 | 26m 53s | Till Death Do Us Part | ♥ 1 | I could only find 4 out of 6 endings. No clue what else I could do. Also no GF, so I'm big dead. |
| Apr 26 07:08:26 | 10m 54s | Abandoned Archive | ♥ 2 | The lack of sound effects was definitely jarring. Maybe you should also start with 2 random spells, because the starting spell can't even kill most enemies in one cycle. I couldn't find any new spells in any of the generated rooms either. |
| Apr 26 07:23:30 | 15m 04s | Broken Threads | ♥ 0 | The "note" collision feels off because the different notes have to physically collide with your shield. I like how it feels like it could be a very solid rhythm game, but because the notes have to collide with your shield, you really have to move far in advance of the notes to make sure the shield actually moves to the proper direction you need it to be in. |
| Apr 26 07:36:17 | 12m 47s | Yandere Emulator | ♥ 2 | I like how you all added something very interesting to a very stagnant genre (timer based minigames to the room escape genre). I would really like being able to save after each major checkpoint though. Dying immediately to the C4 after escaping the bear trap felt pretty bad. |
| Apr 26 07:45:28 | 9m 11s | VITAL 2020 | ♥ 1 | I'm 20. Is that really what being 80 is like? |
| Apr 26 08:27:46 | 42m 18s | Woodpunk | ♥ 2 | Really would love to see a full release of this game. It looks great and sounds great, but definitely could use more work to make it into a full game! |
| Apr 26 09:49:17 | 1h 21m | Isochronism | ♥ 2 | Loving the Killer 7 aesthetic on this one. |