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| Timestamp | Since previous | Game | michaelsonbritt's comment | |
|---|---|---|---|---|
| Apr 30 01:31:33 | SPENDOTRON: 2019 | ♥ 1 | Best run $4.69 and getting brutalized. Tough but worthy. | |
| Apr 30 01:49:49 | 18m 16s | utsvulten | ♥ 0 | Truly. Genuinely. Disturbing ... And yet, I just ... really wanna finish all the grapes on the tree. Ya know? Feeling so dirty. |
| Apr 30 02:07:56 | 18m 07s | The Adventures of Cat Bat | ♥ 1 | Wow, very difficult. Those darn door-camping sharks!! Nice work on the random level generation. Frustration is seeing instructions for "shoot" and "dash" commands which aren't available at the beginning of the game, attack is short range, plus all upgrades are too expensive to purchase at first. The gun is unpredictable to control and hard to obtain. Otherwise input handling, immersion, overall quality is good. |
| Apr 30 02:39:59 | 32m 03s | Biomass | ♥ 2 | Spent way longer playing this than I should have. Gorgeously beautiful, the large purple structures in space are amazing. The costs and payoffs are well balanced, which I know is hard from my own game. Favorite aspect is that, you need to eat to survive, but once you're too large it's impossible to chase the smaller prey, perfect analogy to the natural world, genius. |
| Apr 30 09:02:48 | 6h 22m | Coin Bois | ♥ 1 | Very creative puzzle mechanics! I found a solution to stage 6 but it seems really cheesy. Is there really a way to get to the upper section? I wonder if the input timing is a little different on different platforms (windows here). |
| Apr 30 09:16:00 | 13m 12s | Let me go... | ♥ 1 | Nice sounds. I know from experience these things are hard to balance, but the drop frequency and amount should be tuned. Overall shooter mechanic feels slick. |
| Apr 30 09:28:27 | 12m 27s | Hell's Closing Bell | ♥ 0 | Did I miss something, or does the game just involve talking to five people? Any case, the humor is well appreciated and the thematic / setting works nicely. |
| Apr 30 22:46:14 | 13h 17m | L.Y.L.A. - Your personal Living Your Life Assistant | ♥ 1 | The point at the end is well received, but (maybe I'm missing something) I didn't see any kind of gameplay or a manner in which answer affected the experience in any way? I spent the majority of the game spamming the spacebar. The overall aesthetic is beautiful. It would be amazing the graph in the background grow and evolve with each answer, so you fell like you're creating something, and weaving a life drawn a graph. |
| Apr 30 22:59:22 | 13m 08s | Cyberpunk 2076: Independence Day | ♥ 1 | Interesting concept! I like the 'v' hotkey. But it seemed impossible to reach the upper area, the jumps aren't long enough, even will full leg strength. But yeah, imagine a game like Deus Ex where the player has to deal with not only permanent upgrades to themselves but also the threat of permanent downgrades ... lots of potential! The shooting mechanic works nicely, but the jumps are slow and enemy bullets are spaced closely, so it doesn't seem realistic to dodge enemy fire. It would be nice if downgrades only take place when you're hit, since right now hits seem to be inconsequential. |
| Apr 30 23:12:52 | 13m 30s | Rainbow Rampage - Twitch Overlay Game | ♥ 2 | For those who don't have a twitch channel or aren't familiar with the platform, is it still possible to play this? Any instructions? |
| Apr 30 23:19:15 | 6m 23s | wArshippers | ♥ 1 | I'm not seeing the message about needing two controllers, and play doesn't work otherwise. Looks beautiful and would love to try it! |
| Apr 30 23:33:54 | 14m 39s | Debugger | ♥ 1 | Using the Godot engine? Interesting. The first level seems hard and the other levels are pretty easy. The humor angle is pretty good, and reminds me of Shenzhen IO, in the sense that it makes you think about work conditions in other countries. |
| May 1 01:31:20 | 1h 57m | Ye of little faith | ♥ 0 | It's a cute little SimCity / Black and White design. I like the idea of adding Faith and Happiness to a SimCity or Civilization type design, so the player becomes an agent or persona in the game. What engine did you use, is this written from scratch? |
| May 1 09:24:09 | 7h 52m | Memories of a Captain | ♥ 1 | Holy cow, after ancient years of flight sims, it blows my mind pressing the "UP" to travel upwards. Otherwise, looks very nice, and beautiful music. The second level asteroid belt felt like a genuine challenge in a good way. |
| May 1 22:29:47 | 13h 05m | One More Year | ♥ 1 | Dude, you are getting maximum scores from me, hands down. This is just so genius, though I'll admit to being an excel geek to begin with. It's what games jams should be all about, unexpected, outside-the-box experiences that make you think and see the world in a new light. I did manage to reach 365 days finally. Looks like I'm not spending nearly enough hours per day working out in real life!! |
| May 2 22:08:29 | 23h 38m | Calienows | ♥ 3 | Poor cows, just tryna enjoy some grass. If the humans don't getcha, the alien saucers will. The game is fun and cute! I'd like to see the pace a bit faster though, like maybe speed upgrades would be huge and cheap at first, but with strong diminishing returns. |
| May 2 22:17:55 | 9m 26s | Timing of Ignatius | ♥ 2 | Circling around enemies ftw! Died on stage 7, so not very far, but basic idea is pretty engaging. Yeah, tried again and still can't beat that level 7, darnit. But I think the mechanics and balance are good. |
| May 2 22:39:23 | 21m 28s | The Price For Blood | ♥ 3 | Thought provoking. Great music. Great analogy to real governance too. I like the fact that it makes you think about rioting, protest, calling for social change, and the consequences of small choices within that domain. |
| May 2 22:45:11 | 5m 48s | Ent merchant | ♥ 1 | I'd love to see a good typing game, other than "Typing of the Dead". The world needs this, my typing has always sucked. Maybe it if forced you to use actual punctuation and capital letters, it could make the world a better place. Nice music and interesting so far. |
| May 2 22:59:03 | 13m 52s | Generation: Why?! | ♥ 1 | I like the theme of hunting for pictures and the social critique here. Clearly I don't drink pumpkin spice or avoid homeless people enough to be popular in the interwebz. |
| May 2 23:16:38 | 17m 35s | DollarBot - Ludum Dare 44 - First Time! | ♥ 2 | Blender game engine? Interesting. Piano music is nice. This game emulates kinda how I feel as a software contractor ... "here robot, here's a chunk of money (not very much), go eliminate all those bugs out there, and don't come back till you're done, chop chop" |
| May 4 19:04:24 | 43h 47m | Band of Brothers | ♥ 1 | An interesting idea. No pause button, runs kinda fast! But it feels innovative to the focus on just picking missions without details of running each mission. I guess, it would be nice to add just a touch of detail. If there was at least one sub-choice in each mission, or if there was a meaningful difference in which district a mission originates from, to add some more diversity. |
| May 4 19:29:17 | 24m 53s | Slavers Market | ♥ 1 | I feel dirty about myself, but ... I definitely geeked out cost-to-value ratios here. "Come on dude, you're only 24, more strength training for you!" |
| May 4 19:56:19 | 27m 02s | For A Bike | ♥ 1 | Definitely a lot more fun once I understood the time limit and the upgrades. Do plants and animals tend to spawn near others of the same kind? Meaning, is it poor strategy to reap all animals or plants of the same kind? I hope that is true, for strategy reasons. And I'd like to see the effect highlighted better so the strategy concerns become more clear. Maybe reaping an animal would like seedlings behind that turn into plants later or something? |
| May 5 21:53:44 | 25h 57m | EXO | ♥ 2 | Really enjoyed this one after understanding the mechanic. Got to 453 points, wave 15. Pretty much all catapults. Liked: - Leading enemies through traps by exploiting their path finding, bwahaha - First person makes the mood claustrophobic and scary - Trying to reach mount points near the enemy spawn has a great risk and reward sense of challenge. Didn't like: - Catapult upgrade costs are prohibitive in price, so it's unrealistic to perform more than one, ever, should be 200-250pts maybe - Laser upgrades don't seem to do anything - Not enough mount points located in pairs, for creating choke points, thus the slowdown tower seems useless - Personally I'd rather have it third-person, still with an avatar that enemies chase, I think that would feel more strategic and tower-defensy - No ability to gain money in the middle of a round - No ability to gain life except waiting for end-of-round (did I miss something?) - Camera movement with controller is painfully slow, with mouse is painfully fast. Even cranking sensitivity all the way down in options, mouse is still fast - Please put the map layout on the minimap! Eventually I memorized the map, but it too awhile Overall it creates a good tense mood, and reaching higher wave levels feels like an achievement. |
| May 19 14:27:12 | 328h 33m | A Tender Life | ♥ 0 | Congrats for thinking outside the box, and creating something completely outside the world of computer gaming! Creating a board game with friends is a really fun, creative, social process, something I'd love to do more often myself. I hope you had a lot of fun, and create more inventions in the future!! |
| May 19 14:32:07 | 4m 55s | Nature Defence | ♥ 0 | I like the graphics! Unfortunately, I couldn't get anything to happen by pressing (1) or (2), or by clicking on the mount points, or any combination of those actions. Is the game ready for play? |
| May 19 15:08:37 | 36m 30s | Bloom | ♥ 0 | Beautiful art and music! What kind of engine did you use?? I'm glad that getting hit by blimps is not a problem in real life. To beat the last level, I downloaded a tool that presses spacebar a hundred times per second. Using technology to win a game built with technology, that's about rejecting technology, heh. Challenge is rewarding though. A really well envisioned atmosphere and experience. Congrats! |
| May 19 15:23:50 | 15m 13s | Lifestock | ♥ 1 | Hey, our game is also about Conway's Game of Life!! It's called The Tree of Bounty. And testers say it's just as unpredictable, hehe. I really like the idea of cellular automata for this year's theme, but achieving a sense of balance, fun, and intuition is pretty tough. Interesting angle with the predators. Maybe the game could be about trying to outsmart them and buying cells? Is there a way to buy cells in this game, or only to sell them? |
| May 19 15:37:40 | 13m 50s | Aipi The Little Fire | ♥ 0 | Liked the art design and theme. Just need a little more play balance, more levels, bit more details. Would like to have clearer indication of where the level boundaries are. The animations are nice especially on the main character. Good work! |
| May 19 15:47:23 | 9m 43s | Microtransaction Mages | ♥ 1 | OMG, I'm traumatized!! Brings back memories of how I almost lost a lush salary career because Diablo 2. Dammit! :) The game-in-game is really well done, great graphics and music. But it's the humor outside of game takes the cake. So amazing! Great job. |