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Corny

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TimestampSince previousGameCorny's comment
Apr 29 09:53:29 Purple Dimension ♥ 1 Now this game was fun! A simple premise - climb the tower and shoot purple dudes while roided up with all the upgrades from Scientist McExposition. I found that it's easy to cheese it by standing on the stairs while shooting bad guys on the other level. At least until the flies show up. Overall, it fit the theme and it was a fun experience, if a little repetitive. The music could get a little bit annoying after a while, though. But it's toggleable, so it's all forgiven
Apr 29 09:57:06 3m 37s World Trader ♥ 2 A very interesting take on the "HOLY CRAP EVERYTHING'S HAPPENING SO FAST" genre. I've gotta say, I suffered from a minor case of information overload when picking all the different options. When in doubt I always went to pick up more chicken wings. People died, sure, but at least I had my wings. Another detail that bugged me a little bit was the game window. I think it'd be much more playable if it wasn't vertical. But maybe that's just me. Overall - very enjoyable wings, thanks
Apr 29 10:11:42 14m 36s LD 44 Currency is life for Ricardo ♥ 1 I knew the title... I knew the goal... But the ending screen still caught me off guard! It took me a while to realise that there's more to the map than just the carrot and pant ladies. The policeman who asks for 30 coins never made me GTFO, so you might wanna look into that. Overall, that's a small game but it gets the job done! The job being fitting the theme and being fun, of course. Bonus points for Ricardo
Apr 29 10:27:05 15m 23s Undercave ♥ 2 Now this is a game with MOOD. I found it a little bit confusing that enemies steal your FOOD, but I guess it makes sense since there is no "health" stat to speak of. I starved to death many, many times. Sometimes with help, sometimes without it. I found that it's hard to find extra food items, but that just may be me being bad at the game? Who knows. The environment could use a lot more work, but I don't think that's worth mentioning since it's more of a personal preference. Overall, what the game lacks in graphics it makes up with MOOD, and I love that it does!
Apr 29 10:34:14 7m 09s Life for Likes ♥ 1 My life was worth 44 likes. But at least I snagged a wicked sweet selfie with a spider! The game was a lot of fun, I laughed about 50% of my total playtime! The idea was great, the graphics were great, the music fit the tone... What's not to lov-- LIKE about this one?
Apr 29 10:37:50 3m 36s Angry Planet ♥ 1 So relaxing! I really enjoyed shaking those little people off the bottom of the planet - hearing their little screams of anguish was very satisfying. Shaking the clouds and smiting them also felt very good. And the sound design and artstyle only solidified my opinion about this game being a great, if a bit sadistic experience. But it's for the good of the planet, so I'll let it slide.
Apr 29 10:44:11 6m 21s Passold ♥ 1 As everyone else said - the tutorial scrolls by way too fast! I got the hang of what was going on pretty quickly though. The upgrades being just icons also confused me for a moment - the double jump made sense, the shield too, but I still had no idea what the first one did. The gameplay is very meatboy-esque, which I'm not a big fan of, but you executed it pretty well. Overall, the game could use a lot more text, because the icons don't do the job well enough, as well as a tutorial that doesn't scroll on its own.
Apr 29 11:00:07 15m 56s God All Smitey ♥ 1 And God got his cookie in the end... Great game, smiting those mortals was a lot of fun, them killing me - not so much. The whole arsenal of scepters was great - every single one feeling unique and fun in its own special way. Overall, I give it a 25/17
Apr 29 11:35:22 35m 15s Mortal: the fate of cells ♥ 1 You stretched the theme a bit, but the game still matches it pretty well! The blood cell mission was way more fun than the neuron one, mostly because the neuron was floaty and hard to control reliably. The simple graphics with a minimalistic sound design really helped set the mood - you pulled that off quite well!
Apr 29 19:56:09 8h 20m Weapon Draw ♥ 1 Your comment on my game reminded me that I never gave you feedback on yours, would ya look at that! The concept is pretty nice, the randomised weapons are a very fresh and interesing idea, which could work really well in a full-fledged game if changed just a little bit, although it works just fine in the context of this one! If you're planning to work on this game and to make a post-compo version, my suggestion would be to make gambling more hearts for weapons more of a risk/reward situation - the more hearts you give the better (on average) weapons you get. Another thing I'd add would be some images of enemies on the card you draw to start a new wave, but that's just a little graphical touch, nothing more. Overall, I had a lot of fun with this game and I see a lot of potential to expand upon the core concept here!
Apr 29 20:02:39 6m 30s JUNO ♥ 1 I'm not a big asteroids man, but darn is this game entertaining! The tight controls, the old-school graphics and great sound design make for an unforgettable experience. I wish I could make such a simple and straightforward yet so entertaining game in the next compo. Great job!
Apr 29 20:27:52 25m 13s The Joy of Creationism with God Ross ♥ 1 I got Bob Ross vibes while playing this which, honestly, was kind of expected from a game with a title like that! The voice of God Ross was almost as smooth as the smooth jazz playing in teh background, and the visuals also helped me relax. There isn't much to this game in terms of gameplay, sure, but it works really well as an experience!
Apr 29 22:21:48 1h 53m Adventures of Crimson Warlock ♥ 1 An interesting fighting system and a nice random map generator. The lack of healing potions during my runs made it harder to get through, but it was fun nonetheless. During all my travels I couldn't seem to find any merchants, either. Are their spawn rates that low?
Apr 29 22:30:18 8m 30s Danger In The Snow ♥ 1 A pretty good strategy game - easy to pick up but hard to master. I've got to admit, I didn't beat it, got stuck around level 5 because of all the enemies just being too tough to handle! It's either because my strategizing skills aren't that great or the balance is off. Or maybe both, who knows. The music isn't half bad, and so are the sprites. A pleasant experience overall!
Apr 29 22:32:29 2m 11s Deliver Us 2 Evil ♥ 1 This was a very confusing experience. But in a good way. I'm glad the surveyors now know my mother's maiden name and my first pet's name. A small price to pay for a chance to run over some people with that sweet car with those square friggin tires!
Apr 29 22:38:41 6m 12s Bloodlust ♥ 1 Add some more environments, keyboard support and some way to tell when the enemies are shooting and you've got yourself a game I'd probably buy for real world money! Amazing job!
Apr 29 22:52:35 13m 54s Heart and Soul ♥ 0 Now that's an interesting take on the town building genre. The title screen sure didn't lie - it is the dark souls of city sims! I really liked how all the text (except for the self-care minigame) was hand written - it gave the game a nice, casual feel. Which completely doesn't match the CARNAGE that's going on on my keyboard while playing it! The whole townbuilding aspect got me confused - how exactly should I keep the people happy and employed when my town has a 100% crime rate? Ah, I'll figure it out later. Overall, the idea has potential and the base game is kinda fun but it has a long way to go! Bonus points for that self-care minigame though, everything about it is perfect!
Apr 29 22:58:47 6m 12s American Healthcare ♥ 1 Yet another piece of proof that I'm a sucker for eye candy. The game could use some sound effects for sure, though.
Apr 29 23:21:13 22m 26s Idle Idol ♥ 0 Amazing! The game is very polished, it plays like butter... It barely feels like it was made in 48 hours. I am truly amazed by your skills and I hope I get anywhere close your level some day!
Apr 29 23:27:42 6m 29s Curfe ♥ 2 Now THIS is a simple game. And yet it feels much more finished than a lot of other games I played. The whole idea of an exchange graph being my character here cracks me up a little bit. The powerups were clear and descriptive (maybe except for Thanos, mostly because nothing happened after I picked that up, could just be a glitch or unfortunate RNG though)
Apr 29 23:57:51 30m 09s Self Surgeon ♥ 0 Now this idea is very unique! Some levels overwhelmed me with the amount of red cells, but aside from that I enjoyed this one a lot. I'll be honest - when playing it I forgot this was a jam game and played it for half an hour straight trying to beat the torso level...
Apr 30 09:43:45 9h 45m Bloodletter ♥ 2 Now this was a fun experience! The controls were tigth, the shotgun was satisfying to use (the lack of a reload button was kinda odd, but it's not that big of a deal). The slow-mo mechanic was really interesting as well and definitely worked nicely when trying to fight huge hordes of those cultists. Overall a very fun game. Well done!
Apr 30 09:58:54 15m 09s The Last Drop ♥ 2 I sunk a bunch of time into this one! The gameplay was rewarding and fun, shooting enemies felt good, although the trees' hitboxes seemed a bit odd at first. Me dying was completely my fault every time - nothing about the gameplay felt unfair. Coupled with pretty good backing tracks for both day and night and I can safely say that this is a little hidden gem among those other games. Bravo!
Apr 30 10:12:18 13m 24s Limberman ♥ 3 I encountered a bug where if you sell your legs, exit the shop and then re-buy them when standing below a wall you get stuck inside said wall. Kind of annoying. Had to crawl through a bit of the level legless not to get stuck again. But the idea is pretty fun and I had a mild chuckle when selling my limbs. Protip to other players: don't sell both your hands when you wanna shoot guns!
Apr 30 13:24:22 3h 12m Bloodia ♥ 1 I personally found the game to be kinda slow. The camera panning only when you got to the very border of the screen was also a bit annoying, but it didn't stop me from enjoying the gameplay. The graphics were pretty, if a bit simplistic, but coupled with the music and overall mood they fit pretty well together! I'm still kinda impressed that this kinda stuff is possible to make just on a regular ol' iPad!
May 1 22:53:53 33h 29m Beyond the Slot ♥ 3 Every single pun hurt my soul more and more. But hey - that's just my two cents 😛
May 21 17:07:30 474h 13m Hell's Garden ♥ 1 At the beginning the gameplay was a bit confusing, but then I got the hang of it - planting my little hellish garden was seemingly a very soothing experience... which the music contradicted really hard! Especially when the guitars and drums went off, that caught me completely off guard! Gave me a laugh, not gonna lie. The one problem that I had with the game is that the controls could use some polishing. Well, that and some more user friendly tutorial/explanation stuff.
May 21 17:18:37 11m 07s SpaceQuest ♥ 1 I'm a sucker for top-down shooters so my review might be a bit biased, but this was a really fun experience! The player starts a bit sluggish in my opinion, but a single speed upgrade was all I needed to counter that. The enemies felt fair (the big cannon-boss-thingy had a couple too many damage ticks in its attack, but that's a good punishment for not avoiding it). The music... was there, and that's all I can say in that regard. I didn't really mind it, but it didn't improve the overall mood too much. Overall, it was a pleasant game and a great execution of the top-down genre!
May 21 17:35:48 17m 11s NEOLITE ♥ 1 The game looks very, very good. The gameplay is painfully simple, though. The bots just crowding up in one spot and running after you coupled with the fully automated pistol makes the gameplay boil down to kiting, since you can easily outrun them and they have no ranged attacks. Having the player be able to repeat the wave and farm health also weakens the challenge tenfold. Overall it's a good concept, it's got good graphics and fitting music, but it's set back by way too little challenge.
May 21 18:00:15 24m 27s Orcan Harvest ♥ 1 The idea and execution were on point, I like the atmosphere that the whistling-- I mean WIND gives to the game. The colors were a little bit too dark for my tastes, but even then they did add to the feel. I felt an odd need to rush things while playing, even though there was no point in doing that. Weird, isn't it? There's not really that much to say about this one, just a mechanically simple game that doesn't overstay its welcome and manages to fit under the theme quite well. Good job! Sidenote, what's with the white flashy-boom-boom stuff? Is that supposed to be thunderbolt and lightning? Cause it is very very frightening me!
May 21 18:15:31 15m 16s Life Merchant ♥ 0 Such a simple concept, yet you executed it so well! The time-traveling mechanic reminds me of LoZ Oracle of Ages. The puzzles are quite snappy and don't require much thought, but they do make you stop and think, even if only for a second or two. Even though I blazed through the game very quickly, I liked it all the way through. Good job!
May 21 18:27:43 12m 12s Assault on Crown Archipelago ♥ 0 Ho-ly-crap! I'm convinced you just took some obscure collectathon game from 2004 and put it out as your entry... I mean there's no way anyone could make a game so polished in just three days, right?! It's got it all, great music, great graphics and tight controls! I don't even know what to critique here (granted I only played through the Smugglers' Cove since so many people submitted their games on my post and there's so little time) I will be back though, and I will give you some more feedback once I'm through with all the other games. My first impression, though? It's just amazing!
May 21 18:40:24 12m 41s Lifestream ♥ 1 The visuals are quite magical! I didn't quite see the connection with the theme here (except for the naming conventions and the final statement after beating the game) but that didn't stop me from being kinda impressed! The simple premise and equally simple controls make this a very good jam game. Honestly, I could see a game like this being popular on mobile devices.
May 21 18:46:51 6m 27s The Bounty Hunter ♥ 0 Aww, it doesn't seem to register my voice (it might be due to the fact that my microphone is garbage)... Which is a huge shame because I was really hyped to play this one, the concept alone seems so fresh!
May 21 19:24:00 37m 09s Lost Hearts ♥ 1 This one's real barebones... it's a start allright, but the finish line's just too far - I don't wanna sound rude but in this current state I don't know if I can call it a game... Ok, sure, it's got platforming and MENACING WOLVES that push you around WITH MALICE but I feel like it's just missing too much. Don't stop working on it though, I bet you'll get there in the end!
May 21 19:32:17 8m 17s Soulbound ♥ 1 I like this one a whole lot! You managed to make your game so complex for a jam game, it's always a breath of fresh air compared to all the other simple, quick games. The combo of sprites and 3D environment, octopath-style, I dig that a lot too! The only problem I have with this is that the demons that join you start leeching off your health the moment you get a pact with them, even though they're mostly useful out in the field. Another thing that was a minor annoyance was that there was no way of skipping dialogues. That got really annoying to sit through, especially with my health draining away. Overall, a good concept, ripe to be expanded on even more!
May 21 19:49:03 16m 46s The Curse of Jen-Rah ♥ 0 All it needs is some sort of choice system and BOOM, you've got the new TellTale blockbuster! In all seriousness though, my main gripe would be that the font was kinda hard to read. Well, that and the general lack of gameplay. Other people may enjoy storytelling-type games, but these things just aren't my cup of tea (that won't affect my rating though) The graphics were nice though, as well as the story itself. Overall, a promising start but it just isn't my cup of tea.