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honey

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Dec 5 20:32:58 Vikrifice ♥ 1 Nice entry, smooth controls, pixel graphics definitely the strongest side of the game. On the other hand, even the first level felt pretty long, which isn't that good I'd say. Also I think that environment would be much better if it was more in the viking theme, this one, though very nicely done, felt just a bit generic. Music loop is bit too repetitive for my liking, but I totally get that the jam schedule is harsh. Still, cute kitten as a bait is genuinely genious! Overall the game was beautiful, with tight controls and it was fun to play it! Thanks for that!
Dec 5 20:58:10 25m 12s My First Ludum Dare Game! ♥ 0 I accidentally jumped off the village platform and then I was falling eternally - guess some sacrifice has been made :) Well, you know it is not particularly excellent in any area, but still - you pushed your first project to publishing - took me more than ten years to finish and publish my first game (you can find it here). That is something. Key things I'd focus on - go even smaller, make more condensed experience, and also work on your presentation - even with stick figures some colours 101 and animation 101 would do one hell of a difference. But still, your idea behind the game is very good and your skills will only get better, so keep it up! Looking forward to your next jam entry! EDIT: Also I very much agree with dk5000p.
Dec 5 21:14:18 16m 08s Space Goat: Coast to Coast ♥ 1 You have it all, you have it right. I had fun and had to talk myself out of playing your game more and more so that I could also play something different. Great flow, splendid work. Thank you for the experience!
Dec 5 21:32:05 17m 47s Sons of Vanity ♥ 1 Impressive idea! However I did not manage to crack the way it chooses the closest ressemblance. A bit shame that there wasn't enough time to add some sound, but the art very much compensates for it - it is very nicely made, on point and hilarious! I enjoyed your game very much, thank you for that!
Dec 5 21:38:12 6m 07s Pyrrhic Victory ♥ 1 Great music, great visuals, but controls are pretty unclear, together with no restart/replay button means a lot of annoyance. However the core concept despite being very simple is great and the gameplay is solid! Thanks for the experience!
Dec 5 21:56:09 17m 57s Santa's List ♥ 1 Strong experience, I like it very much like it is - bit repetitive, bit upleasant, not that fun after first few slaps, but just something that must be done within a deadline to please the boss. The only thing that kills it form me is the music, it should have been all the happy sang orchestral songs about hapilly making and delivering all the presents and happy children and stuff, just like those typical in authoritarian regimes, with radio effect on it, that's what's in my head. But still, very dark and great experience, really! Don't add anything to make it traditionally fun - that will half kill the point - you work for Santa too, as well as they do! No fun for you, just productivity! Love it! Seriously!
Dec 5 22:18:22 22m 13s Catch the Llama ♥ 4 Since it is basically a board game, it would help to explain some more of the mechanics, when there's no visual feedback in the game. I like the backstory and also the graphic, even though they're simple. The music is also spot on. Overall it is very good submission! :)
Dec 5 23:04:11 45m 49s My best friend ♥ 1 Hey, very solid entry. Collisions definitely could use some fiddeling - when I went too close to wall (or Henry), I wasn't able to jump. Nice touch with the story, though you probably should have been less explicit about what is going to happen with Henry. Or not, depends what you were going for. Still pretty solid basis for next jams, definitely keep it up! Looking forward to next submissions of yours!
Dec 5 23:36:14 32m 03s For Brain ! ♥ 1 Hey guys, very neat idea, even though we apparently had very similar! My zombie was dying even when touching horizontal spikes from side, which is not very desirable I'd say. I liked the visuals and the overall feel with music and sfx, it seemed all very coherent and well thought to me. I think that more sense of progression in terms of increasing dificulty of levels would be great, it seemed to me even less difficult as I progressed and actually learned the controls. Overall, though short, still pretty fun and enjoyable experience! Thanks for that, keep it up!
Dec 6 19:12:19 19h 36m The Questiest Quest of the Intertwined Feast ♥ 2 Did I save the planet? Did I? I need to konw! I am not very keen of rhythm games as well as I'm not very good at them. Fortunatelly yours is very forgiving so I always won the match even though I shouldn't have. Still some parts of the battles were nicely sync in a way that made sense to me and actually felt satisfiying, not chaotic as the games of this kind often are for me. I love the rest though, weird game, weird premise, weird characters, I like that very much! Interesting experience, thank you very much! :)
Dec 6 19:32:24 20m 05s Samurai's Legacy ♥ 1 Hey, great idea! Just jump up and fall down should be much faster I think, left/right movement is alright, but overall platforming experience is quite laggy and weird. That being said, I very much appreciate the work you spend on modeling - you've done a great job and the visuals are pretty impressive! Looking forward to your next projects!
Dec 6 20:26:20 53m 56s Vincent's Sacrifice ♥ 2 Beautiful art, very interesting mechanic as when being noob, the game gets even harder! Also the game is very polished, tight controls, felt great, so there's basically nothing that bothered me big time. Little stuff was not that consistent projection or empty feeling rooms. Overall great experience for game jam, especially with all that time the intro sceen must have taken! Very much liked it, thanks for that!
Dec 6 20:37:35 11m 15s Vampyre ♥ 1 I did not get the mechanics - why are the fangs transporting me? I was unable to run post jam version and the original one was pretty bugged, still the graphics is amazing and the few sfx (except touching light) were pretty spot on! The game was fun before it started to be too buggy, so thanks for that! P.S. The bat vertical movement - didn't get that either, but maybe it just needs more time to get it. Also the animation! Cute as heck!
Dec 7 23:55:14 27h 17m The Temple of Cipactli ♥ 0 I think you fitted the music very well to your chosen setting, as well as graphic style. Unfortunatelly I didn't quite get the proper timing and rhythm of combat, probably more visual and sound clues could help with that. I also was getting stuck between serpents and on the corners more than I would like to, but maybe that was just design decision that did not resonate with me. Overall very solid entry! PS: If you make a webGL/HTML5 build and put it on itch.io, you probably will get lots more ratings as it will be less complicated for people to try your game ;)
Dec 8 00:32:35 37m 21s Horny Demons ♥ 1 Totally need some UI improvement as guys above mentioned, especially when there's card game going on, so there's very little visual clues what does what. I played your last jam game and very much liked the artstyle and overall adult direction you took. This one did not let me down, very nice take on the theme, I didn't even mind that consequences of some plays weren't really clear from the beginning (looking at you, Search Warrant!), that made the exploration part possible and fun. Well, I guess that the Cultist Simulator is fair comparison. Of course the realization of the implicit drawbacks of some cards set the theme nicely. I will remember to keep an eye on you for the next jams, so far you keep me interested and entertained! Very much thank you for that!
Dec 8 00:49:20 16m 45s Lanternal : A Mage’s Sacrifice ♥ 2 I bet nobody has ever told you yet that you did an amazing job on the artwork and animation, did they? But yeah, it really is that great! Apart from that, I'd like to highlight a bit more that twist on leveling "up" - it was really unexpected and really well played, for me, that was really the best part of the game - the most clever toying with our expectations :) Sure, there's some ballancing issues (at least I felt it that way), but that won't take away the positive feeling your game gave me! I'm glad I get to play it, it was a great experience, thanks for that!
Dec 8 00:57:51 8m 31s MARATAKA ♥ 2 Guys above picked already the most painful points - laggy movement, unclear path on the volcano - that was it at least for me. Otherwise very pleasant experience, lots of character, lots of funny but fitting sfx, nice work done on graphics. Overall I had fun playing your game, thanks for that!
Dec 8 01:11:09 13m 18s Deadline of the Dead ♥ 2 Not sure how (and if) it fits the theme, but... I don't care honestly. This was awesome! I think it is a simple and short game by it's premise and it probably would not be fun stretched to something bigger, but that makes it even better - perfectly fitted for the game jam entry. Humor is strong with this one, I like it very much! Also the technical side is interesting, if you decide to post some post mortem blog, I'd like to read that ;) Thank you for bringing me joy and entertainment!
Dec 8 01:20:24 9m 15s Buki Nashi ♥ 2 Picking up abilities after first wave, when I only discovered the throwing daggers, wasn't very informed decision on my side. Also I didn't quite get the graphics of skill menu, those orange and black lines, what do I do with them? Couldn't really make sense of them. But apart from that, the gameplay feels very tight and polish and the graphic work is really neat, even the subtle animations, attack has nice feel of impact, very pleasant to play! Thanks for the experience!
Dec 8 01:40:04 19m 40s Welcome to the North Pole! ♥ 1 It's positive and beautiful and cute and funny. Really great 9 minutes and 31 seconds of my life! :) That music with the snowball pushing face - amazing! Even though, the door opening mechanics is underexplained I think, it took me some time as well to notice the paintings on the ground and to get which snowball size they are reffering to. But I got it eventually and it was mostly pleasing experience. Thank you for this, really!
Dec 8 16:04:04 14h 24m Suicidal Knight ♥ 1 I was getting stuck in motion as well :( Also agree that there was not much of a choice sometimes - lose heart anyways. I don't know if the stucking was the problem, but sometimes I wasn't sure which direction I attack or wheter enemies can reach me and I can reach them or not. Still pretty strong foundation, when not bugging, the movement felt pretty nice, sfx were good, graphics really stylish. Overall good fun for a while! Thanks for that!
Dec 8 16:13:50 9m 46s GET OUT of bed..... ♥ 1 Interesting idea! I was kind of expecting some classic clicker mechanics to develop, but sleep reaper twist was pretty interesting as well! :) I too finished the game first try without any problems (actually noticed the reaper in second playthrough because I was clicking to sell all the stuff as soon as it got available just to know what it does). The artstyle is very stylish, and that animation is very on point! Fun little thing, thanks for that!
Dec 13 21:27:07 125h 13m Mary had a sacrificial lamb ♥ 1 Very interesting idea, but still a prototype, I would say, for it lacks plenty of polish. If you ever wanted to expand on it, here are few things that crossed my mind - the sheep reaction was a bit unclear, maybe stronger push away from zap would be also more fun as they would build a momentum harder to control. Also - randomness is your friend when it comes to making lot of content in short amount of time, but enemy when it comes to controlling the experience - sometimes I there was no zapping needed the whole time, much less a sacrificial one. Very good was the visual feedback of zapping itself and also hitting sheep with it as well as the telegraphing of the wolf's next position, that made the game feel really thought through and also made it feel like you really know what you doing and what you going for! Overall pretty solid basic playability with a huge potential (especially for mobile platform!) to work with!
Dec 13 22:39:44 1h 12m De-Railed ♥ 2 How come you have so little ratings? Very solid entry, my highest ranking in mood so far! That snow stepping sound was exquisite! Apart from stuff that can be blamed on 72 hour timespan (a bit samey environment, unpolished or underexplained UI etc.) what really bothered me was two things - first there's no reason for me to track shooting and melee to mouse buttons when you don't use your mouse to aim. I had to play on touchpad and it was really weird. Button bindings would work much better (and if I just missed them, then I swear I tapped all the common shifts, controls and alts, so they must be well hidden). Second, there was no way to tell how many enemies I am attacking or are attacking me - the sprites aligned perfectly, so it could've been one or thousand, nobody can really tell. Also I had a weird camera bug - sometimes the camera did not follow me, but just let me run close the screen boundary and then it started moving (like it was a screen to screen camera, not follow camera), but that wasn't a real problem for me. Still one of the most feeling heavy games I've played so far! Gonna check some of your work if there by chance isn't a game like this! Thanks for this game, it was a pleasure to play!
Dec 13 23:08:45 29m 01s Sacrifice Pit ♥ 0 Hey, pretty interesting take on the theme! We went for similar concept and tried to lower the repetition using really short one screen levels instead of one huge open world you have to walk through everytime you die. The controls are very floaty, but you probably know that already. I really liked the artstyle, that has a lot of potential when used properly! Overall solid entry by yourself in 48 hours! Keep it up! EDIT: I forgot about backstory - how come you come to live again when you die? That would help with immersion I think!
Dec 14 09:29:01 10h 20m Creatures of the Night ♥ 1 Great job on this project! Especially the artstyle feels well thought, well picked colour palette, very promising! As most of commenters already pointed out - next time you should definitely try to tell as much information about the gameplay actually in the gameplay. That's what game designers do anyway :) Give your player chance to learn about your game playing it, keep them away from putting it down in confusion and never to come back to read the manual (no rtfm with your players). You should incorporate that in your game-developing mindset rather than it being an afterthought. Try to ask yourself "how will the player know this?" I know that time is short, but with this in your mindset, you'll be able to finish maybe smaller project but with much clearer vision both for you and your player! In the means of your current game it means that nobody really knew where skeletons are coming from unless they read the manual. I wasn't sure what the skeletons are doing or how they work until I read the manual second time (some visual clues of skeleton attacking knight, knight dying, particles, screenshake... would help). Even when hit with the beam, lowering your HP bar is not enough to get the information through! On the other hand, you really did nail the beam telegraphing! Sure, be there more time it could've been something more in theme visually, but still, the beam felt pretty well! That definitelly is the way! Remember that your player is like John Snow - he knows nothing. It's your responsibility to teach him how to play your game! I like the overall idea of your game and it's microeconomic system and after reading the manual, it was actually rather pleasant experience! Thanks for that, keep it up!
Dec 22 13:10:58 195h 41m Elon Musk Simulator ♥ 0 Even the standalone is incredibly laggy on my laptop. Many full fledged 3D jam games, even AAA titles run smooth, but your jam game in UE is downright unplayable. I'd suggest picking your tools with more care, the same game could have been done in Game Maker, even in Flash, and could've run smooth even on much weaker machines than mine. Many of the UE jam games share the same problem and I don't think that there's much time for optimisation during the game jam. So either focus on optimisation or consider using different engine. I'm sorry I can't give you anything better than this :(
Dec 22 13:25:40 14m 42s Cowboy Hell ♥ 1 Hey, nice work, the voice acting was a great idea! Still needs a bit more polish - your cowboy comments on shot missed even before the shot reach the enemy, the voice of enemy plays simultaneously with your cowboy comments, it's just all over the place sometimes. If you manage to make some timed queue of events, then it would be at least 20 % cooler ;) The graphics is what it is and I kinda dig the MS paint style, but I'd spend more time on polishing UI, as much of it is often hidden behind enemies or at least cannot be read properly. The idea is pretty fun though!
Dec 22 13:32:52 7m 12s Neon Tank Warrior ♥ 1 Hey, smooth gameplay, nice graphics, solid game!
Dec 22 13:44:20 11m 28s H E R D ♥ 1 Stunning graphics, really! The course was too long, at least for beginning, and the sheep were as stupid as real sheep are. But the graphics stole the show!
Dec 22 17:41:14 3h 56m Rogues Like Beer ♥ 1 Great game, lots of fun. What keeps it from 5/5 fun rating for me is the mouse sensitivity as pointed out above and mostly that when one buddy dies and you are switched to another buddy (e.g. already standing on the button) I'd very much prefer that the switch-to buddy will ignore any input for a little while so I won't keep running off the switch into the water, sometimes even before camera is fully adjusted on switch-to buddy. Not sure if it was on purpose, but I think that at least wait for the camera to move would be a large improvement. I also finished the last level only with two planks each on one side of button pillar because I've thrown both of the tables in the water and couldn't pick them up or move them so they were totally useless for me. But still I was able to finish the level, so I guess you achieved some non-linearity, whether you wanted or not. This is great, I felt really smart when I managed to finish the level even when I wasted both tables :) Your game is great all around, was really fun (and challenging enough) to play, the graphic style and models were just stunning and animations were full of character (especially that dance at the end!). Really great work!
Dec 22 18:02:39 21m 25s The Pursuit of Profit ♥ 0 The artstyle is great, well picked colour palette, well drawn, well thought out characters, very nice overall Metropolis feel! The gameplay on the other hand is bit on the weaker side, the monster ate babies left on the floor behind his head, jumping felt weird. Also was the level randomly generated? I ended on the gap that I think is impossible to jump over. But most importantly - I think you are unnecesarilly pushing that "social commentary" stuff too hard. I think that you should think more about implementing that social commentary to game mechanics so players will notice and percieve it on their own. Having it as subheader of your game steals most of its magic. I think that for example this one https://ldjam.com/events/ludum-dare/43/santas-list have strong social commentary without needing to be that explicit about it. Subtle is better, let your player translate your game on his own :)
Dec 22 18:34:16 31m 37s Zoe and the Polypantheon ♥ 1 Very nice game, nice idea with the textbooks about the goods helping you through the game!
Dec 22 18:41:08 6m 52s Revolver Curse ♥ 1 Pretty fun and challenging game! I don't get the point of the floaty jump, but otherwise it feels and plays great and looks awesome! Enojyed it very much! Thanks!
Dec 22 18:52:39 11m 31s Creepy-Crawlies ♥ 0 Very solid entry, nice artstyle! As said above, it definitely needs better learning curve and also to be better adjusted for different resolutions (I too couldn't see the resources panel). But still, very solid base!
Dec 22 19:21:54 29m 15s Battlecraft : Orcs and Famine ♥ 0 Wasn't very clear what does what, also I had no sound (a bug or is there none?). The guessing game was fun, many different ways to die enlighten the point in micromanaging those numbers. Once you actually get the game then it's pretty fun :)
Dec 22 19:29:57 8m 03s Dark Villagers ♥ 1 Needs a restart button, I managed to summon a lot of powerful demons but then a run out of food (I didn't build anything) so it took a while until I lost the game... Very nice entry, well thought, looking good, nice sound and music, plays well! :)
Dec 22 19:45:24 15m 27s The Treachery ♥ 2 Nice one. Graphics sure need some polishing, but the gameplay is pretty huge for a jam game. Nice work on bossfights. Still I didn't always get what part of the boss to shoot and also the shooting speed already felt sacrificed from the beginning :( Still cool foundation, with some further work and polishing, it could work pretty great! :)
Dec 22 21:54:28 2h 09m Stand On Dignity ♥ 1 Amazing idea! As guys said above - if there was more to play, I definitely would! I also very much liked the mixed graphic style! Hell of a fun, sure wish there was more!
Dec 22 22:21:28 27m 00s NoooooMan ♥ 2 Great idea, great visuals, simple yet effective gameplay! The "noooo" altough superfunny, got a bit annoying during the game and sometime it is hard to get the bullet trajectory and timing right, but not sure how to implement it better in this kind of projection. But even though, I had plenty of fun playing that I must say! :)
Dec 29 23:52:13 169h 30m ANGRY MOUNTAIN GODS ♥ 0 Hey, great concept, awesome graphics!
Dec 30 00:24:43 32m 30s Lastcrifices ♥ 0 Very nice entry! Great visuals, nice idea, gameplay is fun and challenging enough! Though I agree that "coin-op" style difficulty is very artificial and not really pleasant in modern game design. I liked the game very much though! Keep it up!
Dec 30 00:37:14 12m 31s Useful Corpses ♥ 1 Hey, nice entry, fun idea. Those side spike colliders were pretty harsh though and it was often very difficult to spike the soldier where you needed it.
Dec 30 00:54:26 17m 12s We The Believers ♥ 1 There's absolutely no need to feed them nor give them water, just waiting game for power bar to fill in. Miracles and words are both awesome though, and so is the graphic style! It's not easy to grasp and I don't think it works like you intended, but there's something appealing about it and I had fun while both losing and winning my playthrough!
Dec 30 01:25:54 31m 28s Soul Crucible ♥ 0 Very fun game, though very grindy. Maybe if at least some of the crafted progress can be carried through then it would be less of a grind. But the premise is great! Should you make it less grind heavy and more progress heavy, then the idea of elements and battle preparations is awesome! Also the artstyle is great, audio is nice, the overworld map, though not really good for anything, is awesome touch that hooked me in the first place! Add some story here and there and I'm in! Overall pretty solid entry!