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HitchH1k3r

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TimestampSince previousGameHitchH1k3r's comment
Dec 8 04:57:37 Blood for Magic ♥ 2 Neat sacrifice/god game (but from the reverse perspective). πŸ‘ It was nice that you gave the player more weapons and instructions over time, rather than all at once. πŸ› When on a laptop I was unable to change the weapon I had selected (the game did not detect a two finger swipe as the mouse wheel). πŸ‘‰ The music was pretty intense, to the point where I noticed every loop. I missed the 'E' key and hit 'R' a few times, it mgiht have been better to split the sacrifice and reset keys a bit more ^_^ or make it so 'E' is not needed at all. ⭐️Overall great job. Thank you for making this!
Dec 8 06:02:13 1h 04m Altitude Sickness ♥ 1 The last level was pretty hard, I ended up spamming people until I had some crazy physics bugs whizzing around, then round that tornado of frozen body parts to the end (I was surprised it worked ^_^). πŸ‘ Either I need to turn up the heat, or you are very good at conveying a feeling. The wind sound, cool colors, and frozen bodies... good work. πŸ‘‰ The game has a really cool and unique take on the stacking people games (I'm particularly interested in how they "decayed" over time in this). It strongly reminds me of "We The Giants." https://www.youtube.com/watch?v=wSG2iYU8vIc ⭐️Overall excellent job, I really enjoyed playing this!
Dec 8 20:36:16 14h 34m On a Cultist hill ♥ 1 I managed to survive the kill screen for a bit over 16 minutes, but my clicking finger started to hurt so I gave up. πŸ‘ I liked how the game introduced new mechanics every level, and even let you pick what type of difficulty you wanted to take on (most of the time). I also liked that the title screen had options to make the game easier in specific ways, to help get through it if you had trouble on your first go. The "out of your control" (horror?) and trippy aesthetic was heightened by the slightly awkward control scheme. πŸ‘‰ I found it difficult to click on the minions, and at first I thought the click them and then a separate sacrifice button was a pain, but after losing color vision I appreciated it. I could forgive the UI being a different resolution, and even though the eye was neat... but the people/house/some other entities being of higher detail than the hill and clouds bothered me... ⭐️Overall excellent job, I really enjoyed playing this!
Dec 9 03:22:29 6h 46m Effigies ♥ 1 I thought this game was plenty hard before the snakes showed up! ^_^ πŸ‘ I like how the tile graphics helped us line up our sliding effigies. I also really like the gameplay idea here, it's a nice twist on sliding puzzle games (particularly the boxes). πŸ‘‰ I could only get to the 6's level before the difficulty became too much for me. ⭐️Overall great job. Thank you for making this!
Dec 9 04:55:57 1h 33m Serpent's Souls ♥ 0 I used 111 souls to summon my serpent god! πŸ‘ I really liked the pacing of learning in this game (I wish there had been more game so I could have learned a bit more about armies, after beating it the first time I started a second game to experiment with moving people around the map). πŸ‘‰ This game reminded me a bit of [Royals](https://ashervo.itch.io/royals), but of course had a different way of managing followers. ⭐️Overall excellent job, I really enjoyed playing this!
Dec 9 05:45:45 49m 48s Card Grangers ♥ 1 I played through 2, 3, 4, and 4 monster waves... and I kept hoping I'd level up or something. ^_^ πŸ‘ I did not mind the keyboard to move the mouse, it gave me something to do while the sound effects were playing, and I found it fun to watch it skate around the screen. The audio style and graphics style meshed super well into a retro theme. πŸ‘‰ Having to wait while it played a (fairly long) sound for each monster that hit be was a bit tedious. Eventually I had to stop playing because it didn't seem like anything was going to change (engage me), and I was pretty sure I had seen all the enemies. ⭐️ Overall good job, and thank you for making this.
Dec 9 05:56:35 10m 50s Unnamed Game ♥ 0 I tried to create a backup on the belt, so I could smash a bunch at once... but the smasher didn't quite have the control I needed. πŸ‘ I really liked the dripping down juice graphic... and of course all the fruits and veggies were charming. πŸ‘‰ If this was a game, I think it could have been fun, but as it is there is very little to do. ⭐️ Great work, it is clear you've put a lot of effort into the graphics.
Dec 9 06:37:35 41m 00s Diaball ♥ 1 I really liked the level with no hearts! πŸ‘ The graphics in this were awesome, and the sound too. I like the style, effects, and animations (especially the level to level transition). The puzzle tended to be thought provoking, and I like that they taught me with out telling me anything directly. πŸ‘‰ I felt the pacing was a bit off... slow in some parts too fast in others. I think it is more that the pacing was slow, but that is okay as long as I can solve the levels... but sometimes once I saw the solution it took me several loops before I could execute it. I felt the theme connection was pretty weak. ⭐️ Overall good job, and thank you for making this.
Dec 13 02:48:39 92h 11m For The Greater Good ♥ 1 πŸ‘ I liked the minimal aesthetic that ran through out the game, and you use of the theme was great. Puzzles are always a lot of fun to work out. The way the game thought the central premise was very cool. πŸ› I'm guessing this has to do with your changes to floor detection (I played on the newer WebGL version), but I found that occasionally the player could jump off of the walls, I was unable to reproduce it consistently, but I would guess that the floor detectors got moved to the edge of the character and for a frame the player is slightly clipped into the wall, and can jump as if they were on the ground. πŸ‘‰ I had issues with jump timing when playing. I think the jump detection only tested immediately if the player was on the ground, so I would walk off of ledges a lot (trying to jump at the last second). This is probably a framerate bound issue too :( I feel like you are moving the player and then checking the jump also (occasionally I would hit A and W at the same time -- or close enough -- and would still end up walking off the edge). If you haven't seen it before, I'd recommend looking into "[Platform Ledge Forgiveness](http://kpulv.com/123/Platforming_Ledge_Forgiveness/)." ^_^ ⭐️ Overall good job, and thank you for making this.
Dec 13 03:13:26 24m 47s Antibody ♥ 1 It was interesting to use a health bar for the second stage. πŸ‘ I liked that the graphics (specifically the triangles) cued the player into where they go. The fizzle effect when this "dissolved" was very nice. πŸ‘‰ I had a really hard time getting the triangle through the tunnel (particularly on a keyboard with only 8 directions, and the difficult bend was not 45 degrees). ⭐️ Overall good job, and thank you for making this.
Dec 13 03:41:32 28m 06s GunGuy ♥ 1 I beat four levels, that is the end of the game right? ^_^ πŸ‘ Interesting use of the theme, I liked the graphics style, and the colors used. πŸ‘‰ I found the game to be pretty easy, you could simply avoid enemies to get to the end, or shoot guys from a decent range. The one bit with tricky platforming was a bit hard, but I think I hit the lava/water there and did not die... so maybe I took damage, but it was the only damage I had taken. ⭐️ Overall good job, and thank you for making this.
Dec 17 19:10:59 111h 29m Expendabots ♥ 0 I have reached the end of the dungeon! πŸ‘ I really enjoyed the puzzles, an the unique mechanics they created. The three variants on the three buttons were really cool. πŸ› I was able to push a sliding metal block into the same tile as a robot (while it was alive, deactivates robots blocked the block). πŸ‘‰ The levels were fewer robots were needed were more fun (and probably harder to make), since they involved less repetitive setting up of many robots. ⭐️ Overall excellent job, I really enjoyed playing this!
Dec 18 03:39:23 8h 28m Colors of Your World ♥ 1 I have gone beyond. πŸ‘ I like the unique take on the theme, and especially how it was used to reduce the initial complexity of the game. The music and art were awesome, and the game was rather moody. πŸ› I think the players hit box grows (or shifts forward) when you jump, sometimes I would stop right in front of a spiny death star and jump straight up, and it would hit me even though it did not before the jump. πŸ‘‰ The first zone reminded me of Sonic & Knuckles' Mushroom Hill Zone. I'm not a fan of masochistic platformers, you struck a good balance here making something fiendishly difficult with out going overboard... at least until the last level that was too hard (I had a lot of trouble with the last jump and there was no way to practice it until I got all the way back there)! ^_^ ⭐️ Overall excellent job, I really enjoyed playing this!
Dec 18 04:05:08 25m 45s Astronaut's Journey ♥ 1 Yay, I'm a space cowboy! ^_^ πŸ‘ I really like the science look to the game, and the way you introduce new content through upgrades was nice. πŸ‘‰ The random wobbling was pretty off putting, It's the core of the game but I did not enjoy when it felt like the game just flipped my ship with no hope to correct it (good for the theme though ^_^). I ended up getting lucky and reaching the moon with only the first and 3/4ths of the second stage (after not reaching it with all the stages). ⭐️ Overall excellent job, I really enjoyed playing this!
Dec 18 04:48:28 43m 20s Sacrifices Must Be Maids ♥ 0 Is 50 points a good score? πŸ‘ I liked that the game highlighted the cards that could be interacted with during each phase of the game. πŸ‘‰ I& tried to play the game blind (hoping it had some sort of tutorial), but when that proved impossible I read the instructions and probably understood 80% of what I was doing. I stumbled through trying to collect the large cards, but the random numbers drawn did not add up for me. :( ⭐️ Overall good job, and thank you for making this.
Dec 18 05:33:32 45m 04s The Sacrificial Trail ♥ 1 I reached endings #5, #4, and finally #1! πŸ‘ It's really neat that the game starts with all the information on the table, but manages not to be overwhelming (you can delay your understanding of the various elements), and also manages to not be boring by the end... the choices and data provided are enough. I really liked that the game-over screen gave hints that helped you get further in the next play through. πŸ‘‰ Audio, and/or graphics would have added a lot to the overall feeling of the game. It would be nice if there was a bit more flavor text while on the road. ⭐️ Overall excellent job, I really enjoyed playing this!
Dec 19 04:48:16 23h 14m Zeus Needs Omelettes ♥ 1 My high score: 266 πŸ‘ This was a cool take on the theme, and pretty funny. I felt completed to beat my highscore a few times, to see how good I could get. πŸ‘‰ At first I could not break 100, but after failing twice I read the controls and found out you could double jump. Knowing that helped a lot! ⭐️ Overall great job. Thank you for making this!
Dec 19 05:20:32 32m 16s BlΓ³t ♥ 1 "πŸ‘ The graphics looked very nice, and I really liked the clouds and lightning chasing the player. The music was dramatic, and the sound effects were well produced. πŸ‘‰ At first I tried the WebGL version, but it ran painfully slow, so I switched to the downloaded version. I found the head bumping jumps troublesome, but I'm not sure there would have been too much timing testing in the early jumps without them. I eventually gave up on the spike hop section, after dying to the first skip a couple dozen times (jumping out of the world shows the reset dialog much faster than getting impaled ☹️). I would have liked to see the end, but I didn't have the patience. ⭐️ Overall good job, and thank you for making this."
Dec 19 05:46:02 25m 30s Blueberry Bounce ♥ 1 I always knew blueberries were affiliated with a demon king! πŸ‘ It was very cool how the king told us game mechanics, both trivial, and secret. The game never added new things, we just learned more about it! I liked that the demons would eat the bouncers. πŸ‘‰ The textured graphics had a very blueberry/painted style, it would have been cool to see similar textures in other places. ⭐️ Overall great job. Thank you for making this!
Dec 19 06:09:14 23m 12s Queuest ♥ 1 πŸ‘ I liked that the highly tiled floor made it very easy to tell where you and the enemies could move in the next turn. It would be nice to see this game with a bit more time and content! πŸ‘‰ I don't think I ever survived the room with a bunch of spiders, it was too difficult to hit a single one (maybe if I had the bow), but after they were dead I was surrounded and taking too much damage 😒). ⭐️ Overall good job, and thank you for making this.
Dec 19 06:33:19 24m 05s Fruit Shake ♥ 0 πŸ‘ I liked the build grid graphics. It highlighted where could be built in a nice looking way, and it would be a big help if there was more importance in where the fruit had to go. πŸ› I placed a block, removed it, an then placed a block there a second time and it appeared near the camera. πŸ‘‰ It was a bit annoying to have to click a button, and then click the grid for each block I built. ⭐️ Overall great work, it is clear you've put a lot of effort into this.
Dec 19 07:05:34 32m 15s Ancient Offering ♥ 0 That golden guard is difficult. πŸ‘ Great work, it is clear you've put a lot of effort into this. πŸ‘‰ It took me a while to realize I had to aim at the enemies feet to hit them. When clicking the sacrifice button many time the sound effect for it stacked in a crazy sounding way. The game was almost 1GB uncompressed, it seems like you should have been able to get it smaller (I'm not familiar with Unreal's export process).
Dec 21 03:52:05 44h 46m Sacrificial Run ♥ 1 If I saved the world for 4 years twice, does that make the world safe for 8 years? πŸ‘ I really liked how the people were very high contrast with the rest of the terrain making it easy to spot them, when you are in need of frantically moving them around. πŸ› During then ending -- before the doors open -- you can send you followers off of the bottom of the screen and they will die. (it will still count them, so it's a pretty low impact bug... maybe a good sped trick ^_^). πŸ‘‰ I was very hard to manage more then a few people (maybe just on a laptop trackpad, a mouse or ideally a phone might have made it easier). ⭐️ Overall great job. Thank you for making this!
Dec 21 04:10:05 18m 00s Key to Failure ♥ 0 πŸ‘ Interesting take on the theme, the computer sacrifices some letters. I also like minimal aesthetics. πŸ‘‰ The game went very fast (too fast for me), maybe if it started slower and then speed up it would have been more enjoyable. Or if there were words we had to type, rather than just falling letters. ⭐️ Overall great work.
Dec 21 04:50:59 40m 54s ALL HE CAN EAT ♥ 0 I was pretty sure the idol... (**spoilers**) !> ..was going to ask me to jump in at the end, but then he didn't, and I was a little disappointed. πŸ‘ I really liked how the idol gave more clues to the items as time went on. The graphical assets were a perfect fit for the theme. πŸ› The idol kept asking for a lute (I think -- brown, music, lute shaped) but I could not find one, so I had to reset until he did not ask for it. πŸ‘‰ The movement felt a bit floaty, and picking stuff up didn't feel like it always worked when it should have. The keyboard controls were also all over, which made it a bit hard to place my hands. Sometimes I would throw something and it would go out of the world, or get stuck in a tree. ⭐️ Overall great job. Thank you for making this!
Dec 21 05:52:23 1h 01m Sheep attack ♥ 0 πŸ‘ I liked the articles of clothing the wolves left behind. πŸ‘‰ Aiming was very difficult, and the sheep regrew their wool much slower than I needed it, missing as often as I did. ⭐️ Overall good job, and thank you for making this.
Dec 21 06:17:16 24m 53s Msitu ♥ 0 I have found the totem! πŸ‘ The audio and graphics fit well together to create an atmosphere of ritualistic sacrifice, which really invoked the theme. The idea is really cool, and reminds me a bit of We The Giants: https://www.youtube.com/watch?v=wSG2iYU8vIc πŸ› I noticed you could cancel the sacrifice animation by jumping during it (or jumping and triggering the sacrifice while in the air). I also ran into the invincibility bug, I triggered it by jumping on spikes and sacrificing myself in the air, when I hit them the character died with the spike death animation, and spawned a platform (and all my hearts were gone). πŸ‘‰ I thought it was strange that death triggered the platform, but thing could also hurt you... maybe it would have made more sense if every time you died to had to start over (now with a new platform), and every death would trigger it (not just a sacrifice). ⭐️ Overall good job, and thank you for making this.
Dec 21 07:11:50 54m 34s I Am Bird ♥ 2 Beware my bird army! Highscore: 55510 πŸ‘ This game was so much fun... and I usually don't like scrolling shooters like this. I think the sacrificing your birds, and growing crazy powerful (before a squirrel or drone comes in and wipes out your fleet) made this feel really good. πŸ‘‰ The music was really cool, so I was sad when it was drowned out by a bunch of multi-shot birds. Also it seemed the bird type upgrades made the game harder since you started later, with a smaller fleet of birds. The bird count upgrades were great for farming the coins to get to the last level though! At first I thought I had a bird army going up against airplanes, then I read the description and was a bit disappointed. ^_^ ⭐️ Overall excellent job, I really enjoyed playing this! PS. My highscores each game: 36 330, 13 880, 3 340, 9 360, 2 950, 2 130, 1 190, 830, 2 620, 2 740 (reset) 11 820, 6 460, 15 580, 13 860, 15 940, 17 300 (all upgrades) 55 510
Dec 22 02:03:13 18h 51m TAMUTU ♥ 1 Just beat the final boss, now let me write this up with the countdown is going... πŸ‘ This was a lot of fun, and the difficulty progression was perfect for someone of my skill level. The narrative was very dark and well written, with enough left ambiguous to make me think. πŸ‘‰ I'm generally not a fan of this genre, but I think this is a bit easier, because I was able to beat it. It would have been nice to see the theme/narrative tied a bit stronger into the game. ⭐️ Overall excellent job, I really enjoyed playing this!
Dec 22 02:27:05 23m 52s Sacrifish (Local multi-player) ♥ 2 πŸ‘ I liked the difficulty select. It's neat that the target can change, forcing you to make sacrifices. The animations (screen shake, getting and losing plankton) were smooth. This reminded me of a Mario Party minigame. πŸ‘‰ It would have been neat to play against an AI so we didn't have to find a partner in order to play. ⭐️ Overall great job. Thank you for making this!
Dec 22 03:18:20 51m 15s Revolver Curse ♥ 2 I reached the cross thing. πŸ‘ This game was a lot of fun, and the music was really cool (the loop was a bit strange though).I really liked the graphics (mostly, see below) I really really liked the slow falling and tumbling on the bullets, it created a cool slow-mo feeling with out changing the timing of the game at all. πŸ› You could leave the last boss room without killing it. ^_^ πŸ‘‰ The graphics style was cool, but I'm a bit conflicted on the downscaling/rasterizing effect. some of the animations felt too smooth for pixel art and it was particularly jarring when the stretch/squash caused a pixel to double, and then as the character slowly moved back to regular size the pixels would return to normal at different times (interestingly the entire thing looks pretty good at lower framerates -- like in gif's ^_^). ⭐️ Overall great job. Thank you for making this!
Dec 22 06:19:19 3h 00m People/Power ♥ 2 πŸ‘ I was going to say Lemmings before I read your description... since The Incredible Machine was also taken I guess I'll say the guy kind of looks like the Lode Runner guy. ^_^ I liked the flavor text on the victory screen (it helped to create the game's world). πŸ‘‰ The game could use a bit more to keep me engaged... it's fun playing around, but as you stated, it's mostly a physics sandbox. ⭐️ Overall good job, and thank you for making this.
Dec 22 06:49:37 30m 18s Sacrificio Inc. ♥ 1 πŸ‘ The graphics were very well done, they looked great and made what the player had to do easy to understand. πŸ‘‰ It would have been nice if the game had another mechanic... as it is only level 13's switch at the bottom engaged my thinking as a sliding puzzle, and the conveyor layout was trivial. Sliding the pieces around was a bit difficult since they could only move one tile per click. ⭐️ Overall good job, and thank you for making this.
Dec 22 07:18:35 28m 58s Super Sellout ♥ 2 My highscore: $6902 πŸ‘ The graphics and post processing effects were awesome. I liked how each type of intractable object had a different border color. Also the chromatic aberration near the borders created an effect of "oh no I have to get back to the middle of the screen!" (of course all the stickers kept me from actually doing that)! The gameplay didn't have as much depth as it could have, but it compensated for that by not stringing the player along with only a handful of sponsors each round, and instead dumped big selections on us each time, this was great since it keeps the player engaged. πŸ‘‰ Sometimes the animation for jump would not play when crossing gaps. It was odd to see Super Sellout slide across a gap (though it kind of make sense). ⭐️ Overall excellent job, I really enjoyed playing this!
Dec 28 03:41:25 140h 22m The Offerings ♥ 0 πŸ‘ The intro story was funny, and the graphics definitely supported the silly nature of the game. πŸ‘‰ This game was rather hard to play on a laptop track pad, I imagine it would be much easier to click my animals if I had a mouse. I could not figure out how to eat animals to hear (the help suggested I could do that). I found the hit-boxes on the enemies to be a bit big, they tended to kill me while I was trying to skirt around them. ⭐️ Overall good job, and thank you for making this.
Dec 28 04:08:55 27m 30s Stranger ♥ 0 After that ending, I'm still not sure what the strange creature is. ^_^ πŸ‘ The graphics were awesome, and created a very strong atmosphere (which unfortunately made the lack of audio much more jarring). This game feels very much like the modern environmental exploration games with rich visuals. πŸ‘‰ The actual gameplay was a bit tedious, compounded by running at a low FPS on my laptop. It typically involved going back and forth over the level a number of times, this was of course partially mitigated by the slight changes to the level (if you survived the trip). The big changes at the end were cool. ^_^ ⭐️ Overall good job, and thank you for making this.
Dec 28 04:58:12 49m 17s Shepards Island ♥ 1 Beware my army of spinny backed, horned, winged sheep! πŸ‘ I liked the color shifting of the sheep to highlight how fast and far they have drifted genetically. The game presents everything all at once, but the mechanics can be explored in isolation, so the player is not overwhelmed, but instead gets the pleasure of finding out what everything does (It was cool to see that the lower the population the higher the mutation rate... or at least that's what it seemed like to me). πŸ‘‰ I would have liked to see if there were more sheep beyond wings, but when I tried to breed them the game would crash. :( ⭐️ Overall great job. Thank you for making this!
Dec 28 05:19:37 21m 25s Good Intentions ♥ 0 I'm surprised how much the first set made me want to play the second (the description seemed like it might be a bit dry). πŸ‘ I was very surprised when the game went from a silly premise to dropping in a couple choices that made me think... that was really cool. πŸ‘‰ It would have been nice if the choices were used for something in the game. ⭐️ Overall great job. Thank you for making this!
Dec 28 19:44:58 14h 25m Miko Quest ♥ 0 I was able to beat the game, without a crash or getting stuck. πŸ‘ I really liked how the game added a second pad and gave it unique properties, and let the player figure it out. (I wish the game could have been longer so I could have figured more things out ^_^). πŸ‘‰ The graphics look awesome, but the changes are very abrupt, both the screen transitions, and also tree/mushroom and grass/dirt. ⭐️ Overall great job. Thank you for making this!