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Feedback comments for LD42
HitchH1k3r's games and stats for all events →
| Timestamp | Since previous | Game | HitchH1k3r's comment | |
|---|---|---|---|---|
| Aug 17 02:50:37 | Petra | ♥ 1 | 👍 The visuals and audio were great. I liked how consistent and well integrated they both were. The music really set a calm puzzle solving atmosphere. 👉 It would have been nice to see some sort of narrative. The text that told the player good job after each level could have been used to build a silly little block world in our heads, probably boosting this games Mood and Humor ratings. 💡 The graphics style (and maybe the block pushing and running around the outside of the level) reminds me of Baba is You. ⭐️ Overall good job, and thank you for making this. | |
| Aug 17 04:16:44 | 1h 26m | Hivemind | ♥ 1 | 👍 The Graphics and Audio here fit perfectly into the party quiz style. Even the animations are excellent, and very reminiscent of other games in the genre, well not being derived. The mascot fits in perfectly. 👉 You could argue some use of the theme.... maybe. It still feels like we got cheated out of the theme in this game though. ⭐️ Overall good job, and thank you for making this. |
| Aug 18 03:44:23 | 23h 27m | Viral | ♥ 1 | 👍 I really liked the minimal OS aesthetic. This was a very good take on the theme, it's a bit obvious, but you realized the idea very well, and added a nice spin on it. 👉 It could be that I was playing on a trackpad, but I found the actual gameplay a bit frustrating. Maybe some hotkeys could help when the player doesn't have a mouse. It's clear you put a lot of work into the mechanics, but I think it could use just a bit more refinement before it gets players like me (bad a twitchy games) to get into it. 💡 The pseudo-genre of "Computer OS Games" is growing nicely. I could see some of the mechanics in here mixing nicely with a game like Kingsway. ⭐️ Overall good job, and thank you for making this. |
| Aug 18 04:07:39 | 23m 16s | Herding Humans | ♥ 1 | 👍 Excellent double use of the theme. It's nice to see the theme influencing the game throughout. 👉 It's been said before, but it's quite upsetting that this game could have been so much more fun to play if the character didn't get stuck in LITERALLY EVERY DOORWAY, AHHHH!!! ^_^ Sorry about that... throw out realism (let the arms clip into the walls), and use a capsule collider, we will all thank you. 💡 The robot gave me a bit of a Rumu vibe, of course the narrative is completely different. ^_^ ⭐️ Overall great job. Thank you for making this! |
| Aug 18 04:32:31 | 24m 52s | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | 👍 This game had excellent (highly symbolic) graphics. I really liked all the animations, and how so much of the screen was moving and dynamic. 👉 Well the music fits well with the gameplay (frantically flinging unrelated thoughts out of your head), I find that is did not fit well with the overall narrative (In my experience studying it not a very frantic activity). The music loop was also a bit repetitive (though the mode switch crossfades were nice). 💡 I have not seen too many of these "word association puzzle" style games, so it's always nice to see what people come up with. I'm pretty partial to Little Inferno in this budding genre. ⭐️ Overall great job. Thank you for making this! |
| Aug 22 02:31:07 | 93h 58m | Disaster at Starbase 7 | ♥ 1 | 👍 I enjoyed playing this (my final score was 52800). It was nice to discover new things about the game, and not have it completely wreck my play through. (It was a while before I realized that the corruptions were damaging me when I touched them, but I noticed in time to find some healing items and be on my way, with no long term harm). 👉 I understand Unity makes working with pixels a chore... but it would have been nice to see the pixels a little less distorted. 🐛 It seems like the player moves left and right faster than up and down. Maybe this is intended, but it feels strange. It might also be that the entire screen is squashed a bit, but I can't tell for sure. There is a Unity preview package (in the new Package Manager) for a pixel perfect camera, I haven't used it yet, but it would probably help a lot with this type of game. https://docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@1.0/manual/index.html ⭐️ Overall good job, and thank you for making this. |
| Aug 31 03:12:15 | 216h 41m | Bath Time | ♥ 1 | I'm glad I did not get to this game sooner (I would have missed out on playing it on my phone)! It was nice being able to tumble wash cats with one hand, while using the other to send the dried cats off to bed (I couldn't manage to tap cleaned cats while swirling though). 👍 This game was super cute! The graphics and sound effects created a very pleasant feeling. The music was awesome, and fit in perfectly, it was cute while I was relaxing washing some cats, and then got intense as I started **running out of space**. 👉 The gameplay was not super novel, as it played similar to the mobile game "ideal form." The victory image was a bit rougher than the graphics for the rest of the game, but I guess that's a good use of your time, since only a few people are likely to play that far. ❓️ Will the Meowmies continue? (If so I hope they stay cute, this experience was a lot more rewarding than Goodnight Meowmie.) ⭐️ Overall great job. Thank you for making this! |
| Sep 4 04:23:15 | 97h 11m | Finite Factory | ♥ 1 | *This got a lot longer than I anticipated... I probably wont do this again for anyone else ^_^ ... I also ran out of space, and had to break it up into multiple comments...* I enjoyed playing this. The last few lines of dialogue were pretty amusing, and you had a nice reuse of your mechanics to make a wide variety of puzzles (the "efficiency" angle was a neat take on the theme). It's a shame it looks like you will probably not get enough ratings to be ranked, in that light I will let you know what ratings I gave this game, and why. 🌕🌕🌕🌗🌑 **THEME** * 1/2 merits *for clear use of theme* * ➕️ The theme was present in every aspect of the game * ➖️ It was a sort of "anti-usage" of the theme... where you had to go out of your way to fill the abundant space (a fun mechanic by the way). * 2/2 merits *for a unique take on the theme* * ➕️ Going with an "anti-theme" made this one stick out to me. * 1/2 merits *for the theme strongly influencing the games design and mechanics* * ➕️ The puzzles were deeply tied to how much space you had. * ➖️ The theme interpretation was not straightforward enough to really feel like it was a core part of the game. 🌕🌕🌕🌕🌑 **FUN (ENGAGEMENT)** * 2/2 merits *for my personal enjoyment* * ➕️ I enjoyed the puzzles. * ➕️ I played to the end. * 2/2 merits *for consistency of fun* * ➕️ Each level seemed to pose a good level of challenge for where I was in my understanding of the game mechanics. * 1/2 merits *for quality of content* * ➕️ I could tell you put some thought into the types and specifics of the puzzles. * ➖️ I wish there was a bit more content, either more levels (or even better) a few more interactive bits. * ➖️ I was a bit cumbersome to place the tiles. 🌕🌕🌕🌑🌑 **INNOVATION** * 0/2 merits *for landing one "new" mechanic (or attempting two)* * ➖️ The mechanics themselves are not new. (The first instance of hit all the tiles in a path I can remember is from "TLoZelda: Link's Awakening") * 2/2 merits *for subverting an expectation I had* * ➕️ The twist "you have to fill all the space" was a surprise, and I was very happy it could detect when I tried to cheese it. * 0/1 merit *for flipping it's genre (failing to be categorized)* * ➖️ I'd say this is a clear puzzle/engineering game. * 1/1 merit *for being the first time I've seen this specific combination* * ➕️ I've seen "fill the space" and "build a factory," but never this specifically (typically factory games are about building small). |
| Sep 4 18:44:08 | 14h 20m | FixIt | ♥ 0 | You need to include UnityPlayer.dll in the build. I tried the UnityPlayer.dll's from the versions I have installed, but could not find one that worked. |