mortifix 2018-12-04 03:25
I enjoyed that alot more than I should have. 11/10
Foon → Ludum Dare Explorer → LD43 → The Offerings
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 11 | ||
| Fun | 2.94 | 11 | ||
| Innovation | 2.44 | 11 | ||
| Theme | 3.11 | 11 | ||
| Graphics | 2.00 | 11 | ||
| Audio | 2.55 | 11 | ||
| Humor | 3.33 | 11 | ||
| Mood | 2.72 | 11 |
I enjoyed that alot more than I should have. 11/10
Thank You! I'll make sure to play your game. @mortifix
Solid game, the controls were fine and I was surprised how easy it was to manage the animal usage. I played it for a while but I'm not sure if the game was getting any harder. it would be better if more and stronger enemies kept spawning the further you got, as I found it pretty easy to keep the sacrifice timer up while barely taking damage. You should also have some kind of score system for slaughtering the goblins.
The story about going back in time to give goblins hoverboards was funny.
@adventureislands Thanks for the help and I definitely should have kept making it harder. I'm not that good at balancing stuff like that.
Your pixel art is fuzzy I also had this problem when I was first starting out to fix it left click the art in the project menu and set filter mode to point filter. And before you spawn an enemy try:
RaycastHit2D hit;
if(Physics2D.SphereCast(randomPos, playerSize/2, Vector2.zero, out hit)){ if(hit.collider.name == "Player"){ //pick a new random position and try again } }
with some tweaking of this code this will make it to where the enemy won't spawn on the player and will make it a bit more fair. and if want to make the game slowly get harder just have the enemies come in waves and add a few more enemies with each new wave. But besides that the game is great it was fun and was explained well in the tutorial. Great gob!
Since you offered here's the link to my game if you'd like to check it out: https://ldjam.com/events/ludum-dare/43/blood-for-blood
:thumbsup: The intro story was funny, and the graphics definitely supported the silly nature of the game.
:point_right: This game was rather hard to play on a laptop track pad, I imagine it would be much easier to click my animals if I had a mouse. I could not figure out how to eat animals to hear (the help suggested I could do that). I found the hit-boxes on the enemies to be a bit big, they tended to kill me while I was trying to skirt around them.
:star: Overall good job, and thank you for making this.