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Feedback comments for LD44
HitchH1k3r's games and stats for all events →
| Timestamp | Since previous | Game | HitchH1k3r's comment | |
|---|---|---|---|---|
| May 18 04:44:37 | Mr Moneybag | ♥ 0 | Very fun game, and an interesting take on the theme. I managed to get stuck: Stuck.png | |
| May 18 04:48:19 | 3m 42s | Catiro | ♥ 0 | This game looked and sounded very nice, and the concept behind it is good. As others have mentioned it was very hard, I'm not very good at rhythm games, but the ones I have played generally give you a larger window (and optionally reward you for optimal timing). Good work! |
| May 18 04:50:10 | 1m 51s | Memorandum | ♥ 1 | Nice take on the theme, I liked how it was a thematic wrapper around the straight forward hitpoint's interpretation. I got the second best, and worst endings. I tried a few times to get the best ending, but found it frustrating to get hit halfway through the game, and eventually gave up. Overall grey work! |
| May 18 04:54:28 | 4m 18s | Does Money Grow on Trees | ♥ 1 | It was a frustrating when my plants died, but once I figured out how they worked I felt very accomplished. Nice double (at least) use of the theme. The concept of a farming simulator where the plants simulate is odd or interesting ways is really cool. The graphics and tweening were very nice (as always). When I went to close the game (WebGL) it froze my computer, but it may have just been too much game for my laptop. ^_^ I noticed the player could still walk while using the computer, which while consistent with the other dialogue where it made more sense, didn't feel right. Overall great job, I really liked this. |
| May 18 04:56:22 | 1m 54s | Courage, My Knight | ♥ 0 | I think I got to the end, there were a few lose ends though. I really want to know what the Wizard and Forest Satyr do, so you've managed to make something pretty compelling. It was a shame there wasn't a bit more content, but what you have is really good. Overall great job, I really enjoyed playing this! |
| May 18 04:59:58 | 3m 36s | Mr. Bank's Journey | ♥ 0 | I really liked the weight puzzles. I also liked (after I figured it out) the "piggy bank" mechanic of not knowing how much money you have, until you try to spend it. The upgraded pigs were so fast I couldn't lineup with the bridges all the time (and once I clipped through a fence into a lake). I didn't buy many shoes, and the pig that started to fast ended up too slow... but I think I preferred that to overshooting things. ^_^ Overall great job! |
| May 18 05:04:21 | 4m 23s | Inflate Me to the Moon | ♥ 1 | I'm glad I waited for an iOS build (again ^_^), I imagine it woul dhave been much less fun with a keyboard and mouse. I got SNES vibes from this (and recognized the Mario Kart references, but there definitely could have been more -- I didn't have a SNES as a kid). I had a feeling it would be three rounds (and even guess the name of the last one), but am glad you put "Final Round" at the outset, I could see players falling off especial if they were using a mouse. It would have been fun to see a new mechanic or two worked into the second and/or third days. Overall great job, I enjoyed playing this! |
| May 18 05:08:29 | 4m 08s | Try to live | ♥ 1 | Cool concept and nice take on the theme. I found the game very moody, and mysterious (why is the player stranded on the moon?!). After exponential growth I made it back! I found that if you buy enough blood bags the numbers on the blood-o-meter would disappear. Overall great work. |
| May 18 05:13:45 | 5m 16s | Seize the Clay | ♥ 3 | Nice visual style, and the music supported the relaxed mood of the game. I really liked making pots, and figuring out how to make them better (figuring out I couldn't paint the tops... which leads me to understand which color clay I have to pick ^_^). I'm disappointed that the theme couldn't have been worked in a bit more. Sometimes the rating system was a bit questionable. The game loop was a bit too slow for my tastes, I'm not sure how it could have been ramped up, but the top-down + doing a job makes me think of Diner Dash and I want to play frantically. Overall great work, but I wish there had been more theme. |
| May 18 05:19:51 | 6m 06s | STR!PES | ♥ 1 | It is nice to see someone taking on a technical challenge. I am also a big fan of Coroutines/Lazy Functions/C# Enumerables. ^_^ I tried to use the speedup and slow down, the lines on the battery looking thing changed, but I didn't notice any difference in the game. The music kept going so it seemed like it got out of sync with the game, or maybe it never was synchronized (I feel like it was in Super Hexagon, but I don't remember). It took a while to get back to the place where I died (which could be the cost of dying I guess) so it was difficult to get better at. Overall great job. |
| May 18 05:22:48 | 2m 57s | My Life is Not Currency | ♥ 1 | Funny take on the theme. I beat it with a score of 9600. I think it is best to never shoot the bad guys (since they get after a short time anyway, and if you miss it could be worse than getting hit), so I just avoided them after the first or second level. The camera snap movement made it hard to see when there was someone just ahead of the player. Overall great work. |