Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → HitchH1k3r

HitchH1k3r

Feedback comments for LD45

← LD44   LD47 →

HitchH1k3r's games and stats for all events →

TimestampSince previousGameHitchH1k3r's comment
Oct 15 19:27:19 This Is The Police ♥ 1 I never really realized how much dialogue trees are like mazes. ^_^ The story was very engaging, and had me playing several times until I beat the game (the dialogue callback at the end was funny). Others have said the text prints out too slowly, I mostly agree with them, but I imagine it could be done okay. The problem is that the game kills us a lot (almost every choice has one or two that ends the game, sometimes they are not obvious -- ex. the codes in the elevator) and we have to restart and play the same content multiple times. Some of the messages were long too (especially the players, maybe the players could print out immediately, and the NPCs could print out slowly). Or you could just go with the simple fix (especially if the slow printing isn't used for something else -- time based puzzles?) and have a button to skip the slow printing. Good work!
Oct 15 19:49:21 22m 02s Ad Infinitum ♥ 0 Cool game, it reminds me of Peter Molyneux's [weird cube game](https://en.wikipedia.org/wiki/Curiosity:_What%27s_Inside_the_Cube%3F). I like the interpretation of the theme, and the idle game/incremental game mechanics were a nice touch. "Salvation" was good to have too, I may have keep playing (I got to layer 18) if not for that, so thank you! There was some humor ("Better Friends"), but it would have been nice if the game had a bit more narrative (maybe some footer text that changes layer to layer).
Oct 26 14:40:22 258h 51m Isan Omi ♥ 1 The thumbnail looked pretty good, but it doesn't look like you finished. The uploaded game was just a mario that falls and cannot be controlled by the player. I'd be interested to see what you were trying to make at some point.
Oct 26 15:02:31 22m 09s Unlock Everything ♥ 0 Cool idea, this was a lot of fun. The graphics and narrative reminded me a bit of Cave Story, but it was clearly way more inspired by Megaman. I liked the graphics (and music of course). I liked that the player respawns at the start of each screen, so the game wasn't too hard. The enemies could have used some feedback when taking damage, and some of the jumps were pretty tricky. Comment to be continued.... (when the game is ^_^)
Oct 26 16:43:34 1h 41m Lost in Translation ♥ 1 _Franti! Bis fraks/fraks. Pu disul Lost In Translation. Nadrem._ Good job, I really liked the idea, and it was scoped very well (not too much to learn at once). The silent movie style was very well done too. There was next ot know friction when I first played it, but I tried a second time, armed with more knowledge, and I kept confusing the characters with simple sentences. And Jacob would not sell me 2, 3, or 10 apples. ^_^ This was very well done, good job, and thanks for making it!
Oct 26 17:43:23 59m 49s Thanks for Nothing ♥ 1 This was fun. I was able to find 1/3 and 3/3, but couldn't get 2/3. The theme interpretation was nice, and it was consistently funny. Well done.