Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Ethan Kennerly
Feedback comments for LD43
Ethan Kennerly's games and stats for all events →
| Timestamp | Since previous | Game | Ethan Kennerly's comment | |
|---|---|---|---|---|
| Dec 24 20:42:23 | Total Party Kill | ♥ 0 | When I saw the perfectly polished pixel look and feel, I felt immersed! If you continue to develop this, in the second level with the wall of spikes, when I kept running into the spikes and restarting the level, I felt discouraged. | |
| Dec 24 20:58:00 | 15m 37s | FTD : Fixin' to Die | ♥ 2 | Perfect 5-stars! When I considered the risk and reward of operating vs sacrificing a patient based on their recovery outlook and the queue of incoming patients I felt excited and engaged! Gory gameplay, pixel art, sound effects and music. I usually prefer non-violent games and non-explicit graphics, yet the gameplay and everything was so sharp I played a number of levels. |
| Dec 24 21:13:54 | 15m 54s | Vikrifice | ♥ 1 | When I viewed the exotic island setting and iconic viking character, I felt impressed! If you continue to develop this, when I reached the lever that lifted the elevator and the level restarted, I was unclear. Did I die? |
| Dec 24 21:19:59 | 6m 05s | Consilium - A history of life and choices | ♥ 1 | When I held down the mouse and observed rainfall evolve into a forest, an encampment, and then a windmill, I felt meditative. If you continue to develop this, when tiles devolved and I rotated my attention between tiles, I didn't discover a way to sustain five or more tiles and continuing to increase the score. Then I felt discouraged. |
| Dec 24 21:23:58 | 3m 59s | Dark Villagers | ♥ 1 | When I saw the cute pixel art in the tiny macabre village and heard the haunting melody, I felt spooked! If you continue to develop this, when I read the instructions, and then started, I forgot most of the instructions and didn't recognize which upgrade or unit was the one I needed to activated to survive the wave. |
| Dec 24 21:28:37 | 4m 39s | Jesus Take the Wheel | ♥ 1 | When I saw the classic Jesus artwork and wide wobbly arms, I felt immersed! If you continue to develop this, when I held a car and pressed the arrow keys to move, and then everyone died, I wasn't sure if that was from veering off road, or something else, and not exactly sure what my goal was. |
| Dec 24 21:33:12 | 4m 35s | Alain's Sacrifice | ♥ 1 | When I jumped over the attacker and landed between fires, I felt skillful. If you continue to develop this, when I continued to be pursued by the attackers, and kept landing on fires and restarting, I felt discouraged. Maybe I missed an action other than left, right, and jump. |
| Dec 24 21:40:56 | 7m 44s | Expendibots | ♥ 1 | When I guided the bots over the narrow bridge with pendulum's swinging, I felt focused! If you continue to develop this, when I went into a rotating hexagonal tube, I didn't see that some sections were missing until my last two bots were already passing by the missing section and falling into the next section. I felt unaware how to anticipate the section was missing from the rotating tube. |
| Dec 24 21:44:54 | 3m 58s | Please Player | ♥ 1 | When I saw the characters appear and blood splatter, I felt impressed by the artistry! If you continue to develop this for someone like me, I tend not to go for bloody games. And after clicking the button, I didn't understand how to play more skillfully. Maybe the Safari browser was not displaying all the feedback. |
| Dec 24 21:50:52 | 5m 58s | King's Last Stand | ♥ 1 | When I watched the cute king walk through the world and get chased by a round figure, I felt childlike! If you continue to develop this, when the round thing blinked the king red, I didn't discover how to retaliate or do anything more effective than run away. |
| Dec 24 21:54:44 | 3m 52s | Lighter Than Air | ♥ 2 | Perfect! 5-stars. When I balanced buoyancy of the occupants with the elephant about to join the crew, I felt intuitively interested and charmed by the consistent logic of your make believe physics. If you continue to develop this, I when I saw the balloons, elephants, birds, I wasn't clear until after the fact what the iconography was indicating the physical effect of each object. For example, the bird pushed all the passengers into ... |
| Dec 24 22:00:57 | 6m 13s | JLIM | ♥ 1 | When I timed my jumps to pass the spikes, I felt skillful. If you continue to develop this, when I saw the bats, I was unclear what to do. I didn't notice an interaction with the bats, so I ignored the bats. |
| Dec 24 22:05:45 | 4m 48s | Revolver Curse | ♥ 1 | When I shot and and picked up a shell, I felt clever! If you continue to develop this, when I looked at a sideways passage on the left or right edge of the screen, I sometimes misinterpreted it as a dead end. |
| Dec 24 22:40:10 | 34m 25s | Battling Madness | ♥ 0 | When I shot the dark blobs leaving smoky trails, I felt thrilled! If you continue to develop this, I wasn't sure how to improve my skill other than to shoot and dodge more efficiently. |
| Dec 25 05:16:10 | 6h 36m | The Mist | ♥ 2 | When I contemplated the low resolution choices, I felt intrigued and reminded of the 1980s EA game called StarFlight. Even though I didn't survive long, you crafted philosophical choices! If you continue to develop this, after I survived 4 days I wasn't sure how I died. I guess I ran out of food, since that meter was low, though I didn't recognize which person would get more food, and didn't understand what the -5 Nay option meant. |
| Dec 25 05:20:55 | 4m 45s | Tezcacoatl's Dance Dance Paradise | ♥ 1 | Perfect! 5-stars. When the volcano erupted and the screen shook I realized I failed to appease the volcano. If you continue to develop this, I didn't notice feedback when I was on the beat of how that increasing progress toward volcano appeasement. I didn't notice a meter or animation indicating the volcano's appeasement. |
| Dec 25 05:31:47 | 10m 52s | Humanity Hero | ♥ 2 | When I read dossiers and balanced attributes and professions, I felt interested. If you continue to develop this, I mistook the "Required Professions" section to mean the "Starting Professions." My fault for not reading and recalling these were "Required Professions." I was trying to pick doctors and builders, because I misinterpreted that I already had 5 scientists. |
| Dec 25 05:35:36 | 3m 49s | God's Thirst | ♥ 0 | When I saw the instruction to press E to grab the offering, and the red veil crossing the screen, I felt the intensity. If you continue to develop this, in the second fight it wasn't clear to me when I was being attacked or what the hit area was. |
| Dec 25 05:40:45 | 5m 09s | Be The Bridge | ♥ 1 | When I released and positioned a triangle to cross a gap, I felt clever! If you continue to develop this, when I touched a vertical wall and the level reset, I felt unclear if I had fallen into the gap or if the wall was deadly. |
| Dec 25 05:47:32 | 6m 47s | Reactor Overdrive | ♥ 1 | When I aimed the turret's reticle at the incoming yellow shapes, I felt the intensity! If you continue to develop this, at first I wasn't sure which shapes on screen I was controlling and which shapes were the enemies or allies. |
| Dec 25 05:55:36 | 8m 04s | STAR JUNK | ♥ 0 | Perfect! 5-stars. When I shot the cute pixel art trash and aliens and listened to the upbeat music, I felt like a joyful space junker. If you continue to develop this, at first I wasn't clear when I could shoot and that I needed to pickup dead fish to shoot them, and that trash was not a pickup. |
| Dec 25 06:01:48 | 6m 12s | Disassembly Line | ♥ 0 | Perfect! 5-stars. When I pulled back and shot big robots in the way and buttons on top of hangars, I felt excited! If you continue to develop this, on the title screen, I tried to pull back the robot to the right, which ended up with the robot offscreen. |