Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Ethan Kennerly
Feedback comments for LD42
Ethan Kennerly's games and stats for all events →
| Timestamp | Since previous | Game | Ethan Kennerly's comment | |
|---|---|---|---|---|
| Aug 15 01:31:51 | Tetrish | ♥ 1 | When I pushes some blocks into place and watched them disappear and cause a chain reaction, I felt rewarded! If you continue to develop this, when I saw several "S" shaped blocks, I didn't find a way to clear a row. Then I felt discouraged. | |
| Aug 15 01:42:01 | 10m 10s | Bag Man | ♥ 0 | When I saw the cute character and animals animating I felt charmed. If you continue to develop this, when I ran into similar looking rooms, I turned around and felt discouraged. Although you wrote down how it works, I started playing without reading. |
| Aug 18 02:19:27 | 72h 37m | Blossom | ♥ 0 | When I watched the branch grow, I was enchanted. If you continue to develop this, when the red cloud covered the branches, I felt confused. |
| Aug 18 02:25:53 | 6m 26s | Bath Time | ♥ 1 | Cute! When I tapped the cats in the tub and the made notes on the beat, I felt impressed! If you continue to develop this, it wasn't obvious to me at first how long I needed to swirl the cats. |
| Aug 18 02:31:17 | 5m 24s | Bomb Factory | ♥ 2 | When I accidentally placed a bomb where a box was going to fall, I realized that's a pretty good idea, and felt clever! If you continue to develop this, with using left and right inputs with unpredictable drop locations in a small number columns, I died quickly and didn't recognize what technique I should practice. |
| Aug 18 02:37:32 | 6m 15s | Stuck! | ♥ 1 | When I saw the lighting on the cylindrical travelers, I felt impressed! If you continue to develop this, when I shoved my way to the row above or below and no one filled in the space I was in, I felt a bit frustrated. I wasn't seeing how to progress. |
| Aug 18 02:42:55 | 5m 23s | Crumble | ♥ 2 | When I almost jumped to the next pier, I felt excited! If you continue to develop this, when I tried rolling and jumping and didn't reach the next pier, I felt unclear how to jump farther. |
| Aug 18 02:46:57 | 4m 02s | Pre Alpha Build | ♥ 1 | When I placed a blast cannon and it began shooting the creeps, I learned what I could build to kill creeps. If you continue to develop this, when I clicked on solar plant and some other buildings, I wasn't clear what they did. |
| Aug 18 20:13:08 | 17h 26m | Proto Dash | ♥ 3 | When I released and dashed and destroyed a robot shooting at me, I felt awesome! All around excellent. The first level prepared me for what to do. If you continue to develop this, in the first level I didn't understand the difference between the red box and gray box. I also didn't understand which way would be the best way to go. |
| Aug 18 20:24:24 | 11m 16s | EVOLUTION | ♥ 1 | 5-stars excellence. When I placed a fishing boat and watched a person walk around I felt enchanted! If you continue to develop this, when I didn't see person that spawned pick up a resource or interact with other things, I felt unclear what the consequences of the people and vehicles were. |
| Aug 18 21:00:49 | 36m 25s | A Way Out | ♥ 1 | When I shot and the wall moved back, I felt relieved. If you continue to develop this, when I shot a red ball my bullet bounced off it with no effect apparent to me, I felt unclear. |
| Aug 18 21:08:48 | 7m 59s | Dear Leader's Diet Plan | ♥ 1 | When I repeated smashed Kim in a narrow corridor to purge blue dots, I felt efficient. If you continue to develop this, for a while, I didn't recognize when Kim was thin enough to exit. I also wasn't sure if the forks were something I should be dodging. |
| Aug 18 21:14:34 | 5m 46s | Crystalmancer | ♥ 0 | When I flung darts at the bats with the energetic music, I felt quick. If you continue to develop this, after I died I wished I could see the control list again. |
| Aug 18 21:24:53 | 10m 19s | Will Survive | ♥ 3 | When I chopped down a couple of trees at the edge of the light, I felt tense and clever! If you continue to develop this, when I started chopping, I wasn't sure if I should tap repeatedly or hold down the Space bar. Also when there was a tree near the fire, I wasn't sure which action would occur if I pressed Space. I wanted to chop but I fed the fire instead. |
| Aug 20 01:52:26 | 28h 27m | Rainforest | ♥ 2 | 5-stars! When I picked up boxes and dropped them off I felt challenged! If you continue to develop this, when I started I moved near boxes on conveyor belts and nothing happened. After exploring my keyboard, I picked up boxes and then brought them to shelves, and nothing happened. After exploring shelves I recalled something about the box size mapping to the shelf number. |
| Aug 20 02:00:35 | 8m 09s | Get Comfortable | ♥ 0 | 5-stars! When I pressed an arrow key to move and heard a funny sound, I felt amused! If you continue to develop this, I wasn't sure what was making the comfort score go up other than not colliding with a limb. I saw some messages that I guess were combos, yet I didn't comprehend a principle to apply. |
| Aug 20 02:06:53 | 6m 18s | Space Invasion | ♥ 0 | 5-stars! When I listened to the beat and jumped and avoided the spikes to get to the dazzling star I felt amazed! If you continue to develop this, at first I didn't recognize a spike among decorative foliage. |
| Aug 20 02:14:42 | 7m 49s | TINY TOWNS | ♥ 0 | 5-stars! When I built and saw a criterion toggle, I felt clear and clever! If you continue to develop this, when I swapped an arrangement to make a house happy, I didn't see the range of the park happiness. |
| Aug 20 02:24:02 | 9m 20s | Overflow | ♥ 1 | 5-stars! When I sped across the water and spun 180 degrees to return to the raft, I felt skillful! If you continue to develop this, at first I thought my boat could hold two passengers. |
| Aug 20 02:34:33 | 10m 31s | Loot Keeper | ♥ 1 | When I rotated hats and boots to fit a sword and waistcoat, I felt clever! If you continue to develop this, when I clicked an item and then tried to drag it with my mouse, I felt confused. |
| Aug 24 01:22:07 | 94h 47m | TrackBlasters | ♥ 1 | Perfect 5 stars! When I placed bombs at my own pace and decided between slow planning and fast driving, while listening to the pumping music, I felt entranced. If you continue to develop this, during the first race I didn't understand what action I was taking that caused a bomb to be placed. I thought I was pressing the space bar to place a bomb. By the third race I inferred that my progress around the track was placing a bomb. I admire this self-balancing schedule, but I didn't notice feedforward or feedback to show me that progress around the track was the cause of each bomb. |
| Aug 24 01:36:39 | 14m 32s | Falling Ecosystem | ♥ 0 | When I sacrificed space to build trees, mountains and houses, I felt interested. If you continue to develop this, when I built every kind of structure except the face at the far right, I felt unclear what I needed to build that one. |
| Aug 24 01:45:08 | 8m 29s | .S | ♥ 0 | When I jumped on the trail I made to overcome an obstacle, I felt clever! If you continue to develop this, the first level where I needed to do this, I felt frustrated, because I kept failing at the first obstacle in the level. |
| Aug 24 02:14:13 | 29m 05s | Go Home JIM!!! | ♥ 0 | Is there a place where I can play the jam version? Without playing that I can't fairly rate the jam. Here's my comments on the post-jam version. When I found the cat and dragged the cat away, I felt I was managing. If you continue to develop this, when I didn't know which character was me, didn't know which keys to press to move, and didn't see which character was my target, I felt lost. After I dragged the cat, when the cat got pulled away, I didn't see how to improve my performance, I felt discouraged. |