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Almax

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TimestampSince previousGameAlmax's comment
Dec 8 16:10:46 Noroi ♥ 1 Loved the aesthetic and the music fit well. The target picking was a little off, a number of times my character just stood there while I was frantically clicking on an enemy who was hitting me lol. The binary choice was nice, it kept the decision quick and simple each time, though I did feel there was very little skill required - just luck - to do well. Would be nice to see the combat extended in a post jam verion, maybe include blocks and parries? We had a similar issue in our game where we ran out of time to implement features that would make the core combat more fun, so given the scope of the Jam you guys did really well!
Dec 8 16:48:20 37m 34s The Cave God ♥ 1 Wonderful entry! The music was fun and the mechanics slow but not tedious. Particularly enjoyed the dark humour and cute character animations. Overall well polished and possibly my favourite game so far :) The light mechanic reminds me of my first Ludum Dare entry http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21581 ...Which apparently all my old LD links are dead for but it has been scraped by a bunch of flash game sites haha http://www.flonga.com/play/make-friends-don-t-bake-them.htm
Dec 8 18:40:28 1h 52m Tiny Crusade ♥ 1 Great concept and generally well executed. Graphics were cute, music was a little repetitive but gave a good driving feel to the adventure. Unfortunately the randomness of sacrifice cost, unit acquisition and battles was more frustrating than fun - particularly my cleric healing himself twice and almost never healing others. I feel the cleric should always heal himself first and then the character with the lowest HP - that way if he's still the one on lowest HP it makes sense to heal himself again - or let the player choose 😄 There's nothing worse than screaming at the AI "Why the $ÂŖ&! would you do that?!" as you watch it troll your team and let everyone die.
Dec 8 22:48:56 4h 08m The Affliction ♥ 2 I enjoyed the potion mixing, made me think of the witcher :) though there didn't seem to be any enemies that required different elemental damage to kill so I just kept crafting fire attack :) Oh and I loved the boss music, made the fight feel super intense! Great work!
Dec 8 23:04:09 15m 13s God of Fingers (HTML5) ♥ 0 Controls take a while to get the hang of, but once you're past that it's good fun! Played for a solid 10 mins but died waaaay too much :)
Dec 8 23:33:43 29m 34s Space Safe ♥ 1 Great little game, the music really helped set the tone and pace of the gameplay. Found the slow drag taking capsules back quite dull but did have a few nice moments where I had to throw them away to defend myself. I think if you work on this further you should perhaps look at something other than movement speed to sacrifice, perhaps fire rate and/or acceleration.
Dec 9 00:46:41 1h 12m Graveyard Gladiator ♥ 2 Music was cool and style was pretty cute, had fun until I realised enemies don't attack when you push them around, then game became too easy â˜šī¸. I also had no idea what the actual differences between weapons were aside from attack animation, greater damage? attack speed? Etc. The lack of hit SFX was pretty glaring too! Even something quick in https://www.bfxr.net/ would do, hard to tell if you hits connect otherwise 😄 it's a lot to get done in 72 hours though, so congrats and hope to see you next time!
Dec 9 00:57:47 11m 06s Skeleton Key ♥ 4 Would have been nice to see more consequences to major sacrifices, and as others have mentioned the 2d arms were quite jarring aesthetically. However, though I didn't finish the game, I did have fun and the idea of sacrificing parts of your body was really cool!
Dec 9 01:19:56 22m 09s Abortion Boy ♥ 6 Fantastic presentation and the dark humour was done well. Reminded me a bit of The Binding Of Isaac - except on crack. Controls felt ok to me, perhaps a little more friction on stage 3 would be good though. If people are having different behaviours on different rigs your code might be frame dependant - make sure you're considering delta time! The music was on point as were the SFX. And well done for nailing your concept so well with such a large team, it can be hard to stay aligned in such a short period of time. My only real critique given the jam scope would be the lack of land marks in the rooms, they tend to blur into each other making getting lost and/or looping on your self too easy. But overall a fantastic entry with a high level of polish and fun gameplay. Congrats 😄
Dec 9 02:49:51 1h 29m FTD : Fixin' to Die ♥ 2 Possibly the most polished and well thought out game I'd seen so far this LD. Absolutely fantastic work.
Dec 10 13:26:13 34h 36m Sacrifice to the Flames ♥ 2 Music was great! Didn't actually feel like any sound was missing, though it could have been cool to hear screams when you sacrificed people to make the decision feel a bit more weighty. Wasn't too keen on the fast pace, it made me not care about the people and only about whether their stats were green, which took away the feeling of sacrifice. Had fun none the less, and didn't run into any bugs. Good work!
Dec 10 13:32:05 5m 52s ForgeKnight ♥ 0 Solid entry. Sacrifice theme was used well and I'm a huge sucker for clickers :)
Dec 11 03:37:57 14h 05m Scapegoat ♥ 1 Awesome work! Loved carrying the wee goat around and as others have mentioned the song at the start was a nice touch. Surprising amount of content for a jam too! Looking forward to seeing your next entry :)
Dec 11 18:47:52 15h 09m CROM ♥ 1 Beautiful aesthetic and fun characters but I found the combat a bit frustrating, Crom's melee attack area felt pretty inconsistent and I spent most of the time back peddling or running circles around enemies, which wasn't very barbarian like 😆 Great entry over all though. Nice work!
Dec 11 19:03:43 15m 51s Total Party Kill ♥ 0 Great little game! Wonderfully cute and well polished. Puzzles were fun and I liked how they were done in a way to build character. I started feeling bad for the knight before the end 😄
Dec 11 19:09:18 5m 35s Lava Luva ♥ 0 Great idea but the lack of sound was pretty jarring. Took a while to realise what was actually destroying my buildings, as there's no visual or audio feedback aside from the little blocks, which I initially thought were clouds haha.
Dec 11 19:23:22 14m 04s Sacrifices Must Be Made ♥ 1 Fabulous ambience, and excellent use of the theme. I liked how the cards represented your position of being prey for the hunter, and trapped. Though I did find a bug with the Warren card, if you you go to play it and back out you'll get the rabbits anyway, kinda broke the game for me â˜šī¸ but my second play through I just made sure not to use it without committing to play it 😄
Dec 12 13:18:04 17h 54m Money Run ♥ 2 Great game! Felt very fleshed out for the limited time frame and I loved the art work.
Dec 12 13:25:47 7m 43s Book of Crab ♥ 2 Omg that walk animation had me in stitches, made the game for me 😄 Loved the ambience, music and SFX were great. Wish there was more to the game though, perhaps being able to distract the NPCs or an option to fight instead of run. Also as @rjhelms said a check point after you get each animal into the circle would help keep people quitting after their first failure. Otherwise great entry!!
Dec 12 21:21:46 7h 55m Ursa ♥ 5 Beautiful game! Controls were responsive and removing abilities was a good use of the theme. Without knowing what challenges were coming next it made the choice to remove an ability quite intense, was I going to screw my self over? 😄 luckily I didn't! My only complaint was that I found the music got repetitive after a while, possibly because it was a bit loud and grating. But other than that I had a blast! Awesome work.
Dec 12 22:40:00 1h 18m Eradicator ♥ 1 That was genuinely good fun! SFX was a little loud but I really dug the interpretation of the theme, and the aesthetic was crazy, like shooting candies 😄 My only real complaint was the cursor didn't lock to the window so I kept loosing focus as I was trying to pan around looking for the next target. Otherwise great job!
Dec 12 22:46:26 6m 26s Please Player ♥ 1 Mrs Doubtfire noooooooooooooooooooooooooooooooooooooooooooo đŸ˜ĸ
Dec 12 23:41:57 55m 31s Effigies ♥ 1 That was a beautiful little puzzle game! Very zen, not too hard but not too easy either. The simplicity of the graphics worked in it's favour and made me feel like I was playing a board game. The "well done" at the end of each level and applause at the end was a nice touch too. Great work! 😄