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Almax

Feedback comments for LD45

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TimestampSince previousGameAlmax's comment
Oct 9 16:23:44 Millions of Minions ♥ 2 Really dug the visuals but unfortunately wasn't a fan of the gameplay :( The character was difficult to control and enemies mobbing you on sight made the 1 hit kill deaths feel sudden and unfair. I'd recommend slowing everything down a bit and adding an "aha! I spotted you" moment to enemies before they give chase to allow the player a bit of grace time to actually spot them and start running away :) Projectiles were way too fast too, I could almost never outrun them, and picking up minions didn't help if they were too close. All that said I did have fun, and even though I died a lot and blamed the game I did keep playing just to try and collect the little teddy bears. So damn cute! :D
Oct 9 16:35:22 11m 38s Meanwhile in Boston ♥ 1 hahaha that was quite mad. The final boss was pretty intense, the music is now stuck in my head :D Overall a solid, fun, bug free experience. I did see some visual glitches (z-fighting?) and the player movement vector needs to be normalized (diagonal movement is faster), but otherwise great work!
Oct 11 12:56:13 44h 20m GRIMOIRE ♥ 0 Great art and music. Really enjoyed this! Always good to see typing games :) Main criticism would be having to click on the text box to memorise a spell was a bit un-intuitive for a typing game, I'd expect not to have to touch the mouse. Otherwise great work!
Oct 12 19:47:10 30h 50m Shuǐmòhuà ♥ 2 That was all kinds of weird in a good way! Fantastic use of the theme, but it would have been nice if the sound effects coalesced into something less random - then the audio would come alive too :)
Oct 13 10:24:03 14h 36m Entertain Your Damn Self ♥ 1 I really enjoyed this playful experience. Thank you for entering LD with the limited time you had and hope you enjoyed making it :)
Oct 17 17:17:53 102h 53m Asset Stream ♥ 3 At first I was taken back by the twitchy controls, but as I played I found the core experience of wall climbing and shooting really fun! Precision jumping is a huge problem though, and I'd strongly recommend adding drag to the player so they stop moving much more quickly and smoothly. The easiest way to do this for a jam is to set velocity to unity's axis input and use input gravity instead of worrying about anything physical :)