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Almax

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TimestampSince previousGameAlmax's comment
Apr 21 21:01:47 Time is of the Essence ♥ 1 Cool collection of minigames, the quick restart is great and helps to foster that "just one more time" feeling. A tutorial or "easy mode" the first time a player see a new game type would go a long way to making this more approachable though, as the lose conditions aren't always very obvious. Otherwise awesome work!
Apr 21 21:11:15 9m 28s Mycelium ♥ 1 This is really cool and reminds me a lot of a previous LD winner: Dark Soil https://ldjam.com/events/ludum-dare/41/dark-soil The graphics, as others have mentioned are amazing. Music was fitting and the controls were tight. It took me a minute or two to cotton onto the mechanics though, but once I got going it was a lot of fun! Great work :)
Apr 21 21:28:48 17m 33s It Rains Swords ♥ 1 Plays much better with a controller. I didn't realise I could jump with keyboard controls because I have a QWERTY keyboard, so 'w' was actually jump for me. I'd recommend using XCV, rather can ZXC in future as they are in the same location for QWERTY and AZERTY. Controls aside, I loved the art style and mood. The gameplay, while simple was actually pretty fun, particularly juggling the falling swords! SFX/VFX when attacking and hitting swords would go a long way to make the mechanic more satisfying. I'd also suggest making the flower a different colour from the rest of the ground, I had no idea where it was for ages :D
Apr 21 21:36:30 7m 42s Keep Your Town Alive! ♥ 3 Controls really messed with my head, why is up not up!! The noise in the background of the footsteps was irritating but the rest of the SFX were fun - "Mooooooooooo" And I really like the graphical style, it's clean and reminds me of old PC games from the 90s :D
Apr 21 21:40:54 4m 24s Keep It Alive (didn't find a better title, ah) ♥ 1 I walked past the mana spark and couldn't go back!!!... took me a solid 20 seconds before realising move left is 'Q' on a QWERTY keyboard haha. You must use AZERTY. Gameplay was a little slow to start but it introduced the mechanics very well, and there's a lot of variation here with the spells! Nice work :)
Apr 21 21:49:52 8m 58s Get the Barky Started ♥ 1 Absolutely loved the concept for this and wasn't disappointed. There as a bit of a The Sims vibe with all the little thought bubbles floating around and running about yipping in people's faces to wake them up themselves was fun. The variation of music was cool too. Great work!
Apr 22 12:28:23 14h 38m The Last Raccoon ♥ 2 The polish here is amazing! Loved the transitions and gameplay was simple but addictive. An impressive amount of content for a game jam too. Great work!
Apr 22 12:40:06 11m 43s RESCUR'ROBOT ♥ 0 Short but cute game. Great use of VFX. Would have been nice to have more to do than just collect syringes, like moving obstacles out of the way or shooting enemies. Otherwise good work! :)
Apr 22 20:48:46 8h 08m Keep it Alive - the Rectangle that is ♥ 1 While visually simple this is a deceptively deep game. I loved the way each level escalated the panic of you trying to get a block in place at the right time. The difficulty was spot on; mechanics were introduced at a good pace; and harder levels starting with the character in a "safe loop" never let the player feel overwhelmed with too many new things at once. My main criticism would be the audio, unfortunately I found the music too repetitive and had to mute the game after a few minutes, though the player SFX were spot on :) Also! The "YOU WIN" level at the end with the player infinitely bouncing was cute, and a satisfying ending to an excellent LD entry! Nice one!
Apr 23 09:57:46 13h 09m Firesoul ♥ 4 I kept getting stuck on the box when trying to jump onto/over it and couldn't progress past the first level. Really liked the music though, when the bass came in I was like: "this is my jam!" 😄
Apr 23 10:32:56 35m 10s CRASH OR LIVE (HTML5 & Windows) ♥ 3 Beautiful aesthetic but I found the gameplay a bit awkward, it would have been nice to have more subtle control over the vertical boost - something like Jetpack Joyride would have been perfect, as almost every time I pressed space I hit the ceiling and took damage. In fact my best run was one where I didn't press any buttons at all and got lucky with bounding off the tops of obstacles 😆
Apr 24 14:57:59 28h 25m Prism of Science ♥ 0 Could you provide a download to the original submission? I can only see the latest version dated 24/04 on gamejolt.
Apr 27 12:58:26 70h 00m I LIKE FISH! ♥ 1 Very cute art style! I found the gameplay to be a bit slow though as @blakegamedev mentioned you do spend a while just waiting around for fishermen to appear. A secondary objective would have really helped, like feeding the fish pickups to boost their points value or something :)
Apr 27 13:39:10 40m 44s Flowers for Johnny ♥ 1 Beautiful interpretation of the theme. A hint per level would go a long way to helping those who are a little slow on the uptake (like me!). But once it clicked I had a lot of fun!
Apr 27 14:11:24 32m 14s Keep Them Alive ♥ 0 Art was cute and the music set a cool atmosphere, however I don't think they gelled well together, everything was a bit too brightly coloured in my opinion in contrast to the dark music. Gameplay-wise the one hit kill was brutal, though the idea of having to think about both your position and those you needed to protect was cool, particularly when you had to start moving them around. Moving people around was awkward though, I think adding a bit of stickiness to the character or a "pickup" mechanic would have helped immensely. Echoing @corc0 the wall collision caught me out more than once too. Otherwise I did enjoy my time playing. A solid entry, well done!
Apr 27 14:48:00 36m 36s Together ♥ 1 I have same issue (404) on itch.io, though the window dropbox download is fine. Playing through this was a strange mix of emotions for me. I don't usually like relationship games but the pacing here was really good, and the mixture of minigames helped to keep things from getting boring. I didn't enjoy the context-less conversation options though... at the start I felt like a creep and during the "fight" it felt like I was just abusing her for no reason. I understand what you were trying to do, but it needed context, otherwise it just makes the player feel like an asshole. However, I took a step back an tried to let go of those feelings in the understanding that this is a game jam game, and I'm sure you weren't trying to make me feel like a creep or an asshole :) On my second play through things felt a lot more different - I gave context to the conversations myself (was of saying goodbye for work each morning, and an argument over going to a friend's party). This made the minigames after the fight have a deeper meaning, I felt sorry for lashing out and had to work hard to make it up to her. Annnnnyway, yeah, this game definitely made me think a bit about what makes a good relationship game and even though I don't usually like them, what kind I would prefer to play. So, thanks!
Apr 28 22:26:33 31h 38m Entropia ♥ 1 Simple but deep. I really enjoyed this, though I died from lack of oxygen because I didn't realise I had to revisit my ship! :)
Apr 28 22:32:51 6m 18s Flare ♥ 1 Cool idea! I didn't really have any problems understanding the controls or the spacial puzzles, but having to press space to switch views seems wholly unnecessary as you've got each view mapped to a different set of buttons. I kept wanting to control both at the same time!!
Apr 28 22:40:00 7m 09s Mind Defender ♥ 1 Interesting take on the theme, though I found the gameplay lacking. I did like the cute images for the towers, it's pretty abstract and a very different spin on the traditional tower defence aesthetic.
Apr 29 15:50:01 17h 10m Preservation of the Legend ♥ 1 This was so much fun! That "battle music" got me pumped every time I failed. Though I think the staring contest was the hardest of all the minigames, probably shouldn't have started with that one 😄 loved the way his head spun on his neck though haha.
Apr 30 01:36:11 9h 46m Medic! Keep'em Alive ♥ 1 Cool idea and thematically well executed, but the collision was unpredictable and buggy, and the bullets came from a point inset to the right of the screen, so I could walk in front of them and not take any damage at all (fullscreen 16:9).
Apr 30 01:45:37 9m 26s MIRACLE WORKER ♥ 1 A very well presented game, the intro alone gets bonus points! I thought the music fit well but the gameplay was lacking, leaving the player to fumble around a little too much, highlights and button prompts for interactions would go a long way to improve this. Still, impressive for one person in 48 hours. Nice work!
May 2 12:29:23 58h 43m No Way Back ♥ 2 Wonderful idea, and well executed. I did experience the bug where the floor didn't spawn, but restarting the game fixed it. Actually had a lot of fun!
May 2 15:50:55 3h 21m Dying Concerto ♥ 0 Good idea, but poorly executed. The camera obscured balls and kicking them about was really awkward. A pickup mechanic would have been preferable, or a dribble like in football games. I did enjoy the band's animations and music though.