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Weine

Feedback comments for LD42

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TimestampSince previousGameWeine's comment
Aug 14 17:06:25 Dumpotopia ♥ 0 Wonderful graphics, good theme and music. I do think it is lacking a bit of that hard-to-define "fun", though.
Aug 14 17:13:36 7m 11s Shoot out of space ♥ 0 Good take on the theme. Interesting innovative controls. The game mechanics are unfinished, though.
Aug 14 17:31:35 17m 59s Keeper of Balance ♥ 1 Fun and frantic gameplay with great graphics. Fits the theme and has several very nice game mechanics. The controls felt a little odd, though - but that doesn't take away much from the overall impression. Nice! Interestingly it has a lot of superficial similarities with our LD38 entry: https://ldjam.com/events/ludum-dare/38/planetary-revolt
Aug 14 17:45:49 14m 14s Rockdown ♥ 1 This was a fun little game. Kind of a puzzle-tower-jumper game. The character is very cute and the controls are good. It has some tempo issues, though: too much time is spent just waiting on blocks to fall down. Well done!
Aug 14 17:59:49 14m 00s Cutting Edge: Screensaver ♥ 5 Love the technical solution with an actual shrinking game window! Overall very polished and well done mechanics. The actual shrinking glitched some for me, but that is what I get for running Linux... Best jam game I've played so far!
Aug 14 18:15:41 15m 52s LArena ♥ 1 Very literal and obvious interpretation of the theme! I couldn't find anyone to play with, but I still got a panicky claustrophobic feeling of the shrinking island. It is very good that both joypads and keyboard is supported, although it took me a while to parse the title screen and to figure out how to join with two players. News flash: my right hand won over my left hand! Graphics are primitive but works. A couple of simple sound effects would also have improved the overall feeling. All in all a very nice compo entry!
Aug 14 18:29:39 13m 58s Running Out from space to Live ♥ 1 Nice running game with a panicky feeling to it! Not mentioning the double jump was a bit evil, although I figured it out eventually. The game is also too hard for a casual playthrough - I'll never know if I'm missing some interesting new mechanics in later levels because I don't want to grind it.
Aug 14 18:46:23 16m 44s Hello Ground ♥ 2 Very well polished with smart mechanics requiring both fast reactions and quick thinking. Possibly the best LD42 game so far, making perfect use of the theme! Love the HHGTTG reference =)
Aug 14 19:17:45 31m 22s Little Planet ♥ 1 Cute little game with several interesting ideas and mechanics. The mood is very serene and calming, until those assteroids turn up. I couldn't figure out how to build towers, though. And just collecting garbage and flying it into the sun isn't fun or interesting for very long. So the game mechanics either need to be better explained or more polished. Also, a bit too slow-moving and calm for a LD game that needs to capture the players interest within the first few seconds.
Aug 14 19:35:27 17m 42s Born to jump ♥ 3 Cool game with interesting mechanics. I found the limbs a bit hard to control in the web player, maybe it works better in native versions. A bit too hard for a casual LDjam playthrough. I also found it annoying that the player blocks the view if the obstactle - maybe some transparency, a minimap or an outline would have helped. The slowmo thing is nice, but I found it hard to predict movement (de)acceleration during the slowmo phase. The blocky graphics are well polished and fits well with the setting. However the connection with the theme is a bit weak. Falling out of space? Not enough space for all limbs? I dunno...
Aug 14 19:48:20 12m 53s Seven Souls ♥ 0 Nice catventure! You obviously spent more time on the game than on the presentation on this page ;-) Wonderful grapihcs and smooth controls. The levels are a bit too long for a jam game, especially without any progress indicator. I gave up on the first planet as I didn't really feel any progress except harder and harder enemies. Some additional mechanics like e.g. laser pistol powerups would have been a nice addition. Overall a very nice game.
Aug 14 19:57:57 9m 37s Rainforest ♥ 2 Amazingly well-polished game fitting perfectly with the theme. I want to pick up all the boxes, but I keep running out of space! The only annoyance is that the view of the floor is a bit too constrained. I would have loved the possibility to zoom out to get a better overview. Also the packages could have been a bit more visually distinct. Very well done!
Aug 14 20:05:06 7m 09s Treasure Room ♥ 1 This was a cool game with the theme right at core of the game mechanics. The gameplay is simple, yet frantic and challenging. The bomb is a very useful pickup for regaining some space, and I'm sorry we didn't think of something like that for our own game. I love to hate the mimics, and can't find anything negative about the game. It is perfect in its simplicity =)
Aug 15 18:23:53 22h 18m Herding Humans ♥ 1 Very cool and moody for a compo game. The controls ruined it for me, though. Love the polished graphics, especially the panicking hoomans. =)
Aug 15 18:36:02 12m 09s Hot Tub Stu ♥ 1 I did not expect this! Well written dialogue and realistic characters with nice graphics. I'm just not so sure about the actual game part. Anyhow, I enjoyed it in all its splendid wierdness!
Aug 15 18:47:53 11m 51s Sim Tabloid ♥ 0 Interesting and innovative idea. It could use a bit more balancing (I won easily without really thinking about it), and also better visually feedback of how the readers react on articles.
Aug 15 18:54:48 6m 55s Surrounded ♥ 1 Solid implementation and tight controls. The theme was very well established and there's some replayability to get a higher score. A more centralyl placed indicator of the special attack recharge would have been nice, for example just under the character. That way you wouldn't have to look away from the playfield just to check the recharge status.
Aug 15 19:03:53 9m 05s Anti-Automata ♥ 0 Impressive game for the time used! I like that the enemy automata are so dynamic and everything feels alive. I respect that you wanted to make everything automata-based for purity reasons, but in the end the player doesn't see the underlying architecture and would prefer more precise controls.
Aug 15 19:29:03 25m 10s Card Tower Defense ♥ 0 Interesting and well thought out game mechanics, but maybe a bit too complicated for a jam game. The tutorial was very well done, but if you need 8 pages to explain the game you can also count out many of the more casual players who will give up after dragging cards randomly. It would have helped if there was more visual feedback of how the strengths and weaknesses of the cards interact with each other and with the enemies.
Aug 15 19:39:47 10m 44s Roops ♥ 1 Wonderful little puzzler. I found the balance a bit lacking - first it was too easy for several minutes, and then suddenly all the cards at once. Also small drive-in and drive-out animations would have been nice. But for a compo entry, this was fantastic!
Aug 15 20:08:12 28m 25s Prime Planets ♥ 1 Nice puzzle game! I actually played it through despite being to tired, and won over the computer. Yay!. Using math for the rules means that most people can get started without having to learn lots of game-specific rules. Making prime number score maximum forces the player to consider more combinations than just the highest possible numbers. The user interface, graphics and visual theme are all well done and doesn't distract from the puzzling.
Aug 16 16:41:07 20h 32m Sticks and Stones ♥ 1 Very sad game with an important message. Impressive how much emotion you have crammed into such simple graphics and gameplay.
Aug 16 21:51:04 5h 09m Dodge and pray ♥ 1 Fun and challenging despite the simple graphics and limited range of actions. Has some replay value to beat your high score. I was lucky and could resist a few seconds for free while the enemy got stuck in a corner. Nice compo entry!
Aug 16 22:01:13 10m 09s Zombie Royale ♥ 1 Easy to get started with, although the powerup mechanics was a bit confusing. Getting killed by speeding police cars has some dark irony, which I enjoyed. Could use some polishing of the difficulty progress, and maybe more different enemies.
Aug 16 22:13:11 11m 58s Super Overachiever 42000 Deluxe ♥ 2 Love the idea of overcollecting achievements, and the basic platformer is a fun way to present it. On the other hand I found the controls a bit too slippery, and restarting over and over got very repetitive. It would have been better with checkpoints, lives, or some way to continue the exploration of the map. Also I felt a bit aimless: should I try to get all achievements or explore the map, and why am I even doing this? Overall nice concepts and implementation!
Aug 16 22:23:18 10m 07s GRIDLOCKED ♥ 1 Cool idea and impressive how hard the puzzles become when you keep running out of space (and time). I found the controls a bit annoying, but I think the previous commenters have already covered most of my thoughts of that. This game has good potential!
Aug 17 06:57:13 8h 33m Passengers Tetris ♥ 0 Impressive how you could put together such a polished game in only 48 hours. Graphics and gameplay are solid! My only detraction is the match checking logic. At first I thought it was buggy, but then I saw the countdown and it made more sense. Still I think that following the traditional tetris rules of checking every turn plus after any removals would have made the game more approachable. Still, fantastic work! Without question the best compo game I've played so far!
Aug 17 14:33:51 7h 36m DE/VOID ♥ 4 A fantastic compo game. By focusing on innovative game mechanics instead of unnecessary graphics or sound, you have created one of the most fun compo games I've played so far. Impressive how you have just kept adding more and more mechanics to the basic idea. Wonderful game!
Aug 17 14:50:58 17m 07s Hilbert's Hotel ♥ 2 Interesting puzzling mechanics and background story. I'd love to see more of the Hilbert in future jams =) The rules weren't obviously decipherable from the introduction, so a bit more explanation in the game presentation or here in the comments would help future players and raters. Especially if you add pictures... Graphics and controls was fine, but the music got a bit annoying.
Aug 17 15:10:50 19m 52s A simple life ♥ 1 Interesting idea with great potential! I would have loved to see what you would have done with more time.
Aug 17 15:16:08 5m 18s Mars Defender ♥ 3 I had a great time blasting earthling scum, but after about 10 seconds I felt that the game needed something more. Cool idea, though - and congratulations on finishing your second entry ever! =)
Aug 17 15:43:00 26m 52s Cybatron ♥ 2 Stylish, puzzly and with a finished feeling. Well done! Can't really find any negatives on this one, and the puzzle mechanics are thematic and challenging enough. Difficulty progressions looks about right, and there's even in-game hints to help you from getting stuck.
Aug 17 20:11:42 4h 28m Captain Graphite ♥ 1 Love the art style and the moody music. Very well done basis, but it seems to be lacking some gameplay.
Aug 17 21:16:23 1h 04m Colony Collapse ♥ 1 Nice take on the city management genre. It certainly has some potential and fits well with the theme. However, it needs some balancing as I found out it was trivial to win with only a few buildings and never removing any trash. I found this out by running out of power after 4-5 buildings, and then I could just sit and wait for colonists to arrive (and die off from starvation) and seeing the trash piling up. I had only a few free spaces at day 30, but 5 colonists made it through!
Aug 18 19:44:04 22h 27m Chief Data Engineer ♥ 0 Nice little puzzler. I loved the trekkie style and storylet. You also made good use of the running out of space theme. The post-jam music improved the relaxed mood, but I won't rate that. The difficulty level, and its progression, was spot on. At first I thought it was a stupid puzzle for stupid people. Then I got to the final levels and it took me some thought and experimentation to solve the last three puzzles, but I didn't have to strain myself too much. This is just about perfect for a LD game. Well done!
Aug 26 11:14:48 183h 30m Overminers Inc. ♥ 0 Wow! An awesome strategy game with very nice tie-in to the theme. You got just the right amount of units and mechanics to make it interesting. The different difficulty levels make it approachable for everything from casual players to deep thinkers. I like what you did here!