Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → TomG
Feedback comments for LD42
TomG's games and stats for all events →
| Timestamp | Since previous | Game | TomG's comment | |
|---|---|---|---|---|
| Aug 15 00:08:27 | Bomber Dash | ♥ 1 | Looks and plays well. My biggest issue would be that enemies movements can be a bit too random. And the attack range seems awfully tiny. That's it. I like it. Nice work. | |
| Aug 15 00:21:05 | 12m 38s | Get to Work! | ♥ 1 | Took me a little bit to figure out how the unique system worked. Perhaps if there was different feedback for dragging a unique into a tray that has 0 uniques left vs dragging a box onto a wall by accident. But once I figured it out. I enjoyed it. Nice colours and atmosphere. And the boss is a classic middle management dingus. Awesome stuff. |
| Aug 15 23:26:01 | 23h 04m | Dataphobia | ♥ 0 | Movement is a little floaty and it seemed to move slow, but it could have been my machine. I really like the mechanic of limited abilities. Added that extra element that fits into the theme well. |
| Aug 16 02:49:01 | 3h 23m | Space Escape | ♥ 2 | Some bugs: - My hull and shields hit zero but I still won. - When I won I hit "home" and the game froze. Some animations in the dropping of tiles would be great. And the implementation of weapons and power also. I enjoyed it. The music is cool and the graphics are clean. |
| Aug 16 02:51:00 | 1m 59s | Mars Web | ♥ 0 | Ooof. This one was a noodlescratcher. I love the whole realism of it. You built a proper site and twitter page, and even the company letter was excellent. Found myself more confused than anything else. But I love what you've done with it. Couldn't quite make out how it ties into the theme. But perhaps it was more evident later on. Unfortunately I didn't get to finish it. |
| Aug 16 02:59:46 | 8m 46s | ShortServe | ♥ 0 | Nice work, did you do the art? It's cute. I love the style. The UI is okay, has that minimalist feel. The music was excellent. Nice to see a game made in Godot as well! Some criticisms / suggestions - Chicken didn't come up once! - I was getting full points for giving 1 item to a person who wanted 3 items. I get that you should give them max items to clear space but a bonus would be good to the points. - Since you only have 3 items max at any given time, I'd say don't worry about the RightClick + Shift function, and just have RighClick = drop all items. Make it a 2 button game. I didn't use the shift key at all. |
| Aug 16 03:11:07 | 11m 21s | Puzzle #42 Running out of space | ♥ 1 | > On the rightest room you can put together the four chairs and freeing up two very needed spaces DAMMIT, that's what it was. Nice art, frustrating game! Love it. |
| Aug 16 03:21:04 | 9m 57s | Proxemik - Personal space invasion | ♥ 1 | I found running in a circle around the entire map was a pretty good tactic. Do the enemies spawn more after a certain awkwardness or when you destroy them with your attack? It seemed like there was only 5-6 huggers for the longest period of time, then I killed them and suddenly dozens of huggers started chasing me. Would love to see more enemies! |
| Aug 16 03:49:20 | 28m 16s | Balloon Critter | ♥ 1 | Had some trouble at the start but once I hit top-speed in the second level it became fun and challenging to navigate. I reckon more speed in the first level! The weird theme + music reminds me of a fever dream I once had. At one point the critter model moved out of the balloon model and I suffocated? Nice work on your first jam! |
| Aug 16 04:52:19 | 1h 02m | Golden Shackles | ♥ 1 | I was happy to see that there was indeed an end screen for this one. I managed to beat the genie and buy a nice painting while I was labouring away making gaudy jewellery. Damn tricky genies. I like the voxels, and the gameplay was well-balanced. Perhaps if there were an indicator above the jeweller to show you how long they had to complete an item it would be better. But I ended up timing the animation well enough. |
| Aug 16 11:49:31 | 6h 57m | Born to jump | ♥ 1 | I love the graphics, the humour, the theme. But it's so hard! I struggled to get past the 3rd level! |
| Aug 16 12:04:38 | 15m 07s | Dear Leader's Diet Plan | ♥ 1 | Excellent humour and music. Gets hard fast!! |
| Aug 16 12:07:08 | 2m 30s | Pop it! | ♥ 1 | Cute game, the faces on the popcorn are funny. I ran out of space really really quickly. |
| Aug 16 12:10:31 | 3m 23s | Tetris with Physics | ♥ 0 | The tetris of my fever dreams. I found that hugging the wall slows the pieces dropping. The rotation speed makes hard mode insane. Really enjoyed it. I love a good tetris game. |
| Aug 16 12:16:16 | 5m 45s | ClapBang | ♥ 1 | Not completely sure on what weapon did what, but I managed to figure out a good strategy using buildings to protect myself from the yellow bad guy. Got hectic at the end! Would be great with some clearer weapon info. And hitpoints if I had any. I'm not sure if I took hits. Looks like a couple before the yellow guy exploded. |
| Aug 16 12:22:01 | 5m 45s | Bunny Bazooka | ♥ 1 | I love bunnies. This game made me dizzy from all the spinning and shooting and bouncing and shaking and smoke. I loved it. |
| Aug 16 12:28:30 | 6m 29s | Rainforest | ♥ 2 | The most professional game I've seen yet. Rainforest should do something about their terrible working conditions. At first I wasn't sure what box went where, until I noticed their sizes. Nice game. Frustrating at the end. My poor guy wasn't fast enough. |
| Aug 16 12:35:13 | 6m 43s | Gone in dark cave | ♥ 1 | With some more love put into the graphics this game has all the makings of a hit. I really enjoyed the gameplay, and the difficulty was balanced enough to be edge-of-my-seat exciting. Nice work! Really enjoyed this. |
| Aug 16 12:58:10 | 22m 57s | Camp Snuggle | ♥ 1 | Perfect. |
| Aug 16 13:28:14 | 30m 04s | Oh no! This is monsters! | ♥ 1 | The weapon choices are great and the movement is responsive. Feels good to play. Bazooka is OP! |
| Aug 16 13:31:15 | 3m 01s | Spaceness | ♥ 1 | I think I kept hitting the same object with all 3 of my ships. The game over was abrupt. I like the visual effect of the objects approaching. And the hand-drawn art has a nice unique style to it. |
| Aug 16 13:34:20 | 3m 05s | Blood Worm | ♥ 1 | The cornering is tough! And those voices are terrifying. It was hard, but there's definitely potential. |
| Aug 19 07:14:10 | 65h 39m | Easter Shabobble | ♥ 1 | Cute character. |
| Aug 19 07:15:36 | 1m 26s | Padundle | ♥ 1 | Visuals and audio are great, it's coded well. It's crazy hard. |
| Aug 19 07:19:42 | 4m 06s | Claustrophobia | ♥ 1 | Pulled a fast one on us with that last level. |
| Aug 19 07:24:01 | 4m 19s | Download Defender | ♥ 1 | Graphics and sound effects are great. The whole game gives me this old arcade feeling. A touch too easy. I held onto my firewalls until needed. Confusing Babe reference. Will play again. |
| Aug 19 07:32:24 | 8m 23s | Space Invasion | ♥ 0 | Nice spin on the Super Meat Boy style. The title screen appears to have a memory leak if you leave it running for a couple of minutes. |
| Aug 19 07:36:57 | 4m 33s | CENTIFEED 2042 | ♥ 0 | Controls are difficult with the turning arc, but this is a decent snake. |
| Aug 19 07:41:29 | 4m 32s | HITMAN: The Floor Is Lava | ♥ 0 | Some excellent puzzle elements. Nicely designed. |
| Aug 19 07:55:24 | 13m 55s | Mini Organizer 3000 | ♥ 0 | I got that level 4 bug too :( |
| Aug 19 07:57:45 | 2m 21s | SunnyLand | ♥ 1 | Not really sure what's happening. I am warped instantly to either another part of the level or a completely new level. Would love some user feedback to explain what's going on. |