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Scott Steffes

Feedback comments for LD42

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TimestampSince previousGameScott Steffes's comment
Aug 13 16:32:03 Space Shack ♥ 1 Had a hard time with the controls. I really enjoyed Greenspawn Restaurant, it didn't laugh as much this time. Enjoyed the dialogue. Keep it up!
Aug 14 02:14:46 9h 42m ChromeStuck ♥ 1 Pretty intense. It's tough to aim properly. Maybe you could have used the R-stick to aim. (point the gun in whatever direction the R-stick is pressed. And used the D-pad to change color since there were only 4 colors. Is there a way to make the walls retreat? I played 4 games and got wrecked every time.
Aug 14 02:20:32 5m 46s Mini Organizer 3000 ♥ 1 Fun little puzzle game. Good level design. It would be nice if there was a restart button for when you know you messed up and can't finish the level. Obviously you can put a piece in a pit, but a button would be nice.
Aug 14 02:49:33 29m 01s MapleOS : Backup Royale ♥ 1 Love the aesthetic and atmosphere of the game. It's nice how the floppy disks orient themselves into the slot when you release them. For a second I thought it was going to be a Hand Simulator sort of experience. The fact that it plays the file load animation whenever you back out of a file gets old after a while even if that's how a real Apple II works. It'd probably be cool if you found even more mysterious images and put together some sort of narrative that player has to piece together from looking through all the files.
Aug 14 02:59:19 9m 46s CATSITTER ♥ 1 Great little game. The meowing sound effect was great. The physics are a little wonky, but that probably contributes to the wacky feel of it.
Aug 14 03:10:34 11m 15s Dyson's Fear ♥ 1 Wow, it really works. Most impressive. It even has color on a GBA emulator.
Aug 14 03:17:23 6m 49s (After A) PARTY SIMULATOR 2018 ♥ 0 I dig the art style. It would be nice if it told you which of the food items were wrong. At least it would be nice if it didn't reset the food positions every time you enter and exit the menu. I got a little lost. Reading the descriptions I know I could have figured it out. But there was very little feedback along the way to give me a sense of if I was on the right track or not.
Aug 14 03:23:59 6m 36s Tale of the Bagger: A Love Story ♥ 1 It's really nice that it slowly introduces the various rules so you can ease into them.
Aug 14 03:38:20 14m 21s Stuck! ♥ 1 I live in Japan, can confirm, it's exactly like this. It felt good to figure out the pattern of getting people to move. I panicked at the end because the 2 guys by the door don't move. Good music.
Aug 14 06:10:57 2h 32m Brick In ♥ 1 It's fun when you freakin' launch a brick out of the level. It would be nice to have more control with a mouse. (Have the block go to whatever horizontal position the mouse is at) Which would make it too easy, but you could add more complex goals like trying to keep a brick bouncing as long as possible or something like that.
Aug 14 13:02:36 6h 51m Blob Attack ♥ 1 The Jumping mechanics were pretty good and the idea behind the boss at the end was interesting but I was pretty confused about what to do most of the time. Maybe tweaking the game so you have to trap other enemies too would be interesting :)
Aug 14 13:10:02 7m 26s Blast Off ♥ 0 I agree with a lot of the feedback already written here. I had hard time actually hitting enemies as well as collecting rocket parts (never was actually able to do it despite running over them a lot) But I like the concept of the shrinking map it kind of felt like a geometry wars level!
Aug 14 13:17:16 7m 14s Balls Deep In Lava ♥ 2 Just the name alone is pure gold! The movement mechanics were much better than I expected. This could be really fun with different enemy types as some people have said here.
Aug 14 13:24:51 7m 35s Zone Out 42 ♥ 3 I was a cool twist on geometry wars. I would have liked the camera to stay panned back a bit more so I can see how the map is changing but otherwise very fun!
Aug 14 13:39:39 14m 48s Foggy raft ♥ 2 This is really impressive! I think it's quite fun once you get into it. With some polish on easing the player into the tactics and game play I think this could be an even better experience. Much respect to the team that made this.
Aug 14 13:53:44 14m 05s Cluster ♥ 1 I really liked the character design and i thought the dude laughing manically in the back was hilarious. I think the base idea for the game play was good but I would have enjoyed it more with more variation in the combat and types of the files you have to break. The power ups are good example of some nice variation so applying that to the enemies as well would create a less consistent pace which i think would be more fun. Anyway great job :)
Aug 14 14:01:28 7m 44s Pervertica - CCG ♥ 3 I like the art a lot but i could not figure out how to play the game. You might consider having button callouts in-game to explain what action is suppose to do what and at what time though I know it might be annoying to implement haha.
Aug 15 01:23:00 11h 21m Spaceness ♥ 1 The 2.5D effect is cool. You could make the farther away objects a different color (atmospheric perspective) to make it clearer where they are along the Z axis. Even though there's not atmosphere in space :P
Aug 15 01:29:43 6m 43s EPIC THEATER ♥ 0 Even after clicking confirm and having no free seats, the game wouldn't start. I must be missing something.
Aug 15 01:37:21 7m 38s The Subway: horror within ♥ 2 Can confirm, riding the train is exactly like this. I've never thought about screaming though. Amazing art. Had a hard time figuring out the proper strategy for the game. Probably just need to play it several more times. I still have no idea what the "X" in the upper right corner does. Good music/SFX!
Aug 15 02:01:55 24m 34s Save Me A Seat ♥ 1 Really cute.
Aug 15 02:09:16 7m 21s The Last Floe ♥ 1 Freaking hilarious! The mouse scroll wheel to change weapons was a bit touchy.
Aug 16 01:35:04 23h 25m POLYARNIK ♥ 4 Really enjoyed the penguins' sounds and animation. It seemed like fairly often the boxes would spawn in locations where you can't push them in the right direction to get to the boat. Would it be possible to control where the boxes spawn so they, for example, avoid the edges? tenor.gif
Aug 16 01:40:04 5m 00s Johnny's Flipbook Space Adventure ♥ 1 The art, SFX, and humor were great! Asteroids-style controls are unavoidably floaty. Making the thrust stronger but adding friction (even though it's in space) might help. If you restrict the game to use the controller you could make it so the ship points in whatever direction the L-stick is pointed. This would give you a lot more control over the ship.
Aug 16 01:48:34 8m 30s Old Hag VS Cat ♥ 0 It was horrifying! Keep up the good work! My favorite part was when a bunch of the cats suddenly ran to the food dish for the first time.
Aug 16 02:15:08 26m 34s Nuclear Arms 6: Waste Wizard's Tricks ♥ 3 I'm so glad this exists. I'm definitely following this series from now on.
Aug 17 01:26:28 23h 11m MoodFood ♥ 2 Loved the art and the music. Reminded me a little of Fight Knight. https://twitter.com/sorcerobe I wasn't crazy about how slow the gun is, but maybe that's the point.
Aug 17 01:33:42 7m 14s Blood Worm ♥ 2 Definitely enjoyed the mood of this game. If you changed the game to use a controller you could map the movement of the worm to the L-stick direction. That might make it a lot easier to control.
Aug 17 01:45:11 11m 29s CapyBarbra: A New Brow ♥ 1 Fun concept! It would be nice if there was something active you could do to eat through the hair faster. It would also be good if it didn't make the chewing sound when you're not actually chewing on a hair. That tripped me up a couple times.