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Feedback comments for LD41
Scott Steffes's games and stats for all events →
| Timestamp | Since previous | Game | Scott Steffes's comment | |
|---|---|---|---|---|
| Apr 23 03:49:50 | Rhythmobots Defence | ♥ 1 | I believe the download is missing UnityPlayer.dll | |
| Apr 23 04:41:21 | 51m 31s | Jet Boy | ♥ 1 | Not sure why, but Chrome flags your Windows download as potentially malicious. |
| Apr 23 05:01:41 | 20m 20s | Rainy Night | ♥ 1 | The kiwi death sound was great :P The dynamic difficulty was also a nice touch. |
| Apr 23 05:20:19 | 18m 38s | Greenspawn Restaurant | ♥ 1 | Easily the best game I've seen so far this Ludum Dare. I seriously couldn't stop laughing looking at the vegetables combined with the premise. And it totally fits the theme! |
| Apr 23 05:22:53 | 2m 34s | CHARLIE | ♥ 1 | Intriguing concept. I only wish the controls were somehow more responsive so you could get a sense of what you are doing to the system. For a while I thought mouse input wasn't working, but it was. |
| Apr 23 10:22:39 | 4h 59m | Dear Clicker | ♥ 0 | A really clever combination of genres. I made it all the way to the end. (though towards the end I used a tool to help me click faster). A legitimately fun little experience. |
| Apr 24 14:15:44 | 27h 53m | Agent Patissier | ♥ 1 | This is one of the handful of games I've seen so far that I actually found myself getting into and wanting to finish. Baiting guards with food, clever! I think this could legitimately be an interesting game outside of LD! |
| Apr 25 04:59:57 | 14h 44m | Shot Thru The Heart | ♥ 2 | Thanks for the WebGL build! Glad to see more humor in LD games. |
| Apr 25 11:18:03 | 6h 18m | Evil Bunnies | ♥ 2 | I killed the tiny bunnies before I realized they couldn't hurt me. What an emotional rollercoaster! :P Really cool idea! |
| Apr 25 15:07:02 | 3h 48m | Crystal Turrets | ♥ 1 | Even though it wasn't particularly difficult, I did feel a small sense of satisfaction protecting the crystal. I think if there was a little more challenge to it it would be even more satisfying seeing the turrets mow down the zombies. |
| Apr 25 15:14:49 | 7m 47s | Boris's Vbar | ♥ 1 | Overall fun game concept. The mouse sensitivity seemed really high. I also didn't realize you can run with shift until I had walked around slowly for quite a while. |
| Apr 25 15:21:28 | 6m 39s | Fast & Food | ♥ 2 | I loved everything about this game. I had a hard time with the controls sometimes but I felt determined to get better at it. I assumed the order of the ingredients mattered so I waited until I got a slice of bread, avoiding the meat only to realize I was missing it at the end. It would probably also be nice to get a little more detail in how the scoring works. You should totally make this into a more full-fledged game! |
| May 2 10:10:05 | 162h 48m | Infinite Checkers | ♥ 2 | Cool idea! Would it work to have the player's piece jump two spaces when it properly jumps over another piece? I was expecting it to be more like actual checkers where you needed to make sure you didn't get boxed in by pieces you can't jump over because they are protected by other pieces. |
| May 7 05:53:04 | 115h 42m | Dungeon Exploder | ♥ 1 | Amazing game! The voxel destruction effect was really satisfying. At the very end I was mashing X and it took me back to the main menu and into a new game before I realized what I was doing. Maybe the key to take you back to the main menu should be something other than X. Or maybe it should just take you back to the main menu after some time has passed. I hope to see more of your work at the next Ludum Dare! |
| May 7 11:09:44 | 5h 16m | Dirty Pink | ♥ 1 | The visuals are amazing! I initially missed the part about switching flavors using right click. That should probably be at the beginning of the tutorial. Also because it's using the mouse, I assumed that where you click affected what happened, So I was left clicking on the 3 flavor circles thinking it would give me different flavors. Other than that amazing execution! |