Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Korso
Feedback comments for LD42
Korso's games and stats for all events →
| Timestamp | Since previous | Game | Korso's comment | |
|---|---|---|---|---|
| Aug 13 00:40:01 | Rick Dervish - Space Cadet | ♥ 1 | Pretty good game. I liked the music and the twist of reducing the space, although I feel that some minor changes would soft the difficulty curve. Good job! | |
| Aug 13 01:11:45 | 31m 44s | Sirkulphage | ♥ 1 | Love it. It's not a new very innovative, but it is pretty polished, with nice controls and a relaxing atmosphere. When you progress into the game, the difficulty curve grows a little too much. Good job. PD: If audio is indeed third party, you may remove it for the Compo version. |
| Aug 13 01:25:32 | 13m 47s | Quatris - LD42 - Running out of Space | ♥ 1 | Original and well executed. I personally found it too difficult though, because the lack of hints of where the piece will fall in the other grids. I think that some shadow pieces in all the four grids indicating where the piece would fall if you rotate the grid would be very useful (similar to Tetris DS). Some animations on rotations probably would help too. Good job nonetheless! |
| Aug 13 01:30:33 | 5m 01s | The Okinawan Samourai | ♥ 1 | Maybe it's me, but I can't attack with middle button :( |
| Aug 13 01:44:03 | 13m 30s | Blockage | ♥ 1 | Very cool concept. Clear rules and easily undestandable. You may use less cubes in the level design, though. In the image, I would need to collect the 36 cubes once, only to discover that I had to discard it one by one and collect some other color to construct a staircase, discard the spare ones again and collect all the red cubes. I think you can think in a similar puzzle design but using 10 or so cubes in total, improving the playability. Captura.PNG Overall, I enjoyed it. Good job! |
| Aug 13 02:15:30 | 31m 27s | 42 Pillars of Stone | ♥ 1 | Simple concept, but solid enough. I've liked if there were some mechanic to get rid of the corpses, or to use them as a weapon. Good job. |
| Aug 13 02:23:43 | 8m 13s | SpaceRun | ♥ 0 | Pretty good visuals. A bit too simple, though. |
| Aug 13 02:37:23 | 13m 40s | Arrows | ♥ 1 | Love it. Simple, quick to learn and good aesthetics. I've tried to "construct" a hut by calculating the trajectory of the arrows to protect me, but while some new arrows cross the old ones, others are blocked. I don't know if it is intended. |
| Aug 13 03:05:28 | 28m 05s | GRAVITY | ♥ 0 | Cool concept. I miss some hints of the trajectory, at least its beggining. Personally I'd not reduce the "space" after a collision: the difficulty already ramps with more planets in orbit. Good job nevertheless. |
| Aug 13 03:32:54 | 27m 26s | Bag of Devouring | ♥ 0 | Loved the mood. I miss some more mechanics besides organizing the bag (I don't know if I can do any more than organize the items until the bag is full). The graphics and the animations are the best I've seen today. |
| Aug 13 03:49:37 | 16m 43s | Space Junk Jettison | ♥ 1 | Nice graphics and aesthetics. They remind me of Faster Than Light. The movement until you get the boost upgrade could be polished a little. Nice job! |
| Aug 13 13:11:49 | 9h 22m | Falling Ecosystem | ♥ 0 | Love the style. I only miss some mechanic to restore the first tiles, thus enabling an endless mode. Great use of PICO8 pallete. |
| Aug 13 13:22:51 | 11m 02s | .S | ♥ 2 | Great idea and design. My only complaints are in line with @pace first suggestion. Gob job nonetheless! |
| Aug 13 13:36:13 | 13m 22s | Continuum | ♥ 0 | Good entry. Feels complete and fills the theme. The music and the different faces of Teddy are a nice detail. If you want to continue the developing, a preview of the next arrows would be useful to get a faster pace, and a progressive difficulty with the black hole pressure would be nice too. Good job! |
| Aug 13 13:57:57 | 21m 44s | Get off my shelf! | ♥ 2 | Great game overall. Feels polished and the controls are intuitive. It is definitely noticeable the time you spent time polishing it on day 2. Loved the physics. |
| Aug 13 15:36:50 | 1h 38m | Spaceabon | ♥ 1 | This is the best game I've tried so far in this LD. Good graphics and music, too. The concept is pretty solid and the design and the game in general feels polished. Good work! |
| Aug 13 16:22:12 | 45m 22s | SINGULARITY | ♥ 2 | Very solid. The movement feels nice, and the mechanic of collecting cargo and visit planets is really cool. Love the music and the overall design. Good job! |
| Aug 13 17:13:30 | 51m 18s | Binary Garbage Separation | ♥ 0 | Nice design. I've enjoyed the game, although an alternative remap for keyboard users would be nice. |
| Aug 14 00:37:38 | 7h 24m | Cat Lady Simulator | ♥ 2 | Lovely little game. In the last level some cats caused a jam in one of the refrigerators xD. Good work! |
| Aug 14 18:21:29 | 17h 43m | MinoFall | ♥ 1 | Very polished game. I am not very convinced of the main mechanic, not being able to determine the movement of the pieces. Sometimes I caught myself shooting repeteadly to the piece trying to get it to a corner. Other than that, good entry, fit to the theme and with very polished art, music and movements. Well done! |
| Aug 14 18:47:26 | 25m 57s | Not Enough Space | ♥ 2 | Love it. Simple to understand and very well executed. Nice physics, and addictive too. Good job! |
| Aug 14 18:58:51 | 11m 25s | Sidestep | ♥ 1 | Nice little game. Matches the theme quite well but it becomes boring after a while due to no new mechanics. As an idea, you could implement a color change in the triangle with spacebar, so the ship so that it is not affected by circles of the same color. Nice job nonetheless! |
| Aug 14 20:01:11 | 1h 02m | DonĀ“t Hit The Ducks! | ♥ 0 | I liked the graphics, music and the idea. It fits well the theme. Not a big fan of the random aim. I think it will be much better if the shot were on target and the aim were moved after that. |
| Aug 14 20:18:32 | 17m 21s | The Backpacker | ♥ 1 | Quite an original idea. Need some polish on execution though, but I think you are a pretty solid base for a great game. Some predictable order in how the items in the inventory are used would be useful. The conveyor for the item could be less "flashy", and I think that maybe would be better placed at the bottom for the fluidity of the gameplay. Maybe if the velocity was a bit slower you would have more time to look at what is happening at the top, and then you could add different weapons for different enemies, etc. Overall, I liked the concept very much, and I think I'd enyoy an enhanced version of this game. Good work! |
| Aug 14 20:34:26 | 15m 54s | No Escape | ♥ 1 | Good work in the cohesive graphics and the animations! I like the idea and fits well on the theme. As a minor complaint, I think that with some work on the camera when aiming at the sides and maybe enabling transparency when the aim is over Goat Guy the gameplay can be enhanced. Otherwise, a solid entry. Congratulations! |
| Aug 14 20:48:18 | 13m 52s | Tetroids | ♥ 0 | Liked the idea. Definitely chanllenging with the need of aiming while maintaining the ship in the air. Maybe it's me, but I found the difficulty curve a bit too high. A bit after the begginning I was barely able to keep up. Maybe a free aim with the mouse while flying with WASD would soften the difficulty. Good work nonetheless. And the online highscore is definitely a good detail! |
| Aug 14 23:46:19 | 2h 58m | Crystalmancer | ♥ 1 | Link's Awakening meets Binding of Isaac with a tweak that fits the theme well and very polished. Thats a solid 5 for me. One of my favorites. Although you had me with the pallete change ^^ Very good job! |
| Aug 15 22:06:52 | 22h 20m | Reductor (LD42 Comp Entry) | ♥ 1 | Solid game with nice controls and feeling. The different powerups add variety and killing some enemies is really satisfying. I'd have reduced the screen shake though. Nice job! |
| Aug 15 22:21:41 | 14m 49s | 3x3 a tale about friendship | ♥ 1 | One of the most original games I've encountered in this jam. I managed to clear 251 blocks. Nice concept and music too. Some critisicm, if I may. A tutorial showing the mechanics for each piece would be very helpful, as at the beggining you start by choosing the pieces without any clues of how the differents powers may affect the game. Also, the theme fitting seems a little "forced" to me, as the objective is to battle the glitches. Overall, nice entry, good job and kudos for the originality! |
| Aug 15 22:31:40 | 9m 59s | Space Cleaner | ♥ 1 | Loved the graphics, very cohesive. Simple but solid entry nonetheless. Well done! |
| Aug 15 22:46:35 | 14m 55s | Noninterferance | ♥ 1 | I was not expecting it. Very original take on the theme. My actual record (clicking S in rhythm while spawning B, you evil xD) Captura.PNG |
| Aug 15 23:13:07 | 26m 32s | Slime Lines | ♥ 1 | Nice little puzzle, and a good fit for the theme. The board growing is a good mechanic to increase difficulty, although more colours make a little too difficult for me. As a little complaint, I'd limit the animations for the slimes and maybe the palette used, since you have to watch them continuously during the game. Good job overall! |
| Aug 15 23:24:45 | 11m 38s | Spider tank | ♥ 1 | Interesting take on the theme. I was expecting some sort of Into the Breach, given the initial images. I think you could have limited the size of the board while playing more with the different mechanics, although it was in the bigger scenarios when I fully realized the complete range of the jump, that seemed random to me at first. Level design could be polished, but I like your approach on the theme. |
| Aug 15 23:34:28 | 9m 43s | Box Me Up | ♥ 1 | Liked the concept and the controls. I missed some UI, specially the height you reached when you lose. Good job! |
| Aug 15 23:48:51 | 14m 23s | Swords & Forks | ♥ 0 | Liked the concept, the graphics and the simple interface (although I don't now if it's possible to deselect one item on the right). I encourage you to finish it, cause the foundation seems pretty solid. |
| Aug 16 00:23:08 | 34m 17s | TINY TOWNS | ♥ 0 | Wow. Fantastic entry, and very good execution. Clever puzzles, simple rules, and fits the theme well. As a very minor nitpick, a shadow showing the area of effect of garbage station and electric plant would be nice, and some sort of highlight for the item currently selected. Best game I've seen so far in this LD. Very good job! |
| Aug 16 14:11:47 | 13h 48m | PLS Grandma STAPH | ♥ 1 | Cute little game. Loved the graphics, the ending and some little touches like the grandma shadow before the items update. The mechanics are simple but well thought, too. Good job! |
| Aug 20 15:50:44 | 97h 38m | Book Crook! | ♥ 1 | Like the idea, but I think that the mechanics need some work. In my play, I start hovering all the books and selecting them by rarity (color). Some time constraints (or more space constraints) or new mechanics involving swapping books between shelves could enhance the mood (in my opinion). Liked the little tune :). Good work! |
| Aug 20 23:17:34 | 7h 26m | Cell Is Win | ♥ 1 | Original and very good implementation. Loved the balls physics. Nice job! |
| Aug 20 23:26:09 | 8m 35s | cargOS | ♥ 1 | Simple and well thought, I like it. I'd prefer a mouse control option, but I suppose that the WASD adds to the overall difficulty. I've think there may be a bug with the snap to grid implementation, but it's enjoyable nonetheless. Good music & art too! |
| Aug 21 20:57:44 | 21h 31m | Cubed In | ♥ 1 | It's a great idea. Reminds me to Polarium (for DS). I'd change the colours (and hopefully the alpha) of the blocks that are generated because sometimes is hard to see what's behind. Otherwise, it is fitted to the theme and the mechanics are solid. Some polish in level design (although it is not bad, specially with only 48h) and you can have a pretty solid game. Good work! |