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Feedback comments for LD42
aCuriosity's games and stats for all events →
| Timestamp | Since previous | Game | aCuriosity's comment | |
|---|---|---|---|---|
| Aug 15 03:42:45 | Sirkulphage | ♥ 1 | So not the most original gameplay, but my style of game... fun, well polished... to teleport in windowed mode move mouse out of window and back into it in another area... | |
| Aug 15 19:01:05 | 15h 18m | LaserJuice (Top Down Shooter) | ♥ 0 | I like the concept, and it wasn't hard to look at ;)... One major thing that would have vastly improved the game for me is a shot timer, I need to know when I can/cannot shoot to properly strategize |
| Aug 15 19:12:42 | 11m 37s | Unbelievable Space Runner | ♥ 1 | Audio seems really polished with the soundtrack and sound effects all mixing well together... bonus points for HTML5, so nice when I don't need to download/organize/unzip |
| Aug 15 19:16:44 | 4m 02s | Lost | ♥ 0 | Worked well, felt pretty balanced... strangely gratifying cleaning up the play space |
| Aug 15 19:40:00 | 23m 16s | Boop's Space Adventure | ♥ 0 | A bit more frustrating than I would have liked but it kept me playing for a fair bit... I think checkpoints of some sort would have worked really well after each of the obstacles/sections i had passed...also took me a bit to realize there was a small timeout before the copys became solid objects.. Overall a fun little game |
| Aug 15 20:01:04 | 21m 04s | Intergalactic Inhabitance Mission | ♥ 0 | Movement was very smooth once i figured out I had to have forward momentum to turn... polished looking menus with sound options... I needed a hook to make me want to continue playing |
| Aug 15 20:11:29 | 10m 25s | Geh Aus Dem Weg!!! | ♥ 1 | So i was reminded of the early days of newgrounds(oh the memories) as soon as I started pulling the trigger... I never made it to the other end of the crowd despite multiple trys, does something happen over there? is there more ammo?... collision detection leaves much to be desired, often a person would be right up on me obstructing my path and I could not shoot them unless i backed off... |
| Aug 15 20:20:48 | 9m 19s | Armageddon | ♥ 1 | Graphics all worked well together, and the music and sounds were also well polished.. Controls were super difficult... my XB1 controller didnt work. so on the keyboard I had to be running towards the flame in order to extinguish it... Items not stacking bummed me out a little, I picked up 3 waters thinking here we go, imma make this fire my B*$#@... but when i threw the first one and had no more items in my hands i was soooooo sad... |
| Aug 15 20:46:02 | 25m 14s | Roham! | ♥ 0 | All around a fun well polished little game. I was thrown off at first by the ijkl instead of arrows for secondary directional inputs(dont like to have my hands so close to one another, they fight)... |
| Aug 15 22:36:38 | 1h 50m | Space Cleaner | ♥ 1 | Congrats on such a complete game, so much of it seems smooth and polished, sound , graphics, functional menus. I'm a wee bit jelly! not total jelly monster levels, but a wee bit for sure.. I did find the controls frustrating though. In the beginning, more often than not, I was overshooting the desired target block, so I would have to re-align and lose time, or play off the miss step... i did adapt to the controls after a bit, still occasional miss steps though, which in a timed puzzle made prolonged play sessions taxing... |
| Aug 15 22:55:38 | 19m 00s | There’s No Place Like Home | ♥ 1 | Neat little graphical touches, astronaut looks nice, and like the constellations. I like the story, we have reason, we have purpose, lets go get it... I think the asteroids needed balancing. With the slow mo thrusting it was difficult to identify, plan, and execute maneuvers before my visor was blasted out by the oncoming asteroid. Asteroid identification time could be easily diminished by brightening them up a bit or putting a glow behind them. otherwise bug free and functioning software as far as i can tell :) |
| Aug 15 23:11:55 | 16m 17s | Engulfed | ♥ 1 | I like shmups, and it feels like a complete little game so props on that. I didn't like how it was on press that i shot. I believe i could shoot as fast as i pressed spacebar down so for maximum effectiveness, my left hand remained pressing space bar as fast as it could... Easily got to 107 points, but it felt strained and not rewarding, so i stopped. I really liked the feedback on moving, sound could have maybe been a bit softer on the ears, but it let me know how many spaces I had moved so I could focus further down toward the void. Overall HTML5 so No download/unzip/install bonus: 6.5 Shmackles Pretty much a full game bonus: 7 Shmackles Total Bonus: 13.5 Schmackles |
| Aug 15 23:27:10 | 15m 15s | The Amazing Shrinking Game | ♥ 0 | Overall a very neat concept and pretty original. Took me a bit to realize that game time was based on my movement. Some graphics and sound would improve this a lot, even just the face turning to match the movement direction, would make it feel a lot better... There is currently very little reward in getting the power ups other than the background/playable space scaling... Playable game bonus: 5 shmackles Interesting/original concept: 8.5 shmackles There is potential bonus: 5 mecklars HTML5 bonus: 3.6 shmackles Total bonus: 17.1 shmackles + 5 mecklars..... |
| Aug 23 18:26:58 | 186h 59m | Kessler Syndrome | ♥ 1 | cool concept, simple and enjoyable, good audio... I would really like to see a launch cooldown or some sort of visual telling me a launch is available... I realize the launch cooldown is pretty quick but when you have a window to launch and you think enough time has passed so you try, and nothing happens, its frustrating. |
| Aug 26 20:11:17 | 73h 44m | Cybatron | ♥ 1 | I really enjoyed the art style, it was so elegant... Clearly someone knows there way around the pixel... |
| Aug 27 20:40:59 | 24h 29m | Green Slime Apocalypse | ♥ 1 | I liked the game, it was fun, sprinkled with a wee bit o cheeky humor... I agree with renegade that the difficulty ramped up a bit fast, and the text overlay needed some polish... I did like the little messages they were very helpful and made me smile at times. |
| Aug 27 21:39:56 | 58m 57s | DataSkream | ♥ 2 | Its a cool game, tight controls, nice visuals with matching music, but no sound effects.... I think it could have felt much better with sound effects... just by having a jumping and landing sound it would have felt way more responsive.... and as a bit of an oopsie doopsie, the user could compose a beat as they hop/land, adding a compose a beat mini game element. The floor colliders glowing yellow upon occupying them was a nice visual response, helped me to know I was grounded, and gave me a better sense of where i was... I think this feedback could have been played up a bit, by some big exaggerated visual feedback, further separating the grounded and airborn states , so there was never any question if i was grounded or airborn... and another possible oopsie doopsie, the visual feedback would match the hopping sound effects beat... eeeeek the balls exact location was a little hard to judge as well as his trajectory on jumps, might help if the shadow was darker/uplayed.... |
| Aug 28 18:15:52 | 20h 35m | Darklings | ♥ 1 | The feels, ohhh the feels.... the graphics where pleasing to look at and cohesive. the music was pleasant but eerie, matching the graphical style. And the little messages made you think there was more going on, really drew you into the world. ohhh, and the game play, lets not forget the game play, it worked, challenged me but not so much so that I got frustrated.. after completing the game i did think maybe that was a bit too easy, but for a quick demo, it got my feet wet and wanting to go deeper. The blue dots really caught my attention and made me wonder what was happening over by that "special" block, so of course I explored over and discovered something new, a moving block. I did feel that player movement could benefit from some tweaks, initial movement upon pressing the directional key was fine, but the arrival felt like it took forever. There were many times I would anticipate the arrival and try to enter my next move, only to have it ignored and needing to repress. Felt like a lerp, initially fast but slowing with every update. The slow movement kind of matched the mood, but i would have liked it to be a more consistent speed ,maybe with just the final moments slowed for arrival. Anywho, nice game, well polished, fun. |
| Aug 28 18:44:00 | 28m 08s | BattleField King | ♥ 0 | There is a fun game in here somewhere but it needs a lot of balancing. The concept if cool, i like the shrinking play space as I get hit. I think if I could control my guy, and if i had some sound effects, I would be able to enjoy this game. The player movement is way too fast for such a small play area, I seem to be in a constant state of over correcting for my movements, never able to get control. Hectic can be fun, but it was a little too hectic. the fast movement also threw off my accuracy as I could not compensate my player movement with mouse movements. in the end I found I would just stand still, charge a shot, block the enemies with the charged shot, then release it in hopes of getting as many of the speedy little enemies to fall off. The weapon firing mode always started as charge but the text told me automatic, which lead to much confusion in the beginning. Shooting sounds are so important in shooting games, without them shooting just doesn't feel responsive at all. Anywho, nice concept. Sumo Shooter. |
| Aug 29 16:04:05 | 21h 20m | Heirs Kingdom | ♥ 1 | Definitely more fun on a mouse, the touchpad was tough, who plays games on a touchpad anyways, scrubs... I had fun with this, playing around with the different interactions, forcing the queen to have a bunch of kids, picking fights with heirs, killing off the queens kids, forcing her to have more kids, more heir fights, killing more of the queens kids off ... you know that sadistic Game Of Thrones stuff... it made me smile and stay around for a bit. I agree with some of the others commenting here that the rotating of blocks should be adjusted, with the current single building block i see no reason why i would want a block at any angle other than 0 and 90. I think that would have helped my building allowing me to focus on a grand structure worthy of the kingdom rather than trying to just spam blocks in hopes of building a mass that would last a while... all in all i had fun, and thats what games are aboot! |
| Aug 29 16:26:36 | 22m 31s | Space Intruder | ♥ 1 | When the game first started up i was a little concerned with what I was getting myself into, that start menu is a bit rough, but I was pleasantly surprised when I started playing the game itself. It took a few goes before I really grasped the controls, i don't think i ever mastered them. My inability to master the dash I think was my downfall. I think the dash ability would be more useful if it dashed in the direction of travel instead of towards mouse.. since there didn't seem to be any reason not to be shooting I was always shooting at the boss, and so my cursor was always in his direction, meaning when i dash I would have to quick flick the mouse to where I wanted to go, and I never quite made it where I had intended. if the dash was instead based off my wasd i could have been much more exact and strategic with it. I liked the power ups. One of the first things I saw was the boots and in that instant I thought I was going to be collecting gear which got me super excited. They ended up being non permanent upgrades, I would have liked it if they stacked... I envisioned the gear being applied to my little character, his appearance and stats changing... The boss growing and taking up space changed the game quite a bit, not only was i now more limited in where I could go but my target was also easier to hit. Overall it was harder than I would have liked, at least to start, but I enjoyed the game and spent more time in it than most of the others. It was oozing potential...Thanks for making it! Oh and I enjoyed the music, im assuming its in house as this is a comp game. it was pleasant and helped draw me in. |
| Aug 29 23:22:56 | 6h 56m | The Gentle Giant | ♥ 1 | At first i thought i was supposed to stomp things, then, after a bit, i thought "gentle giant" and corrected my earlier mistake of stomping peoples brains out on purpose. Overall a very complete game, fun, polished, cohesive, funny, addicting, I'm impressed... It was so simple and so fun/funny... once you started to get a few quick back to back stomps, see the leg come down, hear the grunts, you could really picture this giant walking about, and sympathies with him. so much character, and so simply. Well Done! |