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Feedback comments for LD43
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| Timestamp | Since previous | Game | aCuriosity's comment | |
|---|---|---|---|---|
| Dec 3 19:40:28 | Dead Pixels | ♥ 1 | Loved the atmosphere.... the repeating dirt texture detracted from it a bit, maybe if there was a shadow hiding the "deep" ground bits, but the background, the grass, the rain, the music, it all work very well together and made me want to stay, listen and look... Not sure if I ever figured out the combat, i kept charging up trying to defeat this little glowing hooded guys, but even though it seemed my particle spray attack was hitting them, they only ever died upon hitting me and taking from my health... after a while i noticed that some of the enemies would die after a while, but it was very unclear why they had died... is it because I had hit them, and they took a while to die...? had they expelled all of their chasing energy? IDK.... also when it did look like i hit them(they were inside of the red particle spray) I didnt notice any notifiers letting me know they were taking damage.... anyhow i had fun just hoping around and listening to the music, watching the rain fall, and feeling a bit bad ass in my red suit and visor/goggles (wishing i had a sword to swing).... | |
| Dec 3 21:30:55 | 1h 50m | Hurt-It | ♥ 3 | Overall fun functional and good use of theme... So right off the break i disregard any on screen text and i start wandering around, find a green key, these little guys start attacking me i shoot back and my weapons are shit.... im dodging and weaving thinking cmon die already, then i take some shots, all of the sudden i am god in this world, my once wee little bullets are now massive rockets and it seems i am a force to be reckoned with... after killing all the initial guys I realized health and weapon power are inversely proportional.... sacrificing health for weapon power, i like it.. moving on through the green door, i have yet to make it passed this room. I found the aiming a bit difficult to get a hang of as I was trying to peak corners, I have a tendency to like to go fast, anyhow, i couldnt get passed the south west facing diagonal... I think if i had a controller in hand, and it had twin stick shooter controls I would have had an easier time. The sound effects reflecting weapon power were great... they let me know instantly when I had a more powerfull weapon, there was no question as to what caliber my bullets were at any given moment. if an enemy was too close for me to catch a glimpse of the bullet type/size before impact, the sounds let me know what I had shot... And since I tend to hold down fire, it also gave me a bit of an auditory clue as to where my health was at as well.. |
| Dec 3 21:51:10 | 20m 15s | Tendie Revengie | ♥ 1 | This was freakin hilarious, spent a good portion of the game laughing... this piss jug... the squats... wow... way to score some mega humor points... im a bit jelly... also the art style really fit well with the whole thing.... The game play was not the most fun, it felt a bit like a chore, we are cleaning up a room though so perhaps thats fitting.... it was tough when it would do the mini throw out the window scene and them jump right back to the room where the guy is instantly on my ass... took a few trys before i realized i had to stay woke.... the story telling was weird and a little jarring at times but again it all fit together in a weird piss juggy sort of way... Overall i am happy to have played this one, it was a fun experience, and gave plenty of laughs... |
| Dec 4 00:30:57 | 2h 39m | Follow Me | ♥ 1 | I beat it with first play through... saved:1 dead:22 sacrificed:27.... i got to that "don't let your guard down" jumped and touch it... contemplated for a second before taking care of the impending losses... and then i lost 1 of my 2 guys left just to poor placement.... great little game, it was fun to watch the replay. I tend to like controllers for platformers, but controls weren't bad... placing platforms felt a little unfair when I was trying to get them right over something, like spikes, or at the bottom of the map... i felt visually i would not be in a dead state(off the bottom of map, or colliding with spike), but it killed me as i tried to sacrifice... overall it was fun, and everything worked about it... |
| Dec 4 21:21:22 | 20h 50m | My Little Daily Sacrifice | ♥ 2 | My initial tactic was to be a good boss and try to hire quality workers and make money with sacrificing as few as possible.... after making about 2grand, things started going south, satan was not happy with me, i was losing money.... restart the game, new tactic: step 1: hire shit laborers step 2: sacrifice them as fast as possible step 3: profit satan is happy, i am rich, lawyers, i got em.... typically i am not a fan of this type of game but it was well executed and made me want to win... graphical style was nice to look at, sounds/music were cheerful, that car beeping must be part of the music loop because it was always on point with the tune... everything here worked, felt polished, well done! |
| Dec 4 22:03:25 | 42m 03s | Hungry God | ♥ 1 | Strange this gods love for me is springy.... very nice aesthetic, it was pleasing to look at and listen to.. |
| Dec 4 22:27:14 | 23m 49s | Ascend | ♥ 1 | Its beautiful... and there are some serious feels to it, like i was struggling to do something, or get somewhere... I really wanted there to be something more, some additional mechanic allowing me to interact with the world... Is there any end? I continued to move upwards through what seemed to be endless black for a bit hoping i was going to come across something out there.... Anyhow... beautiful visuals and music. |
| Dec 5 00:11:35 | 1h 44m | HELL | ♥ 1 | Dont know what I can say here that hasn't already been said.... all around a very polished little game... well done! |
| Dec 5 00:29:36 | 18m 01s | Ursa | ♥ 5 | I saw a still somewhere of this game and knew I wanted to give it a go, and now I've found it, and i have, and this pleases me.... Ridiculously adorable, borderline so cutesy that i couldn't stand it, but i so could... I really liked the bear transforming upon jumping, it was nice feedback, really separated the grounded/airborn states... there is a small bug that occurs between the seams of ground colliders where the bear thinks its airborn and flashes quickly into the "star" mode and back again... did i mention the cutesiness? i mean eeeeeek... like i said it was borderline over the top for me but it worked... I liked the color scheme, very cohesive, and it worked well with the audio.... very stellar The dialogue box was very helpful with hints, but at times it was in the way of the play area... it just covered too much play area for me... Well done, Beautiful game! |
| Dec 5 03:47:51 | 3h 18m | Trailer Trashed | ♥ 1 | The game lives up to the screenshots... an awesome idea, graphicaly pleasing, playably executed, a few drawbacks.. So there is a bug with the camera that gave me a rough start. The first play through for some reason the camera locked into a height only a little ways off the ground, so it was very difficult to see what was happening as the camera clipped through all of the destructible objects... The same thing happened again to me a little ways through my 2nd or 3rd playthrough... upon trying to return to the main menu and then restarting for some reason my tornado never spawned in and I had to exit the game and relaunch.. It took a bit for me to figure out my tornadoes power also dictated the speed i could move... So my tornado was moving more slowly, and even though my power meter still had what appeared to be plenty left, i could no longer get to the water source that was relatively close to me... Besides the drawbacks there was something drawing me back to the game, and I am pretty glad it did... On my 4th playthrough i made it to a level 4 tornado, and it was nearly impossible at this point not to hit people, so much screaming, so much destruction... It was kind of beautiful... But also at this point I was not sure how much of the map I had left to destroy... It seems an object can only be destroyed once, but some of the houses land pretty normal looking and don't look destroyed so its easy to get fooled into going to an area where you cant really do anything... I think with some camera work, and a bit more development there is something here.... As for the theme ehhh... it didn't really feel super sacrify... It was fun, i am going to go give it a few more playthroughs.... Good Job! |
| Dec 5 20:21:17 | 16h 33m | Escape Pod | ♥ 2 | This was fun, and well star trek, you either love it or hate it, and i despise anyone who would even think of hating it.... tehehe But fur cereal dough... this was a well polished, fun, challenging game with pretty good use of the theme, and a great progression... it took me a bit before i realized i could pan the level, you know, not reading directions and all... Live long and prosper!(and make some more fun games while your at it) |
| Dec 5 21:02:22 | 41m 05s | Antlerman | ♥ 0 | fun game, I like the main character, there is just enough there that he looks and feels cool... in the beginning i enjoyed matching my mouse clicks to the beat of the song.. a few nitpicks 1- It was confusing how I was supposed to interact with the altar, i was spamming key presses trying to figure out what to do... a little "e" notifier would have helped a lot... this led to later issue where i noticed the sword in the top right thinking maybe thats an ability, so i started spamming more key presses, "r" was one of them and I lost all my progress, eeeeeek..... 2- Almost all of the damage i took in game was upon spawning in after a sacrifice, the creatures spawned too closely to me and I was not prepared so I would lose 1-2 hp, which felt unfair.... 3- this one is more nitpicky than the last, but it was unclear to me what my upgrades where in the altar.... a little text description would have helped... I like the artwork as a whole, the trees where beautiful just swapping out the colors on them added quite a bit to the world... the altar was pleasing to look at, and the main character, as a white tail hunter I am a sucker for things with antlers, so i loved the little guy... This was one of the games i spent more time in... Nice Game! |
| Dec 5 21:44:35 | 42m 13s | Escape of the Cheese Droid | ♥ 1 | Never thought Id feel like such an idiot when I gave up my control module and started sporadically dispensing cheese.. doh! it was pretty silly how giving up components changed the game. The mouse controls were a little bit jarring at the get go, but I pretty quickly realized what was going on and in the long run i think it led to easier aiming. Even though my robot was displeased with his cheese dispensing functionality, it is what saved him in the end!!! Nice Game! |
| Dec 6 00:56:55 | 3h 12m | The Path to Vegetarianism | ♥ 1 | that was bit brutal... wasn't sure i wanted to continue.... but i did, and i am happy to say I figured it.... You sir are a liar, you've mislead to believe there was a safe path... I feel betrayed... Also it would appear you have spent lots of pennys on constructing your ground visuals, perhaps some of them should have gone into sound effects.... Overall fun, once i got over some wee things.... Good Job! |
| Dec 6 01:22:33 | 25m 38s | Mermaid VS Unicorns | ♥ 0 | I really wanted to enjoy this.... arial vs unicorns , i mean c'mon.... but the game viewing window was far too small for me to do anything.... But the idea... oh the idea.... 10/10 |
| Dec 6 03:27:55 | 2h 05m | blood snow and wolves | ♥ 1 | Its been 9 days since I have last seen food... My dog, my companion, lost, whether from starving or wolves i cant be certain. Several days ago i returned home briefly in hopes of sacrificing my wife in order to feed the children, I knew i would never be able to convince her to eat them... But upon reaching home i discovered the three of them dead, all is lost... all but a snack for me, no sense in letting it all go to waste... Now i wander the land free of the burden of being relied on, its just me, alone... hopeless.... I can see the sun rising on the tenth day and alas, a deer, strike that, nearly 20 of them... Today my friends i will be eating my full! Ok so it was really tough to find those deer, It would have been nice if the herd was split into smaller herds so i was more likely to find them... Also it would be nice to have some landmarks other than the same trees so I can better map out the area in my head... When I finally found the deer i was excited, and shooting seemed to work well... It was somewhat gratifying to get a few of them out of the herd... Nights were maybe a little too dark, straining on the eyes... Graphics where simple but cohesive, I think some atmospheric sounds(wind , weather) would have dded a lot... Anyhow fun little game, well done sir.... |
| Dec 6 05:08:23 | 1h 40m | We Fight "Together"! | ♥ 1 | The idea is great, funny and entertaining, the graphics are pleasing to look at...I liked the color scheme... When i saw the screenshots i messaged myself the link so i could remember to play it, i hate missing potentially good games because im not at my rig and then not being able to find them later... There is a lot of potential here... I think this game could benefit greatly from a projectile cam... shooting these guys out of the cannon is supposed to be the highlight but I can barely see where they go, which takes a lot away from the experience... This bundled up with the slow movement and my ammunition being so spread out made it a bit of a chore to try and win...imagine watching close up as these guys collide with the enemy soldiers atop the enemy tower...eeeeeek... The first step in the tower is a dooooooozy, more often than not i need to jump to initiate climbing stairs... Anyhow I had some fun messing around and shooting guys. Great concept! |
| Dec 6 20:11:14 | 15h 02m | Fight For Your Light | ♥ 1 | So the controls..... movement I can live with, it was tough to get used to but was fun and floaty after a bit, I liked exploring the high ground... But the aiming just has too much going on, I feel like the sacrifice made is movement or accuracy, even the slightest movement of your character requires so much mouse compensation... so i tended to get close and then play as if i was a stationary turret. Other than the controls(mostly aiming) its beautiful, atmospheric, cohesive.... If I could aim I would spend a lot more time in this little world... Well Done! |
| Dec 11 04:12:41 | 104h 01m | Night's End | ♥ 1 | This was very pleasing to look at and pretty fun... I dont think I ever got fully into the swing of things, my aim was off a bit, having the cursor for aiming but then having the shots have gravity felt strange, and a little unfair. I think its what stopped me from trying to progress further, that and not wanting to wait through the cut scenes again... I think I would have liked much less bullet gravity, just enough to provide a sense that they moved in a slight arch, but so little that my aim was mostly absolute. Teleporting felt a little disorienting as it was not immediate... if you initiated a teleport to a position, and proceeded to fire, many times the first shot would come from the pre-teleport position as the teleport has not happened yet... this would draw my eye back to the teleport from position(origin of the shot), making me miss the teleport animation, and thusly make me momentarily unaware of my user position until my next shot which was usually way off as I didnt realize I was now firing from the new teleported position... I think making the teleport much faster, almost immediate, and playing up the teleport anim(the trail left behind was very faint), would help.. And either disabling shooting while the teleport was in action, or, and i think this would be my preferred solution, have the shots originate from the teleport to position before the animation was complete... so even though my character had not yet animated to the new position, it would reinforce my understanding of the soon to be character position... plus its magic so I think it would work... The first moment when I life drained was pretty sweet, the visual effect my character gained, and the new weapon power felt pretty rewarding. Overall this is a solid compo entry... the graphics are cohesive and visually pleasing, they have a very spectral feel... The music and sound effects all work in adding to the ghastly gloominess (however it did feel like some sounds were missing)... there are functioning game mechanics, and a bit of a story(not sure how far it got developed, as i didnt progress far, but I liked what I got to experience) Side note:I also chose to compose my own soundtrack for my compo entry, and my weapon of choice was guitar as well. So that basically makes us cousins. |