Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → silkworm_sweatshop

silkworm_sweatshop

Feedback comments for LD41

← LD40   LD42 →

silkworm_sweatshop's games and stats for all events →

TimestampSince previousGamesilkworm_sweatshop's comment
Apr 24 22:28:20 BouncePUNCH ♥ 0 Me and a coworker had some fun with this. Some polish to the graphics would help to keep the interest up though and maybe some music for the levels too.
Apr 24 23:21:14 52m 54s Punch Rock Scissors ♥ 1 The concept is actually pretty brilliant. The simple graphics work and everything felt clear. I second adding something to make the hits more satisfying. Maybe some knockback, at least when enemies are defeated. It would be cool have them flying back. Maybe start with low level grunts that you defeat with a single hit and working your way up to some kind of boss to have some more sense of progression.
Apr 24 23:44:03 22m 49s ¶City ♥ 1 Man, I played this way longer than I expected to and I still feel like there is a bunch more to it. At first I was annoyed there was not even a short time goal stated in the beginning, something like "this is a good place to start, go here talk to this person" but I'm torn about it now. It can feel overwhelming at first but if you give it some time there some charm to just being dropped in and having to figure it out yourself. Hell, even the frustration of finding places decreased after a while as I started to memorize the layout of the town. Might play some more later before I give a final rating.
Apr 25 01:34:27 1h 50m Aloisius ♥ 1 That was fun, played for quite a while and through every scenario. Lost my first two times but the human mind eventually prevails against any machine.. well against a LD-AI at least. Still, I wouldn't know how to start with a strategy AI so they always impress me. Art and sound do their job, solid entry!
Apr 25 02:02:08 27m 41s KartVania ♥ 1 Took a while to figure out Dracula but thankfully giant orb shopkeeper gave me a hint. Definitely a weird mix of genres haha. As people have stated the low speed is a problem. I know part of metroidvanias are the upgrades but I'd rather go from "fast" to "really fast" rather then "slow" to "acceptable". Not a huge fan of the recoil from shooting either. Still there is a charm to it, and it felt nostalgic to me as it took me back to the days of mario kart 64 and Diddy kong racing.
Apr 25 02:35:11 33m 03s R-Trooper Squad ♥ 1 Neat idea! Would be interesting to do it with larger armies and being able to select multiple units.
Apr 25 17:16:03 14h 40m Street Chess ♥ 1 Haha this was great! Chess has never been so frantic. Although I did end up pretty much focusing on a single piece (usually the queen) to do most of the work. I thought about if you at least should need to force the king into a check mate to win but maybe that would take away from the idea and flow of the game. Anyway, great entry and the story was a nice touch!
Apr 25 19:49:04 2h 33m Zumaster ♥ 1 Ah, Zuma. Used to play it a bunch years ago. Feels really smooth and satisfying to play and the music is really catchy. Some upgrades would've been cool I think.
Apr 25 20:38:34 49m 30s Heaven and Earth ♥ 1 I got to the end so I think I got it? Some feedback is confusing though. Like, are picking up the hearts good? I intuitively assume "YES" but the sound design tells me "NO" (WAAAH! + downsliding whistle). Also, am I suppose to hug the sad people or avoid them? I intuitively assume "YES HUG EVERYONE" because I'm not a monster but I'm still not sure :P. Gameplay is simple but the multitasking kept me engaged enough to the end and the hand drawn art has a charm to it.
Apr 25 21:06:04 27m 30s Shutin ♥ 1 Played through it twice. First time the trash got me (is there a way to clean up the pizza boxes?). The next I got evicted which actually gave me a scare when he walked in . Esthetics are really cool and that mixed with the atmospheric audio sets a really creepy mood.
Apr 25 21:31:33 25m 29s Age of Pacman ♥ 1 Looks cool! I like the music too. Gameplay is lacking a bit, it's over pretty quickly and getting a good score is mostly about being lucky with where the towers spawn. It's more of a cool tech demo at the moment. Also I'm thoroughly missing the "wakka wakka" sound effect but I know being a compo game you probably aren't allowed to use it :P.
Apr 25 21:54:03 22m 30s Check, Please! ♥ 1 Loved it! I only wish there was more. Feeding the meatballs could've used some more feedback though. Definitely checking out Dj Quads too because that track was dope.
Apr 25 22:09:35 15m 32s ACCIDENTAL EXISTENTIAL ♥ 2 More of an art piece than a game.. but wait, can't games be art??? Anyway, definitely the most unique entry I've seen so far and it's always refreshing to see something different.
Apr 25 23:35:29 1h 25m Skaart And The Cursed Woods ♥ 1 Graphics are gorgeous! The gun however, while definitely interesting, is WAY too hard to use. I think the enemies have too much health as well and combined with the slot mechanic really slows the game down and you have to be really lucky not to blow yourself up before you get anywhere. Quick easy fix is to make bombs much rarer. The mechanic itself is really cool, fits the theme well and I can definitely see how it can be expanded upon. I really wanted to see more of it because it's so ecstatically polished but it's just too frustrating to play right now.
Apr 26 00:00:17 24m 48s She Against The World ♥ 2 There are some collision issues but otherwise it was fun! The voices cracked me up and the idea is interesting.
Apr 26 00:11:45 11m 28s The Fat Man and the Sea ♥ 1 Simple and fun! Art and sound work well together.
Apr 26 01:50:28 1h 38m Secret of the PeaDucks ♥ 1 Strangely fun! I thought that some of the platforming was going to be a nightmare but it wasn't really that bad (as long as you have the camera overhead looking down). I like the aspect of exploring and trying to find the different pieces, some which are kinda hidden.
Apr 26 20:23:27 18h 32m Think Before Escape ♥ 1 Pretty fun! I like the addition to the clocks to add some progression to the game and longer challenges, and THANK YOU for making the enemy turns shorter. As some people have pointed out some frustration comes from the syncing of enemies and platforms which results in long waiting periods at times. A fix might be to resync the rooms when entering and at death.
Apr 26 20:49:49 26m 22s Trophy Defense ♥ 1 Reset at the touch of the wall is kinda harsh but I guess it's true to the arcade feel. It's not too bad if you try not to rush though. I won after finishing just one lap?? Is this a bug or did you change it? I also tried backing and crossing the finish line that way but it didn't count :P. Some sound would've been nice. There are simple sound generators out there (like BFXR) that I wish people would use more as it adds a lot to games without hardly any effort.
Apr 26 21:23:26 33m 37s TypeBoxer ♥ 1 That was fun and hectic! I like the mix of real and non words. There was one sound that hurt my ears but otherwise they worked well and it wasn't too bad when I turned it down a bit.
Apr 26 22:56:45 1h 33m Project T.A.R.D.I.S. ♥ 0 You have a nice base concept for something but as a game it's not super engaging. After the first two upgrades or so nothing really feels like it's changing except numbers are bigger. Also, I see so many submissions totally neglecting sound. Just a few blips and bloops can add a lot. I recommend trying some sound effect generators like BFXR to quickly get some sound into your games even if you're hard pressed on time :).
Apr 26 23:24:36 27m 51s Unwinged Platzzle ♥ 1 Excellent entry! Became a lot more fun once I realized you're supposed to feed the bird. Made it to the Aquatic but I kinda want to play more. Really fun and polished. The only thing lacking is sound.
Apr 26 23:49:50 25m 14s Love and Hate in Hell Café ♥ 1 Adorable! I made a matchmaking game with similar mechanics for my very first ludum dare. Love the sound effects too. Is there a way to lose the game? I started clicking randomly in the end without any real penalty. If not I would suggest adding some form of fail state for more of a challenge.
Apr 27 00:25:24 35m 34s If Potato Meets Flag Then ♥ 1 My favorite entry by far! Neat concept and theme use, good clever design, lots of content and everything looks, feels and sounds polished.
Apr 28 14:46:39 38h 21m Definition of a Ghuest ♥ 2 Interesting take on the theme! Not sure if how much more there is to it or if you ever find out more about the footprint (I doubt it). As someone suggested, I think adding small changes to the room depending on your choices (like a chocolate bar on the pillow) would make it more interesting. Right now there is not really a point in continuing to look around the room after the first pass. Definitely a unique entry and I like the dialogue!
Apr 28 15:30:16 43m 37s mechROMANCER : a top down shooter dating sim about relationships ♥ 1 Haha, that was fun. Took a few tries but I got to the end at last. Nice use of the theme! Difficulty ramps up pretty fast but it makes sense since the story is pretty short. Maybe a longer story would just be tedious to replay. As some have mentioned there are some feedback issues and the hitbox feels bigger than you expect. Anyway, nice entry!
Apr 28 15:49:21 19m 05s Mortal Keybat ♥ 1 Fun! I like how the following levels bring in something new to mix it up.
Apr 28 16:03:29 14m 08s Platform Of Love ♥ 1 Cute game, I like the art. The premise sold it to me.
Apr 28 16:31:57 28m 28s Tiny Crusader ♥ 1 Crashes around level 16-17 for me. Not sure how the later levels are but I could pretty much just clear out everything underneath and then just dig down for every level. Maybe change it so they won't survive too long a fall even if nothing is underneath? That way you have to think about the path and work downward more slowly which would add some challenge. Concept is neat though. crash.png
Apr 28 16:53:44 21m 47s Run from the hangman (Renegade) ♥ 0 The player moves faster on higher platforms is the cause of the drifting. The game might actually be too forgiving as well. I wasn't able to lose for the longest time even when I tried. Idea is neat though.
Apr 28 17:29:00 35m 16s Between Dimensions ♥ 1 Really cool! I was going to complain that it's hard to know sometimes what's below you, but then I remembered maybe I should use first person mode to check first, which actually gives it more of a purpose.
Apr 28 18:19:08 50m 08s .PERIOD ♥ 1 Lovely! The story was a charming touch too. My only gripe is I couldn't give COMMA my d at the end.. (I'm sorry).
Apr 28 18:31:06 11m 58s Punk at the Opera ♥ 0 Gameplay is simple but fun and satisfying. Looks and sounds good and has a sense of progression. Good entry!
Apr 28 18:42:25 11m 19s Life Simulator 9000 ♥ 1 Not too much of a game but it was funny.
Apr 28 20:53:24 2h 10m Gradioid ♥ 1 Just beat it! Pretty insane for a compo entry. Sadly I think most people won't get to the first save point where the game really opens up. I think there needs to be a save right after the opening segment. I almost gave up myself but I'm so glad I didn't because man is this good. So much content, design works excellent going both ways. Everything is really polished too from start to end, 5/5.