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Feedback comments for LD41
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| Timestamp | Since previous | Game | Hilvon's comment | |
|---|---|---|---|---|
| Apr 25 21:00:43 | Perplexive Perspective | ♥ 1 | Pretty fun experience. Though most of the challenge comes from lack of height perspective (other than looking at shadows). Also at the beginning of act 3 I managed to quantum-tunnel through the walls around the platform. So it might be a good idea to make colliders there a bit more solid. | |
| Apr 25 21:21:18 | 20m 35s | Shooting Stars: FPS Match 3 in Space | ♥ 1 | An interesting concept for a game. π Though the "Medium" game turned out to be a little bit too hard. Also the RNG that picks the new color appear to be glitched givin me the colors that were already cleared from the field this turn and this makes finishing the level a bit more complex than it should be. ((I guess the problem is because new color picker works before the blocks are removed, so it doesn't recognize that this color should now be gone.)) Also a minor thing, but you can paint over tutorial screens if you left-click on them. π |
| Apr 25 21:36:37 | 15m 19s | Remote Bot | ♥ 0 | Wow... That was... hard. But I managed to finish this level. π Was a bit confused about the pre-loading Up/down commands. Tried to pre-load it before sarting to run... without realizing that run command will cancel going up. |
| Apr 25 21:50:59 | 14m 22s | Furlong Fracas | ♥ 0 | An interesting simplistic game. A racing bit here is mostlu for the estetics, since the main bit of the game is basically getting most points possible. Managed to win the race on the third attempt. Jough this was mostly thank to RNG. And sometimes RNG is just... bad. When one of opponents scre 10s 3 truns in a row it just doesn't feel fair. |
| Apr 25 21:59:05 | 8m 06s | GO AT IT | ♥ 1 | Beat the game pretty easily. But mostly it was due to the goat not wandering towards the food packs. Basically I was free to pick up some food, then wait till the goat turn around and quickly dash to feeder and than zoom back before it turn back. Might have been more challenging if goat was moving more... Or maybe I just golt lucky by RNG. Anyway pretty fun simplistic game. Music was also nice. Thought the overall mood was a tad... inconsistent. This silent-hill-style fog and infernal goat were leaning toward horror mood, but the music pushed it toward more comedic one... |
| Apr 25 22:19:43 | 20m 38s | Tetriphys: The Thing That Should Not Be | ♥ 1 | The game is really hard to play. Like Really really hard. And basically as soon as you have some debris not aligned horizontally by the floor it bocomes next to impossible to score anything. Also there is a curios bug. If you send your newly landed piece flying up into the airall the way to the top, and it hits the next piece as it spawns you might get a gameover notification even though the playfield is half empty. π |
| Apr 25 22:36:04 | 16m 21s | The Sparrow Served Danger | ♥ 1 | This game is really... confusing. Like I am supposed to prepare 4 dishes, but I see 6 options... Literaly couldn't figure out what to do. Like I managet to pick up a dish. Then bring it to special ingridients table to pick up 4 items... and nothing. Placing the dish into the table or removing it appear to have changed nothing. Also I guess this is kind of too much to ask from a game made in 48 hours, but if there is an aopponent on the other side of the kitchen, it might have at least moved between the stations a bit. Just to pretend it is also doing something. The music is fitting to the spy hun theme... ans as such misses the kitchen topic altogether... Still with better UI telegraphing the game might be interesting. |
| Apr 25 22:50:18 | 14m 14s | Corn Wars LD (Farming-Shooter) | ♥ 1 | Well... To be honest, pointing at the field and clicking is a pretty standard thing in farming sim. and he idea that this is done with a shotgun is... while fun, but realistically doesn't hange a lot. Also the harvesting was a little bit confusing. First of all it was kind of pixelhunty. Then for some reason the avatar wouldn't collect more than 24 grains... and the harvest was way way way more than this. Basically after 3 trim to sell the harvest, and the field not getting cleared in any noticable way I gave up. Also I am not sure that 2 extra fields were neccesary, given that handling even one field was tedious. The graphics are nice though. And it was surprisingly satisfying to watch the crops grow. Oh... And some better telegraphing that the crops are reasy for harvest might have helped. Like made the harvestable plants a differendt color (like keep this yellow colo for harvestable wheat, and make the growing one greener.) |
| Apr 25 22:56:17 | 5m 59s | Snoodoku! | ♥ 0 | Erm, you seem to have bothed up the upload to your itch.io page as it is not playing the game in browser. BAsically you need to upload the Web buld separately from MacOS build. And in the uploads meny tick the "this version is played in browser" checkbox. I'd be glad to play your game... but currently I can't. |
| Apr 25 23:03:50 | 7m 33s | Victoria Failoria | ♥ 1 | Wow... The final level was... unexpected. π And a little piece of advice for future. People tend to download a bunch of games in advance, so they get downloaded while some other games are played. And naming your archive "LD41" makes it a bit harder to find your game in the downloads folder. It's an easy thing to do, but it actually helps a lot. |
| Apr 25 23:11:39 | 7m 49s | Wrathful Islands | ♥ 0 | This might sound a bit wierd to you, but... not all people are familiar with "run with Java" bit. I'm not telling that using java is wrong, but it will decrease the potential audience for your game. Can you add a standalone executable version? |
| Apr 26 19:50:03 | 20h 38m | Line'em up | ♥ 3 | That is a cool idea for a game. Though I didn't really get what was the point in the blue shots... ((Blue enemies were pretty scary though)) |
| Apr 26 20:09:00 | 18m 57s | Dungeon Slider | ♥ 1 | An interesting game. The telegraphing of what is happening is a bit lacking, for example The treasure chests were sometimes destroyed without any interactions happening near them... And the "Holy ground" made by killing a wrath seem to not activate the chest... But even the basic idea of positioning all the chests on holi grounds before exiting the level is fun to play. |
| Apr 26 20:16:54 | 7m 54s | Kinbaku | ♥ 1 | A fairly simplistic game... I mostly took a path on the left and for a better half of the ascent is was just climbing one rope without even the ability to move sideways. Also the monkey-poop joke is... not to my taste. |
| Apr 26 20:21:04 | 4m 10s | (Art + Puzzle) | ♥ 0 | Erm... Was this game published? I don't see any links to play... |
| Apr 26 20:33:44 | 12m 40s | Jump and Draw | ♥ 0 | The game is... Hard. And the base resolution set to screen canvas seems to be pretty high, so on my tiny monitor all the fonts are made unreadable... :( The fact that mana is also used for jumping is... harsh. Also am I right assumint that "boss" at the end of level is taking multible HP if its you? It was kind of poorly telegraphed... literally making you realize this only when you get one-shotted back to the beginning is... not a good experience. |
| Apr 26 20:51:12 | 17m 28s | Fishy | ♥ 1 | A nice little game. It is tidiously repeatable.. but then such is the nature of working hard to get something. So the "mood" tgets 5/5. Also since the dock/sell/undock doesn't take that much time, and numebr of castings and buying the bait is not affected, I don't see much point in extra inventory slots. Especially for this price. Maybe adding more expensive bait that can lure better fish, would give a game a bit more depth... Another thing that would have added to "choice" mechanics of the game would be an ability to dump some items out of inventory. Like if you want to get more fish on your haul aqnd don't wand to return with a boatfull of boot. |
| Apr 26 21:25:21 | 34m 09s | BreakOut Typing | ♥ 0 | Wow... When I read the rules, I thought this was... impossible. But I managed to beat level 1... eventually. π Still with words like "biology" the game becomes insanely hard. Especially if you get an unlucky bounce and need to catch the bal in the middle. But a pretty fun experience. π |
| Apr 26 21:36:00 | 10m 39s | Jungle Rumble | ♥ 1 | On one hand, the AI seems to be pretty hones and don't appear to dash towards the player before visual contact is established... But this results in the early game being spent mostly on trying to figure out where the enemy is... I was able to engage the enemy when I climbed up the log and enemy spotted me. The bad thing was that the enemy turned out to be behind me so he got a drop on me with first shot... But good thin was I was able to take cover under this very log, and use peek-throw-hide tactic to the win. |
| Apr 26 22:02:07 | 26m 07s | Project T.A.R.D.I.S. | ♥ 0 | Hm... An interesting idea... Though I am not sure the "Simulation" is the right word to use. Maybe "Mission" would be better. Because retaining ship damage after "simulation" feels wierd. Also the idea of "researching" and unlocking additional enemy types is. Fun, but it would really help if the enemies had different graphics. Just to tell which of the enemies are actually new ones. And the gun upgrades are... well... the stock gut is pretty fittingly weaksauce. But even tier 1 gun is insanely good oneshotting omst of enemies and having a decent fire rate to deal with everyone non-convinced by one shot... Moving to Tier 2 makes shooting even more satisfying... but Tier 3... just doesn't feel like an upgrade at this point. |
| Apr 26 22:19:37 | 17m 30s | MyTurn BR | ♥ 1 | The vision range is challenging. And asymmetrical (left-right you can see 3 tiles away, but up-down only 2 tiles away). So it makes for a pretty frustrating when you move to a medback only to see it snatched by an enemy... Also the ammo status could be telegraphed a tad better. Cause finding yourself bravely engaging the enemy only to realize that your weapon wasn't loaded... for quite some time now is also frustrating. Alnd finally - why can't I pick up excess guns? Even if I don't need the upgrade anymore - I want to deny the enemy from getting them. Cause it doesnt feel good to leave a shotgun behing only to be shot in the back with it two turn later... But all this frustration... I guess that's just Battle Royale in a nutshell... |
| Apr 26 22:43:40 | 24m 03s | Yet Another Turn Based Bullet Hell | ♥ 0 | Wow... That was an interesting experience. A lot like playing chess. When you have to keep track of what tiles are being threatened on the next turn. Managed to beat easy and medium... π |
| Apr 26 22:48:31 | 4m 51s | Ludum Dare Review Meta Game | ♥ 1 | Lol... A very intersting idea for a game. π |
| Apr 27 21:05:28 | 22h 16m | Fishing Asteroids | ♥ 2 | Nice game to play. Thoug some superfast asteroids are... anoying. DK if that was intended or it's just a glitch of physics happening offscreen. Also like the pro-move of blocking an impacting asteroid with a fish... |
| Apr 27 21:22:47 | 17m 19s | EMMA | ♥ 1 | A neat game. π Wish I was better at platforming... And on level 0-2 I feen like there is a problem with portion of level not being onscreen... |
| Apr 27 21:24:03 | 1m 16s | Puzzled and Dating a Monster | ♥ 0 | Got married in Vegas. Guess I get along with monsters fairly well... π² |
| Apr 27 21:32:13 | 8m 10s | ΒΆCity | ♥ 0 | An interesting entry... though just dumping the player into the game and hoping that they will figure our what to do is... kind of too old school. π |
| Apr 27 22:08:49 | 36m 36s | Dungeon Solitaire | ♥ 1 | That was impressive for a Javascrip game. π That is original Wolfenstein renreing method, right? And the gameplay once you get a gun becomes pretty satisfying. π The dungeon is quite big though... And I couldn't figure hot to put cards onto piles... so I just dumbed a bunch of them into the room... and then got lost in the dark... |
| Apr 27 22:17:38 | 8m 49s | Photonic | ♥ 0 | Well... Sometimes RNG just doesn't love you and throuw a duette of sensor boats with no change to avoid them... But the idea of re-cloacking by picking up a blue dot is interesting... Though it looks like those dots only drop from enemies, and if if a ship saw you previously it will continue shooting even if you get cloacked. Also declacking on being hit by enemy debris is... making the strategy of moving in the upper half of screen more viable than moving on the bottom. |
| Apr 27 22:47:23 | 29m 45s | Plasimajita | ♥ 1 | Interesting game. Though the difference between gettin hit and dodging is a bit... bulurry. I mean it feelsa a bit random when a maneuver that was all goot 10 times before results in a hit... But being hit is not too harsh as you recover shortly after... And some hint on what do turrets 3 and 4 do woulb be really nice... |
| Apr 27 23:02:22 | 14m 59s | Ducks Hunter (Shooter + Racing) | ♥ 0 | An interesting concept! Thoug I wasn't able to find the last duck... And seeing the opponents jus zip past this shooting zone while I an stuck looking for a duck... |
| May 2 20:19:46 | 117h 17m | Puzzle Jumper | ♥ 0 | An... unorthodoxal take on the tetris idea, but IMO this only adds some unneccesary complication to an already not the easiest game. π Also I'm not sure if that was intended, but I was able to rotate the pieces without having a character on them, but at the same time rotating wit character standing on a piese resulted in gameover. And it looks like you can move through the placed blocs horizontally... |
| May 2 20:27:10 | 7m 24s | Puttsy | ♥ 1 | I think the game would play a tad better if the towers didn't reset after every attempt. Especially since it seems to be possible to have all the correct turret placements and lose due to bad starting push. |