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Hilvon

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TimestampSince previousGameHilvon's comment
Aug 13 20:17:15 Plastic Patch Cleanup ♥ 0 The hitbox for handing the Plastic over is a wee bit too small. Sometimes unloading plastic is harder than catching it. Some plastic bits are too narrow and hard to notice / easy to miss. Not entirely sure what is the connection between Wildlifa and plastic lost. I mean it is clear that lost plastic up = wildlife down, but they don't seem to be 1 to 1. And what is the point of Wildlife anyway? In the game I mean. But a gool little game for a little fun 😄
Aug 13 20:27:34 10m 19s Sauber ♥ 2 Mac version executed. Though with some graphic glitches (sometimes all the objects would disappear from part of the screen) The gameplay process if fun, but the extinguisher hitbox is sometimes off (spraying on the fires directly to no effect) The playing space is... big. So no matter how you play there will be unattended trees burning in other places. Having visibility of the whole field and a bit of a forewarnign where the sattelites are about to hit could have made the game more... strategic. Currently the only reason to move is if you lost all the trees in the area and nothing to protect here.
Aug 13 20:39:17 11m 43s Out of Graves ♥ 1 Nice game. Though not sure I understood what is the point of dumping the bodies into graves as they still get zombified. Loved the animation of throwing a body over a fence when it spawned. And the game over state is also fun 😄
Aug 13 20:51:50 12m 33s Scrapocalypse ♥ 1 Interesting concept of having to push obstacles out of the way. Funny how killing a robot amid a lot of debris pushes other scraps away when new scrap is spawned. The hitboxes are... not entirely clear. Also some feedback on robot hit (if it was not not kill but hit) would be nice. Currently it is not clear if a shot missed or the enemy just takes more than 1 hit to kill.
Aug 14 20:51:47 23h 59m OutThere ♥ 1 An interesting concept. Asteroids are a bit too random. Often got bumped out of the blue to game over. :( The radar to planets is also sometimes misleading... But maybe it was just me flying too fast. 😄
Aug 14 21:09:05 17m 18s LEO ♥ 1 Awesome game. Launching all the setts in one plane is a prettey obvious winning strat... till you accidentally launch one sideways then they smack with domino effect and all of a sudden you have 0 operational satts. 😅
Aug 14 21:17:05 8m 00s Leave me alone ♥ 1 Played "Against the bot". The turns are a bit confusing. A couple of times lost while the CPU player was stranded on a sole tile, but I for some reason had to move 4 times in a row... Nice touch that different tiles have different properties. Like mountains are impassible and sand taking two steps to break. 😄
Aug 19 15:00:38 113h 43m Sthog ♥ 1 Maybe it's just my old device, but I wasn't able to play it on Mac for longer than 15 seconds. Then it crashes. 😭 The idea sounds fun though. Hope others have a better time playing it.
Aug 19 15:11:35 10m 57s RoboCoup ♥ 0 Wow... That is interesting take on a game. Almost was mistaken about one of the occupants. but figured it out eventually.
Aug 19 15:17:02 5m 27s Escape Alienation ♥ 1 I think there might be a problem with spawnrate in Web version. First there is only one alien floating next to wall so it was hard to kill. Almost got squashed between walls. Then next thing I know is the room is full of aliens and you don't have to aim to hit one. Though you almost constantly get eaten, but respawning and shooting is the same button so you don't understand what is happening. Still an interesting concept,
Aug 19 15:39:19 22m 17s Mindlapse ♥ 2 The controls of the spells are a bit strange - easy to land a spell into a wall right in front of you and lose a brick... when shooting the other way round. But other that this - a pretty solid and balanced game.
Aug 19 16:01:44 22m 25s Balloon Critter ♥ 1 The game appears to be fun, but not balanced at all. Own acceleration if the ballon is too small so it is often not possible to crawl to the next air can. And once you catch the stream... the game becomes too random as your steering ability is very limited. And it's all too easy to glancing hit an obstacle and drop out of track. Having some walls on the sides of the track or better steering would have made the game a tad better. Other than this the concept is good. Also some gaps in the track to fall into going forward could be nice.
Aug 19 16:14:35 12m 51s Rocket escape ♥ 2 Nice concept. Though I was a little confused by the 5th dimension. I was expecting to see 3D with objects moving under acceleration, rather than same as before but on half screen. Also love the rocked expolion effect. 😃
Aug 19 16:24:53 10m 18s The Family Business ♥ 0 Nice fun game. The last level was a bit... strange as the dot wasn't held to the cursor. Especially if it grazed the wall it could jump a whole inch off coursor for a couple seconds making it nigh impossible to control. And I doubt this is a feature. Looks more like a bug. But the story is hilarious. 😄
Aug 19 16:49:29 24m 36s Path of Excess: Hoarder vs Horde ♥ 0 That was a wierd Diablo clone. 😄
Aug 19 16:55:23 5m 54s Start.exe ♥ 1 Yes! Solved the game! Pretty fun little game. Though the "Win" screen could be a bit more... cheerful. 😏
Aug 19 20:32:56 3h 37m Trapped Dwarfs ♥ 1 An interesting idea for a game. The controls in terms of movement are a bit tough to master. Especially when you need to jump-mine the block above, leaving the bottom one intact so you can stand on it later. Don't know what the music was as I was playing on Mac so used WebGL version.
Aug 19 20:39:04 6m 08s Keyboard warrior ♥ 2 Really nice graphic style. Control scheme does get a lot wierd after a while. 😄 Though it doesn't seem to re-assign space, so you only run out of it once... So the theme is not totally implemented. 😄
Aug 19 20:46:26 7m 22s Parking Lot Simulator ♥ 0 The "Car physics" is really off (though wasn't expecting an accurate simulation anyway 😄 ) but having a way to control acceleation a bit smoother and have turning angle depend on speed (slow movement, faster turning) would have helped a tad. The labels on people coming to pick up their cars are... a tad too small. But maybe it's just my screen. Other than this - a really fun game that keeps you on your toes... Even if this is due to cars not being too maneuverable. 😏
Aug 25 08:40:55 131h 54m UNTIL I RUN OUT OF SPACE ♥ 1 This was wonderful. Seeing the aging indicator not only during transit could help as I basically didn't realise what was going on, and so retired 1 jump before collecting my last wish... But still this is a really beautiful game. Not necessarily in graphical sense, but definitely in emotional.
Aug 25 08:51:38 10m 43s Space-Stricken Love ♥ 0 This game is... confusing. I know that handholding is not always a good thing, but here the route player is supposed to take is really not obvious. And there appear to be no saving from the cosmic ray sweeping through space. Also some obstacles are not obviously dangerous and seem to appear randomly. So while dying time and time again in a game is fine, but it must be accompanied by a feeling that you are still progressing throught the game. And here... I just couldn't feel that. So the fun-factor of the game took a nosedive. The concepts are cool. But level design is ruining them.
Aug 25 09:10:15 18m 37s Sakaven Simimulator ♥ 1 Well... Enemy AI seems to be a bit... passive. They don't really try to recapture nests... ever. Also the resolution... didn't fit into my screen. Not by much so I still could see all the necessary stuff and win the game The models, and textures are impressive. Animations are... fitting for what can be done in Compo timeframe. I know I tried. 😄
Aug 25 10:07:53 57m 38s Eblobla ♥ 2 That is a really interesting game. Took some time to figure out what disenfectants do, but when I realized how important they actually are I managed to stop the Blobs. Yah... 5th attempt.
Aug 25 10:50:31 42m 38s Space Rabbit ♥ 0 Nice game. Though the first level is beatable by a straight shot (no bounces or extra jumps required) once you figure out how to aim your rabbit. 😄 And just two levels make a pretty short game. But concept is fun nontheless.
Aug 25 11:12:57 22m 26s Eclipse Galaxy : A Smuggler Story ♥ 2 Nice little game. A little unballanced in a way that you have obvious routes to make profit. Ridiculous amount of it. Though with only 3 planets available from the start, it's either this or game would be unplayable. The quest parts is nice. 😄 One technical stuff is really off though. On Ship selection screen the ship hit box moves together with the ship. So if you hover your mouse just at the edge of the hitbox it is going to get into a cycle: - Mouse over hitbox. - Enlarge the selected ship. Play sound. - Hitbox moved and mouse no longer over hitbox. - Shrink the ship, play sound. - Mouse again over hitbox. This results in a lot of jugling and unnecessary sounds. So if you could detach the hitbox and only resize the ship model, it could help a bit.
Aug 25 11:40:32 27m 35s Pizza Defender ♥ 1 Really nice and well ballanced game. Though enemy spawn rate (and player DPS) are flat throughout the game which makes it a bit less engaging in the lategame as there is no race not to let your DPS fall behind spawnrate. Also as the territory becomes smaller the game becomes... easier? Like if you don't have to worry about preserving the area and can focus on shooting enemies up. Maybe if some enemies shot back and you needed some free space to dodge their bullets the "not let them eat pizza away" mechanic would have been more interesting. And not sure about other versions, but Web version Broccoli death animation wasn't playing properly.
Sep 2 09:54:12 190h 13m Pirate's Greed ♥ 1 An interesting game. Pretty fun to try though I was probably doing something wrong, as some of treasures I was pushing off the ship still counted as being onboard. Resulting in gameover. I suspect i had to click on treasure to pick it up and them right click to throw it out. but simply pushing was... more fun. Also the parrot idea was good, but with this kind of chaotic gameplay, it's really hard to pay attention to what it is saying.