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Feedback comments for LD41
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| Timestamp | Since previous | Game | ccglp's comment | |
|---|---|---|---|---|
| Apr 23 13:22:53 | Nightmare Clicker | ♥ 1 | I don't know if it's a bug or something i don't get but this happens: https://gyazo.com/6f6356704634de9e40f5ab2760e8d670 (Getting negative money from the enemies) Mood is really cool! The combination between tower defense and clicker is a good one, as clicker adds a little bit of action to the tower defense part. | |
| Apr 23 13:25:26 | 2m 33s | Samantha's Kitchen | ♥ 1 | Mood is allright! Colliders seems like a little bit of, (Some places that you think you could go and you can't cause of an enemy at the side) |
| Apr 23 13:36:17 | 10m 51s | Don't text and fly | ♥ 1 | The message under this is very cool :D Game really stressed me! But the idea is very well put together. I smiled when I saw the "I'm a gamedev" part, cause all of your players can relate to that! |
| Apr 23 13:43:10 | 6m 53s | Platform Of Love | ♥ 1 | All this platforms had a rough day huh? xDD So fun! I lost it with the platform asking "Why the rush?" |
| Apr 23 15:35:14 | 1h 52m | Apocalypse Tycoon | ♥ 2 | The game feels very finished! The idea of being helpless is good and playing feels nice :D The pathfinding of your partners & enemies seems to get stuck between buildings sometimes. |
| Apr 23 15:44:12 | 8m 58s | Quick Down | ♥ 1 | Enemies ramped up so quickly! And I was shocked when the game sayed "Wave 2" I thought I was on the 12th or so! |
| Apr 23 16:10:16 | 26m 04s | Heart-Type | ♥ 1 | Such wonderful idea. And very chill game. I love the AWESOME music on some rounds. I like that very large words are more likely to survive the bullet hell part, as they have more "lives". Good work :D |
| Apr 23 16:19:27 | 9m 11s | Bob Ross Adventure | ♥ 1 | Happy little game here! It's difficult to make a puzzle game in a jam, but this is very funny, an the three mechanics work well together, so good job :D |
| Apr 23 16:26:17 | 6m 50s | ACCIDENTAL EXISTENTIAL | ♥ 4 | Ooooookey.... SO... First of all, music is SO well put with the visuals. First story is a walk simulator's parody? As you only walk and hear deep thoughts on these games? Second is about growing up and realizing world is shit? Third is about how easy is to evade yourself from reality? That was just deeeeeep man. |
| Apr 23 20:15:50 | 3h 49m | Shooting Stars: FPS Match 3 in Space | ♥ 1 | Congratulations on finishing your first game jam :D Maybe I would make the controls more approachable by making them faster or something. Overall, good idea. |
| Apr 23 20:26:35 | 10m 45s | .PERIOD | ♥ 1 | Cool game, love the introduction. I kinda don't like that you can fail or introduce other commmands with the letters. An example of this is when you get "jump2" you can just type "jump" and be left with a 2 and can't pass through the wall. I imagine that is a gameplay mechanic, but you just have to let you die to restart the entire level. |
| Apr 23 20:50:33 | 23m 58s | Legion Academy (LD41) | ♥ 1 | It's interesting and well done. Hm, I'm troubled with the importance of movement here. Enemies spawn at a certain distance from the center, and when you move you can't attack... So, you can just no move at all. Making the enemies shoot "random" also helps to that. |
| Apr 23 21:07:23 | 16m 50s | RPG Shop | ♥ 1 | Great concept! Got all achievements. It seems that the bandit doesn't appear while u help the pidgeon guard? If that's so, thats a nice idea. Love to see this in a full game :) |
| Apr 23 21:16:37 | 9m 14s | Scarry | ♥ 2 | Game is fun! I like the twist with the control, but I have some feedback. Maybe the map is too open? I mean, I really don't know if I'm in the same place every time because I turn much, or if I'm moving through it (Until I collide with the map limit). You have forests/swamp/bushes there to help with the movement sensation, but I don't think they work well with the orientation. (I whistle to the mic instead of shouting. Too shy for that) |
| Apr 23 21:34:17 | 17m 40s | Super Gun Baby Run | ♥ 0 | It's fun to play, maybe have some problems. The first one is a bit easy to correct, in the "Instructions" menu, the text is difficult to read cause the background and the colors don't help together. The game itself is fine, but the aliens in the air can't really kill you if you doesn't jump... Ok, you don't get the exp, but you don't die, and just can kill the ground aliens shooting non stop. Some games fix this with the ability to move you right and left in the map, (As you would do in a airplane shooting game)and having something that comes from the sky to kill you directly. |
| Apr 24 01:16:22 | 3h 42m | Riot Brawl Arcade Cardgame | ♥ 2 | Seems like two nicely themes put together D: On the first play I got a bug, the turn didn't end and I was stuck forever. Reload and went allright though. As others sayed, clicking the cards would add the game a bit of quickness |
| Apr 24 01:27:20 | 10m 58s | Pair's Lair | ♥ 1 | 10/10 WOULD BUY IT. Now seriously, movement feels kinda slippery, but in the little time you had this is as impressive as your other entries, keep at it pal. |
| Apr 24 01:43:58 | 16m 38s | Ace Golf: Blade Brawlers | ♥ 1 | Javier Lynsenn. Can't give negative feedback of this. GO TO SLEEP 40 HOURS STRAIGHT. I kinda want to know how funny this can be playing in multiplayer. Because I think it will get a LOT funnier. |
| Apr 24 02:03:00 | 19m 02s | Kooven Arena | ♥ 1 | Hi there guys, long time no see First of all, art is the best part of the game. David improved so much these years :) It seems I don't get how to play the game, or why I'm winning or losing, but let's do a try. I imagine that the objective is to hit the ball before it falls, but there's all I know. I kinda see that the projectile I shoot to the other witch makes her lose a few seconds, but seems like it doesn't matter because the ball is going to me next "turn". Winning points or losing them is confusing. It seems that I win points by shooting sometimes, but it feels that I would win them by touching the ball last or something like that? Don't know if is the programming or the rules of the game, but feels odd. Anyway it's a good effort, and I loved you made something this jam. Cheers! |
| Apr 24 02:17:23 | 14m 23s | Fishing Fighters | ♥ 2 | Congratulations on finishing your first Ludum Dare :) Fishing part is well put together. The ADADAADDADADADADDA part creates tension, and the fighting part is hilarious when you see that bod the fish got. Maybe you have some problems with hitboxes on the fighting part, and mr fish hurts me when I'm close but He doesnt do a animation, so it's kinda unfair? |
| Apr 24 02:21:49 | 4m 26s | Nūn | ♥ 0 | End scene is a huge WTF. Is very well put together! Visual feedback is great, and music is great. I think is very hard, but this might be my bad skill |
| Apr 24 12:03:08 | 9h 41m | Baka-Pipes | ♥ 2 | So, you know, I took this 2 hour-course about loli-chess... Game is pretty hard! But the polish is awesome. Maybe some pieces aren't moving correctly? Like I feel the horse for example, takes some turns before moving correctly? Awesome experience :D |
| Apr 24 12:30:04 | 26m 56s | Fat Panda! | ♥ 1 | I love the art style! As others said, maybe the jump seems a bit weird, doesn't feel right. But the idea is cool and the game feels complete and whole. Good work! :) |
| Apr 24 12:46:51 | 16m 47s | Z for Zentipede | ♥ 5 | Wow, you have awesome graphics here! I laughed when I realized I have to play the arcade while I'm shooting enemies in "real life/game" Idea is so cool and it's well implemented, good work :) |
| Apr 24 12:56:45 | 9m 54s | Avec ceci ? | ♥ 3 | Hi there from Spain bons voisins :) As the graphics and elements of the game go, they are really well put together! Maybe you lack some visual feedback on somethings, but this is a jam, you can't do anything in this little time. As other people, I don't get how to solve the puzzle ><. I keep trying to make the little guys go in their thing, but I couldn't. Maybe the game was a bit ambitious on a preliminary design phase and you can't end it on time. Don't know! But you should feel proud of yourselves, You ended a game! And a jam for that matter! It's awesome. You're awesome! |
| Apr 24 13:30:23 | 33m 38s | fPONG | ♥ 0 | Nice game here :D I really see this game being a VR game with more NEON AND GLOWY STUFF. *Cough, cough* Maybe i'm getting a bit worked up, but this is nice! Maybe you could work more on the ball movement, but is fine as it is :) |
| Apr 24 14:20:43 | 50m 20s | Angry Mush | ♥ 2 | I like it, was funny when I saw the relationship between the two mechanics (ammo). Makes you more involved with "reloading" the gun. With more bullet variation and some tweaks on rythim this could be a great game. Keep working :) |
| Apr 24 15:05:30 | 44m 47s | The Veil | ♥ 1 | Okey, I'm a coward, and had a really bad time playing your game. That's good! Your game is moody and I really didn't want to turn myself in the game. Really good work creating a terror atmosphere :) |
| Apr 24 15:20:07 | 14m 37s | BlowScape | ♥ 3 | It's very cool! Game is very frenetic and has a very quick rythim to it. I don't get it at the start, as I never think of jumping to get to the turrets, but once I do things get funny very quickly. Good job :) |
| Apr 25 00:16:37 | 8h 56m | BBall | ♥ 1 | Shooting feels so good in this! In a 6 hour jam this is awesome feedback, both visual and gameplay wise. Maybe the main mechanic could be other. At first I thought that this was a platformer! 'Cause the constant jumps and the return of the gun. As always, great entry and you're fucking crazy. 6 HOURS. |
| Apr 25 02:07:52 | 1h 51m | Guerrinha ("Tiny War") | ♥ 1 | Hello there from a Galician (Spain). We have the same language origins! (Galician-portuguese) Bo jogo :) It's a nice idea, you had some troubles with the map. Cause you are using sprites I think, and render order in them is a bit off, as seen here: guerrinha.jpg. Another bug is when you die, you didn't restore the mouse to ve visible! It's difficult to press the buttons like that! >< Eu vos recomendaría adicionar mais "visual feedback" aos tiros. Quizais um movemento da camera rápido ajudaria (screenshake) Boa sorte e felicidades polo jogo :) |
| Apr 25 07:37:20 | 5h 29m | LudumDare 41 - Threerena | ♥ 3 | Solid game here :) Feels very finished. It's very pretty, and visual feedback works well, with the cards appearing from the bottom, or the sfx on the menu. Good job here ! |
| Apr 25 07:43:09 | 5m 49s | Platform Breaker | ♥ 1 | Wow, I really enjoy this. Arkanoid and platformer works well together. Maybe some of the levels were too easy? At first I thought that if you fail with the ball or with the little fella you lose, but is very fail-tolerant. I would like to see this made in a full-fledged game :) |
| Apr 25 08:01:48 | 18m 39s | KEYBOARD WARRIOR | ♥ 1 | It's a very well done entry! A bit easy though, maybe with more zombies chasing you or other types of zombies that do different things that just wander would be more entertaining? Don't know. But the game plays nice and animations are good :) |
| Apr 25 08:09:58 | 8m 10s | Typer Boost | ♥ 1 | Idea is very cool, congratz :) Maybe the colliders could be a little smaller, I easily get frustrated when in the middle of the jump I collide with a barrell or other thing xD Without that, very cool, I like that you have to do both things to not die. (Jumping and not letting words pass) |
| Apr 25 08:16:32 | 6m 34s | Orcs Must JAM! | ♥ 2 | Dancing cactus is the best thing ever. I'm so terrible with rythim / music games, but this one is very well done. I like how you have two actions and must change between them. It's exhausting though >< |
| Apr 25 08:29:56 | 13m 24s | Twin TV | ♥ 0 | This is fantastic! I really love how you combined the pairing game with an action game. The genres work so well together thanks to your work, congratulations :) |
| Apr 25 08:44:33 | 14m 37s | Dirty Pink | ♥ 1 | Hi there guys. I agree with some of the other comments. With three columns to be aware of, seems like a little too much that the cone slides side to side, makes you more focused on the right of the screen that anywhere else. Game is cool though, the art is amazing. Good work :) |
| Apr 25 08:54:58 | 10m 25s | City Blocks | ♥ 1 | Music is relaxing, typing is stressful xD I think that you had a problem with the collision with the player, seems like the ball collides inside the paddle and saves the day most of the times. Nice message in the background, good entry! :) |
| Apr 25 09:01:05 | 6m 07s | To the days with you, Piano | ♥ 1 | Cool visuals, I'm so bad at the rythim games that I don't even want to comment on that. NICE WORK. |
| Apr 25 09:06:52 | 5m 47s | Daunting Dungeon | ♥ 0 | Game is cool, and feels very complete and polished, congratulations. As the comment up in here says, the controls are more fit to a mobile game than this type of game. And maybe you can release a mobile version of this! Could work very well, is an iconic character and gameplay is clean and simple. Nice entry :) |