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Feedback comments for LD38
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| Timestamp | Since previous | Game | sebasrez's comment | |
|---|---|---|---|---|
| May 1 22:22:22 | Bunosphere | ♥ 1 | Very cool and great idea with the aesthetics. They were slightly trippy going through them, but the framerate was great for me. There is so much to do and find which makes for a fun puzzle game. Thanks for making it | |
| May 1 22:46:54 | 24m 32s | E.(a)T. | ♥ 0 | Yay got first! This was very much fun. Very enjoyable to kick those aliens out of my way to get those delicious berries, great work on this! |
| May 1 23:00:47 | 13m 53s | Until Tomorrow | ♥ 2 | Really great story and writing, also visually nice. The little sounds they would do was too faint, but it still was a very enjoyable experience! |
| May 1 23:06:21 | 5m 34s | Pale Blue Dot | ♥ 2 | Very cool idea, and I would have loved to see more with the bottom screen since it is interesting how it interacts with the one above. Some points where the music is louder than Carl, making it hard to hear him. Great work, looks very nice. |
| May 2 12:43:19 | 13h 36m | Sling Ship 🌏 | ♥ 2 | Very cool puzzler, and also very challenging. I think it could be slightly easier like maybe the end has a magnetic pull that assists the player, or more guides to let the player know what gravity is currently closest to the ball. But still very cool entry and well thought out puzzles. Oh and one thing I would say is that there were a few times when I hit the reset button instead of the next button because I was used to hitting the reset button so many times. I would also suggest moving the reset button for when you win so not to accidentally press it. |
| May 2 13:58:24 | 1h 15m | Purr Evil | ♥ 1 | Very nice work, and it's a comp! I felt when the claw dropped made it quite challenging, and I think if the timing was clearer as to when it would drop, it would be better to know when to dodge. Great idea with making it hit open areas to be able to move on. Great puzzle-yness to it as well! |
| May 2 14:03:00 | 4m 36s | Floraison | ♥ 3 | Definitely wanted much more of this game! It looked absolutely amazing. There was obviously little gameplay but it really set the mood, and I believe fits a story element for the future. Thanks! |
| May 2 15:27:45 | 1h 24m | 6-Sided Sojourn | ♥ 1 | I kept on playing until I got into a zen trance. Very nice aesthetics and innovative style of gameplay. I'm not sure how it could be expanded aside from adding more sides and such. It also had a nice difficulty, which I think could be improved if the enemies attack you if they are facing you so I can't just hop behind them every time. I loved how the world is displayed, and the style is fantastic. |
| May 2 15:47:11 | 19m 26s | Down the Rabbit Hole | ♥ 4 | Voted! Great puzzle mechanic. I was sure how the bunnys moved in the beginning or what their pattern was until I realized the cards on the right were meant to be their cards. Once I got the handle of it, I really enjoyed the premise. I honestly think the theme in this entry is a bit out there compared to small world but its still a nice entry with great graphics. |
| May 2 15:58:39 | 11m 28s | Slightly Angry Max | ♥ 3 | Hey Takusan, thanks for your comments on my entry. As for Slightly Angry Max, (no association with the madder max) this is a solid entry as others have pointed out! I would also increase the speed a bit to give me a chance to escape. Honestly, the theme is also not that clear, since its more of a small island. The programming is well done, and the bullet rate of the machine gun makes it entertaining. It would have been funny to work with the slightly angry nature of the game by making the power up make him red and faster with maybe a text bubble stating he is "I'M SLIGHTLY ANGRY!!!!". I'll look forward to the updates! |
| May 2 16:02:27 | 3m 48s | kumo. | ♥ 2 | Man do I love tiny flowers! Does the sun also love tiny flowers and increase the speed at which the tiny flowers grow? |
| May 2 16:28:16 | 25m 49s | Destruction Zone | ♥ 1 | I beat it! It got really intense at the end, would be great if the music got faster as it progressed or something to go with the intensity. But I loved that my guns kept getting stronger. Especially great considering this is your first LD. Your comments here outside the game are really funny and I wish I saw that humor displayed in the game. And thanks for rating ours, really funny comment! |
| May 2 17:10:41 | 42m 25s | Race against ferrum gigantes | ♥ 2 | Agreed with Samurai! The hit box seems pretty large as well when it comes to the giants but man does it look sweet when you drive right past one in top speed. I would say, working on clarity of where they are stomping, the colliders on the buildings (I got stuck a few times) But still fun, nice work on the driving as well! |
| May 2 17:12:53 | 2m 12s | Space Raiders | ♥ 2 | Cool and responsive. Graphics and music were great too. A bit challenging but fun once you get the hang of it. I like the idea of having to make your own bullets and the importance of the fire. It would be great to have a way to heal as well since there is only so much time, it would be a nice risk/reward. |
| May 2 17:14:29 | 1m 36s | Planet Bash | ♥ 0 | Looks really cool but I can't download any games into my C:\ can you update with a non installer file and maybe just an executable? Will update. |
| May 2 17:31:42 | 17m 13s | For Eternity | ♥ 1 | Yes! A city building game! Thanks for making this! So I followed the tutorial but I was able to build anywhere I wanted regardless of what it says so I am not sure if that was okay or not. Still very cool, and a great amount of work for the time provided. Very impressed! |
| May 2 17:41:49 | 10m 07s | Path of the Rabbit | ♥ 0 | Awesome concept, and great puzzle! It took me a few turns to realize the bunny started on the top one the tile and maybe just a one frame tutorial or even just a way to show that the mid tile starts with the path pointing up would have gotten me started in the right direction. It's also challenging in the best way. I always look forward to playing your titles and this one is just as great! |
| May 2 18:22:29 | 40m 40s | Galaxy Glove | ♥ 1 | Hahaha this is too funny, humor definitely 5. That sun is definitely the champ. Everything looks great and plays well. Sound and effects would have really elevated it to the next level when you make that round 2! |
| May 2 18:50:39 | 28m 10s | Space Balls | ♥ 3 | This gave me great respect for the particles/atoms? that travel towards the eye! Look Togis mentioned, a good way to let the player know you are close is by having at least a bar at the top based on progression or a distance marker. I also would have liked a skip button for the intro but I did make it to the eye. Visually great game as well and plays well! Thanks! |
| May 2 21:49:42 | 2h 59m | Bubblenaut | ♥ 1 | Reminiscent to Felix work! Very nice visually! For your future updates to make it more gamer friendly, I think you should really bring out the thorns and their color from the visual foreground and background. It is beautiful but it blends a bit much with the environment and can sneak up on you. The same with the platform, it fits the environment but as a game, it might be easier to recognize if there were more visual cues on them to know what is ground and what is background. And also, great idea with flipping the planet by hitting the core! Nice work team! |
| May 2 22:02:33 | 12m 51s | Shrinking Space | ♥ 1 | Very nice! Great job with your first entry! I collected all the friends and made it to the ship. The game is lenient in letting me keep everything after dying. If that werent the case it would be too difficult. Finding a balance inbetween would make it perfect! |
| May 3 20:31:54 | 22h 29m | Little Infinity | ♥ 1 | Lovely looking game and great mechanic, but as Denny mentioned, it would have been great to play with more elements to keep an interest from level to level. I really enjoyed the moment the character went from one side to the other and I would definitely want more of those aha moments. |
| May 4 14:37:03 | 18h 05m | Conquery - Conquer The World! | ♥ 2 | Pretty interesting gameplay. It can be pretty challenging considering you have no weapons but I like that the planets shoot for you. It was a lot of dodging to avoid the enemies. Cool work! |
| May 4 14:38:49 | 1m 46s | Treekeeper - guard the last gate to heaven | ♥ 2 | Hey Maksym, I tried playing it but the start button would not work on the webgl version. The quit and controls lit up but the start did not. |
| May 4 14:53:32 | 14m 43s | Angry Worlds | ♥ 2 | Very cool game, I got up to the boss and he wooped my butt (he launches those asteroids pretty fast!) haha Keep up the programming skills and the art is pretty good! |
| May 10 14:11:50 | 143h 18m | Paper Jam! | ♥ 2 | Nice looking game, good sound effects, good music. Tight Controls. The hitbox is a bit too big on the player for my taste especially when you are moving fast and can't see an incoming blade. It might also be best if the bullets die when they reach the edge of the screen, since I was able to shoot blind and hit targets without the need to see where they were. Also, it would be great to see which direction my gun is going to shoot, because there would be moments that I moved right, stopped, and still shot left which confused me. This aside, it is still a great entry which played very well. Movement, Jumping, and platforming felt great. Thanks! |
| May 10 14:29:31 | 17m 41s | The Burrow | ♥ 1 | This was a surprising experience, I really did not expect it to go in that direction. There are a few areas I think could improve the gameplay, the tight areas as the worm made it slow down the experience. There was an area where I had to go back down the tube and that was narrow enough to make the path interesting while not making it too tight. It was also strange when the orbs where placed in the middle of the trigger point where the camera moves up or down, because as I collected the orbs it would constantly move the camera based on my position. I'm sure it would be less disorienting if the orbs in the middle instead of on the edges. Aside from running into walls, the movement felt fantastic. The bird was maybe a little too fast, but I get that it was meant to be an upgrade. Great entry, Thanks! |
| May 10 15:41:05 | 1h 11m | Petty Puny Planet 38 | ♥ 3 | Gamedev ending! Really nice looking game. I wasn't entirely sure if the amount of money or people did anything. Maybe it gave me more choices based on the amount? But it was still a nice experience and funny as well. |
| May 16 20:19:00 | 148h 37m | Protolife | ♥ 1 | Very great, challenging and well thought out tower defense game. With the art from your friend, this would look amazing. I would love to see an expanded version. Some things that would help would be if the movement was a bit faster, or relied on the mouse instead. Aside from this I really like how the enemy is constantly growing and creating new attack points as it grows, I have not seen that before. Great job! |