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Feedback comments for LD38
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| Timestamp | Since previous | Game | Scriptorum's comment | |
|---|---|---|---|---|
| May 1 04:05:17 | Dr. M Little's Planet Mass Overdrive | ♥ 3 | This gave me a chuckle. It's satisfying to drag additional astronomical crap around. 🤤 I would have liked acceleration to ramp up as the planet got bigger, but that's a nitpick. Nice job! | |
| May 1 04:25:05 | 19m 48s | Soleil | ♥ 0 | Tricky to control! Too bad you couldn't get the camera scripts working. But good job getting something in that demonstrates the concept. Sorry you found your first time agonizing. 😖 It gets easier the next time. |
| May 1 07:12:44 | 2h 47m | LD-38 SUPER SMALL WORLDS | ♥ 1 | Although I found the controls a bit mushy, there's some really nice level design here, and a good variety of music. I like the models too. 🎉 Oh and the ease at which you can fall off the victory platform reminded me of Trials HD. |
| May 1 07:38:17 | 25m 33s | The New Kid | ♥ 1 | I like the premise. It's too bad you ran out of time and couldn't develop the idea further. The choices are a bit slight, especially with you showing the user the success percentage. Still, there's something entertaining about watching our network expand... 🤝 |
| May 1 16:12:33 | 8h 34m | Murder Mitosis | ♥ 1 | The game looks and sounds great! You could make the controls a little easier by making the "go-aggressive" button a toggle instead of a hold. I'm impressed that you got in AI opponents. |
| May 1 17:09:46 | 57m 13s | Stable Orbit | ♥ 1 | Love this game! Really hard, so it's rewarding when you achieve a stable orbit. Fitting audio, nice art, great mood. All around top notch. Good work! stable-orbit.png |
| May 1 18:15:51 | 1h 06m | uP-8: Microprocessor | ♥ 2 | I'm on a Mac. I had no lucking getting the WebGL version to run, and the desktop version didn't recognize my arrow keys when in the editor. This was okay for level one, but by level two the program was large enough that the lack of line-level editing was painful. Not knowing which line caused the malformed error didn't help. 😞 But I liked the premise and thought you guys did an impressive amount of work for the time allotted. *UPDATE: BTW, the arrow keys worked in command mode to bring up previous commands* |
| May 1 19:36:08 | 1h 20m | Mallows World Adventure | ♥ 1 | Nice! I was able to thaw my brother, but the controls were fighting me. Many times it would give the message as if I didn't have the item needed. Dropping all but the item in question sometimes helped. I had no idea that the Sri Lankan gave me a hat, I thought it was some freshly baked bread. 😏 I liked the music variety and the marshmallow people. |
| May 1 19:47:55 | 11m 47s | Orchardstra | ♥ 2 | Five stars for weird! :) I couldn't figure out how to replant, or how exactly a singers position on a face of the world affected the melody, but it was fun to mess with. Love the singer designs. |
| May 1 20:25:47 | 37m 52s | Space Aliens Are Coming | ♥ 1 | Die aliens! Die! Don't worry, I killed the aliens for you guys. **Operation Follow One Guy Around The Planet And Everyone Else Can Go Jump In A Lake** was a success! * I think the rockets should continue propelling until offscreen, rather than stopping at where you clicked. * The rotation controls would get confusing when you're on the other side of the planet. Not sure what the fix is though. Maybe flip the left/right meaning based on what side of the planet you're on? That and add up/down. Fun stuff. I like that they made babies and visited the hospital, that's a great touch. :) |
| May 1 21:00:15 | 34m 28s | An Adventurer's Exodus | ♥ 1 | Fun. The strategic combat is successful, particularly when you have three friendlies to play with. The game froze up on me also, flickering, when I went to another town. Not enough opportunities to level up stats, making melee fighting less useful. Well done for 48 hours! |
| May 1 21:28:20 | 28m 05s | Destruction Zone | ♥ 1 | Bit of a learning curve, but it gets fun. Starting with 1HP enemies would be nice for a warm-up. I liked the power-ups. The aiming is a little difficult, if you're going to show a cursor a custom reticle might be nicer. I'd also like a blast radius on those bullets, they are really tricky to land until you're spray them later. :) Good work. |
| May 1 22:04:40 | 36m 20s | Colorfly | ♥ 1 | So relaxing, it really evokes a mood. I like the colorful art style. And of course the music is wonderful, I can't believe you fit in so many pieces. AND you fit in two styles of gameplay! I would have liked the gameplay to be more challenging. Also if the musical cue upon grabbing a sphere changed to fit the current song playing, sometimes it didn't blend. But overall, great job for a compo. |
| May 2 02:04:46 | 4h 00m | Little Fortune Planet | ♥ 2 | I don't ... what th-- ... I ... There is some genuine insanity going on here. Funny stuff, great card art, awesome dolphin parts. |
| May 2 02:59:01 | 54m 15s | EAT | ♥ 1 | Good looking game. It looks great with all the debris and the beast getting bigger. The largest I was able to grow mine was 12 segments .Then, as @move127 says, a long laser beam comes out from off-screen and whittles you down to nothing. I enjoyed the music too. |
| May 2 03:16:21 | 17m 20s | For The Love Of Money | ♥ 1 | *I got all the money bags! Woo!* Couldn't get the mac app to run straight out, had to chmod +x the executable inside the app. Nice platformer with varying challenges. I like the anim on the player character. I wish the player moved with the platforms as they went side to side. Do the downward pointy spikes work? I've grazed a few and lived. :) |
| May 2 03:29:35 | 13m 14s | Brotozoa | ♥ 2 | Nice music, mellow. (It played once and didn't loop.) I also dig the art style. The game is really not that fun though: after you smash the spacebar while wiping the screen, you then run around and clean up after the hombres until you get bored or you get lucky. Maybe if when you spew out your cloud of friendship you added a knock back effect on nearby entities? That way you could try to separate the hombres from your friends. |
| May 2 17:40:12 | 14h 10m | Unnamed Space Project | ♥ 2 | Looks good! I loved the ship landing and all that. It's really hard from the get-go: if you don't manage to collect enough resources before the countdown ends, there's no way you're going to survive the first wave. But I had fun *done goofing*. 😏 |
| May 2 17:51:04 | 10m 52s | Ruin a picnic! | ♥ 0 | Adorable. Since the handle of the swatter doesn't kill you, seems like the trick is to walk from side to side on the sandwich. This works until you get to the second sandwich, and then *fuhgeddaboudit*. I wish there was some music during gameplay, something "Eye of the Tiger" or overly dramatic to contrast the tininess of the protagonist. 😄 Good job. |
| May 2 18:13:10 | 22m 06s | Cartography | ♥ 1 | Simple but complete puzzle with an ending. Good work, especially considering you didn't have experience with the tools. I would have liked a faster walking speed, since a "walking simulator" usually has a lot of detail to look at while you're walking. 😉 I spent maybe five minutes, mostly just wandering, and then in the last couple minutes getting serious in the business of maze running. *Yay, I've ascended into particle physics!* |
| May 2 18:31:36 | 18m 26s | Petri World | ♥ 2 | I'd love to see where you take this. It's not really a game right now, but there is a certain fun in trying to see how man divisions you can cause simultaneously. 🎆 Maybe different kinds of food, different dropper size (amount of food dropped), and different per-organism responses to the food (shrink, enlarge, stimulate division, combine, kill, repel).Then you could introduce goals, like adjusting the concentrations of each organism, or separating by color. Just some thoughts! 🤷 |
| May 2 18:52:51 | 21m 15s | Grillmeister | ♥ 1 | Nice! Very fun once you get the hang of it. I got 51 stars on my last attempt. Boy I would have appreciated a second serving plate. I'm glad I never had a job as a short order cook! 🍔 😱 |
| May 2 21:24:20 | 2h 31m | Mini Planets | ♥ 2 | I like the cannon mechanic. 🔫 The game glitched every time I got to the cannon on the big platform (where you first meet the T things). I found it really hard not to fall off because acceleration/deceleration is *suuuuuper slow*. 😁 Also the camera is bit too close to the player, making it hard to line up your movements. Good entry! |
| May 2 21:38:49 | 14m 29s | Polar Protector | ♥ 0 | This was fun! My high score was 126. I'd have liked it if there were warning indicators to where the closest enemies were. A little music or ambient background would have taken it up a notch. The different ammo is a great mechanic. Good work! |
| May 2 21:50:24 | 11m 35s | A Small War | ♥ 0 | Really nice looking game. Fits the theme perfectly. The four lane mechanic is pretty solid. I found it easy to win by evenly spamming the four lanes and then shoring up the weak spots. I think I'd like this more with multiple enemies on the planet (say, 4 or even 6), then I'd have to manage my lanes more carefully. |
| May 3 01:49:09 | 3h 58m | The Life Amoebic | ♥ 0 | Atmospheric, mellow game. I didn't find it much trouble growing my amoeba; once it becomes all loose and stringy, it's easy and fun to whip a long lasso around. Clever design! |
| May 3 02:16:44 | 27m 35s | Intergalactic Gold Rush | ♥ 1 | Really great art and a solid entry. The gameplay is frantic with hex tiles about to fall away at your feet and angry horned pac people coming at me. The time high score is easy to exploit by sitting on a water tile and just casting your magic. But by doing, that the gameplay slows down and you can approach exploring with a little more caution and ease. (That is, until those damned pacholes spawn en masse.) 😁 Nice work! |
| May 3 17:14:48 | 14h 58m | Grow Little Planet | ♥ 2 | This is a solid entry. You got the controls down pat, and it looks good. It's fun to watch the planet grow. I really liked the "stop thrust" on the ship, both how it looked and how it worked. I would have liked a little more challenge, as others have mentioned, such as enemies or fuel. Just flying around was enjoyable, though. Nice job! |
| May 3 19:39:49 | 2h 25m | Shrunk | ♥ 1 | It is damn fun to walk around with an army of bees and ants. Well, bees more than ants, but still damn fun. I ended my second play-through with almost 50 spare health potions. I was only in danger once, when I wasn't paying attention to my soldier count and they were decimated. Ran away, spamming heal, until I found the site of the last battle, littered with corpses. 😈 I didn't notice much if any power drain from raising the dead. Seems like there should be, or perhaps it should come from your own health meter. In the case of the latter, maybe you could gain health from corpses by holding RMB? Also, I suggest that when you're idle your mana regen rate should accelerate. Nice, clean art style. I spent most of my first gameplay walking around the grass until I realized they were carpets, not obstacles. Only other nitpick is I'd like more sound effects from the creatures, so when your army is walking around there's a din of buzzing and creeping. Right now you only hear your own steps. Great entry, I enjoyed it! |
| May 4 22:17:57 | 26h 38m | Antagonistic : Hamburger Hill | ♥ 1 | *44% may be a dismal failure in your book, but did you see the size of those beetles?!* Burger Defense at its finest. My favorite part is the spit sounds, but I'm a weirdo. The ant mounds weren't as powerful as I'd like - spend 3 seconds deploying them, and 3 seconds to watch them torn down. Nice models, particularly your main character. The enemy compass indicators weren't that helpful without anything to gauge direction. Ultimately I feel it's the Queen's fault for leaving her hamburger on the ground. |
| May 5 18:32:34 | 20h 14m | Luggage Robber | ♥ 4 | I don't know what's going on here, like, at all, but this is how I'm traveling in the future. Kick luggage, buy ticket, board plane, repeat ... I'm pretty sure that's a metaphor for something. Also, I've tried kicking people before and not one has ever splattered so completely. I mean I put a dent in one person once. And I didn't kick them, sort of ran them over because I thought they were telling me it was clear to back up but they were just talking with their hands and I smashed their kneecaps. Really they were fine. No splatter at all. I forgot, what was I talking about? Oh yes, good entry, nice job. |
| May 7 17:18:58 | 46h 46m | Star Traveller | ♥ 4 | Lovely art style, reminds me of [Gigantic's](https://www.youtube.com/channel/UCX4mqbvv5lGqLpI4FYlJt4w) work with Adobe Illustrator. I liked the music too. The lack of non-musical sound effects creates a kind of impersonal distance from the scene, I'm not sure how I feel about that. I'm not that bothered by the simplicity of the gameplay as others are, a game needs to be engaging, but being challenging is optional (albeit popular). Nice job! |
| May 9 18:01:43 | 48h 42m | Tiny Battlehex | ♥ 0 | Nice job! I love games like this. It starts out pretty fun. By the mid-game, it turns into a bit of a clickfest. - The spawn rate gets high so quickly that it becomes impossible to deploy all your units. You quickly reach the castle maximums, and you're spending all your time clicking trying to get them out of the castle. - A losing opponent can hold out for an interminable amount of time just because you can't deploy troops fast enough. The long press to send half the units doesn't give any audible feedback, so I found my attention split between the castle and the front lines, with most of that time spent waiting for the long press to finish. Either that or clicking like a crazy person. 😜 - Choosing another base to send units from is almost an edge case because only the castle produces units. Some suggestions to address these issues: a) slow down the spawn rate, b) add the ability to set up deployment routes, such that units are auto-deployed between two points when the source hex has reached maximum capacity, and c) change "send half" to RMB, shift-click, or double click, or anything faster than the long press. 😁 |
| May 10 20:04:09 | 26h 02m | Entropy | ♥ 1 | There wasn't a lot to do in the game (in terms of variety), but I can see this being fun if you expand the roles. I loved the choice of music, and the layered art creates a great look of chaos. 😁 I agree with @aviland about needing acceleration of advantage to help conclude the end game. |
| May 10 20:11:30 | 7m 21s | Orbitunes | ♥ 0 | Very clever design! Although it's not a game yet, it's quite a fun sandbox to play with. It's just entertaining to spam balls at the center and see what happens. Great job! |
| May 10 20:36:55 | 25m 25s | Endless Hexagon | ♥ 1 | I love me some hex games. My score topped out at 3800. I guess I didn't find it very intuitive - even with your strategy suggestion (recycle as many at once) I was always at a loss at how to efficiently raise the gauges without creating a swath of ruined tiles. Instead of showing up or down triangles, maybe showing a blinking red or green bar on the gauges would be helpful, to indicate the amount each gauge will rise or fall. But it was fun playing, so nice job! |
| May 10 20:51:34 | 14m 39s | SmallHexWorld | ♥ 1 | Love this! I topped out around 7200 points. It would be helpful if hovering a piece over without dropping it gave you a peek at what the scores would be. Obviously the art could use some work, 😏 but you've got some really solid game mechanics here. Reminds me of board games like Quadropolis and Suburbia. |
| May 10 21:21:35 | 30m 01s | Paper traveller | ♥ 1 | Good looking game and an interesting concept! Drawing in the land with brush is really satisfying. The text descriptions in the puzzles were a little confusing. For instance: > I navigate along it one day more in the direction of North-East, but now I can see the beach where I first arrived According to the walk through this meant I was supposed to draw a line from the NE end point to the spot where you first find land, but didn't understand that's what you meant by it. 🤷 The pen tool was less fun to use. Maybe add a ruler tool? So you could measure out one day northeast before drawing. You are obviously better at drawing free hand with the mouse than me, I found it tough - I would rather unlock "stencils" which I could use to adorn the map. Anyhow, great entry! |
| May 10 21:39:43 | 18m 08s | The Small Black | ♥ 1 | I loved the custom text when one of your systems fails. I didn't like the time box -- it's not a great control and going beyond a fix time of 1 didn't seem to have any benefit. It could use some more interesting choices: what if you had a hand of cards to choose from, and each card indicated the time cost, chance of success, and how much it would repair/damage the systems? Say, `(2min) 60% Life:+3 Gen:+1`. |
| May 11 19:49:21 | 22h 09m | Qwer CiTy | ♥ 2 | 👽 *GAH!* When the aliens are disembarking to the rooftops and the buildings are crumbling around you is where this game really shines. Good choice of music and sound effects. The art style was consistent, it felt like a cross between fine art and EGA mode. 😁 Although I'm a fast typist, I just could not train my brain to use the right keys. You had an H on the helipad/H-key - which was helpful - and I wish you continued that symbology for all the buildings. As for the learning curve, maybe if you started with a small subset of buildings/keys, and after each subsequent wave introduced more. Nice entry. |
| May 12 03:11:00 | 7h 21m | Rock Hammer | ♥ 3 | Good job! I like the art style. The lack of audio is sorely missed! It's a simple gameplay concept but it works. It's fairly unforgiving when you miss a shot, sometimes you just can't get off a second. Nice touch with the screen shake! |
| May 15 17:13:50 | 86h 02m | The Time of Our Lives | ♥ 2 | I had trouble getting past the second rung, which is about as far as I get in real life. 😁 The thing about a memory game is some things are easy to remember (symbols of familiar objects, places, distinct and unique patterns), and everything else is work. For me, memorizing color sets is work, especially with the large number of gradations possible. To reduce the difficulty. maybe add face variety, symbols and patterns on the shirts, and distinctions in height, girth, and stride. If you make eye contact long enough with an acquaintance, it'd be nice if they showed recognition of you, sort of a trade off of time versus assistance. I'd also like some way to yell at someone to get them to turn around. Or throw rocks at them... The obit afterward is hilarious. I like that you got in different styles of greeting. |
| May 16 20:31:47 | 27h 17m | Shelton's Detour | ♥ 1 | The rotation is disorienting but also part of the charm, so it's not a complaint. 😁 Liked the art. More sounds and music would improve the experience. Controlling the turtle could use a little more polish, coming to a stop takes a bit long. I could not get past the cold checkpoint, no matter how cold I got, even waiting for the sun to drop, I still jumped too high to clear the passage. Great application of the theme and a solid entry. |
| May 16 20:51:46 | 19m 59s | Space^3 | ♥ 0 | Great concept and a fun shooter. I enjoyed flying around from face to face. It felt like a bit of a cheat to run away so the enemies would respawn. Perhaps as a punishment, if you retreat from a space it should create another spawner in your absence.It was also a little bit too easy to accidentally change faces, so maybe another button press or combo is warranted here. Good music and powerups. The game froze up on me after getting my third power-up, but a nice entry overall. |
| May 17 13:45:56 | 16h 54m | War in the Sky | ♥ 1 | Beautiful art work and style. Lovely animation. So sad you didn't get any audio in there, it would have really improved the already wonderful mood. The game mechanics work well. The world could have been a lot smaller, it doesn't take that much to build the ministry, but it looks great. I gather you would eventually add other opponents and a bigger tech tree, etc. Of course, I would have liked the ability to demolish a spot. The ability to "deselect" from the queue would also be nice, but I can see an argument for keeping it the way it is. Nice entry! |