Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → rubyleehs
Feedback comments for LD38
rubyleehs's games and stats for all events →
| Timestamp | Since previous | Game | rubyleehs's comment | |
|---|---|---|---|---|
| May 2 04:58:49 | In Good Hands | ♥ 2 | Very Nice Game! Nice art,sound effects and UI! Wished there was an easier was to rotate the planet clockwise/anticlockwise without shifting the whole planet. Also, it be cool if we could control the moon to know out asteroids. | |
| May 2 05:16:37 | 17m 48s | Bunosphere | ♥ 0 | Very cool idea. Played it ~30 mins and got frustrated in the maze. It seems that whenever there are lots of trees/sprites on screen the movement becomes very jerky. Otherwise, loved it! |
| May 2 11:04:09 | 5h 47m | slovenly shopper | ♥ 0 | Very unique and interesting game, rather fun though gets boring after bout 20 mins. Didn't occur to me to use the theme in such a way. Art is not bad, cant say anything about music currently as my speakers are acting up. Real solid game. loved that you CAPS the small world at the start. Actually laughed at that. |
| May 3 12:10:18 | 25h 06m | Flovala | ♥ 2 | Absolutely loved the mood and the atmosphere of this game, especially with the music/art complimenting it. Very peaceful though if the game ever gets an update/expanded upon, it may get repetitive very fast. Solid game overall. |
| May 12 15:25:43 | 219h 15m | From Zer0 to Hero | ♥ 1 | Nice, simple, short game. Embarrassingly, it took me up to ~2 mins to figure out the i'm not supposed to be blocking everything. Was expecting...err...something other the different colored comets to appear that i can eat. Loved the dialog/ending and the eye movement of the planets. And the flying black holes which I found funny for some reason. Wished there were upgrades/different difficulties. |
| May 12 15:46:16 | 20m 33s | Small Obstacles | ♥ 1 | Overall an Okay game. Controls weren't very clear and was stuck on stage 2 clicking spacebar/enter and standing on the button for longer thinking its those timed buttons things. Had to read the comments to figure out it was mouse click. The different levels of depth/size definitely stood out. Though I feel this could be improved by making it have more meaning as right now it basically functions as a typical door. Maybe make it change the player size or something. Current difficulty is very easy for me. After I figured out the controls, each stage took less than a minute. Edit: After reading the other comments, I may not be a good reference point as I play Touhou pretty often. Wish there were more levels and difficulties. Perhaps a timer/score for speedrun purposes. |
| May 12 15:54:15 | 7m 59s | Save the litle Planet! | ♥ 1 | Very impressive submission! The music and graphics drew me into the atmosphere of the game and ended up playing for quite some time. A small nitpick from me is that I didn't know you could attack/roll until I died and returned to the menu. A simple fix is to make the text explaining the controls in the menu stand out more or place some in the game itself such as at the bottom of the screen. |
| May 12 16:12:33 | 18m 18s | Meteor Mania | ♥ 2 | First of all, congratz on your first LD. A very solid game considering this is your 1st LD. The graphics and music complimented the game well and drew me into the game while the powerups/guns really added the spice. The only problem is that the meteors can be slightly too difficult to be reached/responded to when its on the other side of the planet. Otherwise, solid game. |
| May 12 16:23:44 | 11m 11s | Booster's Day Out | ♥ 2 | Superb game. Love the graphics, especially when you crash >.< The game is a little hard but it was satisfying when you succeed. Wish there were multiple difficulties though not sure how would go about implementing it. More fuel perhaps? Also, the smoke line continuing even after death kinda ruins the "niceness"/"coolness" of the crash explosion. Edit: Just found out its your 1st LD/game released! Congratz! |
| May 13 04:16:21 | 11h 52m | Gentrifry | ♥ 0 | Overall a unique and rather solid game that could be a larger game by itself or a minigame in a game. Loved the art style Wished there were more maps/difficulty as currently its too easy to win. On the last stage I spammed grandmas on every tile and won. |
| May 13 04:57:33 | 41m 12s | Antagonistic : Hamburger Hill | ♥ 1 | Oh man. It was a nice game! Manage to take 98% if the burger on first try :D Honestly, there not much I can say to contribute as everything is already said in the earlier comments. Though I dont think the continuous chain of chat at the start was necessary. Ended up not reading most of it. Perhaps either shorten it, paced it out throughout the game or make it so we can hit a button to skip to the next line. |
| May 13 05:53:07 | 55m 34s | Devoured Intellect | ♥ 2 | Very nice game! Manage to figure out who it was first try and later went back to see what would happen if i picked the others. Great idea to explain why they are/not the Intellect Devourer. The art was great and the personality of each character was very unique in a way where it really felt like i was talking to different people, not just 1 person writing the conversation for 5 people. Though don't really feel that the story line really fits the mood/music. Some stuff I like to point out/say about the story itself: - If they are in the same adventuring party, wont they realized that one of their members personality changed? - They don't feel/seem like they are in the same party as none of their stories seem to be related nor do they seem to care about each other. - The conversation with the characters doesn't reveal anything on how they know each other/how they got in this situation in the first place/what occurred reading to them being questioned. It may not be essential to the game itself but would certainly flesh out the story and each character more while allowing the player to understand the game's world better so they can make better deductions. - Somehow related to my previous point, its difficult to relate to the characters even after tying to place myself in the character shoes. Though this is generally the case in short find-the-murderer story/games so don't worry too much about this. :) Very good job though. |
| May 15 01:27:05 | 43h 33m | Draw a Small World | ♥ 2 | Solid....err..idk what to call this. 100/5 for graphics. You better win 1st place for graphics. Very unique. Had quite a bit of fun. Though I drew a fish for the animal. The results were....interesting. |
| May 15 01:30:16 | 3m 11s | Pale White Dot | ♥ 0 | Website wont load. Error msg: This site can’t be reached cosinegaming.com unexpectedly closed the connection. |
| May 15 01:53:31 | 23m 15s | Apocalypse World Cup | ♥ 2 | Played it with one of my friends, @akirassasin. Great game! ended up playing it for about 40 mins. The intro/between level transition was awesome! Controls were easy to learn but it was not as easy to master it so that you end up actually doing what intended to do. Would love it if there were more maps and an option for single player. Also, though we didn't have any problems with the spinning, allow an option to remove the spinning as i can see people getting dizzy from it. Otherwise, great game! Looking forward for other games you make. |
| May 15 02:05:40 | 12m 09s | The Pendant World | ♥ 1 | I have no idea what occurred from start to end. Interactions was pretty err...normal. Everything else i felt like saying is already in the comments above. Though, it successfully made me curious enough to finish it from start to end so you have that going for you. |
| May 15 02:28:02 | 22m 22s | River Flow | ♥ 1 | Nice puzzle game. The water speed was a tiny bit too fast for me. The level menu showing the eventual path to the lava pool was a nice touch. Levels and music are kinda repetitive after a few stages. Would love it if there were different music for each zone and a larger variety of tiles (tunnels, uphill requiring pumps that have to be powered by water wheels etc) Also, an option for .8 speed would be nice too. Oh. And your restart button wasn't working for some reason. |
| May 15 02:43:51 | 15m 49s | Dr. Plumb | ♥ 1 | Nobel prize winning surgeon here, can confirm the levels are similar to the human circulatory system and this is how surgery looks like. Jokes aside, great puzzle game. Difficulty curve was well planned (for me). Graphics is cute. loved the style >.< The ambient music was perfect for this sort of unstressful/untimed puzzle game. Can easily see this being adapted into a sort of time attack puzzle game. Looking forward to other games you make. |
| May 15 12:33:29 | 9h 49m | The Small Black | ♥ 0 | Interesting game. Though really unbalanced. Once i died from lack of oxygen after doing a 6mins repair even though I had 5 bars of oxygen left. Making the game require more of some form of strategic thinking would be nice. Perhaps at low oxygen/heat you are less productive or when the generator is low, it takes longer time for help to reach due to weaker help signal or decreases effectiveness of oxy/heat generator. |
| May 15 13:16:23 | 42m 54s | Death's Knocking | ♥ 0 | I admit it. i kinda jumped a little in fright every time death caught me. Mood were spot on, graphics were good, music was ok. The regular door locking sound and limited visibility really gets to the player. Great idea to implement those. My record tied @piscythe at 1min 47s somehow. |
| May 15 14:01:05 | 44m 42s | Cathode Way | ♥ 2 | After about an hour I gave up. Got stuck 4 times, starting rock screen, the white fence at start area right side on the inside, the corner of the map near the tower, and lift corner. The webGL build parkour is near impossible with ~1 sec lag to every action.(chrome) Will download and try it out tmw if i have time and rmb. So far, controls are intuitive but slightly buggy/unnatural. May be only for WebGL build. I feel that there were alot of walking with nothing much going on. Though, again, likely due to me replaying the starting 3 times. Otherwise, from what i can see, it's a very good game. If only it was more fleshed out. Will be looking forward to your other games or if this game ever get expanded upon Surprised that this many ppl know about The Witness/The Pedestrian. Isnt that well known here. |
| May 15 15:03:39 | 1h 02m | The world is (a) flat | ♥ 1 | I believe every that should be said is already said in the previous comments. Very good use of the theme and surprisingly enjoyable. MOAR Plz. Looking forward to your other games. |
| May 15 15:51:30 | 47m 51s | Tiny Invasion | ♥ 0 | First of all, Congratz on your first LD! Nice game you have. The art was great for your first LD and considering you worked alone. The SFX made the game more immersive but there is room improvements. The amount of different types of enemies for a game made for an LD is quite a number, and according to your post, there are some surprise enemies too. Though only 1 powerup? or did all 6 of my powerups happened to be the same? The difficulty of the game is too hard in the bad way. "Bad way" meaning the player wouldn't be able to learn from it and no amounts of strategy could allow a player to play significantly better than a completely new player. From what i can see, the spawning of enemies are relatively random, and their spawn times are relative fast. Try experimenting with log curves or unity curves thingo to alter you enemy spawn rates. Controls get a little confusing when upside down. a suggestion is to reverse the controls when the player is below, and JUST clicked a button. This allows ppl to hold in one direction while allowing left and right person playing to actually mean left/right. Overall, a considerably good game for a first LD. |