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Feedback comments for LD38
Rialgar's games and stats for all events →
| Timestamp | Since previous | Game | Rialgar's comment | |
|---|---|---|---|---|
| May 1 16:49:25 | Primordial Ooze | ♥ 1 | I like the idea of using the 'enemy' cells to fight the stronger enemies, but nested cells still feel weird. I love the moody graphics and music. | |
| May 1 16:59:19 | 9m 54s | Space Migrator | ♥ 0 | Very nice prototype. It is on the easy side, but that is not necessarily a bad thing. I think it should end in a 'get as far as you can' mode, were everything collapses once you reach a certain height (crushing the lowest pods). |
| May 5 21:43:04 | 100h 43m | Unnatural Resources | ♥ 1 | I love the concept, the graphics and the moody sound. Some minor point, though: * It took me a while to understand that the numbers are what I have, not what I can pick up from the planet. * At the third play through, I got it pretty much figured out and stable. Maybe increase consumption over time so that it gets harder. Then all you need is a high-score server ;). |
| May 12 20:53:06 | 167h 10m | Space Balls | ♥ 1 | Physical inaccuracies aside, I love the gameplay. weaving through the atoms, doing orbits around those I did not manage to escape felt just awesome. I missed the pupil, though. 😅 |
| May 12 21:07:35 | 14m 29s | Den | ♥ 2 | I loved the doomy atmosphere, very much akin to a good monster movie. The mouse only controls felt a little weird, probably better on a touch device. I felt there was more story than I experienced. Why was I doing what I was doing? Was I escaping or invading or getting them to leave? Was I the thing that woke because they dug to deep? Not answering that adds a little mystery flavor, but also makes it kind of weird, because I normally know the motivation of the character I am playing. |
| May 12 21:22:07 | 14m 32s | Hop Up | ♥ 3 | I love the ramp up in the distracting graphics. Only misses ramping up disco music |
| May 12 22:00:26 | 38m 19s | Spermicorn | ♥ 1 | So weird, in a glorious and funny way. Very well done. |
| May 12 22:07:40 | 7m 14s | A Small World Cup | ♥ 1 | Tricky but a lot of fun. |
| May 12 22:36:54 | 29m 14s | Planetary Escape | ♥ 0 | Interestingly, the best strategy I found was just staying at the initial planet and shooting bursts when pointing in the general enemy direction. the fact that you can shoot yourself is really annoying, because most of the time there is not much I can do to avoid or even predict it. |
| May 12 22:49:37 | 12m 43s | InDepth-VirusOutbreak | ♥ 0 | Some type of health bar would be really helpful, so that I know what damages and what heals me. Also some visual and sound effects when eating/killing something and taking damage would greatly improve it. |
| May 12 23:01:04 | 11m 27s | Cosmic Flinger | ♥ 1 | Love the game. Graphics audio and gameplay are all on point! The only improvement I can think of is an increasing difficulty over time. E.g. decrease the time between individual enemies and increase their number every 5 waves. |
| May 12 23:11:40 | 10m 36s | Cell Defender | ♥ 0 | It was a little tricky to figure out what is what in the cell, but once I got the hang of it, it was a lot of fun. Some satisfying sound effects and a score counter could improve it even more. |
| May 13 09:16:30 | 10h 04m | Ecowsystem | ♥ 0 | I absolutely love it in every way I can think of. It is beautiful, it is funny, it is endearing, it is challenging. |
| May 13 09:35:30 | 19m 00s | Quantum Frustum | ♥ 0 | Brilliant! I loved that exploration not only involved the fixed structure of the game, but also the changes each element can exhibit. "Hm, there is a wall, maybe if I just turn away for a second it will be gone" The music and the colors give it a nice eerie atmosphere. I also absolutely love how the switching rhythm in the end synchronizes with the music. |
| May 13 09:45:45 | 10m 15s | what's left | ♥ 2 | First: to get more people to play your game, add a cover image and maybe an image in the description itself. Also play and rate other games to get your Coolness up so your game shows up on the top of the games list. Also comment on other peoples games, they may return the favor and it will earn you a higher place on the feedback friends page. Now feedback: It is a good first game. I think the random crumbling of the ground may have made it impossible to beat randomly, so I had to reload until I got a run that can be completed. Maybe crumble it only after the player has touched it as least once? Colliding with the enemies should make either them or the player die. Maybe you can kill them by jumping on them? Being able to 'stand' in the side of a ground tile was weird, but I cass you could interpret it as 'holding on' to it. |
| May 13 10:09:22 | 23m 37s | Quantum World | ♥ 0 | Getting to the bottom of the mechanics was a little tricky. But once I understood what was happening, it was very cool to figure out the solutions. The web version sometimes decides to be rendered upside down, which makes playing it so weird, that it is basically impossible. Reloading mostly fixes it, though. |
| May 13 10:31:54 | 22m 32s | Dr. Plumb | ♥ 2 | Love it, not much else to say. Especially the last level was very tricky, but it felt so satisfying to find the solution. I just hope nobody will ever have to live with an actual blood flow like this. 😆 |
| May 13 11:17:47 | 45m 53s | Where is mommy? | ♥ 2 | Scary without jumps scares. Very well done. I don't find the ending satisfying, but that's me and mystery games. In the end of those my questions are always still unanswered. |
| May 13 11:39:56 | 22m 09s | Defending my small world | ♥ 1 | I like the art style. It would be nice if the different types of enemies would look a little different. The pushback from the automatic gun seems to only work if it is directed upwards in the picture. I loved the bullets hanging around in "orbit" and me pushing them around when jumping. |
| May 13 12:08:07 | 28m 11s | Ant Forts | ♥ 1 | Loved the bustling, scurrying and crawly look of it all. However, I did not feel any challenge, the bugs mostly just died off without causing relevant damage to the nest, they only destroyed my forts, so I stopped building those. |
| May 13 13:12:30 | 1h 04m | Tiny Tily Tile World | ♥ 1 | This is a very nice toy. I set myself challenges along the way. I first turned it into all desert and volcanoes and then tried to get it back to "m-class". The papery look made the toy-feeling perfect. Very well executed on a very good concept. |
| May 13 13:22:54 | 10m 24s | Look up | ♥ 1 | So one day, I was just admiring all the trees on my small planet, and then meteors started hitting left and right! This is brilliant, especially considering it's your first game! Very well done. |
| May 13 13:41:59 | 19m 05s | Islands in Equilibrium | ♥ 1 | Very cool. I think the simple art is important here, because it let's you clearly see the tiles and focus on the puzzle instead of trying to figure out where the borders are. I like how the last one forced me to think out of the box. |
| May 13 13:58:51 | 16m 52s | Aquarium king election | ♥ 1 | I really like the concept and most of the execution. My only critique is that giving limited tries is not a good decision here. Make it more of a race instead, so that most players can complete it without having to redo the first animals over and over but the best can compete on time left. I also think that the time limit should be the time from start to vote - not the time overall. I.e. reset it for every animal. This would give the player a better idea if they can wait for the previous animals to pass or if they have to squeeze it in |
| May 13 14:32:33 | 33m 42s | More Room! | ♥ 2 | I love this type of game, and I think it is great how you move the story one level up each time, instead of just going through multiple scenarios. |
| May 13 15:43:49 | 1h 11m | Higher Ground | ♥ 1 | The game plays very nice, the visuals are gorgeous. With moving up being the only goal, many of the options one has are kind of useless. Maybe add a secondary win condition: 1. reach the snow 2. have 6 or more natives This would require you to add natives which in turn requires more resources which in turn makes the tool upgrades more interesting. But even without that, I had a really fun time playing it. |
| May 14 10:00:54 | 18h 17m | The Core | ♥ 2 | Much has been said. I love the premise, but I often felt like I 'skipped' the puzzle by just placing the teleporters conveniently. The menu music is awesome! |
| May 14 10:08:15 | 7m 21s | Parvus Mundi | ♥ 2 | Simple but very entertaining game. The gameplay is spot on, what's left to do is juicing it up. The video above explains that perfectly. Add sprites (or at least eyes), sounds, particles and screenshaking. Though I bet you already knew that and just ran out of time. |
| May 14 10:29:58 | 21m 43s | Daylight | ♥ 1 | The gravity getting weaker the farther you progress is really cool. I love that. The energy mechanic and the combat were weird, I would much prefer satisfying *thud*s with punches instead of slowly depleting enemy bars. And maybe instead of energy, make them create checkpoints that I can return to with the press of a button in case I fall down. |
| May 14 10:54:51 | 24m 53s | Pallas Station | ♥ 0 | I love the mechanics. Even though it took me a while to figure out how the stacking works (to be hones, I am still not entirely sure, I think can have one building and one improvement on the same tile, but not two buildings or two improvements). I got a little annoyed that there was no goal and I had to loose at some point, but that's just how high score games work. Great job. |