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Maldo19

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TimestampSince previousGameMaldo19's comment
May 2 02:15:59 Calor ♥ 2 I can apreciate the effort that this game took, It's a big game that has a lot of potential but as it stands It's execution was really too ambitious. That tutorial wasn't a good idea but as it's a complex game is understandable. The game needs to give some feedback in a way that you can understand what everything does, For example if I have a solar panel directly facing the sun it should show the amount of energy that I'm getting from that. If you implement things like that it should be easier to not get lost. TLDR: It's really a nice idea but it needs more ways in which it gives it feedback.
May 2 02:30:09 14m 10s Tiny Battle World ♥ 1 Played with some people online, it was really fun. Good job!
May 2 02:39:27 9m 18s World of My Own ♥ 1 It's a good concept but it's really barebones I would liked to see more personality on the world/character. As little details I would have liked if your bullets changed if you upgrade them And I didn't like that you can change rooms if you're only above the "exit tiles" as it was an open area opposed a dungeon with a door like Zelda. As it is, this is something that you can build upon, it's a nice base. So hope you keep working on this.
May 2 02:56:28 17m 01s Ghostscaling ♥ 0 I don't know if the collision system is working or not, I didn't find a way to past the first level. I used the big block but I couldn't levitate with it and it was impossible to activate the switches. I didn't like the camera as it's field of view was to small unless you scale a lot. if you're small then you can't see if the enemies are attacking you. Hope I was just dumb and didn't realize the puzzle and not the game's problem. but I liked the concept and would like see the ghost possesing more stuff for other abilities.
May 2 03:07:27 10m 59s Invaders of Yekithar ♥ 1 I found it a little too barebones I would like to see some power ups or enemy variation (unless they appear after a certain score if so please disregard). That aside I felt that the character was too slippery so the platform jump was a little too difficult if your aim was to be fast and move from a tower to tower, and I liked the gun's recoil, it was a good idea for player camping.
May 2 03:27:32 20m 05s Spider Collider ♥ 1 It's a pretty good game, I really liked the music even if it didn't match the game itself. The spider looks awesome and the game idea is pretty good. Some nitpicks: It's a little bit buggy in the collisions if the planets move really fast, and you can cheat if you mash the space bar so the spider jumps between planets too fast.
May 2 04:15:18 47m 46s Core Fall ♥ 0 A little too simple, but enjoyable. My only problem with it is that it goes too fast so you can't really dodge or try to get the power ups it would be nice if it had some kind of icon alert at the bottom telling you that a power up/ damage object is near.
May 2 05:57:54 1h 42m It's a Small World, So Let's Crash It into Things ♥ 1 I really liked the use of enemy into the agar.io formula as it made it something different. The enemy followed me for a long while so It sorta change into how can I overcome this path of little planets blocking my path before the enemy could destroy the planet. It was a fun experience.
May 2 06:43:34 45m 40s You Are World. ♥ 1 I can't say I have much criticsm for this game, the mood is great and it has a nice theme. But what I can say about this is that I didn't have much fun with it, the turtle moved really slow and I went too far away so it was a lot of time wasted just waiting for the turtle going to point A to point B. As for it's mechanics it is really simple so I hope that If you want to expand on this you could give more weight to the gameplay aspect of pairing the ground to make life prosper because I felt that I won without even understanding what did I do right. Hope this helps.
May 2 14:55:56 8h 12m Solitary Freedom ♥ 1 I finished it like on 0:23? I closed the last screen too fast so I'm sorry for the time thingy. If I had to say some critism it would be that the spikes are turned on and off too fast, It felt more unfair than challenging, It's more of an issue on the last level. Overall a fun little game.
May 2 15:12:02 16m 06s Legends Of Block ♥ 2 There is potential on this kind of game, I liked the player feedback you give, the sounds and flashes are good. There are some bugs that discouraged me from playing the way I wanted, I don't like to waste bullets and I was dissapointed that when I picked up ammo it change my bullet count from 10 to 7. The dash attack is not really a good one as I felt more that I hurt myself. I would have liked that if you jumped on an enemy it would be counted as an Attack too as you put an enfasis on vertical movement but you didn't capitalized on it. I think that you could implement holding down the space bar to use the jetpack instead of the left shift it would help on to make the controls a little bit more intuitive and easier. Overall this is a good base if you want to build on it.
May 2 15:29:27 17m 25s Aether Mine ♥ 1 It's easy to see the ambition that this game has, It has a nice mood and I really liked the graphics. The audio was a little weak but it really fits. I would like to see this one grow more as it's a really cool base game. Just let your ambition grow a little more. Good job!
May 2 15:55:48 26m 21s A Growing Adventure ♥ 1 The Art man, it really makes this looks soo good! I really liked the execution of the theme and Idea. If you make this someway random generated it would be amazing. And seeing you make this on stream was a treat. I don't have much critism sadly, as the other ones already pointed out the "flaws" this entry had. Great Job!
May 2 16:09:32 13m 44s _Save_ ♥ 1 It looks like we had the same Idea for a game so It's a little weird to judge this entry but I'm going to do it either way. I had a little problem with the hit stopping when breaking a lot of objects with the beam as it appeared like the game was lagging instead of the hit stop. I really liked the different powerups but I had a problem with them as they almost didn't change much the attack power between them, as they spawn a lot you often have to choose which one you want but as they are almost the same in attack power then that decision is meaningless. I really like the graphics too and the player feedback that they give is nice. As it is, this is a fun game, it just needs a little more polishing. Good job!
May 2 20:35:13 4h 25m Stable Orbit ♥ 0 Liked the concept and gameplay. I really wanted some feedback on an objective to do, as just having a stable orbit is not something fun as an only task to do. Sfx and music fitted the game nicely. Overall a nice game.
May 2 20:50:32 15m 19s SmlWhrld - A Puzzle ♥ 1 I got too big and my cube was too small so by an accident the cube went flying away (I only touched it) without me able to get it. After that I just moved a little and fell through the world... That was when I realized that the game doesn't have any reset button so I was just stuck, please consider having a reset button for the future. I really liked the concept idea but I think it is a little too ambitous as you can break the game quite easily if you scale up too much. I would like to see this concept a little more elaborate in the future as it's a nice idea to build upon.
May 2 21:01:55 11m 23s Polar Protector ♥ 0 The change elements mechanic is a nice one, it really gives this game more depth. About the controls my hand began to feel weird after playing a little while as the change between "F" and "Space" I would have liked to use the mouse to shoot and the secondary click for absorbing the element. (It may be a little nitpicky but well it could help) The graphics were simple enough and worked and the audio was good enough. Good job! (Oh, I forgot to say nice job on the planet's orbit for the bullets too)
May 2 22:41:14 1h 39m Itsa Pixel! ♥ 0 This concept was pretty good and the use of shapes and colors to determine what you can actually collect was a nice idea, however it's really difficult and as It is random you can lose all your progress just because the game wanted to. I beat the game but I felt that a lot of my time was lost just because the game threw at me so much objects, as the "pixel" is too big and slow to dodge them all. I feel that you make the "pixel" smaller, a little faster and put the color bars with a transparency alpha on some side it would be much easier and overall a more enjoyable game. Overall a Good game, good job on your first game.
May 3 02:30:46 3h 49m The Core ♥ 1 I enjoyed the puzzles until the introduction of portals, as the puzzles aren't really designed with portals in mind, In almost all the portal stages there is a way to just place the two portals and win, in one point I had like 7 or 8 extra pieces so you want to reconsider them a little more if you are going to expand this game. It was good Overall. Oh and by the way consider leaving the cursor in the game or changing for a custom one as sometimes it was confusing as I didn't know where the mouse was. (Another detail, does it crash when you beat it? or is it bugged?)
May 3 04:15:41 1h 44m Sillyzilla Rampage ♥ 1 The concept of this game was pretty cool, I really liked the idea of destroying everything and the limb mechanic to kill the humans. As the other comments were saying I think that it was a little too slow, I think that just a small change in speed would work so much. Good Job!
May 3 04:29:31 13m 50s Rocket Roller Space Polo ♥ 1 Fun game, the only thing I can think of to say as feedback is that some times I got so far away that I couldn't touch the planet so I think that you could use the down key you could fall a little faster. I would like to see how this turns up if you add multiplayer and a Good AI for the robots. It would be a fun party game to play.
May 3 21:54:14 17h 24m King of the world ♥ 1 I like this type of games, they are pretty fun to waste some time on. The only thing I didn't like was having time clocking down for a turn to end, I would have liked if it were a little longer and after I made my choice it would let me skip for the next turn. Another thing I would have liked to have is that if someone is attacking one of my countries I would like to know which one it is (or pointing me out to it someway instead of just saying the country's name) before I use my time to check on it. I hope this feedback is useful. Good job.
May 3 22:23:52 29m 38s Merhygen ♥ 1 It's a nice prototype and a good concept, my issue with this game is that it crashed everytime I played and there was no pattern that I got from it so I can tell you what I did to crash it. I liked the art and it's a shame that you had to opt out from them. I would have liked more random things on it to make it more interesting. Good Game.
May 4 00:45:33 2h 21m The Morix Colony ♥ 3 I love this kind of games, so I enjoyed this one as well, it's one of my favorites of this LD. Now to the nitpicks: I had to agree with the comments saying that the pirate attacks were too frequent. I really don't like that in the beginning my poor little planet was attacked everytime a event would show up. As my workers died defending the planet there was a point I didn't defend myself anymore as paying the pirates with whatever was a safer choice than letting my workers die. Now I don't know if my game was bugged or not because I had like 6 workers total, I think that I misunderstood what it meant to upgrade the amount of workers in each category, so It's kind of pointless having 6 workers total working on one place as with 3/3 is enough to beat the game (as long as you just skip to the events) Now for the event system... I thought that is kind of pointless advancing day by day as just using the skip to next event button. If you were to keep working in this game you could give some reasons to do so, like a working morale system or something that appears in a day by day basis and that would be skipable (causing to decrease worker's morale) or something like that. And I would have liked if the event system wouldn't show the events that are related to upgrades if you have every one of them, (As I had to keep just closing the window when the tech guys asked me to upgrade something) like you did with the new worker's spawns when you have all workers' slots used. The writing was nice and the UI was good enough, but I would have liked to see something else as a background instead of the pure white. Sorry for the wall of text, I just really like this kind of games, Hope this is useful. Great game,
May 4 02:08:16 1h 22m D.A.D.S. (Destitute Agoraphobic Dad Simulator) ♥ 2 This concept is great, but I have some problems with the implementation, I felt that anything that I did was for nothing and I can hear you say "that is the point" but you gave some feedback with every action that the player took so I felt that there was a system there. (little spoilers ahead if anyone hasn't played this) I liked the writing but I felt that the game was really against the dad for some reason but is never actually said(I don't know if that is great or bad) and the way It shames hims has a good dose of dark humor that I apreciate, as well the dark context that surrounds this game. I really liked the pixel art and the music worked on this, but the sfx made me feel that there was something more going on for some reason and I don't know if that was intended or not. This entry is a little tricky to comment so I'm sorry if this comment is not being helpful. Good job.
May 4 03:14:36 1h 06m It's a Small World ♥ 1 This is one of the few games that I don't know what kind of feedback I could give, it is really polished and is fun. What I can say is that the controls felt too "restricted" and I really hated that the "retrys" just reset everything as that has a lot of wait time. I liked how the concecutive jumps made you reach much higher and the feedback Audio/Graphic to get the hearts (and in general) is really good. So great job! I hope this comment is useful.
May 4 04:39:02 1h 24m Routine ♥ 1 The graphics are soo good it really helped the theme a lot, some of the comments already said that you could take this and make it into a full fledge game. My only critism is that is not fun to be waiting that much, I would have liked to choose a day to jump and see if they met each other, as waiting so much for them to see the day they could meet is a lot of time. Great job! PS: A Bug I got was that I accidentally won the whole game without finishing all the meetings between them, I was on the second "mission" and all 3 met on the same spot and the game just told me that I got them all and I had to use esc to exit the game. I hope this is useful.
May 4 05:07:38 28m 36s Chroma ♥ 3 It's a fun game. I have some nitpicks though, the collision is weird I got stucked on a wall while dashing and bullets have a problem when I tried to do some diagonal shooting. The last one is a special issue because of the path with the four enemies at the end where they are surronded by walls as the enemies' bullets can't reach the player because of the wall collisions. Other than that and that the bosses are too easy (I just stand still near the left wall) I would say that this is a good game, good job.
May 4 06:07:43 1h 00m Run, U Fool! ♥ 3 I really like how this looks and the ideas behind it, but the execution is weird. It doesn't have tension even if it is a supposed race against time as the music doesn't reflect that you want to get safe as fast as possible and the stage begins it's destruction when you're already "safe"(not in the elevator thingy but near it just waiting the change of color). If you die you already know what road you have to go to win that stage. Oh and I felt that the tutorial wasn't funny, you could cut it and the change of color would still be clear to the player, so I felt that it was meant to construct some narrative. because of that, when I was playing I was expecting that the setting was a game show or something like it, because of how you are instructing the player and how the "narrator" had a personallity that belittled you. So I was expecting some kind of resolution at the end.(Please don't take it as a "you should've cutted it") This game has potential, it is a nice idea and if you want to expand on it I would like to see how it ends, It's graphics are awesome, the writting has a lot of personality.(you could use it more between levels or something like that) Overall it's a good game, I hope this feedback helps and I would like to see what you guys do next.
May 4 07:51:20 1h 43m It's A Small World ♥ 4 That twist man, the art is superb, that storytelling is simple, engaging and mysterious. I really liked the story and emotions that this has, it is really interesting and your writing is superb. Now for the nitpicks/feedback the music was a little too repetitive, I would have liked if it had a little more variation like having some deep instruments to give even more sensation of "something is wrong" and that would made the music more interesting. And I would have liked more attention on the gameplay like instead of going from left to right you could have some variations acording to the events happening on the story. Of course this are just nitpicks. This entry is one of my favorites. Amazing Job!
May 5 06:42:17 22h 50m coollapse ♥ 3 I beat it in 36 seconds (that's good isn't? I played twice and my first time I didn't realize that I had to touch just the red ones so that's the second time record), I think you have added some places where you can't bounce into as there was anything stopping you going yo directly into the red pieces. You could expand this a lot if you add something like "enemies" and blocked paths so you would have to think before letting the ball bounce. I liked this concept and if you develop it you could have a nice mobile game (as you only can move right or left) or even a full fledged one if you feel ambitious. I would liked to hear some sfx for the bounces as you didn't need anything fancy for it. And I was surprised when the ball was going to fall but it change the axis from where it would fall, nice thinking there, you could use it for more "puzzle" mechanics if you wish to continue working on this.
May 5 07:20:58 38m 41s Libre ♥ 2 The puzzle part is really the weakest part of this game, having to examine each tile to see what tile is the one you need is not really fun and as there is not feedback on the exchange of tiles I had to check again if the tile changed or not so it wasn't much fun. I felt that the graphics didn't live up to the mood you created as they are a little too cartoony or bright(you could have use more black and a little of bloom to give it more enphasis on the sci-fi setting). This comment may sound like it is harsh and nitpicky but I really liked the ambition that you had for this, using real acting was a bold and innovative idea. You know how to build a mood and it is a nice game. I hope this comment is useful. Buen trabajo.
May 5 07:34:24 13m 26s PixelWorld ♥ 2 I wasn't expecting the Random generation, good job with that. I think that the controls need a little work, I never felt that I was truly controlling the character on my keyboard (I was using the web version if you need to know) I liked the power ups and I really think that it was fun to be able to destroy a lot of things with the power ups. The music was good enough and you had good player feedback. My other problem is with the red things, they are a little unfair. I would have liked to see real enemies instead. And I don't know if this was a design choice or not but I almost got stuck on the bottom edge of the screen because I destroyed a lot of the floor and I was unable to get back up. If you are going to work mor on this I would suggest some unbreakable parts to climb if you need. Overall it is a pretty fun game. Good job!
May 9 04:26:46 92h 52m Crater Creator ♥ 2 I really liked the gags, they were good. I liked your concept as it is really innovative and I liked how you implemented everything in the game. The controls are a little tricky, but it is weird because if you change them too much it would trivialize the game. Also nice work on the use of colors for showing the distance and hinting the trayectory collision point it really is a clever mechanic. Nice job!
May 9 04:42:33 15m 47s I Just Wanted Groceries ♥ 1 Nice idea for a game, It's little and simple. I like that the chats change everytime and that you always change character. The music and the Sfx were really on point(!). The only thing I really disliked was that you have to reload the game everytime you wanted to play. Nice job!
May 17 06:29:23 193h 46m Little Wild Invasion ♥ 1 I liked the gameplay idea and the graphics. I feel that the Audio was a weird choice, it lacked tension in a game that you have to run and survive. The enemies were cool but they really weren't a threat if you don't take unnecesary turns while you move. The thing I really disliked were those giant bubbles, as they just fell without a warning and just killed me time to time. I tried to use them to kill the enemies but more often than not I died more than them. I found pretty excesive that you had to fill the whole bar just to run faster. I would really liked if you could use it as a stamina for running more than a single use run. I think that it could add more depth to your game. Overall It's a very nice idea and I really liked the visuals, Nice job!
May 17 07:28:53 59m 30s Kanjo ♥ 1 This game is a little weird to judge as it is, I was entrigued by the description and the setting, I would liked to see it with a little more polishing. It felt really weird having to press Esc to advance the intro and the cutscenes. The audio is superb I really have nothing to say about that, you really did something special with it, you know how create a mood with it. That combined with the scenes with only text made a really good mood. I think that the only thing bad with it is that you need to learn that you don't have to put it everywhere (I know that is confusing) ,but what I mean is that you could have put just background noise in the loneliness segment to really emphasize the mood on that part, sometimes not having audio (or having just background noise) is fine to add to your mood. Now on to the writing, I'm not a writer by any means (I'm just a hackfraud one, so this will sound a little nitpicky), but I found it weird that you had a player character that doesn't have dialogue at the beginning and it's just implied with the blonde guy but in the loneliness part she talks. The blonde kid has a problem of having too much exposition to tell, you really want to take those parts of the history of your game and reveal them as little as you can, you need to create intrigue with your lore so the player cares when the history is finally revealed (why exactly did your world lost emotion? Is this a test from a God? Or is this a punishment? those are questions that people want to know the answer but they want to earn them). But it is really weird considering that you did that really good on the text only parts. The text only parts and the character only parts really felt like two different narratives. So they really clash at the end when you see the two characters struggling to be together while showing their dialogue. For the graphics part, my only nitpick here is the palette that you used, the colors where too close to each other, so the details that you wanted to add were lost. Try practicing using limited palettes to get a grip on what colors you want to use to make details. Your graphic effects were on point, the text effects and the sakura blossoms were nice. And I really liked smiley man and his "death" animation (I saw it twice as the first time it appears that it doubled KO'd me. I'm sorry if this comment looked too harsh, but I read that you want to keep working on this so I wanted to give you the best feedback that I could, You really have good bases to work on from now on I hope that you achieve your full vision in the future. Good luck with your game and Good work!