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jojocanard

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TimestampSince previousGamejojocanard's comment
Apr 25 16:25:41 Flerth ♥ 2 Very cute, easy to understand and interesting idea. But extremely hard very quickly (for me anyway) and I didn't undestand how to score. I only scored 60 but it stayed on the screen for a long while. Also, there were so many peeps that the game was ramming at the end.
Apr 27 12:54:50 44h 29m Diminishing Lands ♥ 1 Nice game with a good system and mood. I reached level 2 but did not really understand how. Because I had a lot of coin and was jumping at the top ?
Apr 27 18:18:07 5h 23m Space Race ♥ 2 Nice and fun game but very hard for me. It took me a while to understand how to target a direction at the beginning. And it is not easy to know what the objects do.
Apr 29 17:34:07 47h 16m Disasterz ♥ 1 Wow I tried, I moved around, pressed space a lot, was intrigued, but I didn't manage to find what to do. I only got matches and something else from bananaman and didn't find what to do with it. Sorry. By the way sometimes when the character is moving with his head touching something his animation stops and the game seems to ram. Maybe it would be better to have its collision box only on his feet.
Apr 29 18:57:51 1h 23m Beer in Mind ♥ 1 Great work with a really nice art style and mood. The gameplay is quite frustrating. It is so easy to loose without realising why that you have to be dedicated or lucky to reach the end. Especially given that the restart day button don't work on my machine (windows version). But I will try again !
Apr 30 19:22:02 24h 24m Yours ♥ 2 Really nice little sandbox game. Nice work on the 3d all on your own ! and of course perfect use of the theme. I really appreciate how easy to use it is. The separation of sculpt and play is very elegant. I won't go into details about the features that I wish were there because they are not original and you probably didn't do them because of the lack of time. The only really annoying thing is the way the globe sometimes rotates suddenly 180Β° when I am pressing an arrow for some time. And the sad thing is that once you built the world there is not much thing to do. You can't even drown the little people, they just turn into boats ! ;) If it is a simply contemplative game a good thing would be to materialize the exploration more clearly. Here it just look like they turn into boats and run randomly, looking for trees. Still nice to look, especially with the nice relaxing music.
Apr 30 19:52:43 30m 41s AaaRrr - Fight epic battles on our small (and flat) world ♥ 3 Pretty fun, even alone I took the time to push the other ship more than 30 times for the joy to hear them shout :) ... and fell to my death at least 5 times as well. Not easy to see where the front of your ship is when you just spawned. One might say it is funny to see a ship going directly to the abyss because of that mistake I don't know :) Ho and nice use of the theme. The water pushing the ships toward the border and the water falling are the best part. With controls simulating winds and sailing a little bit more it would be even more fun.
Apr 30 20:20:30 27m 47s Keep'em Small ♥ 1 The style and idea are fun but I found it very hard to play. It looks like clicking on a planet makes them smaller but it is not obvious because there is not much feedback. We must click a lot and fill the planet gauge to succeed ? We have two hands. Is it possible to use both in the same time ? Because if it is not, and if I understood everything, the game is very hard. I didn't manage to last more than a few seconds. Anyway with a bit more of explanations or feedback and some tuning it will be very fun, congratulations.
Apr 30 20:57:31 37m 01s Streets of Shame ♥ 1 Wow that was surprising ! Funny and nice interpretation of the theme, I like the title. Is it autobiographical πŸ˜‰ ? I won on my second try. If I move to the left or right, the character just disappear. It looks like we can only move to the up direction ?
Apr 30 21:24:42 27m 11s Monster Island ♥ 5 If clicking kills the monsters, of what use are the keyboard move controls ? And what is the use of the warrior itself on the screen ? I guess once we get the superpower it is useful to move around ? But I didn't manage to get there, it is too hard to defend the tree against monster attacking in all directions in the same time ! Maybe a bigger arena would make it easier to manage the monsters. Anyway I think clicking would remain easier than moving. Bug : When I lost a game and click around I still get points that increase the high score. Sorry for the harsh feedback, just trying to help ! Congratulations for creating a whole playable game πŸ˜‰
Apr 30 21:45:54 21m 12s Tiny Tony ♥ 3 Nice mood, good idea and good execution. The view and its small worlds is lovely. I really like the color scheme. Goes very well with the melancholic music. Hard to find the ball and therefore to understand why those gasp and cling sounds are happening. Hard also the autorespawn which leads to serial deaths in the bridge part even before the realization that I respawned. I didn't manage to beat the bridge part even after many tries. Too hard for me. Did I miss a nice ending ?
Apr 30 22:22:05 36m 11s Routine ♥ 1 Great mood and art style. The best I have seen so far on a compo game. I like the cycle system and the way we can try to plan the time passing. And nice try on the theme with a surprising idea. Took me a long time to understand how to act and the limitations of reaffectations (not the day corresponding to this action, not the same workplace ?). I reached the 4th mission but failed, even though I really think they crossed each other during the same day. Do they need to be all three in the same place at the same time ?
Apr 30 23:22:24 1h 00m The Last Colony ♥ 1 Very hard to control. Probably because I don't use a qwerty keyboard but also because I am never really sure that I can dock or not, and that I have succeeded or not. So a bit more feedback would have been great. And an easier beginning. The idea is interesting, and the mood works really well (interface style, colors, music, sounds...). Mixing management and precision with the keyboard and with a quick loose condition is tough on the player. On a player like me anyway ! πŸ˜‰ I guess the game become much easier once you get the keyboard timings.
Apr 30 23:40:29 18m 05s Sentai Survivor ♥ 2 Super funny thank you. There is not much gameplay but hey who cares ? πŸ˜‰ I was still happy to survive this giant struggle !
May 1 00:11:11 30m 42s Featherlight ♥ 0 Sorry but after about 10 game over I gave up. Too bad because the gameplay was being challenging in the good way but I just didn't know what to do anymore. After trying to cannonball on the whole (beautiful) ship I came to the conclusion that I can only destroy the baloons and remove a kind of forcefield on what is (probably) the power core but not destroy it. Maybe things need to be destroyed in a particular order ? In this case a bit more feedback would really help. Anyway even if the sound is missing the mood and artstyle are really cool and the gameplay has a good potential once the rules are understood (and I don't think I really understood them πŸ˜‰ ) Nice job !
May 1 00:43:00 31m 49s Planetary Defense Force ♥ 3 Really great solar system, beautiful planets with well chosen colors. Funny take on the tower def style with nice visual and sound. I like the idea of moving the planet around and the sun as an objective for the ennemies. Great job all around. But is it really possible to beat the 3rd wave 😜
May 1 11:30:09 10h 47m Sling Ship 🌏 ♥ 2 Very nice concept, especially for a first try ! The game is quite hard which is not surprising for a first try but the mechanic is simple and quite intuitive so this is not really frustating. By the way I succeeded at the second level at my first try. I was amazingly proud. Ok maybe I was lucky πŸ˜‰ But then I made it to the end so I guess I am awesome. This is a very good sign because I usually am not very tenacious. For the control I think it would have been better to force the player to maintain its click and to realease the beam when the player realease its mouse button. More intuitive for me. But maybe this is just my taste.
May 1 12:01:51 31m 42s Holy Shit! A Spider !!! ♥ 1 Great audio, fun mood and "narration" (?). Fine graphics and nice gameplay. The saving spider idea is smart. I am looking for something bad to say but not finding it πŸ˜‰ I reached 276 points. No I am not ashamed at all, I proudly defended the spider people.
May 1 17:58:59 5h 57m Toy Time Turbo ♥ 1 The 3D is great for a compo game and even if the car controls are quite floaty like someone else said they work well and the camera is fine too even when the car turn around so really great job. My main complaint is the fact that whenever you touch the border even at a very low speed the car does a 180Β° and basically destroy your chance to make a good score (so I won't share my terrible score). But I guess this is the difficuty of this game. It took me a while to realize that the number in the middle is the speed.
May 1 18:49:27 50m 28s Small World: Drill Destruction ♥ 1 Really great mechanic. It took me a while to understand what was happening (because not using a qwerty keyboard) but once I did it became surprisingly addictive. Of course there are some things missing but what is done is really well done like @AlexHoratio and @Turncoda said. There is only one ting that really disturbed me : when you finish a level there is simply a teleport without transition and this is terrible : I killed myself during my best try because I was trying to jumb on a drill in the previous level and fell to my death in the next one. Then I reached level 7 and was pretty satisfied. ☺️ But I think the game is much easier if we don't move much.
May 2 11:54:58 17h 05m Tooth decay ♥ 3 Well polished game with nice graphics. It reminds me a lot one of my old ludum dare entry : http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=24933 I reached distance 605. It seems to me that the best tactic is to drill all the time toward the bottom then towards sugar because drilling doesn't consume any sugar (right?). Therefore there is no real reason to be tactical and target a particular color ?
May 2 17:48:14 5h 53m Dreamers World ♥ 2 Great graphics, especially animation, very good sound, nice rain ! I didn't manage to grasp the gameplay though. The roll looks great but I don't get what to do with it (the ennemy just turn around quickly anyway). I only attack the ennemy until they kill me. edit after a last try : ! Actually there is a winning strategy : you hit the shadows 2 ou 3 times, back of, hit again, until you are stuck in a border, then you roll to the other side. I managed to score 48 like that. Great fun.
May 2 19:48:02 1h 59m To do list ♥ 2 Funny game. The hero is hilarious (at first...). Everything is beautiful too. Very often it didn't answer to my keyboard. I don't know why but it was very annoying and almost made me give up... but I wanted to see the end ! The evolution of the mood throughout the game is amazing in many ways. I especially like how it appears slowly in the first days. So we don't realize it immediately but just think "hey I think he didn't have the same naive happy expression last time I saw his face". Awesome.
May 2 20:51:14 1h 03m Den ♥ 3 Great mood all around (sound, pixel art, fx, music, gameplay, everthing fits well together), nice work on the details. I was annoyed by the beast getting stuck sometimes but in a sense it fits the gameplay ad the atmosphere. Bravo !
May 3 11:33:46 14h 42m World en abyme ♥ 1 I made it to the end !πŸ˜… Very good game. Sound, graphics and gameplay are all fine. I like the idea. A death animation would have been a great addition. Maybe the "jump" effect when we turn a bit strongly the word is a bit too strong, but maybe I say this because this is the main cause of my deaths. πŸ˜‰ Like someone says, the ball/world would simply be/feel heavier. The hitboxes are maybe a bit too big as well. I like it when it is possible to pass really close to the danger... and even a very little bit inside it.
May 3 11:51:09 17m 23s Abaddon ♥ 0 Very well done. Great mood all around with various ennemies. Classic but effective gameplay. ++ nice to have a leaderboard. Did you really create all those ennemies on your own ? If yes this is really impressive.
May 3 17:53:17 6h 02m Floraison ♥ 2 Amazing art on all levels. Its obvious concerning the graphism and the mood. But I really appreciate the work done about the grass generation and the transition between the planets. The ship is very elegant as well. It is hard to call this a game, but the way you push to fly towards the red hoops to add some objective and create some interactivity is smart and subtle.
May 3 18:35:59 42m 42s "Comme le monde est petit ! " Smalltalk Supermarket ♥ 1 Fun game with a good suspense. The cart is a bit hard to control. Ok it looks like a real cart but much worse sometimes. I got stuck I still don't how, in the last mission near the apples. The graphism are cute ad the physic is funny and adds a little challenge, especially when a lot of things have to be put into the cart. I had some trouble between the 2 camera modes. I wonder if this is necessary to have two modes. Maybe merging the two would work (where we could look around but only forward?)
May 4 11:25:43 16h 49m Gnomes's CIVILIZATION ♥ 0 Nice game, beautiful pictures and nice music. But if you didn't make them you should opt out of the votes of those categories. There is not much gameplay. The kingdoms have to be attacked in the same order and everything is pure luck. There is still tension so it is fine. I didn't find any bugs so good job.
May 4 11:58:48 33m 05s [BOXAVERSE] ♥ 2 Great game where the best pleasure is the discovery and surprise. I reached the end because I really wanted to know what happens the next day even though some puzzles took me some time. You should insit on the fact that the magnifying glass is useful for the gameplay. I had to read your comment to understand this, otherwise I was stuck. At the end, is this an alien who took over the box or what ?
May 6 11:06:54 47h 08m Amoebros ♥ 0 I played around for a while but didn't understand much. I have no idea what you mean by "ennemy" in this game, "aggro" and many other terms. After a while almost all the amoebros disappeared out of the screen. I have no idea how. And it seems like they were fighting out of the screen. Even while playing randomly it was fun to watch though so the system is well done and entertaining. After a while I had the surprise to discover amoebros with very diffΓ©rent shapes and color. That was surprisiong and fun. I guess those were mine but I don't really know. πŸ€” Even if I didn't know what I was doing the amoebros escaped anyway so I guess I won πŸ˜‰ πŸ˜‡
May 6 13:42:09 2h 35m A Small World Cup ♥ 1 Awesome and funny gameplay. Simple in appearence and very effective. Most fun I had in this ludum. Would be a very good mobile game for sure.
May 6 14:26:42 44m 33s ⬛️ ♥ 1 Nice idea well executed, very surprising. Fun to play but very hard on the nerves ! Sadlu I didn't manage to go very far.
May 6 16:39:12 2h 12m Petty Puny Planet 38 ♥ 1 One of my iteration got very long (abot 3000 years) and not much was happening anymore so I chose to abandon it and during my next tries I found some fun endings quickly. The idea and all the art is nice. The important thing would be to prevent looping the same events again and again during the same game. Keep up the good work
May 6 17:53:07 1h 13m 6-Sided Sojourn ♥ 1 Awesome interface system and use of the theme. I particularly like the elegant way you generate the next small world. Congratulations. The gameplay in itself is too easy and repetitive once you realize that you can attack the monsters on the side then turn around them and do it again for ever. I stopped at world 12, I had been at full hp the whole time with no challenge at all.
May 6 18:14:56 21m 49s ZEUS VS MOLES ♥ 1 Retry button crashed (or quit?) the game in windows. It is really great that for your first submission you had the time to have very nice graphisms, fun gameplay, and even pretty good sounds. The way Zeus jumps and attacks is really satisfying. Congratulations keep up the good work.
May 7 13:19:50 19h 04m FΓ©licette ♥ 0 Very laggy and unplayable on my computer (firefox). Or maybe I just didn't understand what to do at all. Too bad, the music and cat are cute.
May 7 19:37:30 6h 17m Party in Buntingville ♥ 1 Smart, original, nice mood. It gets repetitive quite clickly but for a ludum dare game this is not a big deal. It just needs one or two extra mechanics to add variety and tactics (a psychology characteristic for the guests instead of random (or is it pure random conversations ?))
May 7 19:48:03 10m 33s This Plague of Mine ♥ 1 Beautiful and funny but I didn't manage to survive more than a few seconds. So many ennemies so quickly. Most of my humans don't even touch the ground and are already dead and many times it is impossible (=too difficult for me) to dodge a rat because there are birds all around (at least 5 ennemies in the same time). I find it too punishing to be fun.
May 11 11:37:34 87h 49m 6 degrees of separation ♥ 1 I can't start it. On the front page I bring my mouse on "Start Game" and its color changes but I can't click it. Enter or space key don't do anything either.
May 11 11:50:52 13m 18s Mulletman and the Molemen ♥ 0 Very fun and smart gameplay but very hard ! I like how tense and tactic it is. Especially when I try to save molemen that are just about to fall into a hole (and fall myself with them). Very hard to save the molemen already heading to a hole at the beginning of a game. The wall of fire is not dangerous at all compared to this.