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| Timestamp | Since previous | Game | Jakob Willforss's comment | |
|---|---|---|---|---|
| May 1 09:27:14 | Alone Together | ♥ 1 | Nice game. I liked the ambience of it in particular. The size, the visuals and graphics worked well together to give a sense of loneliness. Didn't encounter any special events, so for me the interesting part was mostly the ambience and dialogue rather than the gameplay. | |
| May 1 19:01:43 | 9h 34m | Aliens vs Rng | ♥ 2 | Looks and sounds great. I like the ambience in it all. I repeatedly received same question, so I was unsure whether there were a 'correct' answer I didn't find. |
| May 1 19:09:26 | 7m 43s | Limited Space | ♥ 1 | Nice game! I enjoy the feeling of the shoot-em-up part. It felt like the game aimed high with nice graphics, and a multi-mode gameplay, and didn't fully make it there. I think it overall would have benefitted by focusing more on extending and balancing one of the modes. Nevertheless, impressive work for a Ludum Dare! |
| May 1 19:22:36 | 13m 10s | Fancy meeting you here | ♥ 2 | Haha, nice! First one that really drew a laugh out of me. So relatable. I think the minigames overall went well together with the rest, but it was the setting and the dialogue that made it really interesting for me. Also, best take on the theme I have seen this far. |
| May 1 19:32:06 | 9m 30s | Stable Orbit | ♥ 1 | Nice! Took some fiddling to get the hang of it, but the learning curve was just right. It feels like you took a small and clear game, clearly on theme, and executed it very well. A minor idea would be to make it clearer in-game what the goal is (I had to check back to this page). Nevertheless, great fun, and good on you being able to keep tabs on the scope. |
| May 1 19:51:05 | 18m 59s | Space Raiders | ♥ 2 | Awesome game engine, and general feeling of it. Had some issues actually crafting the bullets though. I pressed E, but nothing happened. Probably just missed something obvious though, as I managed to craft 30 bullets once. Also, got screen tearing issue after restart forcing me to Alt + F4 before continue playing. So my overall experience was - Very exciting and promising game, and some more balancing debugging left to do! |
| May 2 18:18:08 | 22h 27m | A View from Above | ♥ 1 | Nice game, impressive to get it all together in such short time! Not entirely my kind of humour, but still got a chuckle out of it. |
| May 2 18:52:45 | 34m 37s | Little Lands | ♥ 5 | This was awesome! Best one this far. Played it two times, first getting the hang of it, and then completing it. I was very positively surprised by the satisfying ending. Not many have time to make such nice story, fiery boat animations and even an ultra-happy song. For constructive criticism I would say that even though the game mechanics overall was very satisfying, it sometimes felt a bit slow waiting to get together enough resources (in particular the drained food), and also interaction when ships started attacking was a bit all-or-nothing. If I didn't have resources, a huge chunk of the island was eaten away. Second time I tried when I was a bit prepared - Then, piece of cake. Nevertheless, my favorite this far. Would love to see what you do with it if you develop it further. Which you should! |
| May 2 19:02:02 | 9m 17s | PogoPogo | ♥ 1 | Fun game! Enjoyed the crowdsurfing in particular! Didn't manage to rouse the crowd all the way though, but enjoyed it anyway. |
| May 2 19:06:42 | 4m 40s | The Core | ♥ 3 | Nice game! I had a minor issue with that the mouse pointer was invisible when hovering over the center of the screen. After clicking one of the tiles, it was fine though. Didn't play it all the way through - Tons of content there! |
| May 6 06:37:57 | 83h 31m | GALAXEN | ♥ 0 | I really enjoyed the atmosphere, and the explorative feeling. It would have been nice to read text while just passing by the planets, rather than having to stop and get new momentum - It kind of disrupted the nice flow. Nevertheless, I think the soundscape, the visuals and the general flow of the games goes very nicely together! |
| May 6 06:44:35 | 6m 38s | Little Mouse Planet | ♥ 1 | I think the artwork was neat, it had its own style :) I wasn't able to figure out how to pick up and eat food, and think it could have benefitted by having a stronger sense of urgency - It was quite easy to avoid the cat and keep up with the other things. Nevertheless, I think it was a nice entry, and I would guess that some effort has gone into drawing and animating that cat! |
| May 6 06:55:55 | 11m 20s | Abaddon | ♥ 0 | Impressive entry - One of the best visuals I have seen this Ludum Dare. Also tight and addictive gameplay, with highscore and leaderboard as a nice motivator for replay. Got a bit repetitive after a while (run in a circle, while frenetically shooting), but I think there still is a nice variation with different types of enemies spawning in after some time. I enjoyed this one, thanks! |
| May 6 09:40:31 | 2h 44m | Slime Assault | ♥ 0 | Noone to play with unfortunately. Looks promising though. |
| May 6 09:48:09 | 7m 38s | Walkabout | ♥ 1 | I like the setting, and the premise of the game. The visuals were some parts very nice, even though the sharp contrast to the single-color road was a bit jarring. I think the story could have been developed to be a bit more engaging. Another minor functionality which I would have enjoyed a lot would be to be able to continously press arrow when walking rather than tapping-waiting-tapping... Overall, I think it shows promise, and would be nice to see where your games end up in the future. Good luck :) |
| May 6 09:58:42 | 10m 33s | Paper Jam! | ♥ 1 | It is nice, looks fabolous, sounds good and had a nicely responsive movement and jumping. My main complaints are that I didn't get along very well with the platform mechanics. It felt like the hitboxes had some 'padding' around, making it collide and insta-die in unfair situations. The hitting-the-roof jump break killed me many times. Hidden spikes when going down platforms was also a frequent killer. Some kind of ammo limitation/shooting speed limitation would also be nice, as I ended up spamming bullets in all directions in an attempt to hit all targets. Sorry if I got a bit intense in my review there, I usually keep a lower tone. It is just, I think it has such a fantastic potential, and that if you work some more on the platform mechanics, you will have a top-LudumDare game. Good luck in the future!! |
| May 6 11:51:25 | 1h 52m | Stardust - A space adventure | ♥ 0 | Nice game! I in particular enjoyed the visuals and the atmosphere. |
| May 6 16:42:17 | 4h 50m | Mallows World Adventure | ♥ 0 | Enjoyable game. I was a bit confused about controls and how to approach the frozen brother, and the fact that I suddenly was at Antarctica (thought I would gradually get there, country by country, but might hard to do in 48 hours...). I liked the idea, visuals and music. Good job! |
| May 6 17:38:32 | 56m 15s | Dean's World | ♥ 1 | Nice game, really enjoyed the explorative part, and the rest was quite tight too. Had some trouble getting the hang of how to manage the resources (without reading the detailed guide here). The mechanics could perhaps be a bit more streamlined? Nevertheless, it was a nice experience, well done :) |
| May 13 07:58:30 | 158h 19m | Bad Panda 2 | ♥ 1 | I liked the responsiveness of jumping and striking, and the overall intense mood was nice. I found the insta-deaths followed by redoing the steps I have done that far a bit frustrating, and also sometimes felt that I was killed by enemies despite striking them at the same time (maybe this is upgraded in later version!). Overall very promising, but some polish needed to make it truly enjoyable! |
| May 13 08:03:52 | 5m 22s | Tiny Hadron Collider | ♥ 1 | Top-tier soundscape and general mood! Relaxing and enjoyable. Got a bit repetitive after a while, and was a bit unsure what the kill condition was (ending up outside screen? any downside with colliding with obstacles?). I really think you have something nice going here through, well suited for mobile. Good luck with its future developments! |
| May 13 08:09:48 | 5m 56s | FUEL | ♥ 1 | I liked this one a lot, keept me hooked for a while! Nice and tight controls, interesting concepts and spot-on the theme. Impressive work. The thing that made me stop playing after a while was the insta-death against walls in levels with cumbersome passages. I think it would have been nicer with some kind of penalty (bounding off and freezing for a moment or something) rather than immediately forcing restart which broke the immersion for me. But that was kind of my only complaint. Nice job!! |
| May 13 09:43:08 | 1h 33m | A lot of life in a small world | ♥ 0 | Seems like a nice idea! Right now it feels mostly like a prototype, but I got the idea. Good luck with future developments! |
| May 13 09:47:29 | 4m 21s | Defending my small world | ♥ 1 | Really enjoyed the music, and like the paper-style artwork. Nice mechanics, and liked the rebounce effect when firing the gun. Got a bit repetitive after a while, even if the mechanics allowed for some strategizing (jumping over and shooting from behind, using rebounce to keep distance from oncoming enemies..) Nice job! |
| May 13 10:10:33 | 23m 04s | My Small Mind | ♥ 1 | I found this very interesting. I like the interwovenness of the puzzles, that you freely can switch between them (just like memories). The shadows also moving independently of the puzzles was also a nice touch. Some puzzles were tricky, and slightly cumbersome to navigate around. Overall, this was probably one of my favorites this far. Would have been great with ambient music! |
| May 13 10:18:06 | 7m 33s | Island Guard | ♥ 0 | I thought this game was loads of fun! One thing I thought about was that there seemed to be no actual benefit in keeping the island as large as possible for as long as possible instead of just picking a spot and firing like crazy to protect that particular spot. If the score somehow was related to retaining area over time, that could maybe promote protecting the whole island? Sound was a bit intense, would have gone for a lower-tone shooting sound effect. Very engaging, played it to the end. Overall, nice experience - well done :) |
| May 13 10:24:40 | 6m 34s | The Adventurer Davidson | ♥ 1 | Nice visuals!! I like the portals. The overall feel of it is nice too. I was a bit put off by the insta-death-restart cycle which I ended up going through repeatedly. Some ideas would be to: - Avoid using installers for small games like this, so that we can get started immediately and don't have to later uninstall - Keep music running after death, at least for me, I died very early very fast, making the music cut off over and over again - Make game a bit more forgiving, hard restart makes you sad after a few times - Make sure hit boxes are rather too small than too big. It felt like invisible boxes repeatedly killed me. I think it looks very promising, and is a nice idea. I hope you'll continue building on it :) |
| May 13 10:47:57 | 23m 17s | Ant Forts | ♥ 1 | Very interesting game, with nice gameplay. It looks great - This could definitely be something to develop further. Gamewise it was a bit confusing for me in the beginning what the goal was and how to achieve it, but got the hang of it quite quickly. Well done :) |