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Headmade

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TimestampSince previousGameHeadmade's comment
May 1 17:06:07 Headroom ♥ 1 The music and visuals are superb. Really impressive that you managed to do this in such a short amount of time. The game idea is neat but some aspects are as clearly communicated as could be. For example the difference in key size could be bigger, so it's easier to tell if it has the right size to fit in the lock. I encountered a bug, where the key fell through the floor and I had to restart the game. I'm looking forward to the documentary :)
May 1 20:56:10 3h 50m Hexoworld 9999 ♥ 1 Nice little game with a good amount of polish. Good job. The game looks good and all art assets work well together and there are some neat effects, like the entry heating of the asteroids. I would have liked to be able to have more control over my craft. Something simple like stop shooting to charge the shot would have added a lot to it. The way it is now it feels to limited and it seems the most important factor in wining is spawn luck of the asteroids and not how you steer your craft. There was no sound or music the first time I played (web version). Only after I refreshed the site I heard something. The intro music is very high quality and epic, while in game the music is much simpler and very different in style. The sound effects are relatively crude too. There is nothing wrong with the individual assets, but the mix is a bit weird. The lack of sound effects for the shooting seemed odd. My Highscore: 37500 Come at me bros :men_wrestling:
May 1 21:18:09 21m 59s Binary Glitch ♥ 2 Simple game with an interesting mechanic. Good job. The decision to make the bullets move quicker the further away the mouse cursor is, is interesting. Though this may create the problem that shooting behaves differently depending on the aspect ratio of the screen. I think the game would work better if it wasn't tile based. There is no reason why it has to be tile based and the jerky movement is killing the fun for me (also it doesn't look very pleasing). Also the tile based movement has the side effect that moving diagonally is a lot faster than moving horizontally or vertically. I did not understand what killed me most of the time. This is especially confusing at the beginning of the game, when you are just standing still and the black adds up on your tile, but you can't see any of it. Maybe this could be solved by making the player a different color and transparent. Thus the player could see that his char is getting darker. I did not like the music very much, the drum was to repetitive for my taste. My highscore: 1200
May 1 21:51:52 33m 43s Infecteria ♥ 2 Cool game. I like that I'm playing something on a microscopic scale as this fits the theme nicely (also I had a similar idea at the beginning of the jam but did not go with it). The music and sounds are well fitting and I did not notice that the sounds were made with your mouth while I played. Good job. The visuals are pleasing and communicate everything nicely. Rotating the stick to go faster seems gimmicky and doesn't add anything worthwhile. It's especially disappointing that rotating is not represented visually or via sound. I only managed 9/30 and getting all 30 seems impossible to me. Is there a trick or am I just bad?
May 1 22:15:40 23m 48s SUN GOD ♥ 3 This is a great entry, very polished. The music and visuals are great, very juicy. I like the explosion effect very much. Good job overall. I'm very impressed that this is a compo entry, after playing I expected this to be a jam entry, had to double check. The game is a bit too luck based. I think you can't win the game if you are unlucky with the planet spawns. There is no reason for the planets to be randomly placed, as this game is so short and has no replay value (as soon as you win). The tutorial is much to wordy for my taste. It's not a complicated game and walls of text are the worst method to communicate how it's played. A single screen with instructions would suffice and work much better.
May 5 20:29:18 94h 13m Protolife ♥ 2 I had trouble playing the game at first, because whenever I pressed Tab instead of switching current block the browser gave focus to the next element on the page. I switched from chrome to firefox and then it worked fine. Good introduction to the game mechanics. Even so it is not the most intuitive game, I figured out how to play right away. The game reminds me of Conway's game of life, in a good way. I really like how quickly the patterns can be changed to do something else, for example change left shooting to top shooting requires moving only one block. This is well thought out and my favorite part about the game. The music was ok, from a jam entry I would have expected a bit more, you could use preexisting stuff after all. The graphics are the weakest part in my opinion, but it worked well, was readable at all times and the effects in the intro screen were neat. Good job overall.
May 5 20:55:34 26m 16s Bug Attack! ♥ 1 I love the art, everything is looking crisp and clean. The sound effects are alright, music would have been nice (though none is better then annoying). The tutorial text was progressing automatically, I would have preferred to manually progress it, this way I would not have missed any of it. My main complaint is about the game progression. There was no goal. Sure the wave count increased and the bugs were getting tougher but I quickly lost motivation to continue. As the bugs got me at wave 11 I had no reason to try again. If the goal had been clear to me maybe I would have tried again.
May 5 21:13:25 17m 51s Planet Bash ♥ 1 Wow, this game is impressively polished! Nice visuals and great audio. Good job My main complaint is the lack of depth. To me it seems like the most effective way is to simply double tap to the side and keep spinning in that direction while spamming smashes. Make the double tap a short sprint with a cooldown instead of a continuous thing, or make the enemies hit me more effectively when I'm only circling. I also do not like that it comes with an installer. Just give me a zip or something. My highscore: 1499686
May 5 21:26:28 13m 03s Microms' World ♥ 1 Congratulations on finishing the game on your own :) It's a cute little game. The music is so relaxed and the Microms seem so chill it made me totally oblivious how dire their situation is. Survival is on the line, it's life or death. For Christs sake they are launching THEMSELVES into orbit just to allow there next of kin to survive a little longer. I had a hard time keeping them alive, there were just to few load bearing sky octopuses around.
May 5 21:47:53 21m 25s Hugely Unpopular President Simulator ♥ 1 Too bad the game is so unfinished I would have loved me some "Goat Simulator style Smash-Em-Up". The controls are very unfortunate. Why not use the mouse for looking around. The feedback by @occultone hits the nail on the head, so I'm not gonna repeat it. Kudos to you for daring to pick such a divisive topic. I would have crapped my pants in fear of the possible reactions to this.
May 5 22:22:25 34m 32s Exploroka ♥ 1 I like the terrain and trees. The sound effects are well made too. The movement was super smooth and I like that you only need one button to play it. But why do I have to press the button at all? This could be a no button game, just track the mouse all the time. It's a bit of a shame that there is no gravity. I bet it would be more fun if the ball would roll down hill. I got 7 stars. It was demotivating that my only reward for collecting and returning the gems, was an increase in difficulty. The game lacks a goal.
May 12 15:11:05 160h 48m Penguin Deliveries ♥ 2 Nice graphics and audio, make this a very polished entry. Good job. It was weird that all those huge celestial bodies had no gravitational pull. It seems only the platforms pull the ship in. The ship was relatively hard to manoeuvre, with only one direction of thrust. I overshot the landing platforms all the time. At the end I got stuck between two trees with no way of getting free.
May 12 15:27:50 16m 45s Satellite Bash ♥ 1 That was fun! Really like the idea and it has a good amount of polish, good job! The moon swinging mechanic reminds me very much of Hammerfight. I know it is not fair to compare a LD game to a commercial game but the swinging of the moons felt a bit too stiff and the moons did not always react in the way I would have expected them to. Maybe reducing the moons mass or maybe making the joint between moon and earth more bouncy would improve the feel. I know that is hard to do in such a short amount of time, so still well done.
May 12 15:42:00 14m 10s Bureaucratic Deity Simulator 2018 ♥ 2 Neat puzzle game. Decent graphics and audio, plenty of levels, seems very complete. I was confused at first. I did not understand that the dropped tile is immune to change, but eventually I figured it out. What I would like is for the current objective to be always displayed. Sometimes I'm to hasty and click away the level introduction before I read it. Or sometimes I simply forget what it was I was supposed to do. I did find the ?-symbol in the end but still.
May 12 23:28:19 7h 46m rocket ship ♥ 0 The graphics are simple but nice and clean. Sounds would have added a lot, a shame there aren't any. The ship was incredibly hard to control. As you wrote in the description "You usually either are flung away from the planet into the cold emptiness of space or crash half a second after take-off.", this sums it up very well.
May 12 23:34:57 6m 38s A Small Wheel ♥ 1 Hey, cool to see another game starring a hamster. Obviously I think your interpretation of the theme is absolutely brilliant ;) The graphics were nice, the sounds were fitting, though some music would have been nice. The game was very simple but well made. I like that you display the carrot counter X/14, this way the goal is instantly clear.
May 12 23:45:31 10m 34s World of Hamster Kibble ♥ 1 I too made a game with a hamster in it so obviously I think your interpretation of the theme is pure genius ;) The music was outstanding, especially for a compo entry. I love the sprites, the animations work well and the derpy look of the hamster eating is great. What I did not like is the lack of proper ending. I ate a lot of food and my happiness was maxed out, I found the cage with the "You win", too. But a victory screen would have been nice.
May 12 23:56:10 10m 39s Hamil the Hamster ♥ 1 Cute little game. It was fun to play and chasing a new high score made me play longer than I planned. My highscore was 25 btw. I did not expect the trees to be obstacles, maybe something more menacing would have worked better. The graphics seem to bit of a weird mix of resolutions. The platforms are relatively high res while the background is very blurry. I like the music but the loop is too short.
May 13 00:15:16 19m 06s Hamster, RUN! ♥ 1 Your interpretation of the theme is brilliant, but I'm biased because I made a hamster game too ;) A shame there were no sounds or music. That would have added a lot the the atmosphere and also would have made it much clearer that falling deals damage. I did not realize this at first, but with a fitting sound effect and maybe a graphical hint this would have been instantly clear. Other than that it was a well designed puzzle game. Had to retry a couple of times but made it in the end. One bug I noticed was that my score was not reset after dying.
May 13 00:46:32 31m 16s Bamboo Life ♥ 0 Wow this game was surprisingly addicting. Optimizing the farm layout was fun. For a compo game it has solid graphics and sound effects. I think for this kind of game it is ok to have no music. It was well made overall. I would have liked the mouse wheel to switch through the items. Also it would be great if the game kept running in the background. I did not get how the koalas work, I tried placing them facing bamboo. Only after looking at screenshots here in the comments I got it.
May 13 21:23:08 20h 36m Dream World ♥ 1 For a compo entry this was highly impressive. The music was very good, the game worked fine and had a good a mount of polish. The fact that it is all in 3D makes this even more impressive. The color palette is too garish for my taste and the models do not communicate well what they will do to you. The flying saucer enemies looked like lamps at first, the red transparent thingies did not seem threatening at all. But the spiky things the enemies drop look very deadly, even so they seem to be beneficial (I actually don't know what these were for). Other then trees I could not identify anything. I don't mind weirdness, but when everything is unintelligible I get kind of lost. I was unable to place the third build option. Don't know if that's a bug or I was simply to dense. My Highscore: 2195
May 13 22:00:18 37m 10s The Clearing ♥ 1 Wow this seems like a very ambitious project for a compo entry. 3D assets, survival mechanics, monkey AI, sounds and all that jazz. That's a lot of work for a weekend. It did not seem well balanced, as once I got enough food I had no trouble survival and things got boring quick. Either make survival harder or add a second objective. There are some small annoyances with the game. - The map was weirdly aligned, or maybe the camera was not pointing north. I would have expected to move north on the map when walking up. - With the chopping animation sometimes the axe and the person were out of sync.
May 13 22:14:19 14m 01s Parvus Mundi ♥ 2 I like the art style, the red black white color palette is tried and true, and even with the simple graphics in this game it still looks good. The game lacked challenge for my taste. I would have liked it to be more difficult or more complex. I think the quickest improvement to make is to add sounds, this would have made the game twice as good for a relatively small time investment.
May 13 22:31:51 17m 32s Balanced Upon A Turtle ♥ 1 This was a good one! 3D assets, cute models, good music and solid sounds, everything very coherent, good and innovative game idea. Super impressive for a compo entry. I wish the herder was less of a wimp and could push a bit harder. But I did like that he was spinning instead of some more conventional form of movement. Also I wish the sheep would not slide on the water as much.
May 13 22:46:02 14m 11s Inner World ♥ 0 The abrupt ending made me chuckle. It's a bit of a shame that you did not do more with the nice assets you created. Everything has a good amount of polish so if there would have just been more of it, that would have been great. I like that you recorded narration it was a nice touch.
May 14 13:18:14 14h 32m SmallHexWorld ♥ 1 Such a clever game, I love this! The graphics ain't much to look at but the well designed mechanics make up for it. One of the best games I played this LD. I got 7481 points. screen.png Not as good as the bot of @stuntddude but it's something.
May 14 13:26:24 8m 10s Small World Simulator ♥ 1 I had this running in the background for a while to see what kind of world would generate. I was a bit disappointed by the lack of variety. screen.png Maybe pole caps or other biomes would make it more interesting. Still a fun little toy.
May 14 15:01:14 1h 34m Lalao ♥ 1 This was very well done. I love the voice over and the story, I did not expect the inner planet to have an inner planet too. The graphics worked well and the sounds were very fitting. My main critique is that the game can not be won. Maybe I was doing too good a job but the game ended because I gave up, not because I was overwhelmed. I think I could have kept the world going for how ever long I wanted.
May 14 15:18:58 17m 44s Planet Taxi ♥ 1 This was fun, but I had a bit of trouble in the beginning. I just could not find my target. Once I figured the directions out I could not be stopped. I think I would still be driving but then my car got stuck in a building. I still had lots of fun, the core game play is really solid. Well done. There are a couple of troublesome spots on the map. - sometimes the bridge stopped me for no reason - between the bridge and the church the camera rotates weirdly messing up the steering The music was really driving things forward, gave it a very nice mood. My highscore was $21,91. But it seems that the highscore is not reset after loosing, so maybe that was over more then 1 session.
May 14 15:30:42 11m 44s Daylight ♥ 0 Rated. Keeping it short so your score on feedback friends doesn't suffer ;)
May 14 20:12:10 4h 41m Little Italy ♥ 0 The music was superb, set a really cheery mood. I liked driving around and figured quickly out what to do. The car handling was well done, but at high speeds it refused to turn, which is a shame as I would have liked to do some drifting. The playtime could have been shorter as driving around seem to be a bit pointless after a couple of minutes. My highscore was around 45000, if anyone wants to compare.