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ghostbomb

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TimestampSince previousGameghostbomb's comment
May 1 06:22:50 tinyarena ♥ 1 I beat every level and managed to get a perfect on most of them. It's amazing how engaging you managed to make your game with no human opponents. The AI is master-crafted. The only problem I found with the AI is that the super high handicap opponents are TOO good with the rail gun and will insta-spawn kill you repeatedly until they run out of ammo. The only other nitpick I can think of is that on one of the maps you spawn right next to the edge of the map and if you're confused about who you are you'll immediately suicide. That should tell you the quality of the game if this is the only real criticism I can give. It's fantastic. Tons of fun.
May 1 07:30:20 1h 07m eiland ♥ 0 I managed to get the treasure chest open by coaxing the bird with the key over to the chest using fruit, which doesn't make too much sense but I'll take it. From reading the comments, you can apparently hit the bird with a rock, but trying to grab the key from the bird or hitting the bird with a coconut doesn't work, even though they both would make sense within the rules of the game. Other than that, I really liked the game. The art and physics and attention to small details was great.
May 1 16:44:57 9h 14m Protolife ♥ 5 This is a pretty absorbing little rts game. It reminded me of this old game I used to play on Kongregate called Creeper World. I was disappointed that there weren't more levels. I think two things this game really needs is a pause button so that you can have time to assess a situation and a restart button for when you get overwhelmed and don't have enough resources to fight back and just have to wait for death. The music changing from calm to sinister in between phases is a nice touch.
May 2 06:39:10 13h 54m Path of the Rabbit ♥ 1 A lot harder than I expected it to be. You very quickly go from being in a good spot to being stuck or dead if you don't plan ahead, which I prefer to just being able to place tiles wherever and still win. I managed to beat it after several tries. I like how each loss condition forces you to play the game. The threat of going off the edge makes you think about pathing more. The threat of dying to foxes forces you to actually use the pathing, and the threat of thirst forces you to stop stalling. I wonder how adding the ability to "hold" a piece like in tetris would affect the game. Would it make the game more or less strategic? Anyways great work yet again by the Compo God.
May 2 12:38:15 5h 59m King of Tiny Mountain ♥ 1 Fun little game. Knowing the depth of objects is really difficult though. Even just a slight perspective change every now and then would help a lot. You can accelerate to much higher speeds while in the air than when you're on the ground, which made me want to bunny hop everywhere rather than walking. I don't know if this is good or bad. Bunny hopping is pretty fun.
May 2 12:44:11 5m 56s The Spoiled Prince ♥ 1 Really cute game. This really feels more like a Jam Game than a Compo Game. A lot of production value. Man, I hate those chickens though.
May 2 13:03:51 19m 40s A Bombtastic World ♥ 1 Absolutely superb sound design. Like, wow. Everything was simple, stylish, and professional.
May 4 10:07:15 45h 03m Batter Bros. ♥ 3 Very well executed Lethal League clone. I really love the colorful crayon-like pixel work and playing inside a glass dome was a really neat twist. One thing I don't understand is that the balls streak the color of the player that hit it last, but other than that, they're neutral in the sense that they can hit anyone. It kind of dampens the reward of hitting a fast flying ball when it's still just as dangerous to you afterwards, especially if you hit it from behind and it bounces right back into your face. Just a small critique to a great entry.
May 4 11:55:09 1h 47m Symbios ♥ 1 Apparently the best way to have different colored microbes live in harmony is to segregate them to different corners of the map. I'm... not sure how I feel about that. Jokes aside the art style and general feel of the game super well polished and stylish, with all sorts of cute details. Nice job.
May 8 05:22:51 89h 27m Seven Pillars ♥ 1 Having your fingers literally mimicking the cat's every move is a very interesting and visceral use of a keyboard. The prompt for which key to press is far too faint. It should be much more visually pronounced since it's the most important thing on the screen, but other than that the art and music were good.
May 10 08:46:43 51h 23m Planetone ♥ 0 Fun little toy. I wish there was something closer to a snare within the set of cacti.
May 10 09:17:25 30m 42s Meteor Jam ♥ 1 Incredibly solid game. I don't know what to say that other comments haven't said other than that the upgrade numbers should ascend rather than descend so that it matches up with most number pads.
May 10 11:11:51 1h 54m Becky's very very Small and TOTALLY not mundane World ♥ 1 I really love the pixel art on this game! I think you might have some sort of memory leak though, since the game starts to slow down after a while.
May 10 11:29:16 17m 25s Plonat Atek ♥ 0 This looks really cool.
May 11 00:24:03 12h 54m SORLD ♥ 0 Cute game. I liked the little message at the end.
May 11 00:39:32 15m 29s Planet Energico ♥ 1 This was a nice avoid em' up game, but I'm not sure how it's based on rhythm other than the meteors bobbing to the beat and the ufos firing on beat. Even if the meteors and missiles spawn on the beat, you don't need to dodge them on the beat, and there's no intrinsic reason to move on the beat otherwise. I think an idea similar to @TheMadStrauss would make the game pretty awesome.
May 11 01:19:56 40m 24s Petty Puny Planet 38 ♥ 1 Interesting game. The graphics are incredibly polished and the the way choices lead into each other is satisfying. It seems like your world can branch off into a million different directions so maybe some choices should become unavailable after you've chosen a few others.
May 11 02:28:09 1h 08m Last day of the woods ♥ 1 YESSSSSSSS this is just the sort of entry I was hoping for. Everything about this is just so well done and so charming. I can't imagine the 72 hours of slaving away required to make this masterpiece. It reminds me of a really good old freeware game. So much love put into such a short amount of time. There is a pretty substantial bug where orbs will spawn where you died instead of reapearing where they're supposed to which could lead to some soft locks. I'd classify that as a game breaking bug so if you could fix that then this game would be perfect. The non-completionist ending is also a bit of a tease. Favorite game so far.
May 11 07:02:12 4h 34m Roguelike One ♥ 6 I really liked the game, however I felt like a lot of the upgrades weren't very well balanced. Max health, for instance, is strictly worse than max sheilds, since shields will regenerate over time, while you have to spend an upgrade to heal your hearts. It would also be nice if the direction your ship pointed wasn't locked to the direction you were moving and if your ship carried more momentum and could slide and drift. Using physics and controls similar to the game Luftrauser (without the gravity pulling you downward) would make the game feel more responsive and dynamic and would be a pretty good fit, in my opionion. Pretty good work overall, though.
May 11 11:38:46 4h 36m The Curator ♥ 1 Super lovely pixel art. It would be nice to get some weapon upgrades or powerups since it's not very satisfying to have a screen full of destructible asteroids that you can't destroy and have to let float past you. Also it doesn't really look like I'm "collecting" the planets so much as outright destroying them.... Overall though it's just an incredibly polished and fun experience.
May 12 20:45:20 33h 06m Obelisk ♥ 1 This was a fantastic puzzle game! I love the art and the puzzles were all really well executed. Even though this game is isometric I don't think the controls should have been skewed 45 degrees, especially since you can roam freely on each tile. If you want to have controls on the diagonal, you should use a control scheme like q, w, a, s. Just as an America centric example.
May 13 13:05:34 16h 20m Rockpolis: Town survival ♥ 1 The card game engine itself is very nice. All the cards have a very satisfying sound when they are played and shuffled. The balance in this game needs some work. Most of the blue cards just aren't worth getting, and you can easily beat hard difficulty while completely ignoring them (intense seems to be litterally impossible. You can barely fend off attackers even with a deck full of +5 defense cards). I think if this game was expanded upon and balanced so that blue cards were more necessary, it could be pretty fun.
May 13 13:57:01 51m 27s Miniverse ♥ 1 The fourth won't accept my candle... edit: oh, aparently you have to aproach him while you have your candle on your planet. If you're holding the candle and then put it on your planet while you're next to him, it won't work.
May 14 09:27:12 19h 30m Cubical ♥ 1 I really really love the visual design of this game. I feel like gameplay wise the game didn't ramp up in difficulty or complexity enough to hold my attention, but was otherwise well executed.
May 19 05:32:25 116h 05m Talk Isn't Cheap ♥ 1 Absolutely top marks for audio. The dynamic soundtrack is SO good. The game reminded me a ton of Transmission, which is another game about communication technology with an awesome dynamic soundtrack.