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Feedback comments for LD38
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| Timestamp | Since previous | Game | btwj's comment | |
|---|---|---|---|---|
| May 13 17:45:18 | Golden Kapusta | ♥ 0 | I like these types of simulation games, and I think you've done a great job with this. It was a little confusing at first, so maybe if you develop it further you can include a tutorial. | |
| May 13 17:47:01 | 1m 43s | Spaceworm - Defend a sacred tree from worms invading your planet | ♥ 1 | Simple mechanics, but they're executed well. I think you could make the difficulty ramp up a little faster at the start, as it starts of a little too easy. |
| May 13 17:52:52 | 5m 51s | Yourselves | ♥ 0 | Great idea and the graphics are good too (the animations are all very smooth). The puzzles may be a little unforgiving at times (if you miss a jump you have to restart) but overall it was really fun! |
| May 13 18:00:45 | 7m 53s | Turing Compete | ♥ 2 | I really like "puzzly" games (one of my old LD games was about wiring logic gates), and I think this is an interesting take on a Turing machine. It's not very intuitive at first, but with enough fiddling around I got it to make simple patterns. Maybe have a simpler 2D interface as well? The interface looks very clean, but it would be better with more explanations embedded in it. Graphics look good, and I hope you keep working on this. Another suggestion would be to add levels where you have to fulfill certain objectives, rather than just having a score system. Good job! |
| May 13 18:02:56 | 2m 11s | 6 degrees of separation | ♥ 0 | Interesting take on the "small world" theme. I think this concept has potential, but it seems kinda random now with the connections. |
| May 13 18:06:23 | 3m 27s | Small World God | ♥ 1 | I really like simulation games, this sort of reminds me of The Powder Toy but gamified. You should continue working on this in the future and add more mechanics or elements to place. Great job! |
| May 13 18:12:09 | 5m 46s | Planetary Escape | ♥ 0 | I thought the way you controlled the ship's movements is interesting. Makes the game more than just an ordinary shooting game. I think you could make the player teleport back to the original position if they die during the tutorial, because I missed out on some information after flying into a planet :P Great job! |
| May 13 18:18:25 | 6m 16s | Small World Mining Company | ♥ 0 | I like the turn-based movement and mechanics of the game. At first I kept digging the same spot because I suppose I assumed the darkening crack meant I had to dig deeper to obtain the resources. I think it would be better to give the player some feedback on how the enemies move, or make the enemies move more predictably so that there could be a puzzle element in planning the movements. Good job! :) |
| May 13 18:22:40 | 4m 15s | Small Whirled | ♥ 0 | Very clean and nice graphics. I kept mixing up the boat's front and back, so maybe you could make it clearer by making it less symmetrical. Particle effects look good too. Great job! |
| May 13 18:28:20 | 5m 40s | Goo Game | ♥ 1 | It was satisfying dragging the goo around. It wasn't very clear at first what all the control orbs did at first, or how big their range was, so maybe that could be shown in a tutorial or through the interface. Other than that, it was an interesting puzzle with mechanics I haven't seen before. Good job! |
| May 13 18:30:59 | 2m 39s | Small World Simulator | ♥ 1 | I really like these types of simulations. Reminds me of both Earth: A Primer and the Powder Toy. I think with a little bit of interactivity, it would be really relaxing and maybe even educational. Good job! |
| May 13 18:50:16 | 19m 17s | World Fighter | ♥ 0 | The sound effects were hilarious. Mechanics were kinda simple, a little more variety could've helped. Good job! :) |
| May 13 18:57:07 | 6m 51s | Sunken Mystery | ♥ 0 | The collision detection could use some work. Graphics are decent, and gameplay is conveyed quite clearly with the tutorial. If you polished the controls and collision, this could be a great platformer. Good job! |
| May 13 19:01:07 | 4m 00s | rocket ship | ♥ 0 | It was kinda hard to stop the rocket from flying off into oblivion. Maybe tweak the gravity at farther distances a bit? Other than that, it was quite fun although my score was negative :P Good job! |
| May 14 08:04:25 | 13h 03m | No One's Planet | ♥ 1 | Haven't played a terminal game for LD before (or ever, for that matter). Fun text as well. Good job! |
| May 14 08:09:58 | 5m 33s | BAD RNG | ♥ 1 | I'm not very good at arcade games, but this was fun. The 2D-3D hybrid graphics was pretty cool too. There could be a little more in-game instructions at the start, as it wasn't exactly clear whether the 3D spiders were meant to be shot, or what the mushrooms did. Otherwise, good job! :) |
| May 14 08:14:45 | 4m 47s | drone | ♥ 1 | I realise this is not really a game, but more of an experimental plaything but it was still pretty cool. The way the graphics synced with the music looked good, and the procedural music generated wasn't bad either. Good job! :) |
| May 14 08:22:49 | 8m 04s | Cubical | ♥ 1 | At the start I was a bit confused by the instructions, but I got the hang of it after a while. Graphics look really great, I love the voxel style. The game, while simple, was implemented well and was quite polished as well. You may want to make the buttons, like the station ones a bit bigger so they're easier to click. Great job! :) |
| May 14 09:59:41 | 1h 36m | The Pendant World | ♥ 1 | I like the concept, but the story isn't exactly clear to me. Otherwise, the art is cute and works. You may wish to tweak the movement and collision to make it smoother. Good job on this! :) |
| May 14 13:33:03 | 3h 33m | SmallHexWorld | ♥ 1 | Great puzzle game! I think a more visual explanation of the rules may make it more intuitive for new players (for example giving visual feedback on the impact each tile has on the neighbouring ones), if you're planning on further developing this. Good job! :) |
| May 14 13:37:03 | 4m 00s | Earth Quest | ♥ 0 | Interesting concept. Graphics are decent enough, although the audio does tend to get repetitive after a while. I think both a tutorial and some feedback is needed to make the concept more understandable for a new player. Good job! :) |
| May 14 13:48:43 | 11m 40s | Endless Hexagon | ♥ 1 | The game's art style looks really good, and the game mechanic, while simple, is easy to understand and makes for interesting gameplay. Some possible variations might be to have different board shapes, or maybe other actions you can perform? (But that may go against the nice simplicity of the game). Sounds are nice, music is relaxing and doesn't get intrusive, complements the game nicely. By the way, do you mean "gauges" instead of "jauges" in the tutorial? Anyway, good job! |
| May 14 14:00:12 | 11m 29s | The Last Acorns | ♥ 3 | It's not easy to make a 3D game in just 72 hours, so good job! The concept is decent too. The music is not bad, and certainly adds atmosphere to the game during the enemy's attack. I think you should add crosshairs as it's quite hard to aim for the enemies otherwise. The movement was a bit awkward at first, but I got used to it. Maybe you could add different types of enemies to add some variety to the game. Overall, great job! |
| May 15 12:53:17 | 22h 53m | Samhain: Fly Away Home | ♥ 3 | I really liked the 2D-3D art style. One thing I think you could modify would be the the flying movement, as it was a bit awkward controlling the flying. Maybe have the character jump normally, only if the spacebar is still pressed when the character is at maximum height then activate the flying? Also, I think there could be more feedback on the goal of the game, as it's not immediately obvious that the snowflakes and fairies are enemies. Otherwise, really great job on making such a beautiful little game in such a short time! |
| May 15 13:03:32 | 10m 15s | Ascension: A God's Test | ♥ 5 | The audio in this game was very complete, with music and voice acting too. The graphics and UI are decent, although sometimes the tooltips end up behind other elements like the dialogue boxes at the bottom of the screen. An objective system to teach the player the basics is great, although it could be supplemented with a tutorial system that explains the basic mechanics, rather than relying only on tooltips. The map looked good, although the colors were a bit jarring. Nevertheless, I liked the little 3D models that really added a lot of life to the game. Good job and congratulations on making a great game in a short time! :) |
| May 15 13:07:35 | 4m 03s | Tiny Tily Tile World | ♥ 1 | I really enjoyed the graphics in this game, it really gave off a "miniature model" kind of feel. It's fun to just play around with the interactions and making volcanoes, and satisfying to click tiles to change them. Maybe in the future you could build on the puzzle aspect and have different levels where you must achieve certain configurations? Would certainly be a cool 3D puzzle. Great job! |
| May 15 13:14:29 | 6m 54s | This Is Not Enough Planet! | ♥ 1 | This is a really great game, very polished aesthetically. The game as a whole felt cohesive - growing the planet meant one could regenerate health faster, more things that shoot the enemy and build the planet etc. I think one way to improve on this might be to make the health more visually apparent, as it's not very easy to look down to see the number while dodging the bullets. Other than that, really great job on this game. Congratulations! |
| May 15 13:24:18 | 9m 49s | MORE | ♥ 1 | The design of the game was very charming. The planets looked quite adorable and the entire game was quite relaxing. I think as a game less about speed and more about relaxing, it works quite well. The ship was a bit hard to control for me though. Even so, you have a very nice and relaxing game here. Good job! |
| May 15 13:51:41 | 27m 23s | Transistor Soup | ♥ 1 | This type of game is right up my alley; reminds me of Zachtronics, especially KOHCTPYKTOP: Engineer of the People. I made a game about wiring vacuum tubes in LD36, and I must say you've done a much better and clearer job than me :) Graphically, the UI looks clean and is works clearly. Perhaps you could have a clear all option? Great job! |
| May 15 14:11:08 | 19m 27s | Bubble Boy | ♥ 1 | I like bouncing around. The game was a bit challenging to control at first as the bouncing around got a bit out of hand... I bounced off a wall and died :( As a platformer, it was implemented well, although there may have been room for a bit more variety (different platforms, moving ones, some kind of timer?). The idea of having the different enemies (the sneezing, birds etc) was pretty good. Graphics are decent, audio too. Congratulations and great job! :) |
| May 15 14:48:06 | 36m 58s | Timmy and the Snowflake | ♥ 1 | I think the art of the player is decent, but a little static when moving/jumping (although I understand it is pretty tough drawing animations in such a short time). The fact that you managed to make background music is great, but it may get a little repetitive after a while. I enjoyed the little cutscene at the start with the voice acting :) I think the controls can be made a little more "tighter", so that movement doesn't feel too imprecise. The collisions are also a bit strange at times, but those are very minor issues. Overall, I think this is quite a good job, especially for your second Ludum Dare. Keep it up, and I hope you'll continue participating in the future! :) |