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Feedback comments for LD38
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| Timestamp | Since previous | Game | batmanasb's comment | |
|---|---|---|---|---|
| Apr 27 21:04:36 | XENOPHOBIA | ♥ 0 | The controls make this game nearly unplayable, I can't get past the mines. Which is too bad because the art and concept are great! | |
| Apr 27 21:26:47 | 22m 11s | Prison Blues | ♥ 1 | Pretty good writing and lovely pixel art... and then it ends too soon 😦 |
| Apr 27 22:06:06 | 39m 19s | Calor | ♥ 2 | Okay so, first I have to say, that tutorial was super long and boring, so I only understood half of what it was saying. And then after an hour of playing, still had no idea how combat works, lol. Then I came here to complain and noticed the bottom screenshot! That one screenshot made me realize that combat consists of connecting nodes together! I didn't realize you get to use all three (at the cost of extra power of course) at first. But then naturally (being the brutal and violent person that I am), I beat the shit out of the peaceful Zorr IV's spaceships simply for my own amusement, until he was no more. |
| Apr 27 23:55:53 | 1h 49m | Planetary Defense System Omega | ♥ 0 | I can't stand clickers, so regretfully, I'm going to opt-out of playing your game this time around :( |
| May 2 21:37:18 | 117h 41m | Space Hummus | ♥ 1 | Innovative concept! However it became a little easy once I figured out I could just jump off the first planet and fly all the way to the end. The issue is that the level is too linear, and I can't quite think of a suggestion to fix it... |
| May 2 21:47:23 | 10m 05s | Dr. M Little's Planet Mass Overdrive | ♥ 0 | Well... I got big enough to take in the big blue planet, and my game crashed a second later! |
| May 2 21:55:07 | 7m 44s | A Small War | ♥ 0 | I won the game in like a minute, the noob AI can't comprehend a zerg rush! |
| May 2 22:04:41 | 9m 34s | Micro Space | ♥ 0 | As the first comment said, this game is way to hard for one person and seems like a 2 to 4 player coop game. Maybe bind shooting and moving to different keys so we can do both at once. |
| May 2 22:26:45 | 22m 04s | Angry Worlds | ♥ 2 | nsfw1.gif I got stuck in an enemy and now he's tag bagging me, this game is very NSFW |
| May 2 22:37:35 | 10m 50s | Something about rockets that shrink planets! | ♥ 1 | You forgot to mention the controls (WASD/Arrow Keys and Space btw). Nice art and it's a pretty good first game, however it's a bit unfairly hard, especially with the mix of overheating, enemy HP, and how hard it is to aim! |
| May 2 22:50:18 | 12m 43s | Neon Genesis Pluto | ♥ 5 | Amazing... great art, great humor, great bosses, great audio. I loved it, at first I was going to play my hate on you for using mouse pointer for movement, but you used it well! Congrats on being my highest rated game so far! |
| May 2 23:18:02 | 27m 44s | Ant Hill | ♥ 0 | Lovely art and music, but the game feels a little awkward with how combat mechanics work. |
| May 2 23:54:59 | 36m 57s | A I R | ♥ 0 | I think it began as a cool concept but then turned into Superman 64 |
| May 3 23:02:29 | 23h 07m | Solar Wind | ♥ 1 | A bit weird, but I ended up completing it anyways... |
| May 3 23:22:25 | 19m 56s | Toy Racer | ♥ 1 | The car looks wonky but the level graphics are top notch. However, the driving mechanics need a lot of work, in fact I think you used the wrong kind of physics body to handle movement. The car feels more like a player (kinematic body) than a rigid body, but with very slow turning. Real toy cars have more characteristics, such as momentum (keeps moving after letting go of the gas), friction (drifting/slipping), and bounce (colliding into stuff and reacting correctly). Also, the level design is overcrowded, forcing slow and careful driving, over the more satisfying high speed driving and drifting action. |
| May 3 23:37:36 | 15m 11s | Space Aliens Are Coming | ♥ 1 | I'm a big fan of the progression from child to scientist |
| May 4 00:02:37 | 25m 01s | Inner World | ♥ 0 | lmao |
| May 4 00:12:19 | 9m 42s | Polar Conflict | ♥ 1 | A really nice use of the theme, and you really nailed the gameplay mechanics! But sadly you didn't do enough with them, so I'm left unsatisfied and wanting more! Also, who are you trying to fool with the story intro?! The enemies are clearly the same ship as me, so I'm clearly a rogue pilot who went on a rampage and had to be taken down. |
| May 4 00:22:34 | 10m 15s | Planet Wars | ♥ 1 | I see you are using PyGame! I hope you enjoy it for now and make great things, but eventually you'll want to move onto a move featured game framework or game engine, then things will get a whole lot easier! Good luck and I hope to see you back again! |
| May 4 00:54:57 | 32m 23s | My world | ♥ 1 | I almost cried at the end of the violent ending, and naturally assumed that was it. But then I decided to call you out on your bullshit, thinking, "Oh look at this wise guy advocating non-violence, I bet they didn't even give you a real alternative!" Then I was like, "Oh shit... they actually don't attack you first!" And when the dialog started changing, I fell in love with the game. 5/5, awesome experience! Side note, I found the third ending too! Or as I like to call it, "The real first ending." It happened when I went the violent path seeing if you also implemented forgiveness (if the guys forgive you for killing one of them if you stop killing them for some time). Which didn't turn out to be the case, sadly. But if it was, I would become your biggest fan. Anyways... so I pretty much replayed the violent playthough again. But this time, when I killed the boss, I also fell into the water after her. So I triggered the winning dialog and all, but it was slowly sinking (aka scaling down) and the game respawned me but no one else spawned since the boss already died. So this time it really was just me... all alone on my island... oh gawd what have I done!!!! 😢 |
| May 4 01:06:44 | 11m 47s | BAD RNG | ♥ 1 | Very awesome graphics, love the mix of 2D and 3D. The audio is also top notch. But I kind of don't understand the game all too well. Pushing spiders back doesn't do much, and what happens when the creatures reach the bottom? Also, was I supposed to be breaking mushrooms... because the more that arise, the harder it seems to get! |
| May 4 03:03:32 | 1h 56m | Battle Bugs | ♥ 2 | "I'm just going to play one last game before I go" *3 hours later* "I won!" OMG man, this is the most fun game I've played all LD38! My only complaint is that you can downgrade parts (beetle thingies to shooters), which artificially doubled the difficulty of this game because I'd lose my top tier gear out of nowhere because the bug I just killed dropped it's head right onto mine! Or I'd accidentally run over a shooter head. Also, the only way I could win was to exploit the lack of despawning loot, and stockpile heads so that if (read: when) I lose mine in battle, I could (in most cases) run back for a new one. I'm betting on this to hit top 5 in at least 1 category! But you'd better get some more reviews! |
| May 4 04:13:35 | 1h 10m | Snowday | ♥ 2 | The way I went back into the cabin after a walk in the snow, so lovely. |
| May 14 20:30:29 | 256h 16m | Little Italy | ♥ 0 | Love the concept and use of the theme. Also, the way the buildings are drawn is pretty charming, but you removed the graphics rating so idk if you guys drew them. However, I feel like this game fell just short of perfect (for a LDJAM entry). The driving mechanics are nice but could use a more functional handbrake and better collision physics. If the driving mechanics were juiced up a bit more (as they are the main gameplay aspect of this game), this would have been the perfect entry! But as of now, the car feels good, but can barely make turns, can't drift, and I have a feeling the little rails on the sides of the road are a lie, the collision feels more like crashing into a large wall that's very non-bouncey. |
| May 14 22:12:04 | 1h 41m | eiland | ♥ 0 | Lovely art and effects, however I wish there was a little more to it than just getting the nose onto the statue. |
| May 16 23:36:55 | 49h 24m | NT-Virus | ♥ 1 | The gameplay was a little underwhelming after such an amazing/pretty intro, but the cutscenes kept me going till the end. Also, scan time upgrades are next to useless. Level 2 to 3 reduced the time from 89 to 84 seconds... really?! |
| May 16 23:50:34 | 13m 39s | Bunosphere | ♥ 0 | This isn't my type of game, nor do I have the patience... but even I recognized how amazing this game was! I'd imagine someone who loves puzzles would love it, so therefore I give it 🐰 🐰 🐰 🐰 🐰 PS: I love looking at different implementations of fake 3D! |
| May 17 00:48:41 | 58m 07s | Starbob | ♥ 1 | Untitled222223.png It's an interesting sandbox you've designed here. But the controls could use some work to make moving around a lot smoother. |
| May 18 01:39:16 | 24h 50m | So You Want To Build A Snowman. - (A finished game for all ages) | ♥ 2 | Mouse sensitivity is a little insane. But yeah, thanks for being honest on the ad! This game could use a lot of work, but that's understandable as you are new to game dev, and things take time. But the creativity is admirable. Most beginners just make bad versions of other games with no creativity in sight, but I can tell you aren't one on those. You took the time to come up with a clever idea and challenged yourself to build it. Good on you, and I hope to see you back again and again as your skills develop until I see you in the top 100. PS: you should go out and rate more games. It's typically about a 2:1 ratio of how many games you rated to how many ratings you get due to the sorting algorithm. |
| May 19 00:47:22 | 23h 08m | Come on, barbarian! | ♥ 2 | Very, very, very good looking and funny, but the combat mechanics are lacking. The enemy's sword seems to hurt me on contact, even when it's idle, but I can't get mine to hurt the enemy no matter what I do. Every time I land a hit, it feels like random luck. But besides that, the game is pretty darn great! Good job on the art and story! |
| May 19 03:29:52 | 2h 42m | Orbitunes | ♥ 1 | Wow, so damn creative! Although I feel a little cheated that you predetermined the amount and rhythm of the asteroids. I mean it's still very cool and I made some nice tunes with it, but had you instead let us piece our tunes one asteroid at a time, we'd be able to do so much more. Something like hold to keep spawning and a launch rate dial is what I had in mind. Then idk if this would work, but maybe other things could impact the audio such as speed or distance from the star. But still, great work! Way to innovate the field of music generation! |
| May 20 07:27:36 | 27h 57m | Ragdoll Wars | ♥ 1 | Awesome game. After about an hour of playing I still barely understand the combat mechanics, but I did finally manage to beat a level... but idk what that even did as the only two level choices remained the same. But yeah, great job! |