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Feedback comments for LD40
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| Timestamp | Since previous | Game | batmanasb's comment | |
|---|---|---|---|---|
| Dec 4 04:10:02 | Permanence | ♥ 1 | The level in the second screenshot made me rage quit, there's way too much going on for my tired brain to handle | |
| Dec 4 04:46:26 | 36m 24s | Snowmans Dilemma | ♥ 0 | Some parts actually made me giggle. I like the creativity, but the controls are very stiff, which adds artificial difficulty. The game relies on expert timing (at least some parts, others are just trial and error until you find the right path), but the controls make that extra hard to do. There are minor tricks you can try such as making the player collision a circle and using "move and slide", so fitting into gaps is a lot smoother. [See this page in the docs for reference.](http://docs.godotengine.org/en/stable/learning/features/physics/kinematic_character_2d.html#solution) |
| Dec 5 00:05:55 | 19h 19m | Kalyuka | ♥ 1 | I found a bug where enemies can only hurt you once until you exit their collision area, so that could potentially be used to beat the bosses easily. |
| Dec 5 00:28:06 | 22m 11s | Immune Invasion | ♥ 1 | Very creative, and the mood's very well done. You really feel the pain of being an antibody trying to clean the system! Although one modification I'd recommend would be to have the antibodies always follow the mouse, that way you don't force players to hold down both mouse buttons at all times, which feels uncomfortable. Well, actually... when aren't you holding down both buttons? Seems like no mouse buttons and just have the antibodies follow the mouse and be always active, then switch the spray ability to left mouse button, and vala! |
| Dec 5 00:38:55 | 10m 49s | Get Out - LD40 | ♥ 1 | Sound is only playing out of the left headphone and you didn't list the controls, so I don't even know how to start the game, lol... RIP |
| Dec 5 00:49:13 | 10m 18s | Dead Weight | ♥ 2 | This game seems fun, but I think resolution scaling is broken. I have an ultrawide resolution (3440x1440) and the top and bottom of the game are cut off, and the bottom of the window is cut off, and I can't resize the window. |
| Dec 5 00:53:15 | 4m 02s | Ultimate Dragon Outrage | ♥ 1 | There are a bunch of errors in the console and nothing happens in the game aside from movement and shooting |
| Dec 5 01:05:02 | 11m 47s | Danger Noodle | ♥ 3 | I think the use of lives in a puzzle game is too mean |
| Dec 5 01:15:34 | 10m 32s | Bleak | ♥ 0 | Pretty intense game. But it has some flaws that make it uncomfortable to play: the player gets caught on the edges of the map, which aren't even visible, and I feel like the bullets don't go where I expect them to go, maybe the crosshair is a bit off? idk |
| Dec 5 01:37:49 | 22m 15s | JUST SPEND IT! | ♥ 1 | Such a troll game... hate and love it at the same time! |
| Dec 5 01:56:20 | 18m 31s | AntiBucket | ♥ 0 | Pretty sure you forgot to use time-based movement (aka deltatime), because the game is running way too fast on my monitor (100Hz) |
| Dec 5 02:48:18 | 51m 58s | Ricochet | ♥ 0 | I play at 3440x1440 (ultrawide) and noticed some enemies spawn on screen! I think you forgot to account for different aspect ratios. |
| Dec 5 03:12:30 | 24m 12s | Hyper Looter Shooter | ♥ 0 | "NICE!" I beat this unreasonably hard game and all I got was "NICE!"... nice! |
| Dec 5 03:56:57 | 44m 27s | BOOTY LOOTER! | ♥ 1 | The graphics are simply stunning, I had to check that this wasn't a JAM game. |
| Dec 6 00:10:25 | 20h 13m | Shotgun City | ♥ 1 | I ended up spamming the space key with my right hand, it helped a little. |
| Dec 6 00:57:44 | 47m 19s | Intelligent Fireball Cleanup Detail | ♥ 1 | FPS games really need to have mouse sensitivity adjusters, coming from CSGO with low sensitivity, my screen moves around blazing fast (pun intended) |
| Dec 6 01:09:11 | 11m 27s | OverPowered! | ♥ 1 | You should have named this game #FirstWorldProblems 😂 "Stop upgrading me!" |
| Dec 6 01:11:28 | 2m 17s | Item Hoarder | ♥ 0 | Link is broken, maybe you made my mistake and didn't make the game public. Look at the bottom of the itch.io page after editing the game. |
| Dec 6 01:29:29 | 18m 01s | Mutoid | ♥ 1 | Nice concept, you need allies but your allies are also a liability! But the difficulty scale is a bit high and it would be nice if you could hold a key to revive instead of tapping it while trying to walk over the tiny bodies. |
| Dec 6 02:48:08 | 1h 18m | L.A.V.A.L.A.M.P. vs Evil Magic Alien Robots | ♥ 1 | At first I thought it was a mediocre game, but then I got really into it and must of played like 30 minutes straight! The controls are comfortable enough, but I sent several of my own men to their deaths by accidentally clicking the wrong button, or slightly missing the enemy and instead making my hero fly straight into a spinner... RIP. The hectic control scheme really sets a great mood, like a huge superhero battle and you're in command! Only real complaint is the lack of explosion sounds for the enemies, if you juiced up the enemy deaths, stuff like particle impacts and explosions, then it would have been perfect! But overall, super job, and my favorite game so far! |
| Dec 19 03:56:13 | 313h 08m | Radiant Barrels | ♥ 2 | The music was oddly soothing... |