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blubberquark

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TimestampSince previousGameblubberquark's comment
Aug 30 10:05:00 40 Days, 40 Nights Your Link is broken, please fix!
Aug 30 10:14:00 9m 00s Marcus Aheneum Canalis That was orders of magnitude too hard! It would be nice if the ple-placed pipes were visually distinct from the rest.
Aug 30 11:22:00 1h 08m The Ruins of Proxima Centauri B There was no feeling of speed. The player was slowed down by every bramble or spike. I second the suggestion for save points.
Aug 30 11:55:00 33m 00s Push Of The Ancients I like the idea, but it was a bit finnicky to guess if something is on the logs or not. A grid-based world might have been easier to read.
Aug 30 12:07:00 12m 00s Unmapped I got level A cartography after I saw the compass. Interesting take on the theme. Maybe you could make the map bigger or the terrain less flat, because I can see the whole map from one place (or two if I'm thorough) in the middle.
Aug 30 12:16:00 9m 00s Chariot Arena Battle It does something weird when I alt-tab between browsers. It seems to queue the events and then shoots all arrows at once when I switch back. Great game anyway!
Aug 30 12:23:00 7m 00s Bonehenge! The main character looks ugly and square compared to the rest of the game, even though you spend most of your time looking there! Otherwise: Great graphics!
Aug 30 12:25:00 2m 00s Blood Sacrifice The controls are sooo hard on my touchpad! The names were a bit cruel!
Aug 30 12:59:00 34m 00s I'm not saying it's aliens... hmm. I wish I could see under by saucer.
Aug 30 13:03:00 4m 00s The Ancient Weapon Is the game done yet?
Aug 30 13:06:00 3m 00s PHOSPHORUS Error: crt_renderer.lua:11: Invalid texture format: r32f <br/>stack traceback: <br/> [C]: in function 'newCanvas' <br/> crt_renderer.lua:11: in function 'new' <br/> lust/classic/classic.lua:63: in function 'CRTRenderer' <br/> main.lua:7: in function 'load' <br/> [string "boot.lua"]:406: in function &lt;[string "boot.lua"]:399&gt; <br/> [C]: in function 'xpcall' <br/> <br/> <br/>Is my löve 0.9.1 too old?
Aug 30 13:30:00 24m 00s Fire Quest take stick <br/>examine sick <br/>walk tree
Aug 30 14:26:00 56m 00s Post Reality Nice Game! <br/> <br/>Sind Patrick und MJ jetzt Stammgäste?
Aug 30 15:54:00 1h 28m Fly, balloon! Nice graphics, nice music, 100% on mood!
Aug 30 16:31:00 37m 00s Neon of Ancient Pew! Pew! I didn't understand the lock-on in the first game, but the second game was a lot of fun!
Aug 30 16:44:00 13m 00s Your Factory Graphics don't work in Firefox, game works in chrome. I find the time pressure very hectic.
Aug 30 16:53:00 9m 00s Made of Steam The Keybinding help window does not fit into my browser. Can't click OK there.
Aug 31 09:08:00 16h 15m No Mario's Sky Great idea, great graphics and music! I get that the floaty controls are meant to mimic the original super mario bros, but the minimum jump height was too high, the controls felt slippery, goomba hitboxes seemed at times both too large and too small, like you had different hitboxes for stomping and biting. I frequently got stuck in the level geometry.
Aug 31 10:01:00 53m 00s MES Reloading takes some time, or there are limited reloads. I was out of bullets all the time.
Aug 31 11:15:00 1h 14m Old Man's Sky Short and sweet!
Sep 2 10:56:00 47h 41m Battle Cards I really like the art style. I was not sure about the mechanics of the combat system. How many actions can you take? Do you take alternating turns? <br/> <br/>Also I once got stuck with zero Mana, only spells and no potions. <br/> <br/>I would encourage you to keep working on it to work out the kinks in the mechanics, the presentation, especially the simple UI is already top notch.
Sep 2 11:00:00 4m 00s Slime Siege The slider interface is terrible on my 7'' screen. Maybe drag to move the cannon?
Sep 2 11:12:00 12m 00s Guidance The levels were very simple. You could just move the mirrors one by one and follow the lights to the next mirror. Not much thinking involved. <br/> <br/>Mechanics good, Graphics great, UI great, Levels boring.
Sep 2 11:15:00 3m 00s Invent the Wheel Can you ever do better than a perfect circle? The best solution seems the same in every level.
Sep 2 11:18:00 3m 00s Pocket Worlds More levels and some indication of turn times please!
Sep 2 12:18:00 1h 00m DuUndSie The game was sluggish (on android) and there ever only seemed to be one kind of pickup.
Sep 2 12:22:00 4m 00s Sunstone I also made a viking-themed game, but my technologies were brewing (already ancient at the time) and longships (new then, ancient now). <br/> <br/>Your game has a lot of boring downtime while you sail into whatever direction towards the current goal
Sep 4 06:26:00 42h 04m Archeotech Digger Not much here, reminds me of your killbot games. Was there going to be a resource system with different materials or more different buildings? I would enjoy a game with an economy/base building aspect.
Sep 4 06:30:00 4m 00s Happy Hunting Ground Most "ancient" feeling game I played so far, with very calming sound.
Sep 4 10:23:00 3h 53m Fireworks Grandmaster The music was very relaxing. The gameplay was sometimes hard to guess.
Sep 4 10:25:00 2m 00s La ciudad que ocultaba The web and linux links don't lead to web or linux versions... :(
Sep 4 10:33:00 8m 00s Left Behind Interesting idea and controls. 5/5 on mood!
Sep 5 07:13:00 20h 40m 20000 Pixels Into The Sea At first I thought the sailing mechanics were kind of simplistic, based off the tutorial lines, but then I tried to do what my dad taught me about sailing, and you CAN sail against the wind (well almost) like with a catamaran. Like going sailing with my dad, but without dad and way less puking into the ocean!
Sep 5 07:50:00 37m 00s The Trade Network Nice puzzle game! At first I thought it was more about economy, but after the first level, I knew it was a puzzle!
Sep 5 08:22:00 32m 00s Kites I liked the music. The mouse was off in the main menu.
Sep 5 08:26:00 4m 00s LightBringer Is this a Unity Game? Can you do a Linux build please?
Sep 5 08:31:00 5m 00s The House on the Right I like the art style, but Igot stuck on the furniture and could not move.
Sep 5 10:52:00 2h 21m The Ancient Tower I think the floaty controls work to the game's detriment. I'd rather move fast, die fast, retry fast.
Sep 5 11:01:00 9m 00s Pyramid AI I found it hard to control and never knew when I should go to the other side. I had to get really close (like 4 pixels?) to a cannon to enter it. Am I missing something? <br/> <br/>Also using ZXC, mouse and arrows requires 3 hands. Maybe instead use WASD + E + Left/Right Mouse
Sep 5 11:10:00 9m 00s Asteroid Wars Lots of Juice there! Great Graphics!
Sep 5 11:36:00 26m 00s Lost Earth The floor feels like ice, not stone. You need more friction or stopping when not moving.
Sep 5 11:54:00 18m 00s Project Meteor I could not dig deeper. Only one layer deep.
Sep 5 12:01:00 7m 00s Atlantis Builder The game is too big for the iframe in my browser.
Sep 5 12:24:00 23m 00s The Wheel Does turning around and hitting the guys ever benefit you?
Sep 5 12:33:00 9m 00s The Polaroid Kind of hard to understand without reading the comments
Sep 5 13:23:00 50m 00s The Pyramid's Secret Sokoban meets Hotline Miami?
Sep 7 14:42:00 49h 19m City Clicker I got too much rock and too little food. It took me a while to understand how districts and buildings work. I'm not sure what the end of month button is for.